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Thread Statistics | Show CCP posts - 0 post(s) |
Django Quik
Dust2Dust. Top Men.
1311
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Posted - 2013.08.23 17:13:00 -
[1] - Quote
How does a big fat guy with a massive heavy machine gun manage to turn as fast as skinny dude in lycra holding a pistol?
Total suit and weapon weight should factor into turn speed in just the same way it does movement and strafe speed. |
Django Quik
Dust2Dust. Top Men.
1314
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Posted - 2013.08.23 17:19:00 -
[2] - Quote
Bittersteel the Bastard wrote:Currently heavies were super underpowered. Hopefully the update makes them relevant again because I'm tired of killing heavies so easily in my logi suit. Agreed - heavies were UP but taking away one of the defining features of differentiation of dropsuits is not a sensible move to make them better. This one in particular makes zero sense. |
Django Quik
Dust2Dust. Top Men.
1314
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Posted - 2013.08.23 17:41:00 -
[3] - Quote
DS 10 wrote:BARDAS wrote:Have to agree with the OP. This is a blow to the survival of another endangered species: The Scout. Its like saving the Elephants in Africa by killing off all the Tigers in India. Surely another method of buffing could have been applied instead. Scouts should be able to be sneaky, not just reliant on speed. Fixed that for you. |
Django Quik
Dust2Dust. Top Men.
1318
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Posted - 2013.08.24 10:30:00 -
[4] - Quote
So because other FPS games allow you to turn on a penny Dust should too? This game doesn't have to immitate other games that already have the market share of FPS players. They are casual pick up and play twitch action games - Dust is not, nor should it be.
Turn speeds are a key feature of the different suit types and should be considered one of the drawbacks to the DPS a heavy can deal. It's less about realism and more about logic - it makes no sense to have a slower suit have the same turn speed as a faster one. |
Django Quik
Dust2Dust. Top Men.
1319
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Posted - 2013.08.24 10:51:00 -
[5] - Quote
I don't play COD or BF or any of those other games but if I did and crept up on some dude mowing down the field with a minigun and suddenly he spins around and shoots me in less than a second - that's stupid. |
Django Quik
Dust2Dust. Top Men.
1320
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Posted - 2013.08.24 14:06:00 -
[6] - Quote
Lance 2ballzStrong wrote:people LOVE to talk about "QQ heavies are only for CQC point defense QQ"... atm CQC engagements means the heavies can't track targets. How does that make sense for a CQC specialist?
I've never said heavies are only for CQC point defense and I'm not saying that heavies didn't deserve some love (which they are getting in 1.4) - this change just doesn't make sense from any logical standpoint.
If you're slow at moving, you should be slow at moving in all senses. If heavies could strafe at the same speed as scouts, everyone would say it's ridiculous but turning at the same speed is just fine? Maybe the turning speed needed some increasing; I don't dispute that; but equalising it across the board is nonsensical. |
Django Quik
Dust2Dust. Top Men.
1320
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Posted - 2013.08.24 14:42:00 -
[7] - Quote
Interplanetary Insanitarium wrote:Uhmm, logically speaking, why shouldn't we (Heavies) be able to pivot around as fast as any other suit? It's not like we're running when we turn, we just plant one foot and spin around with the other... that simple. Because you're really damn 'heavy'. You think sumo wrestlers can turn as fast as gymnasts? |
Django Quik
Dust2Dust. Top Men.
1335
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Posted - 2013.08.24 19:24:00 -
[8] - Quote
Csikszent Mihalyi wrote:There is one other way of course, which would be to reduce a weapon's accuracy for a short time if you turn very quickly (symbolised by enlarging the crosshair). I think that's actually the best way to introduce movement handicaps. But DUST doesn't even have this for running or jumping, so it would be odd to introduce it just for turning. I wouldn't mind if it's introduced comprehensively though, it's kind of a staple of tactical shooters and adds a good bit of consideration to the gunplay. This is the best idea I've heard yet around this entire subject and I like it a lot.
The problem indeed is that turn speed affects both aim and the ability to look around and the idea of fast turning affecting reticule size sounds like the perfect compromise (of course only if it was introduced comprehensively). |
Django Quik
Dust2Dust. Top Men.
1336
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Posted - 2013.08.24 22:30:00 -
[9] - Quote
To all those people telling us that we should look at other FPSs like TF2 - why? Why does this game have to be like other games? Haven't they already been done enough already? Does Dust 514 really need to be yet another twitch shooter? Haven't COD and BF got that market pretty well covered by now? |
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