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Combat Clinic
Swamp Marines Kleenex Inc.
1
|
Posted - 2013.08.26 13:58:00 -
[121] - Quote
Well as a gallente armour assault/logi dropship pilot with the strongest mods on my ship, i do not understand how a FG which has NO buff on armour can hit me with 4K dmg in one hit even with my hardeners active, i find it sad that i am getting one shotted by guys that i cannot kill even with proto turrent in my assault dropship before they take me out, as it takes me 6 shots to kill a forge using heavy (which can take like 45secs due to the messed up ADS aiming) when the FGer can kill me in two shots....
In addition FG has to be the most versatile weapon as it can easily destroy vehicle and if skilled enough (well the skill cap isnt that much because nearly every weapon in game is usable) can kill infantry aswell......
EDIT: oh yeah and the skill cap on a assault dropship is as high as it can get, a shame that it is made of paper..... |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
212
|
Posted - 2013.08.26 15:01:00 -
[122] - Quote
Well I was in a match yesterday, I was using my '9k what ever' forge gun [the advanced one]. I put 4 rounds into one of the armor dropships in the sky, his health went down to 0, I could see it flaming and falling through the sky, yet somehow he managed to reapir and pull back and get away.
What type of bollocks is this?
He even managed to come up to me later that game, I put another forge round into him, but he was too close and he just landed on top of me and squashed me. You want to talk about balance? How about when anything reaches 0 hit points it blows up. Stuff that can resurrect itself from death is bull crap. |
Combat Clinic
Swamp Marines Kleenex Inc.
1
|
Posted - 2013.08.26 15:17:00 -
[123] - Quote
CommanderBolt wrote:Well I was in a match yesterday, I was using my '9k what ever' forge gun [the advanced one]. I put 4 rounds into one of the armor dropships in the sky, his health went down to 0, I could see it flaming and falling through the sky, yet somehow he managed to reapir and pull back and get away.
What type of bollocks is this?
He even managed to come up to me later that game, I put another forge round into him, but he was too close and he just landed on top of me and squashed me. You want to talk about balance? How about when anything reaches 0 hit points it blows up. Stuff that can resurrect itself from death is bull crap.
Thats rare m8 its happend to me but only once and that was yesterday , it also works both ways a FG hit me and took my health down to 500hp but i still went to flames and fell to the ground as if i was at 0 HP it works both ways im afraid |
Yeeeuuuupppp
DUST CORE DARKSTAR ARMY
1
|
Posted - 2013.08.26 15:30:00 -
[124] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Ive started a discussion on Plasma Cannons in this thread: https://forums.dust514.com/default.aspx?g=posts&m=1145262#post1145262Also, this link is the AV nade discussion: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=99452and finally, the swarm launcher discussion https://forums.dust514.com/default.aspx?g=posts&t=101971 Feel free to throw in your thoughtful and reasonable ideas in ethire. What are your ideas for Forge Gun rebalance? Remember to ALWAYS give reasons on your ideas, we dont want to give the DEVs crap to read. Put up a convincing argument!! Personally, i think the Forgegun is mostly balanced considering we only have standard HAVs vs proto AV. With my experience with the end Chromosome Sagaris (ADV level tank) the Forge has not changed by much and is fairly balanced, the damage output is almost fair, tho it does most likely do a tad too much damage, only by maby 300 points, very minor. However, we do not have anything past standard tanks, tho the weapon in scale is not OP, it is currently OP to standard tanks, standard tanks do not stand up well to proto forge guns, they eat them up within a single clip. This is exactly what should happen, it shouldent take much more than a single clip for a proto forge to kill a standard tank. Sadly we are most deffenetly not getting the additional tanks needed to fix the balance issiue, the proto forge will annihilate our standard level tanks for many months to come untill additional, more powerful vehicals are released. Unless the tanks are getting a monsterious buff, we should temporarily remove the proto forge unitll tanks are strong enough to require proto forge monsters. However, there is an aspect were the Forge Gun is absurd and too multi purposed. The splash on the forge is okay, it has a balanced strength and blast radius but this splash is abused for holding down objective hacking panels, especially PC. When there is a FG above an objective you simply can not capture the objective, as the splash on the assualt FG kills all hackers. This makes this AV weapon an anti everything weapon, if you are able to kill infaintry it should be a direct hit because it is an anti vehical weapon, it does not need splash to kill vehicals and the idea that it ever did is laughable. This weapon is currently to versatile for an AV weapon, an extreemly effective AV weapon at that. The splash should be removed to define its battlefeild role, it is almost the ultimate tactical weapon when placed above ground, like the flaylock was as a sidearm Have you ever used a forge gun? It is a very fun weapon. What are video games for? Fun. And considering most people don't bring out vehicles every match makes forge gunners go to plan B which is kill infantry. Most if not all forge gunners worry about vehicles before infantry. I think the forge gun should be kept as it is and not turn into a nerfed piece of **** like the flaylock because of tankers not having very good tanks. Not everyone uses proto level forge guns. For example, I only use the standard forge gun and i prove pretty deadly on a building. If you want to fix your little tank issue get an armor tank. |
DRASTYCK MEAXUREZ
Unorganized Ninja Infantry Tactics League of Infamy
5
|
Posted - 2013.08.26 16:36:00 -
[125] - Quote
Stop crying already. All you do is cry. If you suck, and 99% of the complainers do ... go to another game. I don't play everyday and spec into these weapons for you little girls to come here crying about period cramps. GET OFF IT ALREADY! Every week you pick another weapon " to nerf" and these lames at CCp just keep sucking it up .. and killing the game by nerfing it. OP is the player behind the gun .. not the gun .. yall just suck terribly.
From the flaylock to the scrambler rifle, to the swarm launcher to the contact grenades... now the forge? I understand you started late... and you are a garbage player... so everything that kills you is OP ... too bad. Why CCP keeps penalizing the players who have played the longest .. and have the most sp .. by nerfing guns they have been using .. because all the noobs that try to play get killed quick. IT MAKES NO SENSE> I have 20 mill sp .. and been playing since b4 open beta ... I have proto forge lvl 3 .. I've been using a forge gun.. as I am a heavy... n there are only 2 heavy guns... im a dedicated player ... I should not be constantly penalized because new guys can last on the field. Fact of the matter is... at one point ... as a noob / new player - every gun was op .. if we were going against it... so time goes on.. u get more armor n shield n u get quicker n better & stronger weapons.. n then u will 1 day be "op" too ..or at least equal to those who been playing. so relax your complaining woman-like feedback in these forums ... and go kill something. You afk trash bags complain more than anyone else. You want to do $hit match after match .. n then when u finally get caught n killed... u come to the forums to shed tears.. GET A GIRL FRIEND ... and u old guys .. GET A WIFE ... how long has it been since u bust a nut? All that crying must be a reflection of how backed up yall are. Get a chic n let 1 off... yall need it..
CCP leave these forge along... if its able to take out a tank .. then a ground merc .. should be easily taken out as it is now ... if u have no aim .. the forge sux... close range .. the forge sux.. mid range if your aim isn't golden.. the forge sux... the ones crying nerf ... check there sp & wp .. im sure they are very low... they need more time playing n less time crying.. n the weapons in dust wont seem op.... because they aren't.
1.4 is a heavies dream update... I feel sorry for you women crying op now.... after 1.4 don't let me see you on the battle field ..
|
Combat Clinic
Swamp Marines Kleenex Inc.
1
|
Posted - 2013.08.26 17:49:00 -
[126] - Quote
DRASTYCK MEAXUREZ wrote:Stop crying already. All you do is cry. If you suck, and 99% of the complainers do ... go to another game. I don't play everyday and spec into these weapons for you little girls to come here crying about period cramps. GET OFF IT ALREADY! Every week you pick another weapon " to nerf" and these lames at CCp just keep sucking it up .. and killing the game by nerfing it. OP is the player behind the gun .. not the gun .. yall just suck terribly. From the flaylock to the scrambler rifle, to the swarm launcher to the contact grenades... now the forge? I understand you started late... and you are a garbage player... so everything that kills you is OP ... too bad. Why CCP keeps penalizing the players who have played the longest .. and have the most sp .. by nerfing guns they have been using .. because all the noobs that try to play get killed quick. IT MAKES NO SENSE> I have 20 mill sp .. and been playing since b4 open beta ... I have proto forge lvl 3 .. I've been using a forge gun.. as I am a heavy... n there are only 2 heavy guns... im a dedicated player ... I should not be constantly penalized because new guys can last on the field. Fact of the matter is... at one point ... as a noob / new player - every gun was op .. if we were going against it... so time goes on.. u get more armor n shield n u get quicker n better & stronger weapons.. n then u will 1 day be "op" too ..or at least equal to those who been playing. so relax your complaining woman-like feedback in these forums ... and go kill something. You afk trash bags complain more than anyone else. You want to do $hit match after match .. n then when u finally get caught n killed... u come to the forums to shed tears.. GET A GIRL FRIEND ... and u old guys .. GET A WIFE ... how long has it been since u bust a nut? All that crying must be a reflection of how backed up yall are. Get a chic n let 1 off... yall need it.. CCP leave these forge along... if its able to take out a tank .. then a ground merc .. should be easily taken out as it is now ... if u have no aim .. the forge sux... close range .. the forge sux.. mid range if your aim isn't golden.. the forge sux... the ones crying nerf ... check there sp & wp .. im sure they are very low... they need more time playing n less time crying.. n the weapons in dust wont seem op.... because they aren't. 1.4 is a heavies dream update... I feel sorry for you women crying op now.... after 1.4 don't let me see you on the battle field ..
You dont make any sense? I bet your just mad because we vehicles have made a good point and you can see a nerf coming, the OP said he wanted evidence and you have given a shambles post with just opinons... I think you should calm down a little And try not to make a fool out of yourself |
DRASTYCK MEAXUREZ
Unorganized Ninja Infantry Tactics League of Infamy
5
|
Posted - 2013.08.26 18:30:00 -
[127] - Quote
Combat Clinic wrote:DRASTYCK MEAXUREZ wrote:Stop crying already. All you do is cry. If you suck, and 99% of the complainers do ... go to another game. I don't play everyday and spec into these weapons for you little girls to come here crying about period cramps. GET OFF IT ALREADY! Every week you pick another weapon " to nerf" and these lames at CCp just keep sucking it up .. and killing the game by nerfing it. OP is the player behind the gun .. not the gun .. yall just suck terribly. From the flaylock to the scrambler rifle, to the swarm launcher to the contact grenades... now the forge? I understand you started late... and you are a garbage player... so everything that kills you is OP ... too bad. Why CCP keeps penalizing the players who have played the longest .. and have the most sp .. by nerfing guns they have been using .. because all the noobs that try to play get killed quick. IT MAKES NO SENSE> I have 20 mill sp .. and been playing since b4 open beta ... I have proto forge lvl 3 .. I've been using a forge gun.. as I am a heavy... n there are only 2 heavy guns... im a dedicated player ... I should not be constantly penalized because new guys can last on the field. Fact of the matter is... at one point ... as a noob / new player - every gun was op .. if we were going against it... so time goes on.. u get more armor n shield n u get quicker n better & stronger weapons.. n then u will 1 day be "op" too ..or at least equal to those who been playing. so relax your complaining woman-like feedback in these forums ... and go kill something. You afk trash bags complain more than anyone else. You want to do $hit match after match .. n then when u finally get caught n killed... u come to the forums to shed tears.. GET A GIRL FRIEND ... and u old guys .. GET A WIFE ... how long has it been since u bust a nut? All that crying must be a reflection of how backed up yall are. Get a chic n let 1 off... yall need it.. CCP leave these forge along... if its able to take out a tank .. then a ground merc .. should be easily taken out as it is now ... if u have no aim .. the forge sux... close range .. the forge sux.. mid range if your aim isn't golden.. the forge sux... the ones crying nerf ... check there sp & wp .. im sure they are very low... they need more time playing n less time crying.. n the weapons in dust wont seem op.... because they aren't. 1.4 is a heavies dream update... I feel sorry for you women crying op now.... after 1.4 don't let me see you on the battle field .. You dont make any sense? I bet your just mad because we vehicles have made a good point and you can see a nerf coming, the OP said he wanted evidence and you have given a shambles post with just opinons... I think you should calm down a little And try not to make a fool out of yourself
Of all the bum corps to talk .. u really.. cmon .. talk after u beat us ... and use a Kleenex to wipe your tears... your mad cuz your are one of those girls whos period is just too strong... and u cant control your hormones... I understand.. I have daughters... its all good .. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
197
|
Posted - 2013.08.26 18:40:00 -
[128] - Quote
how stupid r u ppl?
resorting to stupid comments about a single gun a raging like the average stupid idiot..
i may complain sometimes but do i call other ppl stupid names like an idiot..
no....
so just calm down alittle..
i would rathe see how well a small gear restriction would do for this game if the only difference is amount of sp its not gonna involve huge amounts of hp from mods..
its going to mean every1 will be easier to kill..
as every1 would basicly be running mlt suits...
of course we should keep the std weaponry for use because of the hmg, laser that sort of stuff... |
Smooth Assassin
Condotta Rouvenor Gallente Federation
86
|
Posted - 2013.08.26 21:12:00 -
[129] - Quote
DUST Fiend wrote:I'm down with losing splash radius, **** I'm ok with losing all of it.
I also wish it were harder to score a direct hit, not much harder, but something, cuz I rarely miss :/ Stop using mouse |
Severus Smith
Ikomari-Onu Enforcement Caldari State
274
|
Posted - 2013.08.26 21:23:00 -
[130] - Quote
Idea: The Forge Gun should do less damage to light targets (LAV, DS) and more damage to heavy targets (HAV).
Reasoning: When you fire a 50 cal at a tank it does a lot of damage due to the heavy amounts of armor on the tank. That big bullet has to punch through foot inch thick armor. As such, a lot of kinetic energy is released resulting in explosions and high damage. On the other end, if you fire a 50 cal at a jeep it doesn't do much because the armor is so thin that the bullet passes through effortlessly and keeps going. Unless you hit a certain spot (Engine block or fuel tank) the jeep will continue to run fine.
Result: Do the same in DUST. High damage against HAVs but if you hit a LAV or DS with a Forge Gun it does little damage because the hypersonic slug just punches a hole through the thin armor. You could add a "headshot" mechanic where if the Forge Gunner hits a special spot (Engine or Fuel Tank) on the LAV or DS it does a bunch more damage, but overall the Forge Gun is built to take out tanks.
Also: Make it so that AV Grenades and Swarms do more damage to light targets and less damage to heavy targets. There, this fixes all problems:
- AV Grenaders still counter LAVs - AV Grenaders can't solo HAVs
- Swarmers still counter Dropships - Swarmers can't 2 shot HAVs
- Forge Gunners don't completely **** Dropships - Forge Gunners counter HAVs
There. I have brought harmony to the AV / Vehicle world. Enjoy. |
|
Killar-12
The Corporate Raiders
666
|
Posted - 2013.08.26 21:38:00 -
[131] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicles and AV. So remember, what we post here is what they may listen to. Ive started a discussion on Plasma Cannons in this thread: https://forums.dust514.com/default.aspx?g=posts&m=1145262#post1145262Also, this link is the AV nade discussion: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=99452and finally, the swarm launcher discussion https://forums.dust514.com/default.aspx?g=posts&t=101971 Feel free to throw in your thoughtful and reasonable ideas in either. What are your ideas for Forge Gun rebalanced? Remember to ALWAYS give reasons on your ideas, we dont want to give the DEVs crap to read. Put up a convincing argument!! Personally, i think the Forge gun is mostly balanced considering we only have standard HAVs vs proto AV. With my experience with the end Chromosome Sagaris (ADV level tank) the Forge has not changed by much and is fairly balanced, the damage output is almost fair, tho it does most likely do a tad too much damage, only by maybe 300 points, very minor. However, we do not have anything past standard tanks, tho the weapon in scale is not OP, it is currently OP to standard tanks, standard tanks do not stand up well to proto forge guns, they eat them up within a single clip. This is exactly what should happen, it shouldn't take much more than a single clip for a proto forge to kill a standard tank. Sadly we are most definitely not getting the additional tanks needed to fix the balance issue, the proto forge will annihilate our standard level tanks for many months to come until additional, more powerful vehicles are released. Unless the tanks are getting a monstrous buff, we should temporarily remove the proto forge until tanks are strong enough to require proto forge monsters. However, there is an aspect were the Forge Gun is absurd and too multipurpose. The splash on the forge is okay, it has a balanced strength and blast radius but this splash is abused for holding down objective hacking panels, especially PC. When there is a FG above an objective you simply can not capture the objective, as the splash on the assault FG kills all hackers. This makes this AV weapon an anti everything weapon, if you are able to kill infantry it should be a direct hit because it is an anti vehicle weapon, it does not need splash to kill vehicles and the idea that it ever did is laughable. This weapon is currently to versatile for an AV weapon, an extremely effective AV weapon at that. The splash should be removed to define its battlefield role, it is almost the ultimate tactical weapon when placed above ground, like the flaylock was as a sidearm Edited the OP.
Personally the normal and Breach variants are fine the Assault variant might need a nerf to it's damage the inability to hold a charge actually makes it easier to aim in my opinion if any thing the damage values need switched between normal 80 GJ Railgun turrets and Assault FG's or between STD FG's and Assault FG's. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
198
|
Posted - 2013.08.26 21:40:00 -
[132] - Quote
about the assault fg inability to hold a charge actually gives less time for aiming the reason its preferred is because of its rather fast fire rate.. |
Bullets2yaface
Ancient Exiles
56
|
Posted - 2013.08.27 00:37:00 -
[133] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Ive started a discussion on Plasma Cannons in this thread: https://forums.dust514.com/default.aspx?g=posts&m=1145262#post1145262Also, this link is the AV nade discussion: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=99452and finally, the swarm launcher discussion https://forums.dust514.com/default.aspx?g=posts&t=101971 Feel free to throw in your thoughtful and reasonable ideas in ethire. What are your ideas for Forge Gun rebalance? Remember to ALWAYS give reasons on your ideas, we dont want to give the DEVs crap to read. Put up a convincing argument!! Personally, i think the Forgegun is mostly balanced considering we only have standard HAVs vs proto AV. With my experience with the end Chromosome Sagaris (ADV level tank) the Forge has not changed by much and is fairly balanced, the damage output is almost fair, tho it does most likely do a tad too much damage, only by maby 300 points, very minor. However, we do not have anything past standard tanks, tho the weapon in scale is not OP, it is currently OP to standard tanks, standard tanks do not stand up well to proto forge guns, they eat them up within a single clip. This is exactly what should happen, it shouldent take much more than a single clip for a proto forge to kill a standard tank. Sadly we are most deffenetly not getting the additional tanks needed to fix the balance issiue, the proto forge will annihilate our standard level tanks for many months to come untill additional, more powerful vehicals are released. Unless the tanks are getting a monsterious buff, we should temporarily remove the proto forge unitll tanks are strong enough to require proto forge monsters. However, there is an aspect were the Forge Gun is absurd and too multi purposed. The splash on the forge is okay, it has a balanced strength and blast radius but this splash is abused for holding down objective hacking panels, especially PC. When there is a FG above an objective you simply can not capture the objective, as the splash on the assualt FG kills all hackers. This makes this AV weapon an anti everything weapon, if you are able to kill infaintry it should be a direct hit because it is an anti vehical weapon, it does not need splash to kill vehicals and the idea that it ever did is laughable. This weapon is currently to versatile for an AV weapon, an extreemly effective AV weapon at that. The splash should be removed to define its battlefeild role, it is almost the ultimate tactical weapon when placed above ground, like the flaylock was as a sidearm
So from your point of you the splash of an exploding ball of charged plasma should be removed? Yea buddy real logical right there |
Exmaple Core
Ancient Exiles
970
|
Posted - 2013.08.27 00:44:00 -
[134] - Quote
Bullets2yaface wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Ive started a discussion on Plasma Cannons in this thread: https://forums.dust514.com/default.aspx?g=posts&m=1145262#post1145262Also, this link is the AV nade discussion: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=99452and finally, the swarm launcher discussion https://forums.dust514.com/default.aspx?g=posts&t=101971 Feel free to throw in your thoughtful and reasonable ideas in ethire. What are your ideas for Forge Gun rebalance? Remember to ALWAYS give reasons on your ideas, we dont want to give the DEVs crap to read. Put up a convincing argument!! Personally, i think the Forgegun is mostly balanced considering we only have standard HAVs vs proto AV. With my experience with the end Chromosome Sagaris (ADV level tank) the Forge has not changed by much and is fairly balanced, the damage output is almost fair, tho it does most likely do a tad too much damage, only by maby 300 points, very minor. However, we do not have anything past standard tanks, tho the weapon in scale is not OP, it is currently OP to standard tanks, standard tanks do not stand up well to proto forge guns, they eat them up within a single clip. This is exactly what should happen, it shouldent take much more than a single clip for a proto forge to kill a standard tank. Sadly we are most deffenetly not getting the additional tanks needed to fix the balance issiue, the proto forge will annihilate our standard level tanks for many months to come untill additional, more powerful vehicals are released. Unless the tanks are getting a monsterious buff, we should temporarily remove the proto forge unitll tanks are strong enough to require proto forge monsters. However, there is an aspect were the Forge Gun is absurd and too multi purposed. The splash on the forge is okay, it has a balanced strength and blast radius but this splash is abused for holding down objective hacking panels, especially PC. When there is a FG above an objective you simply can not capture the objective, as the splash on the assualt FG kills all hackers. This makes this AV weapon an anti everything weapon, if you are able to kill infaintry it should be a direct hit because it is an anti vehical weapon, it does not need splash to kill vehicals and the idea that it ever did is laughable. This weapon is currently to versatile for an AV weapon, an extreemly effective AV weapon at that. The splash should be removed to define its battlefeild role, it is almost the ultimate tactical weapon when placed above ground, like the flaylock was as a sidearm So from your point of you the splash of an exploding ball of charged plasma should be removed? Yea buddy real logical right there Logic has no place in dust, look at all the weapons. ARs fire further and hurt more than HMGs, forge guns arre stronger AV than tank mounted railguns, smaller railgun sniper rounds have no bullet time (insta hit) but you can see the rounds of more powerfull tank railguns move throught the air, LAVS, little jeeps are more durable than tanks ect how much more do i need to list? i have more ilogical aspects about dust. It doesent need to make sence, it just needs to work. It only has to be balanced |
LCB Holdings
Expert Intervention Caldari State
13
|
Posted - 2013.08.27 00:48:00 -
[135] - Quote
I would like them to be merely anti vehicle, thus have its damage decrease against players.
Instead of being used to snipe players in the ground, it must have a higher interval between shots and weaker than a prototype rail gun but I would like it to increase the movement and sprint speed of heavies call it a mini reactor that can also boost up the dropsuit.
|
Combat Clinic
Swamp Marines Kleenex Inc.
1
|
Posted - 2013.08.27 00:55:00 -
[136] - Quote
DRASTYCK MEAXUREZ wrote:Combat Clinic wrote:DRASTYCK MEAXUREZ wrote:Stop crying already. All you do is cry. If you suck, and 99% of the complainers do ... go to another game. I don't play everyday and spec into these weapons for you little girls to come here crying about period cramps. GET OFF IT ALREADY! Every week you pick another weapon " to nerf" and these lames at CCp just keep sucking it up .. and killing the game by nerfing it. OP is the player behind the gun .. not the gun .. yall just suck terribly. From the flaylock to the scrambler rifle, to the swarm launcher to the contact grenades... now the forge? I understand you started late... and you are a garbage player... so everything that kills you is OP ... too bad. Why CCP keeps penalizing the players who have played the longest .. and have the most sp .. by nerfing guns they have been using .. because all the noobs that try to play get killed quick. IT MAKES NO SENSE> I have 20 mill sp .. and been playing since b4 open beta ... I have proto forge lvl 3 .. I've been using a forge gun.. as I am a heavy... n there are only 2 heavy guns... im a dedicated player ... I should not be constantly penalized because new guys can last on the field. Fact of the matter is... at one point ... as a noob / new player - every gun was op .. if we were going against it... so time goes on.. u get more armor n shield n u get quicker n better & stronger weapons.. n then u will 1 day be "op" too ..or at least equal to those who been playing. so relax your complaining woman-like feedback in these forums ... and go kill something. You afk trash bags complain more than anyone else. You want to do $hit match after match .. n then when u finally get caught n killed... u come to the forums to shed tears.. GET A GIRL FRIEND ... and u old guys .. GET A WIFE ... how long has it been since u bust a nut? All that crying must be a reflection of how backed up yall are. Get a chic n let 1 off... yall need it.. CCP leave these forge along... if its able to take out a tank .. then a ground merc .. should be easily taken out as it is now ... if u have no aim .. the forge sux... close range .. the forge sux.. mid range if your aim isn't golden.. the forge sux... the ones crying nerf ... check there sp & wp .. im sure they are very low... they need more time playing n less time crying.. n the weapons in dust wont seem op.... because they aren't. 1.4 is a heavies dream update... I feel sorry for you women crying op now.... after 1.4 don't let me see you on the battle field .. You dont make any sense? I bet your just mad because we vehicles have made a good point and you can see a nerf coming, the OP said he wanted evidence and you have given a shambles post with just opinons... I think you should calm down a little And try not to make a fool out of yourself Of all the bum corps to talk .. u really.. cmon .. talk after u beat us ... and use a Kleenex to wipe your tears... your mad cuz your are one of those girls whos period is just too strong... and u cant control your hormones... I understand.. I have daughters... its all good ..
Keep on raging it makes me laugh, kleenex is our training corp and if stomping them gives you satisfaction it is a waste of time arguing with you as SM has never lost to you ninjas |
TechMechMeds
Swamp Marines Kleenex Inc.
225
|
Posted - 2013.08.28 00:49:00 -
[137] - Quote
Lol drastic measures, most swamp guys are 3 months old chars. Well done for throwing out some wild assumptions there, I feel sorry for your children as you clearly have the mental age of a teenybopper.
I'm pretty certain from what you have said that your either drunk or a kid. |
TechMechMeds
Swamp Marines Kleenex Inc.
225
|
Posted - 2013.08.28 01:02:00 -
[138] - Quote
And for the record drastic special, your a fresh scrub be quiet, |
Master Jaraiya
Ultramarine Corp
566
|
Posted - 2013.08.28 01:31:00 -
[139] - Quote
If anything at all were to be changed about the FG, I would make it so that the Variants which hold their charge experience more Reticule Instability the longer the charge is held up to a point of maxing out.
It currently takes 0 skill to use the Regular Forge Guns. You just Charge, Hold, Wait for a target to cross your path/go looking for target.
The Assault FG takes a significant amount of skill to use even if the qqers and trolls say it is easy mode. It autofires when charged, so you have to be extremely good at leading your target or extremely good at tracking your target. This makes skill a major factor especially if the vehicle is out in the open and moving. The Forge Gunner would put himself at quite a significant risk attempting to take out an HAV in this manner. You cannot simply sit in cover holding a charge, step out to fire, then duck back behind cover. You have to time it right. If you simply try to stand next to an HAV and charge it you will lose unless the pilot simply sucks at piloting HAVs. (I have encountered several of these scrubs, they don't even try to turn the turret to shoot, they just let you charge and fire. That doesn't make the FG OP that makes the HAV pilot a fukin reetard!)
The Breach FG is highly situational. You cannot move while it is charged, so the above suggestion would not really hurt it because you don't want to be immobile for long, so you won't hold the charge for long. It would prevent Breach users from simply camping with their Breach fully charged waiting vor a vehicle to cross their path.
Having said that, and slightly off topic, I do feel that the Large Rail Turret should do at least 1.5 x the damage of the breach, but have a 5 sec charge time. This would cause the Rail Turrets to have more of a Niche at taking out stationary targets such as installations or sniper tanks, which is mostly what they do anyhow. |
killian178
Omega Elite Mercs INC.
10
|
Posted - 2013.08.28 01:49:00 -
[140] - Quote
Brush Master wrote:How about leave the blast radius but make the effect of the radius only effect shielding aka flux type effect, thus only a direct hit can kill infantry but it can still do damage to shielding.
THIS would be one of the best things to balance the FG |
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Ambiuris Zinum
EL Azteca Empire Amenaza Inminente
18
|
Posted - 2013.09.04 20:18:00 -
[141] - Quote
A heavy dropsuit and the forge gun take up alot of SKILL POINTS to use. And to get those SP takes a lot of TIME to earn. The splash damage through distence needs to go back the wey it was befor uprising. We are in a futuristic game and it is a hybrid weapon. And it takes close to 10 million SP to have it at its best. That is how much SP I have lost to because of the Nerf to the forgegun not happy at all. Fix that CCP thank you. |
God Anpu TheImmortal
The Pyramid Order The Nova Foundry
61
|
Posted - 2013.09.04 21:17:00 -
[142] - Quote
I swear you are op crybabies are always trying to get heavy weapons nerfed. Let's talk about the AR'S and how they are so versatile. God forbid that CCP nerfs the AR. You guys would try to boycott CCP. THE forge is not easy to use like the ar and just spray and pray half way across a map. Hell the ar is so op I use blue prints and with no skills on it and own so before you point fingers for the nerf remember three point back at you. Ohh and with aim assist just point and kill. |
Breakin Stuff
Goonfeet Top Men.
1279
|
Posted - 2013.09.04 22:44:00 -
[143] - Quote
Severus Smith wrote:Idea: The Forge Gun should do less damage to light targets (LAV, DS) and more damage to heavy targets (HAV).
Reasoning: When you fire a 50 cal at a tank it does a lot of damage due to the heavy amounts of armor on the tank. That big bullet has to punch through foot inch thick armor. As such, a lot of kinetic energy is released resulting in explosions and high damage. On the other end, if you fire a 50 cal at a jeep it doesn't do much because the armor is so thin that the bullet passes through effortlessly and keeps going. Unless you hit a certain spot (Engine block or fuel tank) the jeep will continue to run fine.
this is the opposite of how AV weapons work. Don't quote weapon capabilities unless you actually know how the weapons work. They don't work in like in videogames were assault rifles can actually tick off health from a tank. In real life small arms bounce harmlessly off of tank armor. You can have an entire company of marines unload all of their ammo from rifles, light machineguns, grenade launchers, medium machineguns and .50's (all of the ammo, every bullet. assume none of it misses) and all you do to the tank is ding the paintjob.
.50 caliber bullets bounce off tanks harmlessly because they flat cannot penetrate the armor.
the best a .50 can kill is light vehicles.
a dragon antitank weapon kills tanks.
A dragon antitank weapon that hits a jeep or APC leaves pieces of it scattered across the landscape. the drivers remains are likely to be safely contained in a matchbox.
.50 calibers make chutney out of light vehicles and tanks ignore them. |
Thurak1
Psygod9
141
|
Posted - 2013.09.05 02:52:00 -
[144] - Quote
People that really want to hunt vehicles use swarms. It takes nerly no skill to use thanks to weapon lock. You dont have to stay exposed. Your far more mobile you can carry a nanohive and the damadge is compairable. The only clear advantage is that a forge gun can be aimed at players. |
King Bolly
Hostile Acquisition Inc The Superpowers
3
|
Posted - 2013.09.05 13:58:00 -
[145] - Quote
Exmaple Core wrote:Halador Osiris wrote:I hate you guys. I see thread after thread of saying, "Let's talk over how to balance vehicles," but what they really are is, "How can we balance AV against HAVs?" Yeah, let's make forge guns balanced to a vehicle that is able to utilize cover and has 2-3x the health of a dropship. Let's just forget about those poor bastards in the sky, because they don't matter. well get in here and make some points!! you are a vehical user as well, talk about how it is for dropships. Sadly i never flew i cant confidently speak for you guys :/ i would if i could
how is it for dropships? forge guns and rail tanks are the scary things. you can become scraped before you can make an adjustment to fly away. i liked what one guy said, slow down the forge travel time. if its slaw as a plasma cannon than i dont care if it does 5k damage it will take skill to use. |
Ambiuris Zinum
EL Azteca Empire Amenaza Inminente
18
|
Posted - 2013.09.05 16:25:00 -
[146] - Quote
King Bolly wrote:Exmaple Core wrote:Halador Osiris wrote:I hate you guys. I see thread after thread of saying, "Let's talk over how to balance vehicles," but what they really are is, "How can we balance AV against HAVs?" Yeah, let's make forge guns balanced to a vehicle that is able to utilize cover and has 2-3x the health of a dropship. Let's just forget about those poor bastards in the sky, because they don't matter. well get in here and make some points!! you are a vehical user as well, talk about how it is for dropships. Sadly i never flew i cant confidently speak for you guys :/ i would if i could how is it for dropships? forge guns and rail tanks are the scary things. you can become scraped before you can make an adjustment to fly away. i liked what one guy said, slow down the forge travel time. if its slaw as a plasma cannon than i dont care if it does 5k damage it will take skill to use.
If you have used the forgegun you would know that to shoot at a dropship you need to aim in front wail it moves and we don't allways get the hit. It is already slow. Any more slower and all forgegunners will need skill respecs. You need to be a better pilet. :) no offence. |
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