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Django Quik
Dust2Dust. Top Men.
1311
|
Posted - 2013.08.23 17:13:00 -
[1] - Quote
How does a big fat guy with a massive heavy machine gun manage to turn as fast as skinny dude in lycra holding a pistol?
Total suit and weapon weight should factor into turn speed in just the same way it does movement and strafe speed. |
Bittersteel the Bastard
WarRavens League of Infamy
182
|
Posted - 2013.08.23 17:14:00 -
[2] - Quote
Currently heavies were super underpowered. Hopefully the update makes them relevant again because I'm tired of killing heavies so easily in my logi suit. |
Jax Saurian
GunFall Mobilization Covert Intervention
91
|
Posted - 2013.08.23 17:16:00 -
[3] - Quote
I absolutely agree with the OP
running circles round a heavy humming "around the world" is the only way I stay alive against them |
Django Quik
Dust2Dust. Top Men.
1314
|
Posted - 2013.08.23 17:19:00 -
[4] - Quote
Bittersteel the Bastard wrote:Currently heavies were super underpowered. Hopefully the update makes them relevant again because I'm tired of killing heavies so easily in my logi suit. Agreed - heavies were UP but taking away one of the defining features of differentiation of dropsuits is not a sensible move to make them better. This one in particular makes zero sense. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2896
|
Posted - 2013.08.23 17:21:00 -
[5] - Quote
I, for one, welcome our new fat suit overlords. |
BARDAS
DUST University Ivy League
354
|
Posted - 2013.08.23 17:23:00 -
[6] - Quote
Have to agree with the OP. This is a blow to the survival of another endangered species: The Scout. Its like saving the Elephants in Africa by killing off all the Tigers in India. Surely another method of buffing could have been applied instead. |
Kira Lannister
Ancient Exiles
1079
|
Posted - 2013.08.23 17:32:00 -
[7] - Quote
Because the heavy lifts bra.
That Slave HMG is nothing to him. |
DS 10
Pure Innocence. EoN.
799
|
Posted - 2013.08.23 17:36:00 -
[8] - Quote
BARDAS wrote:Have to agree with the OP. This is a blow to the survival of another endangered species: The Scout. Its like saving the Elephants in Africa by killing off all the Tigers in India. Surely another method of buffing could have been applied instead.
Scouts should have to be sneaky, not just reliant on speed. |
Bojo The Mighty
Zanzibar Concept
1557
|
Posted - 2013.08.23 17:39:00 -
[9] - Quote
DS 10 wrote:BARDAS wrote:Have to agree with the OP. This is a blow to the survival of another endangered species: The Scout. Its like saving the Elephants in Africa by killing off all the Tigers in India. Surely another method of buffing could have been applied instead. Scouts should have to be sneaky, not just reliant on speed. Uh huh, too bad that doesn't work. And even then our speed is terrible! Gallente Light frame is closer to the speed of a Minmatar Medium Framethan a Minmatar Light Frame.
Difference in HP between Min. Medium and Gal. Light: 107 Difference in HP between Min Light and Gal Light: 37 |
Kira Lannister
Ancient Exiles
1082
|
Posted - 2013.08.23 17:40:00 -
[10] - Quote
I wonder if them scout users ever tried running up on someone that could strafe fast and try killing them using the hmg.
They could literally make a fool of the hmg. Your better off using the smg. |
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Django Quik
Dust2Dust. Top Men.
1314
|
Posted - 2013.08.23 17:41:00 -
[11] - Quote
DS 10 wrote:BARDAS wrote:Have to agree with the OP. This is a blow to the survival of another endangered species: The Scout. Its like saving the Elephants in Africa by killing off all the Tigers in India. Surely another method of buffing could have been applied instead. Scouts should be able to be sneaky, not just reliant on speed. Fixed that for you. |
ZDub 303
TeamPlayers EoN.
1783
|
Posted - 2013.08.23 17:46:00 -
[12] - Quote
In theory it sounds good, but in practice you should never mess with aim sensitivity.
These changes are for the better despite any sense of realism you might want to push onto the game.
Having aim sens coupled with move speed was the worst thing about this game. Not being able to put on a plate or swap suits without changing my aim sensitivity to compensate was bad, very bad.
the only way coupling move speed and aim sens would make any sort of logical sense is if you could not change aim sensitivity. Otherwise I could just increase my sensitivity to compensate for limitations impose by decreases in move speed.
It was a bad mechanic and this game will be better for removing it.
Differentiating suit frames by hp and move speed is the right way to go.
This also allows CCP to give light frames more hp without worrying about the suit rotation bullcrap interferring with balance. |
Heavy Breaks
Red Star. EoN.
221
|
Posted - 2013.08.23 17:48:00 -
[13] - Quote
Oh stop the QQ for christs sake.
HMG Heavies as they stand are bad, yes a select few have success with it, but believe me we are in the minority.
The aim fixes and turn speed Will make this game better.
We want it to be around in a year don't we?
The only way to do that is to get more FPS players into DUST, this will help with. that.
P.s. I can't wait to wreck face again!
|
Kira Lannister
Ancient Exiles
1082
|
Posted - 2013.08.23 17:52:00 -
[14] - Quote
Heavy Breaks wrote:Oh stop the QQ for christs sake.
HMG Heavies as they stand are bad, yes a select few have success with it, but believe me we are in the minority.
The aim fixes and turn speed Will make this game better.
We want it to be around in a year don't we?
The only way to do that is to get more FPS players into DUST, this will help with. that.
P.s. I can't wait to wreck face again!
>:D My heavy has been in cryogenic sleep.
Come 1.4 I will wake the beast. |
Jake Bloodworth
DUST University Ivy League
87
|
Posted - 2013.08.23 17:54:00 -
[15] - Quote
Scouts have the scanning changes in their favor this patch, so they can be sneaky. The slow rotation of the heavy made a cumbersome class even more... cumbersome. The heavy needed the love. |
Quil Evrything
Skil Legendz
7
|
Posted - 2013.08.23 17:55:00 -
[16] - Quote
Heavy Breaks wrote:
We want it to be around in a year don't we?
The only way to do that is to get more FPS players into DUST, this will help with. that.
taking a Wow mentality to the long term survival of the game, is not a long term winning strategy.
The best strategy is taking the EVE approach; making your EXISTING players happy, so they stick with you, and occasionally pull in a new friend or two.
|
Yan Darn
DUST University Ivy League
27
|
Posted - 2013.08.23 18:22:00 -
[17] - Quote
Jake Bloodworth wrote: Scouts have the scanning changes in their favor this patch, so they can be sneaky. The slow rotation of the heavy made a cumbersome class even more... cumbersome. The heavy needed the love.
I...guess you're right. We knew scouts weren't getting any love this patch - at least we got something. Hopefully changes in hit detection etc. will also make sneaking up on heavies payoff. At the moment it feels 50/50 that my first shots will really do enough damage to avoid having to dance with a fatty in the first place.
Overall this patch seems such a positive step forward that when they do address scouts, I feel they will do it well.
I can't exactly feel bad that they are fixing a lot of...unpolished...game mechanics just because I was taking advantage of that mess to stay alive - gives me hope that they will address passive scanning sooner rather than later. That's a fix that should actually help scouts. |
Django Quik
Dust2Dust. Top Men.
1318
|
Posted - 2013.08.24 10:30:00 -
[18] - Quote
So because other FPS games allow you to turn on a penny Dust should too? This game doesn't have to immitate other games that already have the market share of FPS players. They are casual pick up and play twitch action games - Dust is not, nor should it be.
Turn speeds are a key feature of the different suit types and should be considered one of the drawbacks to the DPS a heavy can deal. It's less about realism and more about logic - it makes no sense to have a slower suit have the same turn speed as a faster one. |
Panther Alpha
DarkWingsss
925
|
Posted - 2013.08.24 10:43:00 -
[19] - Quote
Having aim restrictions in a FPS make no sense to start with...It is a reason why all FPS to date haven't implemented turning restrictions. Turning restrictions only works with Car games, or flying games, or Space Simulators... BUT NOT with a First Person Shooter. |
XiBravo
TeamPlayers EoN.
179
|
Posted - 2013.08.24 10:43:00 -
[20] - Quote
Hate to burst your bubble, but turn limit does not have a place in a proper FPS... It is a fun little gimmick, but aiming quality all around suffers. Sorry. |
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Cosgar
ParagonX
4550
|
Posted - 2013.08.24 10:44:00 -
[21] - Quote
DS 10 wrote:BARDAS wrote:Have to agree with the OP. This is a blow to the survival of another endangered species: The Scout. Its like saving the Elephants in Africa by killing off all the Tigers in India. Surely another method of buffing could have been applied instead. Scouts should have to be sneaky, not just reliant on speed. Their speed got nerfed. |
Django Quik
Dust2Dust. Top Men.
1319
|
Posted - 2013.08.24 10:51:00 -
[22] - Quote
I don't play COD or BF or any of those other games but if I did and crept up on some dude mowing down the field with a minigun and suddenly he spins around and shoots me in less than a second - that's stupid. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3507
|
Posted - 2013.08.24 11:09:00 -
[23] - Quote
people LOVE to talk about "QQ heavies are only for CQC point defense QQ"... atm CQC engagements means the heavies can't track targets. How does that make sense for a CQC specialist?
|
Sigberct Amni
Goonfeet Top Men.
89
|
Posted - 2013.08.24 11:13:00 -
[24] - Quote
Lore wise - "Imperial scientists develop cloned calf muscle fibers that are able to carry 20x the weight that standard mercenaries can."
Mechanics wise - They want heavy players to be more prevalent. And it's already working. Just this morning I faced ~2 or 3 more heavies in pub matches than I usually see.
Scouts most certainly need more love, but they already got a bit of a boost with 1.4. You no longer share radar with the rest of your team unless you use an active scanner. Unless everyone goes logi and goes into active scanning, you have a bit more stealth on your side. Active scanners also make the user appear on all enemy radar, so there's that. Scouts need to be able to move faster and shotguns need to not be awful.
Hopefully we will see even more of our fat friends and some of our thinner buddies too. |
Django Quik
Dust2Dust. Top Men.
1320
|
Posted - 2013.08.24 14:06:00 -
[25] - Quote
Lance 2ballzStrong wrote:people LOVE to talk about "QQ heavies are only for CQC point defense QQ"... atm CQC engagements means the heavies can't track targets. How does that make sense for a CQC specialist?
I've never said heavies are only for CQC point defense and I'm not saying that heavies didn't deserve some love (which they are getting in 1.4) - this change just doesn't make sense from any logical standpoint.
If you're slow at moving, you should be slow at moving in all senses. If heavies could strafe at the same speed as scouts, everyone would say it's ridiculous but turning at the same speed is just fine? Maybe the turning speed needed some increasing; I don't dispute that; but equalising it across the board is nonsensical. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
162
|
Posted - 2013.08.24 14:23:00 -
[26] - Quote
Uhmm, logically speaking, why shouldn't we (Heavies) be able to pivot around as fast as any other suit? It's not like we're running when we turn, we just plant one foot and spin around with the other... that simple. |
Django Quik
Dust2Dust. Top Men.
1320
|
Posted - 2013.08.24 14:42:00 -
[27] - Quote
Interplanetary Insanitarium wrote:Uhmm, logically speaking, why shouldn't we (Heavies) be able to pivot around as fast as any other suit? It's not like we're running when we turn, we just plant one foot and spin around with the other... that simple. Because you're really damn 'heavy'. You think sumo wrestlers can turn as fast as gymnasts? |
Monty Mole Clone
Shiv M
45
|
Posted - 2013.08.24 14:50:00 -
[28] - Quote
ccp might aswell just remove all the suits and just have one suit with one weapon, only way to appease all the cry babies.
|
Zero Harpuia
WarRavens League of Infamy
687
|
Posted - 2013.08.24 14:54:00 -
[29] - Quote
Are you listening to yourself? And have you played LITERALLY any other game? Go pick up TF2, its free, I'll wait. Notice anything about the Heavy and Scout? SAME TURN SPEED. And yet the Heavy is never considered a PROLEETOMGZ characer because that isn't a gamebreaking factor. In fact, it's all that keeps him useable against waves of Pyros or Scouts or even Medics. Quit your whining and let the Heavy class finally get out from under the most bullshit excuse of a handicap since a man tied a hand behind his back to play CoD. |
Zero Harpuia
WarRavens League of Infamy
687
|
Posted - 2013.08.24 14:57:00 -
[30] - Quote
Django Quik wrote:Interplanetary Insanitarium wrote:Uhmm, logically speaking, why shouldn't we (Heavies) be able to pivot around as fast as any other suit? It's not like we're running when we turn, we just plant one foot and spin around with the other... that simple. Because you're really damn 'heavy'. You think sumo wrestlers can turn as fast as gymnasts?
Logically speaking, the heavy is in a giant robotmansuit. The suit could have counterbalances and motile servos that let the heavy maintain such simple actions as turning and free arm movement. If we argue that heavy is heavy and therefore slower in its entirety because heavy, he should reload the Scrambler Pistol slower because he has to lift his arm ALLLLLL that way. |
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Foundation Seldon
Gespenster Kompanie Villore Accords
67
|
Posted - 2013.08.24 15:06:00 -
[31] - Quote
Zero Harpuia wrote:Are you listening to yourself? And have you played LITERALLY any other game? Go pick up TF2, its free, I'll wait. Notice anything about the Heavy and Scout? SAME TURN SPEED. And yet the Heavy is never considered a PROLEETOMGZ characer because that isn't a gamebreaking factor. In fact, it's all that keeps him useable against waves of Pyros or Scouts or even Medics. Quit your whining and let the Heavy class finally get out from under the most bullshit excuse of a handicap since a man tied a hand behind his back to play CoD.
I was waiting for someone to use this analogy and you're absolutely spot on. |
calvin b
Molon Labe. League of Infamy
366
|
Posted - 2013.08.24 15:06:00 -
[32] - Quote
How does someone die over and over and keeps coming back? How does a Heavy do what it does? Its simple......
http://www.youtube.com/watch?v=EC4STNPm4R4
that's how |
J-Lewis
Edimmu Warfighters Gallente Federation
285
|
Posted - 2013.08.24 15:11:00 -
[33] - Quote
Zero Harpuia wrote:Are you listening to yourself? And have you played LITERALLY any other game? Go pick up TF2, its free, I'll wait. Notice anything about the Heavy and Scout? SAME TURN SPEED. And yet the Heavy is never considered a PROLEETOMGZ characer because that isn't a gamebreaking factor. In fact, it's all that keeps him useable against waves of Pyros or Scouts or even Medics. Quit your whining and let the Heavy class finally get out from under the most bullshit excuse of a handicap since a man tied a hand behind his back to play CoD.
Yes but in TF2 the scout actually has the right amount of speed and agility to make up for it. Our scouts can't double jump, and we're not 100% faster than mediums.
Give us scouts as mobile as infantry in Titanfall, then we can talk. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
162
|
Posted - 2013.08.24 15:16:00 -
[34] - Quote
Django Quik wrote:Interplanetary Insanitarium wrote:Uhmm, logically speaking, why shouldn't we (Heavies) be able to pivot around as fast as any other suit? It's not like we're running when we turn, we just plant one foot and spin around with the other... that simple. Because you're really damn 'heavy'. You think sumo wrestlers can turn as fast as gymnasts?
Yes, yes I do. It's called pivoting. |
Vrain Matari
ZionTCD
740
|
Posted - 2013.08.24 15:36:00 -
[35] - Quote
XiBravo wrote:Hate to burst your bubble, but turn limit does not have a place in a proper FPS... It is a fun little gimmick, but aiming quality all around suffers. Sorry. Disagree on a couple of points.
Quality of aiming is not the same thing as rotation limits or suit physics.
Quality of aiming is about the fidelity of controls. Rotation limits are about the physical properties of in game objects.
Are you saying that what is the gungame to be identical to all the other shooters out there? Fair enough, but can you put together a cogent argument as to why?
I played a heavy for three builds and will again. One of the things i loved about switching from assault on my main to heavy on my alt was that the suit felt different. you had to maneuver differently, you had to be cautious and bide your time in situations where the assault could afford to wade in.
The heavy had to be more conscious of the enemy's range and flanking, and had to pay attention to objects around him and cover because fast rotation required two sticks. At times, two stick rotation would allow you to track a fast-moving enemy who was in your face but the price to be paid was that it would drive you out of cover.
You sometimes had to select your targets with your rotation speed in mind, knowing that the obvious choice for an assault might not be the best for the heavy because of the time required to intercept the next target.
All that rich gameplay is going to be lost now. Tell me why it should be?
And you need a better answer than 'gimmick', bro. |
Lillica Deathdealer
Mango and Friends
206
|
Posted - 2013.08.24 15:37:00 -
[36] - Quote
J-Lewis wrote:Zero Harpuia wrote:Are you listening to yourself? And have you played LITERALLY any other game? Go pick up TF2, its free, I'll wait. Notice anything about the Heavy and Scout? SAME TURN SPEED. And yet the Heavy is never considered a PROLEETOMGZ characer because that isn't a gamebreaking factor. In fact, it's all that keeps him useable against waves of Pyros or Scouts or even Medics. Quit your whining and let the Heavy class finally get out from under the most bullshit excuse of a handicap since a man tied a hand behind his back to play CoD. Yes but in TF2 the scout actually has the right amount of speed and agility to make up for it. Our scouts can't double jump, and we're not 100% faster than mediums. Give us scouts as mobile as infantry in Titanfall, then we can talk. Actually, CCP has longterm plans for scouts. They want scouts to be scouty, because once they're spotted its run or die. Of course right now its run AND die, but nevermind that. In the future CCP wants scouts to have interesting get out of jail free cards like cloaking, and specifically for scouts, the ability to walk through walls. Nifty huh? |
ZDub 303
TeamPlayers EoN.
1799
|
Posted - 2013.08.24 15:41:00 -
[37] - Quote
Vrain Matari wrote:I played a heavy for three builds and will again. One of the things i loved about switching from assault on my main to heavy on my alt was that the suit felt different. you had to maneuver differently, you had to be cautious and bide your time in situations where the assault could afford to wade in.
You may have enjoyed it but many many more hated it. Its just a bad bad mechanic. There are other ways we can make heavies feel heavy and scouts feel like, this is not one of them.
And I'm just gonna go ahead and say it, even though most people wont like it but mouse sensitivity couple with move speed was SOOOOOOOO gimped and ******. It was so bad it was laughable.
I know I know... this is a console game and all that. It will end up being a good change in the end. This is supposed to be an FPS more than its an RPG I think, at least I hope so. |
Vrain Matari
ZionTCD
741
|
Posted - 2013.08.24 15:52:00 -
[38] - Quote
ZDub 303 wrote:Vrain Matari wrote:I played a heavy for three builds and will again. One of the things i loved about switching from assault on my main to heavy on my alt was that the suit felt different. you had to maneuver differently, you had to be cautious and bide your time in situations where the assault could afford to wade in. You may have enjoyed it but many many more hated it. Its just a bad bad mechanic. There are other ways we can make heavies feel heavy and scouts feel like, this is not one of them. And I'm just gonna go ahead and say it, even though most people wont like it but mouse sensitivity couple with move speed was SOOOOOOOO gimped and ******. It was so bad it was laughable. I know I know... this is a console game and all that. It will end up being a good change in the end. This is supposed to be an FPS more than its an RPG I think, at least I hope so. Fair enough, but two things:
The kb/m users were laughably gimped according to you, fine, i'll take that at face value. How well did they do on the leaderboards?
What you're saying, by implication, is that DUST is first and foremost an FPS(I agree) and that there is really only one good way to build an FPS - with no rotation limits. |
Zero Harpuia
WarRavens League of Infamy
690
|
Posted - 2013.08.24 16:14:00 -
[39] - Quote
Foundation Seldon wrote:Zero Harpuia wrote:Are you listening to yourself? And have you played LITERALLY any other game? Go pick up TF2, its free, I'll wait. Notice anything about the Heavy and Scout? SAME TURN SPEED. And yet the Heavy is never considered a PROLEETOMGZ characer because that isn't a gamebreaking factor. In fact, it's all that keeps him useable against waves of Pyros or Scouts or even Medics. Quit your whining and let the Heavy class finally get out from under the most bullshit excuse of a handicap since a man tied a hand behind his back to play CoD. I was waiting for someone to use this analogy and you're absolutely spot on.
I can go further. Go play Armored Core. The slowest Cores, tank tread cores, are the only ones that can use Cannon class weapons without having to crouch and steady themselves. They also have the highest turn speed, bar none. |
Csikszent Mihalyi
DUST University Ivy League
75
|
Posted - 2013.08.24 16:24:00 -
[40] - Quote
Django Quik wrote:How does a big fat guy with a massive heavy machine gun manage to turn as fast as skinny dude in lycra holding a pistol?
Total suit and weapon weight should factor into turn speed in just the same way it does movement and strafe speed.
Welcome to FPS logic. It has worked in hundreds of games before, so it's going to work in DUST...
One reason why reduced turning speed is problematic is that it does not just affect turning speed, but also the speed at which you can look around, which isn't just a big disadvantage but also utterly unrealistic.
This could be solved by de-coupling looking and aiming speeds, so the reticle would drag behind while you look around quickly. I believe that some games have tried that, but I think it's going to feel pretty bad.
Ultimately it's not necessary to achieve balance for the heavy class, and it's better to go with fun gameplay than with realism.
There is one other way of course, which would be to reduce a weapon's accuracy for a short time if you turn very quickly (symbolised by enlarging the crosshair). I think that's actually the best way to introduce movement handicaps. But DUST doesn't even have this for running or jumping, so it would be odd to introduce it just for turning. I wouldn't mind if it's introduced comprehensively though, it's kind of a staple of tactical shooters and adds a good bit of consideration to the gunplay. |
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
519
|
Posted - 2013.08.24 16:24:00 -
[41] - Quote
Zero Harpuia wrote:Are you listening to yourself? And have you played LITERALLY any other game? Go pick up TF2, its free, I'll wait. Notice anything about the Heavy and Scout? SAME TURN SPEED. And yet the Heavy is never considered a PROLEETOMGZ characer because that isn't a gamebreaking factor. In fact, it's all that keeps him useable against waves of Pyros or Scouts or even Medics. Quit your whining and let the Heavy class finally get out from under the most bullshit excuse of a handicap since a man tied a hand behind his back to play CoD.
Problem is, light frames have nothing going for them, and can't do much of anything that other frames can, but all other frames can do anything that light frames can. That's the problem. |
Vrain Matari
ZionTCD
744
|
Posted - 2013.08.24 17:29:00 -
[42] - Quote
Csikszent Mihalyi wrote:Django Quik wrote:How does a big fat guy with a massive heavy machine gun manage to turn as fast as skinny dude in lycra holding a pistol?
Total suit and weapon weight should factor into turn speed in just the same way it does movement and strafe speed. Welcome to FPS logic. It has worked in hundreds of games before, so it's going to work in DUST... One reason why reduced turning speed is problematic is that it does not just affect turning speed, but also the speed at which you can look around, which isn't just a big disadvantage but also utterly unrealistic. This could be solved by de-coupling looking and aiming speeds, so the reticle would drag behind while you look around quickly. I believe that some games have tried that, but I think it's going to feel pretty bad. Ultimately it's not necessary to achieve balance for the heavy class, and it's better to go with fun gameplay than with realism. There is one other way of course, which would be to reduce a weapon's accuracy for a short time if you turn very quickly (symbolised by enlarging the crosshair). I think that's actually the best way to introduce movement handicaps. But DUST doesn't even have this for running or jumping, so it would be odd to introduce it just for turning. I wouldn't mind if it's introduced comprehensively though, it's kind of a staple of tactical shooters and adds a good bit of consideration to the gunplay. +1 Csikszent Mihalyi.
I was willing to try but unhappy with the reticule look leading the physical weapon, but still wanted some physical differentiation between the suits.
I agree the accuracy reduction would be the best mechanic. It still maintains the different feel of the suits but gives the traditional fps'ers the infinite look & aim speed they seem to need.
Thanks for adding that to the discussion =) |
Princeps Marcellus
Expert Intervention Caldari State
175
|
Posted - 2013.08.24 17:36:00 -
[43] - Quote
Django Quik wrote:DS 10 wrote:BARDAS wrote:Have to agree with the OP. This is a blow to the survival of another endangered species: The Scout. Its like saving the Elephants in Africa by killing off all the Tigers in India. Surely another method of buffing could have been applied instead. Scouts should be able to be sneaky, not just reliant on speed. Fixed that for you.
Well, the whole passive detection change should help with some of that. It wouldn't be immediately noticeable, but I think people (not just scout suits) will find sneaking around to be a whole lot easier.
I'm not saying saying that this changes everything, because I don't know how anything will be affected other than what was explicitly stated on the patch notes. I would just implore you to try flanking tactics in this new... era? |
hackerzilla
Defenders of the Helghast Dream
232
|
Posted - 2013.08.24 17:38:00 -
[44] - Quote
Bittersteel the Bastard wrote:Currently heavies were super underpowered. Hopefully the update makes them relevant again because I'm tired of killing heavies so easily in my logi suit. Under powered? lolscouts lolderpships lollazor lolplasmacannon lolscoutsagain
seriously heavys are not underpowered! If you mean that HMGs don't have the range of a sniper and hence you can't kill people across the map, then screw off because I know the reason most people picked heavys in the first place was because *cue ****** voice* "they have bigs guns, and they have big suits so they can't die! And the big gun looks like it can do a lot of damage"
Most people flee to heavys so that they can feel invincible and thry believe no matter how good they do they will win. They are wrong. Anyone who says the heavy is UP is just bad with it.
Keep in mind my at (4.5 mil SP) is half invested in heavy suits and heavy weapons. |
Kira Lannister
Ancient Exiles
1088
|
Posted - 2013.08.24 18:15:00 -
[45] - Quote
Makes perfect sense, you have a 7 foot roided super clone warrior.
He's not jumping over railings or strafing and side shuffling at extreme speeds.
He is stationary, he has calf muscles for biceps. I think he would be able to swing the hmg from side to side with minimal effort. |
Heavy Breaks
Red Star. EoN.
222
|
Posted - 2013.08.24 18:42:00 -
[46] - Quote
hackerzilla wrote:Bittersteel the Bastard wrote:Currently heavies were super underpowered. Hopefully the update makes them relevant again because I'm tired of killing heavies so easily in my logi suit. Under powered? lolscouts lolderpships lollazor lolplasmacannon lolscoutsagain seriously heavys are not underpowered! If you mean that HMGs don't have the range of a sniper and hence you can't kill people across the map, then screw off because I know the reason most people picked heavys in the first place was because *cue ****** voice* "they have bigs guns, and they have big suits so they can't die! And the big gun looks like it can do a lot of damage" Most people flee to heavys so that they can feel invincible and thry believe no matter how good they do they will win. They are wrong. Anyone who says the heavy is UP is just bad with it. Keep in mind my at (4.5 mil SP) is half invested in heavy suits and heavy weapons.
Try having at least 8mil SP invested into heavies, then you get to comment in a heavy thread.
Heavies aren't what they are supposed to be yet. 1.4 is going a long way to fix that. |
hooc order
Deep Space Republic Top Men.
884
|
Posted - 2013.08.24 18:51:00 -
[47] - Quote
Quote:Equalised turning speeds makes no sense
It makes sense when you know that heavies who use mouse and keyboard always could turn as fast as infantry...
CCP had a choice:
Give it to everyone or have a sh** storm on their hands from the mouse and keyboard heavies.
You understand now? |
RainbowDash17
Deep Space Republic Top Men.
2
|
Posted - 2013.08.24 19:00:00 -
[48] - Quote
I'm not really effected by turning speed, so it doesn't matter for me. |
Django Quik
Dust2Dust. Top Men.
1335
|
Posted - 2013.08.24 19:24:00 -
[49] - Quote
Csikszent Mihalyi wrote:There is one other way of course, which would be to reduce a weapon's accuracy for a short time if you turn very quickly (symbolised by enlarging the crosshair). I think that's actually the best way to introduce movement handicaps. But DUST doesn't even have this for running or jumping, so it would be odd to introduce it just for turning. I wouldn't mind if it's introduced comprehensively though, it's kind of a staple of tactical shooters and adds a good bit of consideration to the gunplay. This is the best idea I've heard yet around this entire subject and I like it a lot.
The problem indeed is that turn speed affects both aim and the ability to look around and the idea of fast turning affecting reticule size sounds like the perfect compromise (of course only if it was introduced comprehensively). |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
164
|
Posted - 2013.08.24 19:55:00 -
[50] - Quote
Heavy Breaks wrote:
Try having at least 8mil SP invested into heavies, then you get to comment in a heavy thread.
Heavies aren't what they are supposed to be yet. 1.4 is going a long way to fix that.
I only have 4 mil sp spread between being a sentinel/commando... I only started playing like 3 months ago and even I think the heavies aren't what they should be... but I guess I'll stfu til I hit 8 mil sp. |
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ladwar
Dead Six Initiative Lokun Listamenn
1245
|
Posted - 2013.08.24 20:04:00 -
[51] - Quote
Interplanetary Insanitarium wrote:Heavy Breaks wrote:
Try having at least 8mil SP invested into heavies, then you get to comment in a heavy thread.
Heavies aren't what they are supposed to be yet. 1.4 is going a long way to fix that.
I only have 4 mil sp spread between being a sentinel/commando... I only started playing like 3 months ago and even I think the heavies aren't what they should be... but I guess I'll stfu til I hit 8 mil sp. i have 12mil into tanks and they are bigger waste then heavies so STFU. this equalised turn speed is just a bad idea. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3291
|
Posted - 2013.08.24 20:04:00 -
[52] - Quote
BARDAS wrote:Have to agree with the OP. This is a blow to the survival of another endangered species: The Scout. Its like saving the Elephants in Africa by killing off all the Tigers in India. Surely another method of buffing could have been applied instead. Because people STILL persist in crying for balance of the Scout to make it a frontline combat suit, even making entire threads about how Scout = Ninja and not reconnaissance.
You guys do realize that Scout suits aren't going to be the only Light specialization, right? Back before the server migration, the market on Buckingham listed at least 3 Light specializations we have yet to see. |
Synthetic Waffles
Kinsho Swords Caldari State
16
|
Posted - 2013.08.24 20:15:00 -
[53] - Quote
Django Quik wrote:How does a big fat guy with a massive heavy machine gun manage to turn as fast as skinny dude in lycra holding a pistol?
Total suit and weapon weight should factor into turn speed in just the same way it does movement and strafe speed. havent you played team fortress 2? we just have big muscles for our beautiful guns, little man |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
166
|
Posted - 2013.08.24 21:14:00 -
[54] - Quote
ladwar wrote:Interplanetary Insanitarium wrote:Heavy Breaks wrote:
Try having at least 8mil SP invested into heavies, then you get to comment in a heavy thread.
Heavies aren't what they are supposed to be yet. 1.4 is going a long way to fix that.
I only have 4 mil sp spread between being a sentinel/commando... I only started playing like 3 months ago and even I think the heavies aren't what they should be... but I guess I'll stfu til I hit 8 mil sp. i have 12mil into tanks and they are bigger waste then heavies so STFU. this equalised turn speed is just a bad idea.
You're in a tank though, so this shouldn't affect you at all.... soooo STFU.
Equalised turn speed is a great idea because it makes skill (albeit the twitching, reactive skill that most FPS's favor) a more important factor than equipment. We don't know yet if it will make the Heavy OP, well, it can't make us OP, we're just able to track faster which means we can do CQC more effectively. The way I see it we'll be able to engage multiple targets in CQC before getting overrun by literally any other weapon, which is what we're supposed to do. So next time you go to hack an objective make sure there are no heavies camping it.... Or just rush it with as many people you can get. |
ladwar
Dead Six Initiative Lokun Listamenn
1248
|
Posted - 2013.08.24 21:36:00 -
[55] - Quote
Interplanetary Insanitarium wrote:ladwar wrote:Interplanetary Insanitarium wrote:Heavy Breaks wrote:
Try having at least 8mil SP invested into heavies, then you get to comment in a heavy thread.
Heavies aren't what they are supposed to be yet. 1.4 is going a long way to fix that.
I only have 4 mil sp spread between being a sentinel/commando... I only started playing like 3 months ago and even I think the heavies aren't what they should be... but I guess I'll stfu til I hit 8 mil sp. i have 12mil into tanks and they are bigger waste then heavies so STFU. this equalised turn speed is just a bad idea. You're in a tank though, so this shouldn't affect you at all.... soooo STFU. Equalised turn speed is a great idea because it makes skill (albeit the twitching, reactive skill that most FPS's favor) a more important factor than equipment. We don't know yet if it will make the Heavy OP, well, it can't make us OP, we're just able to track faster which means we can do CQC more effectively. The way I see it we'll be able to engage multiple targets in CQC before getting overrun by literally any other weapon, which is what we're supposed to do. So next time you go to hack an objective make sure there are no heavies camping it.... Or just rush it with as many people you can get. you say that like i only use my tanks.. i do run infantry and i forced to use it more then tanks. so STFU. this is a horrible idea from every point and this is just one more step of heavies trying to be scouts in speed while having all the HP of heavies should have, you can't have it all w/o downsides. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
129
|
Posted - 2013.08.24 21:41:00 -
[56] - Quote
hackerzilla wrote:Bittersteel the Bastard wrote:Currently heavies were super underpowered. Hopefully the update makes them relevant again because I'm tired of killing heavies so easily in my logi suit. Under powered? lolscouts lolderpships lollazor lolplasmacannon lolscoutsagain seriously heavys are not underpowered! If you mean that HMGs don't have the range of a sniper and hence you can't kill people across the map, then screw off because I know the reason most people picked heavys in the first place was because *cue ****** voice* "they have bigs guns, and they have big suits so they can't die! And the big gun looks like it can do a lot of damage" Most people flee to heavys so that they can feel invincible and thry believe no matter how good they do they will win. They are wrong. Anyone who says the heavy is UP is just bad with it. Keep in mind my at (4.5 mil SP) is half invested in heavy suits and heavy weapons. You obviously havent played this game enough to know. You can literatly run a circle around a heavy and they couldent shoot you. Being a bigger target and moving slow makes it easy to take out heavys. Against bad players its good but so is any suit, try playing against an organized squad. |
Doc Noah
Algintal Core Gallente Federation
477
|
Posted - 2013.08.24 21:42:00 -
[57] - Quote
Pretty sure the only reason why CCP removed suit turn speed was so its easier to normalize mouse aiming. When turning a heavy with a mouse, it's slow and sluggish (as it should be imo) but they kept complaining that it felt unnatural and so they removed all the restrictions so mouse is closer to aiming like on PC games.
This will be CCP's biggest mistake as mouse users will have a very clear advantage over gamepads.
I foresee a rise of heavies with ARs. Flanking a heavy wont mean anything anymore. |
Nemo Bluntz
TeamPlayers EoN.
418
|
Posted - 2013.08.24 21:42:00 -
[58] - Quote
Django Quik wrote:How does a big fat guy with a massive heavy machine gun manage to turn as fast as skinny dude in lycra holding a pistol?
Total suit and weapon weight should factor into turn speed in just the same way it does movement and strafe speed.
Because its a ******* video game.
What's wrong with you people? |
ladwar
Dead Six Initiative Lokun Listamenn
1248
|
Posted - 2013.08.24 21:45:00 -
[59] - Quote
Nemo Bluntz wrote:Django Quik wrote:How does a big fat guy with a massive heavy machine gun manage to turn as fast as skinny dude in lycra holding a pistol?
Total suit and weapon weight should factor into turn speed in just the same way it does movement and strafe speed. Because its a ******* video game. What's wrong with you people? they like to fight like cats over a flake of cooked fish. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
118
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Posted - 2013.08.24 21:47:00 -
[60] - Quote
Agreed, the only thing I can do against a heavy when he is 20M out is to strafe and mess with his aim. Ah well, will have to find some other way to deal with them, maybe ill spec into those M1 grenades and spam them before they can get close... |
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Rusty Shallows
Black Jackals
297
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Posted - 2013.08.24 21:59:00 -
[61] - Quote
Why do some people enjoy seeing meaningless nerfs on others? Whatever the psychological reason may be I just don't get it.
The main topic is pretty meaningless but the scouts subset is pretty important. CCP needs to overhaul movement. At the very list limit or remove kincats. Then based on potential skill & modual top movements speeds buff the light frames, buff the scout frames even more. Keeping the hit detection ceiling and game balance in mind. |
Django Quik
Dust2Dust. Top Men.
1336
|
Posted - 2013.08.24 22:30:00 -
[62] - Quote
To all those people telling us that we should look at other FPSs like TF2 - why? Why does this game have to be like other games? Haven't they already been done enough already? Does Dust 514 really need to be yet another twitch shooter? Haven't COD and BF got that market pretty well covered by now? |
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