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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
162
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Posted - 2013.08.24 14:23:00 -
[1] - Quote
Uhmm, logically speaking, why shouldn't we (Heavies) be able to pivot around as fast as any other suit? It's not like we're running when we turn, we just plant one foot and spin around with the other... that simple. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
162
|
Posted - 2013.08.24 15:16:00 -
[2] - Quote
Django Quik wrote:Interplanetary Insanitarium wrote:Uhmm, logically speaking, why shouldn't we (Heavies) be able to pivot around as fast as any other suit? It's not like we're running when we turn, we just plant one foot and spin around with the other... that simple. Because you're really damn 'heavy'. You think sumo wrestlers can turn as fast as gymnasts?
Yes, yes I do. It's called pivoting. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
164
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Posted - 2013.08.24 19:55:00 -
[3] - Quote
Heavy Breaks wrote:
Try having at least 8mil SP invested into heavies, then you get to comment in a heavy thread.
Heavies aren't what they are supposed to be yet. 1.4 is going a long way to fix that.
I only have 4 mil sp spread between being a sentinel/commando... I only started playing like 3 months ago and even I think the heavies aren't what they should be... but I guess I'll stfu til I hit 8 mil sp. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
166
|
Posted - 2013.08.24 21:14:00 -
[4] - Quote
ladwar wrote:Interplanetary Insanitarium wrote:Heavy Breaks wrote:
Try having at least 8mil SP invested into heavies, then you get to comment in a heavy thread.
Heavies aren't what they are supposed to be yet. 1.4 is going a long way to fix that.
I only have 4 mil sp spread between being a sentinel/commando... I only started playing like 3 months ago and even I think the heavies aren't what they should be... but I guess I'll stfu til I hit 8 mil sp. i have 12mil into tanks and they are bigger waste then heavies so STFU. this equalised turn speed is just a bad idea.
You're in a tank though, so this shouldn't affect you at all.... soooo STFU.
Equalised turn speed is a great idea because it makes skill (albeit the twitching, reactive skill that most FPS's favor) a more important factor than equipment. We don't know yet if it will make the Heavy OP, well, it can't make us OP, we're just able to track faster which means we can do CQC more effectively. The way I see it we'll be able to engage multiple targets in CQC before getting overrun by literally any other weapon, which is what we're supposed to do. So next time you go to hack an objective make sure there are no heavies camping it.... Or just rush it with as many people you can get. |
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