As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post:
CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5.
So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicles and AV. So remember, what we post here is what they may listen to. Ive started a discussion on Plasma Cannons in this thread:
https://forums.dust514.com/default.aspx?g=posts&m=1145262#post1145262Also, this link is the AV nade discussion:
https://forums.dust514.com/default.aspx?g=posts&find=unread&t=99452and finally, the swarm launcher discussion
https://forums.dust514.com/default.aspx?g=posts&t=101971 Feel free to throw in your thoughtful and reasonable ideas in either.
What are your ideas for Forge Gun rebalanced?
Remember to ALWAYS give reasons on your ideas, we dont want to give the DEVs crap to read. Put up a convincing argument!!
Personally, i think the Forge gun is mostly balanced considering we only have standard HAVs vs proto AV. With my experience with the end Chromosome Sagaris (ADV level tank) the Forge has not changed by much and is fairly balanced, the damage output is almost fair, tho it does most likely do a tad too much damage, only by maybe 300 points, very minor. However, we do not have anything past standard tanks, tho the weapon in scale is not OP, it is currently OP to standard tanks, standard tanks do not stand up well to proto forge guns, they eat them up within a single clip. This is exactly what should happen, it shouldn't take much more than a single clip for a proto forge to kill a standard tank. Sadly we are most definitely not getting the additional tanks needed to fix the balance issue, the proto forge will annihilate our standard level tanks for many months to come until additional, more powerful vehicles are released. Unless the tanks are getting a monstrous buff, we should temporarily remove the proto forge until tanks are strong enough to require proto forge monsters.
However, there is an aspect were the Forge Gun is absurd and too multipurpose. The splash on the forge is okay, it has a balanced strength and blast radius but this splash is abused for holding down objective hacking panels, especially PC. When there is a FG above an objective you simply can not capture the objective, as the splash on the assault FG kills all hackers. This makes this AV weapon an anti everything weapon, if you are able to kill infantry it should be a direct hit because it is an anti vehicle weapon, it does not need splash to kill vehicles and the idea that it ever did is laughable. This weapon is currently to versatile for an AV weapon, an extremely effective AV weapon at that. The splash should be removed to define its battlefield role, it is almost the ultimate tactical weapon when placed above ground, like the flaylock was as a sidearm