Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 01:48:00 -
[1] - Quote
The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
497
|
Posted - 2013.08.23 01:50:00 -
[2] - Quote
Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2881
|
Posted - 2013.08.23 01:52:00 -
[3] - Quote
Yep, I miss my closed beta tank. 40+ kills a match was an almost decent game. |
Lurchasaurus
SVER True Blood Public Disorder.
975
|
Posted - 2013.08.23 01:52:00 -
[4] - Quote
Aizen Intiki wrote: there's multiple missiles per shot, so It's fine.
you keep telling yourself that |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1965
|
Posted - 2013.08.23 01:52:00 -
[5] - Quote
Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. I'm glad someone said it. I had they same idea but I was like, 'naw, some one could not miss something so obvious, I must be missing something' LOL |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.08.23 01:53:00 -
[6] - Quote
Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. Cycled missile > standard MD |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 01:54:00 -
[7] - Quote
Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine.
did you not read my statement about the missile spread? i am a caldari enforcer proto missile tank, they get bonuses to large missiles and i also dab with the standard MD. I explained how the missles dont hit while the MD does |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 01:57:00 -
[8] - Quote
Tectonic Fusion wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. Cycled missile > standard MD
If your cycled missles can get a direct hit, cycled have a tighter and more reliable spread so you can aim at infaintry and direct hit them but it doesent usally work, only more often than the other types of missles. |
Bojo The Mighty
Zanzibar Concept
1553
|
Posted - 2013.08.23 01:58:00 -
[9] - Quote
Exmaple Core wrote: Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage.
Just some nit picking here: if it shoots four shots, why do you only account for 2-3? Secondly, did you account for Mass Driver - Missile Travel times? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
499
|
Posted - 2013.08.23 01:59:00 -
[10] - Quote
DeadlyAztec11 wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. I'm glad someone said it. I had they same idea but I was like, 'naw, some one could not miss something so obvious, I must be missing something' LOL
They do seem to miss a lot. It gets a very weird splash radius from it. |
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
404
|
Posted - 2013.08.23 02:00:00 -
[11] - Quote
Exmaple Core wrote:The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up You're missing the point. Tank = very high survailbty and infinite ammo. Mass driver users are squishy next to tanks. Fail post sir. |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:01:00 -
[12] - Quote
Bojo The Mighty wrote:Exmaple Core wrote: Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage.
Just some nit picking here: if it shoots four shots, why do you only account for 2-3? Secondly, did you account for Mass Driver - Missile Travel times?
because it is extreemly rare for all 4 missles to hit, the only time they would is if you are about 6 to 10 meters away from your target, but even then its not guaranteed because of the unpredictable missile spread, it is never consistant. but by then you would be AV naded to death and wouldent bother shooting because your trying to get away. The travel times would favor the mass driver, its a CQC weapon and missles are long to medium range, you do not CQC with missles |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
499
|
Posted - 2013.08.23 02:02:00 -
[13] - Quote
Exmaple Core wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. did you not read my statement about the missile spread? i am a caldari enforcer proto missile tank, they get bonuses to large missiles and i also dab with the standard MD. I explained how the missles dont hit while the MD does
Yea, I did. That's what makes them ****; the terrible ass spread. Fix the spread and hit detection, and it will be fine. |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:04:00 -
[14] - Quote
FLAYLOCK Steve wrote:Exmaple Core wrote:The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up You're missing the point. Tank = very high survailbty and infinite ammo. Mass driver users are squishy next to tanks. Fail post sir.
At what point did i say a mass driver user is harder to kill than a tank? your missing the point, fail troll sir, im comparing the damage output of a missile tanker to a MD user, not the survive-ability of a drop-suit to tank |
Heimdallr69
Imperfects Negative-Feedback
621
|
Posted - 2013.08.23 02:06:00 -
[15] - Quote
Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. My handheld gun should be stronger than a mounted gun gtfo seriously you know **** |
Bojo The Mighty
Zanzibar Concept
1553
|
Posted - 2013.08.23 02:06:00 -
[16] - Quote
Exmaple Core wrote: because it is extreemly rare for all 4 missles to hit, the only time they would is if you are about 6 to 10 meters away from your target, but even then its not guaranteed because of the unpredictable missile spread, it is never consistant. but by then you would be AV naded to death and wouldent bother shooting because your trying to get away. The travel times would favor the mass driver, its a CQC weapon and missles are long to medium range, you do not CQC with missles
Allow me to just nit pick some more here. I'm not against nor for your argument, just trying to clear some things up.
You are applying the variable of spread to Large Missiles, that is what you have just stated. Therefore you can not apply all 4 shots into factoring, that is what you have said.
However you are implying that the Mass Driver is always hitting its mark as well, that it is in point blank range where travel time is not even a factor.
So the Missile launcher in your scenario never hits 100% but the mass driver does? That seems biased. I understand that missiles spread without control but with the mass driver there is travel time, a shot can surely be missed. |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:07:00 -
[17] - Quote
Aizen Intiki wrote:Exmaple Core wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. did you not read my statement about the missile spread? i am a caldari enforcer proto missile tank, they get bonuses to large missiles and i also dab with the standard MD. I explained how the missles dont hit while the MD does Yea, I did. That's what makes them ****; the terrible ass spread. Fix the spread and hit detection, and it will be fine.
It hasent been fixed sence early-mid chormosome (last build) and sadly because of that the missles simply do not hit, you never hit with all four and its a treat to hit with 3. There is a lot of wasted damage potential because the missiles are so inacurate and have pisspoor splash radius compared to the infaintry grenade launcher |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
499
|
Posted - 2013.08.23 02:07:00 -
[18] - Quote
Heimdallr69 wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. My handheld gun should be stronger than a mounted gun gtfo seriously you know ****
....... Wat? |
Heimdallr69
Imperfects Negative-Feedback
621
|
Posted - 2013.08.23 02:08:00 -
[19] - Quote
Exmaple Core wrote:FLAYLOCK Steve wrote:Exmaple Core wrote:The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up You're missing the point. Tank = very high survailbty and infinite ammo. Mass driver users are squishy next to tanks. Fail post sir. At what point did i say a mass driver user is harder to kill than a tank? your missing the point, fail troll sir, im comparing the damage output of a missile tanker to a MD user, not the survive-ability of a drop-suit to tank Well lets be honest in most situations the md user has better survivability. .I took out a tank last night with my std mass driver and it was a blaster too |
Scheneighnay McBob
Bojo's School of the Trades
3106
|
Posted - 2013.08.23 02:09:00 -
[20] - Quote
Small turrets aren't that hard to beat.
I would rather use a standard flaylock than a proto small cycle missile- they're absolutely terrible. |
|
Bright Cloud
Namtar Elite Gallente Federation
27
|
Posted - 2013.08.23 02:10:00 -
[21] - Quote
Exmaple Core wrote:The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up This might be true but everything in this game is better then missiles. Even a scrambler pistol is more likely to kill some 1 then missiles. Blame CCP for nerfing missiles to oblivion. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
500
|
Posted - 2013.08.23 02:10:00 -
[22] - Quote
Exmaple Core wrote:Aizen Intiki wrote:Exmaple Core wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. did you not read my statement about the missile spread? i am a caldari enforcer proto missile tank, they get bonuses to large missiles and i also dab with the standard MD. I explained how the missles dont hit while the MD does Yea, I did. That's what makes them ****; the terrible ass spread. Fix the spread and hit detection, and it will be fine. It hasent been fixed sence early-mid chormosome (last build) and sadly because of that the missles simply do not hit, you never hit with all four and its a treat to hit with 3. There is a lot of wasted damage potential because the missiles are so inacurate and have pisspoor splash radius compared to the infaintry grenade launcher
ikr? But if they just made the spread just right (a fixed spread instead of this BS random spread), then fix hit detection (Still a problem with missiles), then the small splash radius would be fine, as it's multiple missiles firing off making a bigger splash. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
575
|
Posted - 2013.08.23 02:10:00 -
[23] - Quote
even the accelerated can't hit an installation at 100 meters with anything more than the first or second missiles. 3 is a massive surprise.
of course, it's also the only explosive weapon with damage falloff as well. because ccp will fix everything except tanks. |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:10:00 -
[24] - Quote
Bojo The Mighty wrote:Exmaple Core wrote: because it is extreemly rare for all 4 missles to hit, the only time they would is if you are about 6 to 10 meters away from your target, but even then its not guaranteed because of the unpredictable missile spread, it is never consistant. but by then you would be AV naded to death and wouldent bother shooting because your trying to get away. The travel times would favor the mass driver, its a CQC weapon and missles are long to medium range, you do not CQC with missles
Allow me to just nit pick some more here. I'm not against nor for your argument, just trying to clear some things up. You are applying the variable of spread to Large Missiles, that is what you have just stated. Therefore you can not apply all 4 shots into factoring, that is what you have said. However you are implying that the Mass Driver is always hitting its mark as well, that it is in point blank range where travel time is not even a factor. So the Missile launcher in your scenario never hits 100% but the mass driver does? That seems biased. I understand that missiles spread without control but with the mass driver there is travel time, a shot can surely be missed.
It certainly can, your right. That depends on the skill of the mass driver user, as well as the missile tanker. Not sure if you ever missile tanked before but it is extreemly easy to miss all 4 shots with fragmented missiles, its just as possible for the tanker to completely miss. though the mass driver user should have an advantage in hitting infaintry considering most missiles have a range of 3ms and mass drivers have a range from 4m to 8.8 depending on what MD their using |
Bojo The Mighty
Zanzibar Concept
1553
|
Posted - 2013.08.23 02:11:00 -
[25] - Quote
Scheneighnay McBob wrote:Small turrets aren't that hard to beat.
I would rather use a standard flaylock than a proto small cycle missile- they're absolutely terrible. Yes indeed, should we talk about how small blasters are beat by Assault rifles? Or how the forge gun out damages railguns? |
FATPrincess - XOXO
Shining Flame Amarr Empire
452
|
Posted - 2013.08.23 02:13:00 -
[26] - Quote
lol large cycled are useless.
-XOXO |
Bojo The Mighty
Zanzibar Concept
1553
|
Posted - 2013.08.23 02:14:00 -
[27] - Quote
Exmaple Core wrote: It certainly can, your right. That depends on the skill of the mass driver user, as well as the missile tanker. Not sure if you ever missile tanked before but it is extreemly easy to miss all 4 shots with fragmented missiles, its just as possible for the tanker to completely miss. though the mass driver user should have an advantage in hitting infaintry considering most missiles have a range of 3ms and mass drivers have a range from 4m to 8.8 depending on what MD their using
I've used large missiles and yes they need fixing. But thank you for admitting a little bias here.
Also, why are you comparing a non-broke weapon to a severely broke weapon?
|
Medic 1879
Forsaken Immortals Top Men.
942
|
Posted - 2013.08.23 02:17:00 -
[28] - Quote
Turret. Turret TURRET. There is no N in turret. Not sure why but that makes me angry could just be me. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
575
|
Posted - 2013.08.23 02:18:00 -
[29] - Quote
Honestly, I've never understood it. Is that a word somewhere? brb, google. |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:19:00 -
[30] - Quote
Bojo The Mighty wrote:Exmaple Core wrote: It certainly can, your right. That depends on the skill of the mass driver user, as well as the missile tanker. Not sure if you ever missile tanked before but it is extreemly easy to miss all 4 shots with fragmented missiles, its just as possible for the tanker to completely miss. though the mass driver user should have an advantage in hitting infaintry considering most missiles have a range of 3ms and mass drivers have a range from 4m to 8.8 depending on what MD their using
I've used large missiles and yes they need fixing. But thank you for admitting a little bias here. Also, why are you comparing a non-broke weapon to a severely broke weapon? To be fair its biased both ways, both can miss :) Because im pointing out that their both broke. If a tank whom using 4 missles as large as a person holding a mass driver, cant compete with said person using the massdriver, then things need to change. Pointing it out for the fix in 1.5 and 1.6, needs to be brought up youknow? Show the devs we see this shiet |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |