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Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 01:48:00 -
[1] - Quote
The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
497
|
Posted - 2013.08.23 01:50:00 -
[2] - Quote
Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2881
|
Posted - 2013.08.23 01:52:00 -
[3] - Quote
Yep, I miss my closed beta tank. 40+ kills a match was an almost decent game. |
Lurchasaurus
SVER True Blood Public Disorder.
975
|
Posted - 2013.08.23 01:52:00 -
[4] - Quote
Aizen Intiki wrote: there's multiple missiles per shot, so It's fine.
you keep telling yourself that |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1965
|
Posted - 2013.08.23 01:52:00 -
[5] - Quote
Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. I'm glad someone said it. I had they same idea but I was like, 'naw, some one could not miss something so obvious, I must be missing something' LOL |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.08.23 01:53:00 -
[6] - Quote
Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. Cycled missile > standard MD |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 01:54:00 -
[7] - Quote
Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine.
did you not read my statement about the missile spread? i am a caldari enforcer proto missile tank, they get bonuses to large missiles and i also dab with the standard MD. I explained how the missles dont hit while the MD does |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 01:57:00 -
[8] - Quote
Tectonic Fusion wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. Cycled missile > standard MD
If your cycled missles can get a direct hit, cycled have a tighter and more reliable spread so you can aim at infaintry and direct hit them but it doesent usally work, only more often than the other types of missles. |
Bojo The Mighty
Zanzibar Concept
1553
|
Posted - 2013.08.23 01:58:00 -
[9] - Quote
Exmaple Core wrote: Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage.
Just some nit picking here: if it shoots four shots, why do you only account for 2-3? Secondly, did you account for Mass Driver - Missile Travel times? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
499
|
Posted - 2013.08.23 01:59:00 -
[10] - Quote
DeadlyAztec11 wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. I'm glad someone said it. I had they same idea but I was like, 'naw, some one could not miss something so obvious, I must be missing something' LOL
They do seem to miss a lot. It gets a very weird splash radius from it. |
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
404
|
Posted - 2013.08.23 02:00:00 -
[11] - Quote
Exmaple Core wrote:The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up You're missing the point. Tank = very high survailbty and infinite ammo. Mass driver users are squishy next to tanks. Fail post sir. |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:01:00 -
[12] - Quote
Bojo The Mighty wrote:Exmaple Core wrote: Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage.
Just some nit picking here: if it shoots four shots, why do you only account for 2-3? Secondly, did you account for Mass Driver - Missile Travel times?
because it is extreemly rare for all 4 missles to hit, the only time they would is if you are about 6 to 10 meters away from your target, but even then its not guaranteed because of the unpredictable missile spread, it is never consistant. but by then you would be AV naded to death and wouldent bother shooting because your trying to get away. The travel times would favor the mass driver, its a CQC weapon and missles are long to medium range, you do not CQC with missles |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
499
|
Posted - 2013.08.23 02:02:00 -
[13] - Quote
Exmaple Core wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. did you not read my statement about the missile spread? i am a caldari enforcer proto missile tank, they get bonuses to large missiles and i also dab with the standard MD. I explained how the missles dont hit while the MD does
Yea, I did. That's what makes them ****; the terrible ass spread. Fix the spread and hit detection, and it will be fine. |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:04:00 -
[14] - Quote
FLAYLOCK Steve wrote:Exmaple Core wrote:The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up You're missing the point. Tank = very high survailbty and infinite ammo. Mass driver users are squishy next to tanks. Fail post sir.
At what point did i say a mass driver user is harder to kill than a tank? your missing the point, fail troll sir, im comparing the damage output of a missile tanker to a MD user, not the survive-ability of a drop-suit to tank |
Heimdallr69
Imperfects Negative-Feedback
621
|
Posted - 2013.08.23 02:06:00 -
[15] - Quote
Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. My handheld gun should be stronger than a mounted gun gtfo seriously you know **** |
Bojo The Mighty
Zanzibar Concept
1553
|
Posted - 2013.08.23 02:06:00 -
[16] - Quote
Exmaple Core wrote: because it is extreemly rare for all 4 missles to hit, the only time they would is if you are about 6 to 10 meters away from your target, but even then its not guaranteed because of the unpredictable missile spread, it is never consistant. but by then you would be AV naded to death and wouldent bother shooting because your trying to get away. The travel times would favor the mass driver, its a CQC weapon and missles are long to medium range, you do not CQC with missles
Allow me to just nit pick some more here. I'm not against nor for your argument, just trying to clear some things up.
You are applying the variable of spread to Large Missiles, that is what you have just stated. Therefore you can not apply all 4 shots into factoring, that is what you have said.
However you are implying that the Mass Driver is always hitting its mark as well, that it is in point blank range where travel time is not even a factor.
So the Missile launcher in your scenario never hits 100% but the mass driver does? That seems biased. I understand that missiles spread without control but with the mass driver there is travel time, a shot can surely be missed. |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:07:00 -
[17] - Quote
Aizen Intiki wrote:Exmaple Core wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. did you not read my statement about the missile spread? i am a caldari enforcer proto missile tank, they get bonuses to large missiles and i also dab with the standard MD. I explained how the missles dont hit while the MD does Yea, I did. That's what makes them ****; the terrible ass spread. Fix the spread and hit detection, and it will be fine.
It hasent been fixed sence early-mid chormosome (last build) and sadly because of that the missles simply do not hit, you never hit with all four and its a treat to hit with 3. There is a lot of wasted damage potential because the missiles are so inacurate and have pisspoor splash radius compared to the infaintry grenade launcher |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
499
|
Posted - 2013.08.23 02:07:00 -
[18] - Quote
Heimdallr69 wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. My handheld gun should be stronger than a mounted gun gtfo seriously you know ****
....... Wat? |
Heimdallr69
Imperfects Negative-Feedback
621
|
Posted - 2013.08.23 02:08:00 -
[19] - Quote
Exmaple Core wrote:FLAYLOCK Steve wrote:Exmaple Core wrote:The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up You're missing the point. Tank = very high survailbty and infinite ammo. Mass driver users are squishy next to tanks. Fail post sir. At what point did i say a mass driver user is harder to kill than a tank? your missing the point, fail troll sir, im comparing the damage output of a missile tanker to a MD user, not the survive-ability of a drop-suit to tank Well lets be honest in most situations the md user has better survivability. .I took out a tank last night with my std mass driver and it was a blaster too |
Scheneighnay McBob
Bojo's School of the Trades
3106
|
Posted - 2013.08.23 02:09:00 -
[20] - Quote
Small turrets aren't that hard to beat.
I would rather use a standard flaylock than a proto small cycle missile- they're absolutely terrible. |
|
Bright Cloud
Namtar Elite Gallente Federation
27
|
Posted - 2013.08.23 02:10:00 -
[21] - Quote
Exmaple Core wrote:The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up This might be true but everything in this game is better then missiles. Even a scrambler pistol is more likely to kill some 1 then missiles. Blame CCP for nerfing missiles to oblivion. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
500
|
Posted - 2013.08.23 02:10:00 -
[22] - Quote
Exmaple Core wrote:Aizen Intiki wrote:Exmaple Core wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. did you not read my statement about the missile spread? i am a caldari enforcer proto missile tank, they get bonuses to large missiles and i also dab with the standard MD. I explained how the missles dont hit while the MD does Yea, I did. That's what makes them ****; the terrible ass spread. Fix the spread and hit detection, and it will be fine. It hasent been fixed sence early-mid chormosome (last build) and sadly because of that the missles simply do not hit, you never hit with all four and its a treat to hit with 3. There is a lot of wasted damage potential because the missiles are so inacurate and have pisspoor splash radius compared to the infaintry grenade launcher
ikr? But if they just made the spread just right (a fixed spread instead of this BS random spread), then fix hit detection (Still a problem with missiles), then the small splash radius would be fine, as it's multiple missiles firing off making a bigger splash. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
575
|
Posted - 2013.08.23 02:10:00 -
[23] - Quote
even the accelerated can't hit an installation at 100 meters with anything more than the first or second missiles. 3 is a massive surprise.
of course, it's also the only explosive weapon with damage falloff as well. because ccp will fix everything except tanks. |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:10:00 -
[24] - Quote
Bojo The Mighty wrote:Exmaple Core wrote: because it is extreemly rare for all 4 missles to hit, the only time they would is if you are about 6 to 10 meters away from your target, but even then its not guaranteed because of the unpredictable missile spread, it is never consistant. but by then you would be AV naded to death and wouldent bother shooting because your trying to get away. The travel times would favor the mass driver, its a CQC weapon and missles are long to medium range, you do not CQC with missles
Allow me to just nit pick some more here. I'm not against nor for your argument, just trying to clear some things up. You are applying the variable of spread to Large Missiles, that is what you have just stated. Therefore you can not apply all 4 shots into factoring, that is what you have said. However you are implying that the Mass Driver is always hitting its mark as well, that it is in point blank range where travel time is not even a factor. So the Missile launcher in your scenario never hits 100% but the mass driver does? That seems biased. I understand that missiles spread without control but with the mass driver there is travel time, a shot can surely be missed.
It certainly can, your right. That depends on the skill of the mass driver user, as well as the missile tanker. Not sure if you ever missile tanked before but it is extreemly easy to miss all 4 shots with fragmented missiles, its just as possible for the tanker to completely miss. though the mass driver user should have an advantage in hitting infaintry considering most missiles have a range of 3ms and mass drivers have a range from 4m to 8.8 depending on what MD their using |
Bojo The Mighty
Zanzibar Concept
1553
|
Posted - 2013.08.23 02:11:00 -
[25] - Quote
Scheneighnay McBob wrote:Small turrets aren't that hard to beat.
I would rather use a standard flaylock than a proto small cycle missile- they're absolutely terrible. Yes indeed, should we talk about how small blasters are beat by Assault rifles? Or how the forge gun out damages railguns? |
FATPrincess - XOXO
Shining Flame Amarr Empire
452
|
Posted - 2013.08.23 02:13:00 -
[26] - Quote
lol large cycled are useless.
-XOXO |
Bojo The Mighty
Zanzibar Concept
1553
|
Posted - 2013.08.23 02:14:00 -
[27] - Quote
Exmaple Core wrote: It certainly can, your right. That depends on the skill of the mass driver user, as well as the missile tanker. Not sure if you ever missile tanked before but it is extreemly easy to miss all 4 shots with fragmented missiles, its just as possible for the tanker to completely miss. though the mass driver user should have an advantage in hitting infaintry considering most missiles have a range of 3ms and mass drivers have a range from 4m to 8.8 depending on what MD their using
I've used large missiles and yes they need fixing. But thank you for admitting a little bias here.
Also, why are you comparing a non-broke weapon to a severely broke weapon?
|
Medic 1879
Forsaken Immortals Top Men.
942
|
Posted - 2013.08.23 02:17:00 -
[28] - Quote
Turret. Turret TURRET. There is no N in turret. Not sure why but that makes me angry could just be me. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
575
|
Posted - 2013.08.23 02:18:00 -
[29] - Quote
Honestly, I've never understood it. Is that a word somewhere? brb, google. |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:19:00 -
[30] - Quote
Bojo The Mighty wrote:Exmaple Core wrote: It certainly can, your right. That depends on the skill of the mass driver user, as well as the missile tanker. Not sure if you ever missile tanked before but it is extreemly easy to miss all 4 shots with fragmented missiles, its just as possible for the tanker to completely miss. though the mass driver user should have an advantage in hitting infaintry considering most missiles have a range of 3ms and mass drivers have a range from 4m to 8.8 depending on what MD their using
I've used large missiles and yes they need fixing. But thank you for admitting a little bias here. Also, why are you comparing a non-broke weapon to a severely broke weapon? To be fair its biased both ways, both can miss :) Because im pointing out that their both broke. If a tank whom using 4 missles as large as a person holding a mass driver, cant compete with said person using the massdriver, then things need to change. Pointing it out for the fix in 1.5 and 1.6, needs to be brought up youknow? Show the devs we see this shiet |
|
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:20:00 -
[31] - Quote
Medic 1879 wrote:Turret. Turret TURRET. There is no N in turret. Not sure why but that makes me angry could just be me. Turrent* Thereya go :)
Heathen Bastard wrote:Honestly, I've never understood it. Is that a word somewhere? brb, google.
EDIT:It is a word!
turrent In architecture, a turret (from Italian: torretta, little tower; Latin: turris, tower) is a small tower that projects vertically from the wall of a building such as a medieval castle. ...
thanks google. Heathen is my new google |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:33:00 -
[32] - Quote
Aizen Intiki wrote:Exmaple Core wrote:Aizen Intiki wrote:Exmaple Core wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. did you not read my statement about the missile spread? i am a caldari enforcer proto missile tank, they get bonuses to large missiles and i also dab with the standard MD. I explained how the missles dont hit while the MD does Yea, I did. That's what makes them ****; the terrible ass spread. Fix the spread and hit detection, and it will be fine. It hasent been fixed sence early-mid chormosome (last build) and sadly because of that the missles simply do not hit, you never hit with all four and its a treat to hit with 3. There is a lot of wasted damage potential because the missiles are so inacurate and have pisspoor splash radius compared to the infaintry grenade launcher ikr? But if they just made the spread just right (a fixed spread instead of this BS random spread), then fix hit detection (Still a problem with missiles), then the small splash radius would be fine, as it's multiple missiles firing off making a bigger splash.
Splash would still be too low. A standard locus grenade has slpash of 4m and does more damage than missiles, come on dude |
DJINN leukoplast
Hellstorm Inc League of Infamy
1054
|
Posted - 2013.08.23 02:41:00 -
[33] - Quote
Mass driver is wielded by a squishy infantry player easily killed by everything in the game.
Missiles are on a tank... that is only vulnerable to specific AV weaponry and has a crap ton of health.
If anything they need to be nerfed, same goes for blasters. |
Exmaple Core
Ancient Exiles
883
|
Posted - 2013.08.23 02:48:00 -
[34] - Quote
DJINN leukoplast wrote:Mass driver is wielded by a squishy infantry player easily killed by everything in the game.
Missiles are on a tank... that is only vulnerable to specific AV weaponry and has a crap ton of health.
If anything they need to be nerfed, same goes for blasters.
LOL. So let me get this straight. You clearly see and acknowledge that the standard, lv1 mass driver is better than ALL forums of proto missiles. Your admitting that right? See my math and experience up there? Okay. we got that on coomon grounds, cool. But your going on to say that it is not enough for your mass driver to better than missile tanks, your drop suits need to be better than tanks too. You need AV to kill tanks, so thats not right, it needs to be weaker. Like, it is wrong that your MD is better than the tank without your dropsuit becoming better too. Okay, i understand. You are right. I also agree the missiles need to be weaker than they are now, as your saying, and that blasters do too. I think blasters need to be weaker than ARs, because tanks are "only bulnerable to specific AV" Good god, your the reason a grenade launcher is better than a salvo of missiles from a tank. You sped |
Exmaple Core
Ancient Exiles
885
|
Posted - 2013.08.23 03:33:00 -
[35] - Quote
Heathen Bastard wrote:even the accelerated can't hit an installation at 100 meters with anything more than the first or second missiles. 3 is a massive surprise.
of course, it's also the only explosive weapon with damage falloff as well. because ccp will fix everything except tanks.
lol so true |
Cy Clone1
Intara Direct Action Caldari State
217
|
Posted - 2013.08.23 03:56:00 -
[36] - Quote
it doesn't help that large missiles lose efficiency over distances. Kinda bs considering missile installations can shoot the whole map at max efficiency |
Heathen Bastard
Kang Lo Directorate Gallente Federation
575
|
Posted - 2013.08.23 03:59:00 -
[37] - Quote
Cy Clone1 wrote:it doesn't help that large missiles lose efficiency over distances. Kinda bs considering missile installations can shoot the whole map at max efficiency
and they have less spread. |
Spkr4theDead
International-Fleet
433
|
Posted - 2013.08.23 04:00:00 -
[38] - Quote
DeadlyAztec11 wrote:Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. I'm glad someone said it. I had they same idea but I was like, 'naw, some one could not miss something so obvious, I must be missing something' LOL Coming from a non-pilot. Bugger off |
Spkr4theDead
International-Fleet
433
|
Posted - 2013.08.23 04:01:00 -
[39] - Quote
FLAYLOCK Steve wrote:Exmaple Core wrote:The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up You're missing the point. Tank = very high survailbty and infinite ammo. Mass driver users are squishy next to tanks. Fail post sir. LOL That's a joke right? High survivability? Packed Lai Dai do around 2000 damage considering the bonus against armor. High survivability? I'd LOVE to know what tank you're using so I can drive it. |
Spkr4theDead
International-Fleet
433
|
Posted - 2013.08.23 04:05:00 -
[40] - Quote
Scheneighnay McBob wrote:Small turrets aren't that hard to beat.
I would rather use a standard flaylock than a proto small cycle missile- they're absolutely terrible. He's talking about large.
As it was proven before the TAR nerf that they were better than large blasters. |
|
Spkr4theDead
International-Fleet
435
|
Posted - 2013.08.23 04:07:00 -
[41] - Quote
DJINN leukoplast wrote:Mass driver is wielded by a squishy infantry player easily killed by everything in the game.
Missiles are on a tank... that is only vulnerable to specific AV weaponry and has a crap ton of health.
If anything they need to be nerfed, same goes for blasters. He already pointed out he's comparing the damage output of missile turrets vs mass drivers, not the survivability of the platforms using aforementioned weapons. Why do you refuse to miss that point? |
Exmaple Core
Ancient Exiles
888
|
Posted - 2013.08.23 04:26:00 -
[42] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote:Mass driver is wielded by a squishy infantry player easily killed by everything in the game.
Missiles are on a tank... that is only vulnerable to specific AV weaponry and has a crap ton of health.
If anything they need to be nerfed, same goes for blasters. He already pointed out he's comparing the damage output of missile turrets vs mass drivers, not the survivability of the platforms using aforementioned weapons. Why do you refuse to miss that point?
I dunno man. Ppl are jus dumb, im very impressed how popular "i wont allow your proof to prove to me your right" is in this community |
Exmaple Core
Ancient Exiles
888
|
Posted - 2013.08.23 04:27:00 -
[43] - Quote
Spkr4theDead wrote:Scheneighnay McBob wrote:Small turrets aren't that hard to beat.
I would rather use a standard flaylock than a proto small cycle missile- they're absolutely terrible. He's talking about large. As it was proven before the TAR nerf that they were better than large blasters.
that was my thread too. I feel like im the only intelligent man left trying to balance dust. Well, you and me <3 |
Zekain Kade
TeamPlayers EoN.
1530
|
Posted - 2013.08.23 04:28:00 -
[44] - Quote
Aizen Intiki wrote:Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. Nope, still useless
|
Charlotte O'Dell
0uter.Heaven
1046
|
Posted - 2013.08.23 04:39:00 -
[45] - Quote
I'm not sure where to do with this post Bc on one hand, the missile turret absolutely decimates armor tanks, but is worthless for killing infantry compared the the mass driver. The mass driver can kill tanks though, of it is a shield tank and the merc has a few flux grenades on him. Perhaps the answer is making the fragmented like a beefed up version of the boundless mass driver. Increase missile range 50m, increase blast radius to 8m, and make splash damage 75 and direct damage 150. It would be a spam machine but to be fair, even a soma could take it out and tanks in general aren't hard to kill. Just food for thought. |
Charlotte O'Dell
0uter.Heaven
1046
|
Posted - 2013.08.23 04:41:00 -
[46] - Quote
FATPrincess - XOXO wrote:lol large cycled are useless.
-XOXO Not really. I use them on a Maddy with 2 gardeners and a 180 and I can kill 3 somas by myself with it even if they all attack at once. It's an excellent tank killer...but that is it. |
Exmaple Core
Ancient Exiles
889
|
Posted - 2013.08.23 04:46:00 -
[47] - Quote
Charlotte O'Dell wrote:I'm not sure where to do with this post Bc on one hand, the missile turret absolutely decimates armor tanks, but is worthless for killing infantry compared the the mass driver. The mass driver can kill tanks though, of it is a shield tank and the merc has a few flux grenades on him. Perhaps the answer is making the fragmented like a beefed up version of the boundless mass driver. Increase missile range 50m, increase blast radius to 8m, and make splash damage 75 and direct damage 150. It would be a spam machine but to be fair, even a soma could take it out and tanks in general aren't hard to kill. Just food for thought.
I agree they do alot of damage to armor tanks and i have taken out a few of them in my enforcer 3 damage modded proto missile falshion, but i have also gone up more against more than a dozen (a f*cking dozen. Thats 12) resist fitted madrugars who dont give a flux about my missles and kill me amyway, even if i come up behind them at range. Its not good enough, a mass driver could prolly AV better too.
In fact, kaughst can AV really well with his massdriver. He fluxes the shields off my shietty shield tank and mass drivers me dead |
Exmaple Core
Ancient Exiles
892
|
Posted - 2013.08.23 05:37:00 -
[48] - Quote
Spkr4theDead wrote:Scheneighnay McBob wrote:Small turrets aren't that hard to beat.
I would rather use a standard flaylock than a proto small cycle missile- they're absolutely terrible. He's talking about large. As it was proven before the TAR nerf that they were better than large blasters.
https://forums.dust514.com/default.aspx?g=posts&t=80078&p=6 heres when the ARs were stronger than tank blaster turrents, and they still are they never actually fixed the promblem of the AR, lol. Now this thread comes up again except its the mass drivers that are better this time |
Lurchasaurus
SVER True Blood Public Disorder.
976
|
Posted - 2013.08.23 05:46:00 -
[49] - Quote
Bojo The Mighty wrote:Exmaple Core wrote: because it is extreemly rare for all 4 missles to hit, the only time they would is if you are about 6 to 10 meters away from your target, but even then its not guaranteed because of the unpredictable missile spread, it is never consistant. but by then you would be AV naded to death and wouldent bother shooting because your trying to get away. The travel times would favor the mass driver, its a CQC weapon and missles are long to medium range, you do not CQC with missles
Allow me to just nit pick some more here. I'm not against nor for your argument, just trying to clear some things up. You are applying the variable of spread to Large Missiles, that is what you have just stated. Therefore you can not apply all 4 shots into factoring, that is what you have said. However you are implying that the Mass Driver is always hitting its mark as well, that it is in point blank range where travel time is not even a factor. So the Missile launcher in your scenario never hits 100% but the mass driver does? That seems biased. I understand that missiles spread without control but with the mass driver there is travel time, a shot can surely be missed.
ill step in here and nip this in the bud. if you are ten feet from a guy with the MD reticule on his face you get a head shot.
if you are ten feet from a guy who isnt moving with the reticule on his face with a Large missile turret you will probs get 1 direct hit, one or two splashed and the fourth one is going backwards towards your base.
shot two, not a single missile hits
dont forget infantry have brain spasms if they dont have at least 500 shield |
hackerzilla
Defenders of the Helghast Dream
229
|
Posted - 2013.08.23 05:47:00 -
[50] - Quote
Hey example... yes you know who I am. Ahhhhhh that fan mail of yours was quite exquisite! |
|
Exmaple Core
Ancient Exiles
896
|
Posted - 2013.08.23 14:06:00 -
[51] - Quote
hackerzilla wrote:Hey example... yes you know who I am. Ahhhhhh that fan mail of yours was quite exquisite! So was your mass driver. Even more so than dusts finest missile tank, and somehow you think it's skill to kill someone with it? You can't troll or aim, biggest scrub I've seen to date. "i killed your scout suit with a mass driver so I must be good right :D" lol you clearly don't have to be smart to use the weapon Ethire. That line made my fan mail worth it |
Jenza's Pants
Kang Lo Directorate Gallente Federation
71
|
Posted - 2013.08.23 14:10:00 -
[52] - Quote
Missiles were good as a AI weapon. Again, CCP never took my advice, 2 models of missiles, large and small: lock on AV, low splash, but made to penetrate vehicle armor, and a dumbfire high splash but low hit dmg, made specifically for clearing infantry. |
Exmaple Core
Ancient Exiles
897
|
Posted - 2013.08.23 14:17:00 -
[53] - Quote
Jenza's Pants wrote:Missiles were good as a AI weapon. Again, CCP never took my advice, 2 models of missiles, large and small: lock on AV, low splash, but made to penetrate vehicle armor, and a dumbfire high splash but low hit dmg, made specifically for clearing infantry. Lol tell jenza to make it happen, would be better than the trash we have now |
semperfi1999
Imperfects Negative-Feedback
775
|
Posted - 2013.08.23 14:20:00 -
[54] - Quote
Exmaple Core wrote:Spkr4theDead wrote:DJINN leukoplast wrote:Mass driver is wielded by a squishy infantry player easily killed by everything in the game.
Missiles are on a tank... that is only vulnerable to specific AV weaponry and has a crap ton of health.
If anything they need to be nerfed, same goes for blasters. He already pointed out he's comparing the damage output of missile turrets vs mass drivers, not the survivability of the platforms using aforementioned weapons. Why do you refuse to miss that point? I dunno man. Ppl are jus dumb, im very impressed how popular "i wont allow your proof to prove to me your right" is in this community
Exmaple....you have to understand. They dont use this weapon so they dont want it to be adjusted upwards. But they DO use the MD and they cannot stand having it nerfed/changed at all. How will they be able to easily get their kills if they dont have this crutch?
Oh and killing Exmaple with the MD does elicit some awesome rage. He rages against my std MD constantly when I use it. LOL!! |
7 Djin
D.A.R.K Academy D.E.F.I.A.N.C.E
3
|
Posted - 2013.08.23 14:21:00 -
[55] - Quote
Bojo The Mighty wrote:Exmaple Core wrote: because it is extreemly rare for all 4 missles to hit, the only time they would is if you are about 6 to 10 meters away from your target, but even then its not guaranteed because of the unpredictable missile spread, it is never consistant. but by then you would be AV naded to death and wouldent bother shooting because your trying to get away. The travel times would favor the mass driver, its a CQC weapon and missles are long to medium range, you do not CQC with missles
Allow me to just nit pick some more here. I'm not against nor for your argument, just trying to clear some things up. You are applying the variable of spread to Large Missiles, that is what you have just stated. Therefore you can not apply all 4 shots into factoring, that is what you have said. However you are implying that the Mass Driver is always hitting its mark as well, that it is in point blank range where travel time is not even a factor. So the Missile launcher in your scenario never hits 100% but the mass driver does? That seems biased. I understand that missiles spread without control but with the mass driver there is travel time, a shot can surely be missed.
Except mass driver is easy mode. The splash necessitates a hit even when the aim is ****. Missiles are a challenge to land more than a single hit and it takes a while before your next shot. Hence even a basic mass driver is better.
Personally it isn't a direct comparison and works better as a way of proving the mass driver as OP rather than making a meaningful argument about this game. It really proves nothing. |
Exmaple Core
Ancient Exiles
897
|
Posted - 2013.08.23 14:32:00 -
[56] - Quote
semperfi1999 wrote:Exmaple Core wrote:Spkr4theDead wrote:DJINN leukoplast wrote:Mass driver is wielded by a squishy infantry player easily killed by everything in the game.
Missiles are on a tank... that is only vulnerable to specific AV weaponry and has a crap ton of health.
If anything they need to be nerfed, same goes for blasters. He already pointed out he's comparing the damage output of missile turrets vs mass drivers, not the survivability of the platforms using aforementioned weapons. Why do you refuse to miss that point? I dunno man. Ppl are jus dumb, im very impressed how popular "i wont allow your proof to prove to me your right" is in this community Exmaple....you have to understand. They dont use this weapon so they dont want it to be adjusted upwards. But they DO use the MD and they cannot stand having it nerfed/changed at all. How will they be able to easily get their kills if they dont have this crutch? Oh and killing Exmaple with the MD does elicit some awesome rage. He rages against my std MD constantly when I use it. LOL!! Yeah I do, I raged so hard I pulled out my tank and killed your whole team with it good thing I diddent pull out a missile tank or you would've shown me up LOL |
Skihids
Bullet Cluster
1938
|
Posted - 2013.08.23 14:34:00 -
[57] - Quote
Vehicle mounted weapons are ALL weaker than handheld weapons.
The FG beats a rail tank, the AR beats the small blasters, and the MD beats every missile in the game.
I've got old threads asking for the ability to duct tape a couple MD's on my dropship in place of the small missile turrets.
Small missiles were as effective as vehicle mounted missiles should be back in Precursor, but that led to utter decimation of infantry by dropships. I guess CCP realized that realistic vehicle weapons would simply wipe out infantry in the game much like it does in real life.
If the platform has high health it gets nerfed in terms of damage output so it can't possibly dominate. |
Exmaple Core
Ancient Exiles
897
|
Posted - 2013.08.23 14:36:00 -
[58] - Quote
7 Djin wrote:Bojo The Mighty wrote:Exmaple Core wrote: because it is extreemly rare for all 4 missles to hit, the only time they would is if you are about 6 to 10 meters away from your target, but even then its not guaranteed because of the unpredictable missile spread, it is never consistant. but by then you would be AV naded to death and wouldent bother shooting because your trying to get away. The travel times would favor the mass driver, its a CQC weapon and missles are long to medium range, you do not CQC with missles
Allow me to just nit pick some more here. I'm not against nor for your argument, just trying to clear some things up. You are applying the variable of spread to Large Missiles, that is what you have just stated. Therefore you can not apply all 4 shots into factoring, that is what you have said. However you are implying that the Mass Driver is always hitting its mark as well, that it is in point blank range where travel time is not even a factor. So the Missile launcher in your scenario never hits 100% but the mass driver does? That seems biased. I understand that missiles spread without control but with the mass driver there is travel time, a shot can surely be missed. Except mass driver is easy mode. The splash necessitates a hit even when the aim is ****. Missiles are a challenge to land more than a single hit and it takes a while before your next shot. Hence even a basic mass driver is better. Personally it isn't a direct comparison and works better as a way of proving the mass driver as OP rather than making a meaningful argument about this game. It really proves nothing. Exactly why I posted it, to show the balance issues of the game. Nds and missile ranking are both broken in the opposite of extreems and now we have more than Jus speculation. These are the facts |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
404
|
Posted - 2013.08.23 14:55:00 -
[59] - Quote
Spkr4theDead wrote:FLAYLOCK Steve wrote:Exmaple Core wrote:The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up You're missing the point. Tank = very high survailbty and infinite ammo. Mass driver users are squishy next to tanks. Fail post sir. LOL That's a joke right? High survivability? Packed Lai Dai do around 2000 damage considering the bonus against armor. High survivability? I'd LOVE to know what tank you're using so I can drive it. Is this a joke? A tank can out live any merc. That's my point.....guess you didn't catch it |
Lorhak Gannarsein
DUST University Ivy League
200
|
Posted - 2013.08.23 15:07:00 -
[60] - Quote
FLAYLOCK Steve wrote:Spkr4theDead wrote:FLAYLOCK Steve wrote:Exmaple Core wrote:The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up You're missing the point. Tank = very high survailbty and infinite ammo. Mass driver users are squishy next to tanks. Fail post sir. LOL That's a joke right? High survivability? Packed Lai Dai do around 2000 damage considering the bonus against armor. High survivability? I'd LOVE to know what tank you're using so I can drive it. Is this a joke? A tank can out live any merc. That's my point.....guess you didn't catch it
Is this a joke? Only if the other team is too dumb to live. If the other team has any kind of intelligence or skill, tank dies. I see plenty of matches where my tank is nuked but there's a protobear on the other side who goes 20-0. |
|
Exmaple Core
Ancient Exiles
897
|
Posted - 2013.08.23 15:23:00 -
[61] - Quote
FLAYLOCK Steve wrote:Spkr4theDead wrote:FLAYLOCK Steve wrote:Exmaple Core wrote:The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of 4 seconds.
There are several different kinds of proto large missiles, so we will go through all of them. XT-201s: Direct damage is 507, splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Cycled: Direct damage is 456.3, spash is 93.6 and blast radius is 1.8m. fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Fragmented: Direct damage is 418, splash is 104 and blast radius is 4m. Fire interval is 2.5 seconds and fires 4 shots per volly. XT-201 Accelerated: Direct damage is 507. splash is 104 and blast radius is 3m. Fire interval is 2.5 seconds and fires 4 shots per volly.
As you can see the standard 1v1 mass driver has more splash radius and splash damage than the proto missile launchers mounted on tanks. A significant meter on most of them, only .4m more than fragmented but more than double the range than splash radius than the cycled.
MISSILE SPREAD
Now, the large missile turrents should have an advantage of payloads per firing interval, they should but the spread of the missiles are uneven and just as in accurate, your missiles will never travel the same flight path as lightning will never strike the same spot twice. This being said, you usally hit an infantry soldier with the splash of 1-3 missiles, never 4 but every so often 1, funny how that works. Standard mass driver only has to hit with its single round.
Lets take the average of 2 missiles splash damage, we will use the the fragmented because it has the largest blast. 104 damage per missile. 2 missiles= 208 damage if 3 missles hit it would be 312 damage. Keep in mind, the fire interval is 2.5 seconds, so the mass driver will have fired 2 rounds and will most likely have a third in the air before the tank fires its second volly. 2 standard mass driver rounds are 232 damage and the third would bump it to 348 damage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes there are some direct hits with both weapons, but both are seldom and are devastating The standard mass driver can quite often out DPS proto large missles, as evident here.
Now that we know the standard mass driver dwarfs proto tank missiles, lets check out the proto mass driver... the boundless. 159.7 direct damage, 76.6 splash, blast radius of 6.6m, clip 8, reload of 4s and 25% higher fire rate than the standard MDs. yep... 6.6m splash. more than double the splash on most large missile turrents. almost 4 times the proto cycled. Add in the MD operation skill to even use the boundless (requires LV5, 5% blast radius per level) and the splash range is 8.25 splash radius... more than double the most anti infaintry missle, the proto fragmented, and nearly triple that of the other 2. not even gona talk about cycled... kinda depressing. throw on some damage mods and some profficentcy and it is much more potent than a tank wanting to blow stuff up You're missing the point. Tank = very high survailbty and infinite ammo. Mass driver users are squishy next to tanks. Fail post sir. LOL That's a joke right? High survivability? Packed Lai Dai do around 2000 damage considering the bonus against armor. High survivability? I'd LOVE to know what tank you're using so I can drive it. Is this a joke? A tank can out live any merc. That's my point.....guess you didn't catch it Jey steve, ive already comented on how this is comparing the superiority of the standard lv1 mass driver vs proto tank missiles, this is not a dropsuit vs vehical hull debate, its weapons |
Exmaple Core
Ancient Exiles
897
|
Posted - 2013.08.23 17:18:00 -
[62] - Quote
Anyone else bothered that standard mass drivers are better than tanks? |
Bojo The Mighty
Zanzibar Concept
1557
|
Posted - 2013.08.23 17:23:00 -
[63] - Quote
So wait I don't understand. Exmaple you said that both are broke. Now are you saying that the Mass Driver is OP and that Large Missile Turrets are broke or that infantry splash weapons are > than large splash turrets
I really think you shouldn't compare the two. You are bringing up the serious and necessary issue of how broken large missile turrets are while mingling it with the heated debate on mass drivers. It's just a bad combo man that's how you get people refusing to listen. They take it that you want to nerf mass drivers and bring up a single argument to be beat to death like baby chimp in a Gorilla cage.
Nerfing Infantry weapons according to Large Vehicle Weapons does not seem right but buffing Large Vehicle Weapons according to Infantry Weapons makes more sense. It's like how converse statements don't mean the same as the original statement.
I honestly think this should be purely on the nature of Large Missiles and what needs to be done. It would be more productive. It's like how most Buff Small Railgun Threads are quite serious and full of content. |
Exmaple Core
Ancient Exiles
898
|
Posted - 2013.08.23 17:38:00 -
[64] - Quote
Bojo The Mighty wrote:So wait I don't understand. Exmaple you said that both are broke. Now are you saying that the Mass Driver is OP and that Large Missile Turrets are broke or that infantry splash weapons are > than large splash turrets
I really think you shouldn't compare the two. You are bringing up the serious and necessary issue of how broken large missile turrets are while mingling it with the heated debate on mass drivers. It's just a bad combo man that's how you get people refusing to listen. They take it that you want to nerf mass drivers and bring up a single argument to be beat to death like baby chimp in a Gorilla cage.
Nerfing Infantry weapons according to Large Vehicle Weapons does not seem right but buffing Large Vehicle Weapons according to Infantry Weapons makes more sense. It's like how converse statements don't mean the same as the original statement.
I honestly think this should be purely on the nature of Large Missiles and what needs to be done. It would be more productive. It's like how most Buff Small Railgun Threads are quite serious and full of content. Im saying converse statements to let ppl know that both weapons are broken, yes. This is straight proof that both weapons are not balanced, it shows how terrabad the missiles are by being outdone by standard lv infaintry guns and shows the exact calculations of how devistating mass drivers are, expescially on proto level. this is undisputable math, it shows both are broken in oppisite extreems. So your correct, im not saying missiles will be fixed by nefing mds. Im saying buff missiles and nerf mass drivers, it is not enough to put large missile vollys on the same terms as a grenade launcher, the volly of missiles needs to be more devistating than the grenade launcher. They should not compare at all |
hackerzilla
Defenders of the Helghast Dream
229
|
Posted - 2013.08.23 17:41:00 -
[65] - Quote
Exmaple Core wrote:hackerzilla wrote:Hey example... yes you know who I am. Ahhhhhh that fan mail of yours was quite exquisite! So was your mass driver. Even more so than dusts finest missile tank, and somehow you think it's skill to kill someone with it? You can't troll or aim, biggest scrub I've seen to date. "i killed your scout suit with a mass driver so I must be good right :D" lol you clearly don't have to be smart to use the weapon Ethire. That line made my fan mail worth it It's funny that when some people run out of things to say, they start making things up. And btw I went over the recording of that game, and it was pretty fun when you pulled out the MD then... FAILED! But in all seriousness, if you were willing to change you fit the MD, then why not change suits? Adapt or die |
Bojo The Mighty
Zanzibar Concept
1557
|
Posted - 2013.08.23 17:45:00 -
[66] - Quote
Exmaple Core wrote: Im saying converse statements to let ppl know that both weapons are broken, yes. This is straight proof that both weapons are not balanced, it shows how terrabad the missiles are by being outdone by standard lv infaintry guns and shows the exact calculations of how devistating mass drivers are, expescially on proto level. this is undisputable math, it shows both are broken in oppisite extreems
I don't think that works though. In order to have the numbers viable you would have to throw in a splash weapon that is balanced. Small Missile Turrets could work or maybe flaylock. Forge guns no.
You see when you use a broke and a "OP" weapon for reference, you either prove that one is OP or that the other is broken but not both. Including a non-broke/OP weapon for a third reference would make more sense because then you would have a basis of how broke or OP the two weapons are. That way you could prove that one is OP and that one is broken by reference of the balanced weapon.
The point to OP weapons is that they are unbalanced, that they are superior by all means. So by using a balanced weapon, if the mass driver is better than it by all means, it is OP. Using that same balanced weapon, you could take large missile launchers and prove that they are broken because they would be sub par to the balanced weapon.
I feel like a professor of arguments right now. Stear clear Breakin Stuff, now is not the time. |
Exmaple Core
Ancient Exiles
898
|
Posted - 2013.08.23 17:47:00 -
[67] - Quote
hackerzilla wrote:Exmaple Core wrote:hackerzilla wrote:Hey example... yes you know who I am. Ahhhhhh that fan mail of yours was quite exquisite! So was your mass driver. Even more so than dusts finest missile tank, and somehow you think it's skill to kill someone with it? You can't troll or aim, biggest scrub I've seen to date. "i killed your scout suit with a mass driver so I must be good right :D" lol you clearly don't have to be smart to use the weapon Ethire. That line made my fan mail worth it It's funny that when some people run out of things to say, they start making things up. And btw I went over the recording of that game, and it was pretty fun when you pulled out the MD then... FAILED! But in all seriousness, if you were willing to change you fit the MD, then why not change suits? Adapt or die Bcuz im not a fotm scrub like you specing into the best suit and weapons. I like a challenge, its why i play all the hardest classes. easy mode dont make you better, jus makes you scrubzilla |
hackerzilla
Defenders of the Helghast Dream
229
|
Posted - 2013.08.23 17:51:00 -
[68] - Quote
Exmaple Core wrote:hackerzilla wrote:Exmaple Core wrote:hackerzilla wrote:Hey example... yes you know who I am. Ahhhhhh that fan mail of yours was quite exquisite! So was your mass driver. Even more so than dusts finest missile tank, and somehow you think it's skill to kill someone with it? You can't troll or aim, biggest scrub I've seen to date. "i killed your scout suit with a mass driver so I must be good right :D" lol you clearly don't have to be smart to use the weapon Ethire. That line made my fan mail worth it It's funny that when some people run out of things to say, they start making things up. And btw I went over the recording of that game, and it was pretty fun when you pulled out the MD then... FAILED! But in all seriousness, if you were willing to change you fit the MD, then why not change suits? Adapt or die Bcuz im not a fotm scrub like you specing into the best suit and weapons. I like a challenge, its why i play all the hardest classes. easy mode dont make you better, jus makes you scrubzilla Lol but you didn't know I'm new edens biggest hipster I specced into proto MD before it was FOTM (or is it?). Anyways I couldn't give 2 ***** if I was using FOTM or not. To me it seems like a win-win; I get OP gear, and I also get more fanmail! See? Win-win |
Exmaple Core
Ancient Exiles
898
|
Posted - 2013.08.23 17:54:00 -
[69] - Quote
Bojo The Mighty wrote:Exmaple Core wrote: Im saying converse statements to let ppl know that both weapons are broken, yes. This is straight proof that both weapons are not balanced, it shows how terrabad the missiles are by being outdone by standard lv infaintry guns and shows the exact calculations of how devistating mass drivers are, expescially on proto level. this is undisputable math, it shows both are broken in oppisite extreems
I don't think that works though. In order to have the numbers viable you would have to throw in a splash weapon that is balanced. Small Missile Turrets could work or maybe flaylock. Forge guns no. You see when you use a broke and a "OP" weapon for reference, you either prove that one is OP or that the other is broken but not both. Including a non-broke/OP weapon for a third reference would make more sense because then you would have a basis of how broke or OP the two weapons are. That way you could prove that one is OP and that one is broken by reference of the balanced weapon. The point to OP weapons is that they are unbalanced, that they are superior by all means. So by using a balanced weapon, if the mass driver is better than it by all means, it is OP. Using that same balanced weapon, you could take large missile launchers and prove that they are broken because they would be sub par to the balanced weapon. I feel like a professor of arguments right now. Stear clear Breakin Stuff, now is not the time. Lol sadly i have not used a flaylock or more balanced weapon, the only argument i could mske is flaylocks still get kills and large missiles dont but i dont have the experience to reduce the amount of bias statments and assumptions to make the comparission.if someone else could do it its deffenetly open for discusiion. Tho this thread lacks a controle, a balanced weapon it is still getting the points across, dident say anything that wasent true |
Exmaple Core
Ancient Exiles
898
|
Posted - 2013.08.23 17:56:00 -
[70] - Quote
hackerzilla wrote:Exmaple Core wrote:hackerzilla wrote:Exmaple Core wrote:hackerzilla wrote:Hey example... yes you know who I am. Ahhhhhh that fan mail of yours was quite exquisite! So was your mass driver. Even more so than dusts finest missile tank, and somehow you think it's skill to kill someone with it? You can't troll or aim, biggest scrub I've seen to date. "i killed your scout suit with a mass driver so I must be good right :D" lol you clearly don't have to be smart to use the weapon Ethire. That line made my fan mail worth it It's funny that when some people run out of things to say, they start making things up. And btw I went over the recording of that game, and it was pretty fun when you pulled out the MD then... FAILED! But in all seriousness, if you were willing to change you fit the MD, then why not change suits? Adapt or die Bcuz im not a fotm scrub like you specing into the best suit and weapons. I like a challenge, its why i play all the hardest classes. easy mode dont make you better, jus makes you scrubzilla Lol but you didn't know I'm new edens biggest hipster I specced into proto MD before it was FOTM (or is it?). Anyways I couldn't give 2 ***** if I was using FOTM or not. To me it seems like a win-win; I get OP gear, and I also get more fanmail! See? Win-win Yep, your maken out pretty well, keep up the good work.speaking if fanmail, i asked you if you thought the mass driver was balsnced. you are very expert with the md, how you do feel about standard mds being better tha proto tank missiles? And mds as a whole? |
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hackerzilla
Defenders of the Helghast Dream
229
|
Posted - 2013.08.23 18:08:00 -
[71] - Quote
So was your mass driver. Even more so than dusts finest missile tank, and somehow you think it's skill to kill someone with it? You can't troll or aim, biggest scrub I've seen to date. "i killed your scout suit with a mass driver so I must be good right :D" lol you clearly don't have to be smart to use the weapon Ethire. That line made my fan mail worth it[/quote] It's funny that when some people run out of things to say, they start making things up. And btw I went over the recording of that game, and it was pretty fun when you pulled out the MD then... FAILED! But in all seriousness, if you were willing to change you fit the MD, then why not change suits? Adapt or die[/quote] Bcuz im not a fotm scrub like you specing into the best suit and weapons. I like a challenge, its why i play all the hardest classes. easy mode dont make you better, jus makes you scrubzilla[/quote] Lol but you didn't know I'm new edens biggest hipster I specced into proto MD before it was FOTM (or is it?). Anyways I couldn't give 2 ***** if I was using FOTM or not. To me it seems like a win-win; I get OP gear, and I also get more fanmail! See? Win-win[/quote] Yep, your maken out pretty well, keep up the good work.speaking if fanmail, i asked you if you thought the mass driver was balsnced. you are very expert with the md, how you do feel about standard mds being better tha proto tank missiles? And mds as a whole?[/quote]
ONLY PAY ATTENTION TO THIS PART AFTER_____ Well for the record I didn't get that fanmail.
Also I am devoted dropships on one alt, and half devoted tanker on the other (tanker has 4.5 mil SP).
I can easily say vehicles need a buff. Especially RL. And bring the MD into a rocket thread is, understandable, but MD is a completely different weapon than the RL.
Yes I am a expert with the MD .
IMHO the only change to MD's shouldn't be direct. I think all explosives should do their MAX damage on impact, MAX SPLASH damage in the center of the explosion, and damage should drop depending on where the target is in the radius. (least damage at the edge) If this change was implemented t grenades and mass drivers, I think it would be enough, BUT if it wasn't there could be another nerf to something else. If to many things were changed about the MD, then it would be the next lazor.
Screwed up the quoting |
Exmaple Core
Ancient Exiles
898
|
Posted - 2013.08.23 18:27:00 -
[72] - Quote
hackerzilla wrote:So was your mass driver. Even more so than dusts finest missile tank, and somehow you think it's skill to kill someone with it? You can't troll or aim, biggest scrub I've seen to date. "i killed your scout suit with a mass driver so I must be good right :D" lol you clearly don't have to be smart to use the weapon Ethire. That line made my fan mail worth it It's funny that when some people run out of things to say, they start making things up. And btw I went over the recording of that game, and it was pretty fun when you pulled out the MD then... FAILED! But in all seriousness, if you were willing to change you fit the MD, then why not change suits? Adapt or die[/quote] Bcuz im not a fotm scrub like you specing into the best suit and weapons. I like a challenge, its why i play all the hardest classes. easy mode dont make you better, jus makes you scrubzilla[/quote] Lol but you didn't know I'm new edens biggest hipster I specced into proto MD before it was FOTM (or is it?). Anyways I couldn't give 2 ***** if I was using FOTM or not. To me it seems like a win-win; I get OP gear, and I also get more fanmail! See? Win-win[/quote] Yep, your maken out pretty well, keep up the good work.speaking if fanmail, i asked you if you thought the mass driver was balsnced. you are very expert with the md, how you do feel about standard mds being better tha proto tank missiles? And mds as a whole?[/quote]
ONLY PAY ATTENTION TO THIS PART AFTER_____ Well for the record I didn't get that fanmail.
Also I am devoted dropships on one alt, and half devoted tanker on the other (tanker has 4.5 mil SP).
I can easily say vehicles need a buff. Especially RL. And bring the MD into a rocket thread is, understandable, but MD is a completely different weapon than the RL.
Yes I am a expert with the MD .
IMHO the only change to MD's shouldn't be direct. I think all explosives should do their MAX damage on impact, MAX SPLASH damage in the center of the explosion, and damage should drop depending on where the target is in the radius. (least damage at the edge) If this change was implemented t grenades and mass drivers, I think it would be enough, BUT if it wasn't there could be another nerf to something else. If to many things were changed about the MD, then it would be the next lazor.
Screwed up the quoting[/quote] Makes sence, i agree with your idea almost entirely. My problem is the best proto missile has a splash range of 4m and none of their missiles are never in range to hit ppl because of the crazy missile spread. Cantcontrole it cuz they are unpredictable, they always fly different paths per volly. The proto boundless on theother hand, has a splash of 8.4m after skills and always hits were you aim it. I think 8.4 is abit much, hbu? |
hackerzilla
Defenders of the Helghast Dream
229
|
Posted - 2013.08.23 18:33:00 -
[73] - Quote
Exmaple Core wrote:hackerzilla wrote:So was your mass driver. Even more so than dusts finest missile tank, and somehow you think it's skill to kill someone with it? You can't troll or aim, biggest scrub I've seen to date. "i killed your scout suit with a mass driver so I must be good right :D" lol you clearly don't have to be smart to use the weapon Ethire. That line made my fan mail worth it It's funny that when some people run out of things to say, they start making things up. And btw I went over the recording of that game, and it was pretty fun when you pulled out the MD then... FAILED! But in all seriousness, if you were willing to change you fit the MD, then why not change suits? Adapt or die Bcuz im not a fotm scrub like you specing into the best suit and weapons. I like a challenge, its why i play all the hardest classes. easy mode dont make you better, jus makes you scrubzilla[/quote] Lol but you didn't know I'm new edens biggest hipster I specced into proto MD before it was FOTM (or is it?). Anyways I couldn't give 2 ***** if I was using FOTM or not. To me it seems like a win-win; I get OP gear, and I also get more fanmail! See? Win-win[/quote] Yep, your maken out pretty well, keep up the good work.speaking if fanmail, i asked you if you thought the mass driver was balsnced. you are very expert with the md, how you do feel about standard mds being better tha proto tank missiles? And mds as a whole?[/quote]
ONLY PAY ATTENTION TO THIS PART AFTER_____ Well for the record I didn't get that fanmail.
Also I am devoted dropships on one alt, and half devoted tanker on the other (tanker has 4.5 mil SP).
I can easily say vehicles need a buff. Especially RL. And bring the MD into a rocket thread is, understandable, but MD is a completely different weapon than the RL.
Yes I am a expert with the MD .
IMHO the only change to MD's shouldn't be direct. I think all explosives should do their MAX damage on impact, MAX SPLASH damage in the center of the explosion, and damage should drop depending on where the target is in the radius. (least damage at the edge) If this change was implemented t grenades and mass drivers, I think it would be enough, BUT if it wasn't there could be another nerf to something else. If to many things were changed about the MD, then it would be the next lazor.
Screwed up the quoting[/quote] Makes sence, i agree with your idea almost entirely. My problem is the best proto missile has a splash range of 4m and none of their missiles are never in range to hit ppl because of the crazy missile spread. Cantcontrole it cuz they are unpredictable, they always fly different paths per volly. The proto boundless on theother hand, has a splash of 8.4m after skills and always hits were you aim it. I think 8.4 is abit much, hbu?[/quote] It's actually 8.25 but the boundless hardly does any damage, still useable of course, but that would only be a problem it that was the radius of let's say the freedom. Also I think the RL hit detection needs a buff :/ |
Exmaple Core
Ancient Exiles
899
|
Posted - 2013.08.24 00:56:00 -
[74] - Quote
hackerzilla wrote:Exmaple Core wrote:hackerzilla wrote:So was your mass driver. Even more so than dusts finest missile tank, and somehow you think it's skill to kill someone with it? You can't troll or aim, biggest scrub I've seen to date. "i killed your scout suit with a mass driver so I must be good right :D" lol you clearly don't have to be smart to use the weapon Ethire. That line made my fan mail worth it It's funny that when some people run out of things to say, they start making things up. And btw I went over the recording of that game, and it was pretty fun when you pulled out the MD then... FAILED! But in all seriousness, if you were willing to change you fit the MD, then why not change suits? Adapt or die Bcuz im not a fotm scrub like you specing into the best suit and weapons. I like a challenge, its why i play all the hardest classes. easy mode dont make you better, jus makes you scrubzilla Lol but you didn't know I'm new edens biggest hipster I specced into proto MD before it was FOTM (or is it?). Anyways I couldn't give 2 ***** if I was using FOTM or not. To me it seems like a win-win; I get OP gear, and I also get more fanmail! See? Win-win[/quote] Yep, your maken out pretty well, keep up the good work.speaking if fanmail, i asked you if you thought the mass driver was balsnced. you are very expert with the md, how you do feel about standard mds being better tha proto tank missiles? And mds as a whole?[/quote]
ONLY PAY ATTENTION TO THIS PART AFTER_____ Well for the record I didn't get that fanmail.
Also I am devoted dropships on one alt, and half devoted tanker on the other (tanker has 4.5 mil SP).
I can easily say vehicles need a buff. Especially RL. And bring the MD into a rocket thread is, understandable, but MD is a completely different weapon than the RL.
Yes I am a expert with the MD .
IMHO the only change to MD's shouldn't be direct. I think all explosives should do their MAX damage on impact, MAX SPLASH damage in the center of the explosion, and damage should drop depending on where the target is in the radius. (least damage at the edge) If this change was implemented t grenades and mass drivers, I think it would be enough, BUT if it wasn't there could be another nerf to something else. If to many things were changed about the MD, then it would be the next lazor.
Screwed up the quoting[/quote] Makes sence, i agree with your idea almost entirely. My problem is the best proto missile has a splash range of 4m and none of their missiles are never in range to hit ppl because of the crazy missile spread. Cantcontrole it cuz they are unpredictable, they always fly different paths per volly. The proto boundless on theother hand, has a splash of 8.4m after skills and always hits were you aim it. I think 8.4 is abit much, hbu?[/quote] It's actually 8.25 but the boundless hardly does any damage, still useable of course, but that would only be a problem it that was the radius of let's say the freedom. Also I think the RL hit detection needs a buff :/[/quote]
Yup, hit detection needs to be fixed, wel see how it is in 1.4. weird how the md, flaylock and mostly grenades have zero hit detection issues but missiles do. But the boundless can have profficentcys, damage mods and an 8 round clip. can end up doing alot of damage over 8.25m with 8 rounds. its almost a sleek locus grenade per shot |
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