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Thread Statistics | Show CCP posts - 0 post(s) |
Django Quik
Dust2Dust. Top Men.
1311
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Posted - 2013.08.23 17:13:00 -
[1] - Quote
How does a big fat guy with a massive heavy machine gun manage to turn as fast as skinny dude in lycra holding a pistol?
Total suit and weapon weight should factor into turn speed in just the same way it does movement and strafe speed. |
Bittersteel the Bastard
WarRavens League of Infamy
182
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Posted - 2013.08.23 17:14:00 -
[2] - Quote
Currently heavies were super underpowered. Hopefully the update makes them relevant again because I'm tired of killing heavies so easily in my logi suit. |
Jax Saurian
GunFall Mobilization Covert Intervention
91
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Posted - 2013.08.23 17:16:00 -
[3] - Quote
I absolutely agree with the OP
running circles round a heavy humming "around the world" is the only way I stay alive against them |
Django Quik
Dust2Dust. Top Men.
1314
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Posted - 2013.08.23 17:19:00 -
[4] - Quote
Bittersteel the Bastard wrote:Currently heavies were super underpowered. Hopefully the update makes them relevant again because I'm tired of killing heavies so easily in my logi suit. Agreed - heavies were UP but taking away one of the defining features of differentiation of dropsuits is not a sensible move to make them better. This one in particular makes zero sense. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2896
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Posted - 2013.08.23 17:21:00 -
[5] - Quote
I, for one, welcome our new fat suit overlords. |
BARDAS
DUST University Ivy League
354
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Posted - 2013.08.23 17:23:00 -
[6] - Quote
Have to agree with the OP. This is a blow to the survival of another endangered species: The Scout. Its like saving the Elephants in Africa by killing off all the Tigers in India. Surely another method of buffing could have been applied instead. |
Kira Lannister
Ancient Exiles
1079
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Posted - 2013.08.23 17:32:00 -
[7] - Quote
Because the heavy lifts bra.
That Slave HMG is nothing to him. |
DS 10
Pure Innocence. EoN.
799
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Posted - 2013.08.23 17:36:00 -
[8] - Quote
BARDAS wrote:Have to agree with the OP. This is a blow to the survival of another endangered species: The Scout. Its like saving the Elephants in Africa by killing off all the Tigers in India. Surely another method of buffing could have been applied instead.
Scouts should have to be sneaky, not just reliant on speed. |
Bojo The Mighty
Zanzibar Concept
1557
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Posted - 2013.08.23 17:39:00 -
[9] - Quote
DS 10 wrote:BARDAS wrote:Have to agree with the OP. This is a blow to the survival of another endangered species: The Scout. Its like saving the Elephants in Africa by killing off all the Tigers in India. Surely another method of buffing could have been applied instead. Scouts should have to be sneaky, not just reliant on speed. Uh huh, too bad that doesn't work. And even then our speed is terrible! Gallente Light frame is closer to the speed of a Minmatar Medium Framethan a Minmatar Light Frame.
Difference in HP between Min. Medium and Gal. Light: 107 Difference in HP between Min Light and Gal Light: 37 |
Kira Lannister
Ancient Exiles
1082
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Posted - 2013.08.23 17:40:00 -
[10] - Quote
I wonder if them scout users ever tried running up on someone that could strafe fast and try killing them using the hmg.
They could literally make a fool of the hmg. Your better off using the smg. |
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Django Quik
Dust2Dust. Top Men.
1314
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Posted - 2013.08.23 17:41:00 -
[11] - Quote
DS 10 wrote:BARDAS wrote:Have to agree with the OP. This is a blow to the survival of another endangered species: The Scout. Its like saving the Elephants in Africa by killing off all the Tigers in India. Surely another method of buffing could have been applied instead. Scouts should be able to be sneaky, not just reliant on speed. Fixed that for you. |
ZDub 303
TeamPlayers EoN.
1783
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Posted - 2013.08.23 17:46:00 -
[12] - Quote
In theory it sounds good, but in practice you should never mess with aim sensitivity.
These changes are for the better despite any sense of realism you might want to push onto the game.
Having aim sens coupled with move speed was the worst thing about this game. Not being able to put on a plate or swap suits without changing my aim sensitivity to compensate was bad, very bad.
the only way coupling move speed and aim sens would make any sort of logical sense is if you could not change aim sensitivity. Otherwise I could just increase my sensitivity to compensate for limitations impose by decreases in move speed.
It was a bad mechanic and this game will be better for removing it.
Differentiating suit frames by hp and move speed is the right way to go.
This also allows CCP to give light frames more hp without worrying about the suit rotation bullcrap interferring with balance. |
Heavy Breaks
Red Star. EoN.
221
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Posted - 2013.08.23 17:48:00 -
[13] - Quote
Oh stop the QQ for christs sake.
HMG Heavies as they stand are bad, yes a select few have success with it, but believe me we are in the minority.
The aim fixes and turn speed Will make this game better.
We want it to be around in a year don't we?
The only way to do that is to get more FPS players into DUST, this will help with. that.
P.s. I can't wait to wreck face again!
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Kira Lannister
Ancient Exiles
1082
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Posted - 2013.08.23 17:52:00 -
[14] - Quote
Heavy Breaks wrote:Oh stop the QQ for christs sake.
HMG Heavies as they stand are bad, yes a select few have success with it, but believe me we are in the minority.
The aim fixes and turn speed Will make this game better.
We want it to be around in a year don't we?
The only way to do that is to get more FPS players into DUST, this will help with. that.
P.s. I can't wait to wreck face again!
>:D My heavy has been in cryogenic sleep.
Come 1.4 I will wake the beast. |
Jake Bloodworth
DUST University Ivy League
87
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Posted - 2013.08.23 17:54:00 -
[15] - Quote
Scouts have the scanning changes in their favor this patch, so they can be sneaky. The slow rotation of the heavy made a cumbersome class even more... cumbersome. The heavy needed the love. |
Quil Evrything
Skil Legendz
7
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Posted - 2013.08.23 17:55:00 -
[16] - Quote
Heavy Breaks wrote:
We want it to be around in a year don't we?
The only way to do that is to get more FPS players into DUST, this will help with. that.
taking a Wow mentality to the long term survival of the game, is not a long term winning strategy.
The best strategy is taking the EVE approach; making your EXISTING players happy, so they stick with you, and occasionally pull in a new friend or two.
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Yan Darn
DUST University Ivy League
27
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Posted - 2013.08.23 18:22:00 -
[17] - Quote
Jake Bloodworth wrote: Scouts have the scanning changes in their favor this patch, so they can be sneaky. The slow rotation of the heavy made a cumbersome class even more... cumbersome. The heavy needed the love.
I...guess you're right. We knew scouts weren't getting any love this patch - at least we got something. Hopefully changes in hit detection etc. will also make sneaking up on heavies payoff. At the moment it feels 50/50 that my first shots will really do enough damage to avoid having to dance with a fatty in the first place.
Overall this patch seems such a positive step forward that when they do address scouts, I feel they will do it well.
I can't exactly feel bad that they are fixing a lot of...unpolished...game mechanics just because I was taking advantage of that mess to stay alive - gives me hope that they will address passive scanning sooner rather than later. That's a fix that should actually help scouts. |
Django Quik
Dust2Dust. Top Men.
1318
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Posted - 2013.08.24 10:30:00 -
[18] - Quote
So because other FPS games allow you to turn on a penny Dust should too? This game doesn't have to immitate other games that already have the market share of FPS players. They are casual pick up and play twitch action games - Dust is not, nor should it be.
Turn speeds are a key feature of the different suit types and should be considered one of the drawbacks to the DPS a heavy can deal. It's less about realism and more about logic - it makes no sense to have a slower suit have the same turn speed as a faster one. |
Panther Alpha
DarkWingsss
925
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Posted - 2013.08.24 10:43:00 -
[19] - Quote
Having aim restrictions in a FPS make no sense to start with...It is a reason why all FPS to date haven't implemented turning restrictions. Turning restrictions only works with Car games, or flying games, or Space Simulators... BUT NOT with a First Person Shooter. |
XiBravo
TeamPlayers EoN.
179
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Posted - 2013.08.24 10:43:00 -
[20] - Quote
Hate to burst your bubble, but turn limit does not have a place in a proper FPS... It is a fun little gimmick, but aiming quality all around suffers. Sorry. |
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Cosgar
ParagonX
4550
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Posted - 2013.08.24 10:44:00 -
[21] - Quote
DS 10 wrote:BARDAS wrote:Have to agree with the OP. This is a blow to the survival of another endangered species: The Scout. Its like saving the Elephants in Africa by killing off all the Tigers in India. Surely another method of buffing could have been applied instead. Scouts should have to be sneaky, not just reliant on speed. Their speed got nerfed. |
Django Quik
Dust2Dust. Top Men.
1319
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Posted - 2013.08.24 10:51:00 -
[22] - Quote
I don't play COD or BF or any of those other games but if I did and crept up on some dude mowing down the field with a minigun and suddenly he spins around and shoots me in less than a second - that's stupid. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3507
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Posted - 2013.08.24 11:09:00 -
[23] - Quote
people LOVE to talk about "QQ heavies are only for CQC point defense QQ"... atm CQC engagements means the heavies can't track targets. How does that make sense for a CQC specialist?
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Sigberct Amni
Goonfeet Top Men.
89
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Posted - 2013.08.24 11:13:00 -
[24] - Quote
Lore wise - "Imperial scientists develop cloned calf muscle fibers that are able to carry 20x the weight that standard mercenaries can."
Mechanics wise - They want heavy players to be more prevalent. And it's already working. Just this morning I faced ~2 or 3 more heavies in pub matches than I usually see.
Scouts most certainly need more love, but they already got a bit of a boost with 1.4. You no longer share radar with the rest of your team unless you use an active scanner. Unless everyone goes logi and goes into active scanning, you have a bit more stealth on your side. Active scanners also make the user appear on all enemy radar, so there's that. Scouts need to be able to move faster and shotguns need to not be awful.
Hopefully we will see even more of our fat friends and some of our thinner buddies too. |
Django Quik
Dust2Dust. Top Men.
1320
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Posted - 2013.08.24 14:06:00 -
[25] - Quote
Lance 2ballzStrong wrote:people LOVE to talk about "QQ heavies are only for CQC point defense QQ"... atm CQC engagements means the heavies can't track targets. How does that make sense for a CQC specialist?
I've never said heavies are only for CQC point defense and I'm not saying that heavies didn't deserve some love (which they are getting in 1.4) - this change just doesn't make sense from any logical standpoint.
If you're slow at moving, you should be slow at moving in all senses. If heavies could strafe at the same speed as scouts, everyone would say it's ridiculous but turning at the same speed is just fine? Maybe the turning speed needed some increasing; I don't dispute that; but equalising it across the board is nonsensical. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
162
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Posted - 2013.08.24 14:23:00 -
[26] - Quote
Uhmm, logically speaking, why shouldn't we (Heavies) be able to pivot around as fast as any other suit? It's not like we're running when we turn, we just plant one foot and spin around with the other... that simple. |
Django Quik
Dust2Dust. Top Men.
1320
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Posted - 2013.08.24 14:42:00 -
[27] - Quote
Interplanetary Insanitarium wrote:Uhmm, logically speaking, why shouldn't we (Heavies) be able to pivot around as fast as any other suit? It's not like we're running when we turn, we just plant one foot and spin around with the other... that simple. Because you're really damn 'heavy'. You think sumo wrestlers can turn as fast as gymnasts? |
Monty Mole Clone
Shiv M
45
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Posted - 2013.08.24 14:50:00 -
[28] - Quote
ccp might aswell just remove all the suits and just have one suit with one weapon, only way to appease all the cry babies.
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Zero Harpuia
WarRavens League of Infamy
687
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Posted - 2013.08.24 14:54:00 -
[29] - Quote
Are you listening to yourself? And have you played LITERALLY any other game? Go pick up TF2, its free, I'll wait. Notice anything about the Heavy and Scout? SAME TURN SPEED. And yet the Heavy is never considered a PROLEETOMGZ characer because that isn't a gamebreaking factor. In fact, it's all that keeps him useable against waves of Pyros or Scouts or even Medics. Quit your whining and let the Heavy class finally get out from under the most bullshit excuse of a handicap since a man tied a hand behind his back to play CoD. |
Zero Harpuia
WarRavens League of Infamy
687
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Posted - 2013.08.24 14:57:00 -
[30] - Quote
Django Quik wrote:Interplanetary Insanitarium wrote:Uhmm, logically speaking, why shouldn't we (Heavies) be able to pivot around as fast as any other suit? It's not like we're running when we turn, we just plant one foot and spin around with the other... that simple. Because you're really damn 'heavy'. You think sumo wrestlers can turn as fast as gymnasts?
Logically speaking, the heavy is in a giant robotmansuit. The suit could have counterbalances and motile servos that let the heavy maintain such simple actions as turning and free arm movement. If we argue that heavy is heavy and therefore slower in its entirety because heavy, he should reload the Scrambler Pistol slower because he has to lift his arm ALLLLLL that way. |
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