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Thread Statistics | Show CCP posts - 1 post(s) |
Breakin Stuff
Goonfeet Top Men.
1177
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Posted - 2013.08.20 19:12:00 -
[1] - Quote
Forge should remain as-is. Once CCP puts the damned marauders back in the game the forge will feel less overpowered by idiotic margins.
Ishukone assault forges and breach forges were balanced against the surya and sagaris, both of which I was capable of solo killing IF I was smarter than the driver. And I've killed a lot of smart AND stupid drivers in chromosome.
I also hope the fitting interactions and hitpoints and AV damage capacities are reverted to chromosome style, when the vehicles were more durable. and the AV gunners had a challenge if they decided to solo a well-fit vehicle.
I think the plasma cannon should fly straighter, faster and cap out at 100m range at most. It's a blaster. you shouldn't be able to mortar the weapon (even though without a spotter that's pointless).
I want the HMG to be competitive on the open maps and Wolfman copped to a change to the HMG which will increase overall damage output and reduce the ability to hold the trigger down and unload a full belt with impunity. So that might help with the feeling most heavies have that the forge gun is more useful in antipersonnel work than the antipersonnel weapon.
But most of all, I want vehicle drivers to have their old chromosome machines back. Not these chunks of crap with artificially inflated HP.
Drop the HP back to chroomo levels, give you back your PG skills and let you fit proper tanks, and let's rock and roll. My forge gun wants a challenge. |
Breakin Stuff
Goonfeet Top Men.
1177
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Posted - 2013.08.20 19:37:00 -
[2] - Quote
actually he's right. it's a rare situation when there's only one AV weapon pointing a tank or dropship.
Nine times out of ten there's also other dingbats spamming the enemy with militia swarms and forges, giving enough defensive suppression for assault forges and breach to seem like they're cutting through your vehicle like it's made out of tissue paper. Tank on field means everyone and their brother is hunting for the 200-300 WP that it's worth.
Dropships, I think should be able to take three DIRECT assault forge hits at the proto level.
However, Dropship pilots please bear a couple things in mind:
1: Hovering does not help you. Ever.
2: Flying low, and slow in a straight line means it is trivially easy for me to slap you out of the sky. Practice the maneuvering, and shifting directions fast because once the AV has a bead you need to escape.
3: Afterburners are for escaping the range of forges. I encounter vehicles I have to jump in a jeep to chase because they are, in fact, out of my absolute range. Once you get 1/3rd of the map away you are out of range. add some elevation or cover and you are untouchable. |
Breakin Stuff
Goonfeet Top Men.
1178
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Posted - 2013.08.21 07:30:00 -
[3] - Quote
sure take the splash. remove the reticle shake and make it an actual crosshair.
I'm down.
Sissies. |
Breakin Stuff
Goonfeet Top Men.
1178
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Posted - 2013.08.21 08:02:00 -
[4] - Quote
Rusty Shallows wrote:Henchmen21 wrote:Slower projectile, that much power from a infantry weapon should not be near instant hits. As opposed to even faster hits by the Large Rails vehicle counterparts. Personally I'm fine with nerfing all long range weapons. Let's slash the optimal on FGs, Large Rails, Sniper Rifles, and pre-nerf those godless Rail Rifles while we're at it. If vehicle rails are taking a hit then blasters will need a range nerf to balance them out. Isn't nerfing fun?
Oh sweet Jesus someone gets it.
QUICK! HIDE BEFORE THEY KILL YOU FOR YOUR BLOOD-CANDIES! |
Breakin Stuff
Goonfeet Top Men.
1191
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Posted - 2013.08.21 18:50:00 -
[5] - Quote
you guys are whining about one or two forges on a map.Whoop-dee-effing-doo.
figure out how to kill them.
And no, I hate to break it to you but here's a hint:
Caldari weapons are all about long range.
The forge gun is a caldari weapon.
Are we noticing a pattern yet? |
Breakin Stuff
Goonfeet Top Men.
1279
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Posted - 2013.09.04 22:44:00 -
[6] - Quote
Severus Smith wrote:Idea: The Forge Gun should do less damage to light targets (LAV, DS) and more damage to heavy targets (HAV).
Reasoning: When you fire a 50 cal at a tank it does a lot of damage due to the heavy amounts of armor on the tank. That big bullet has to punch through foot inch thick armor. As such, a lot of kinetic energy is released resulting in explosions and high damage. On the other end, if you fire a 50 cal at a jeep it doesn't do much because the armor is so thin that the bullet passes through effortlessly and keeps going. Unless you hit a certain spot (Engine block or fuel tank) the jeep will continue to run fine.
this is the opposite of how AV weapons work. Don't quote weapon capabilities unless you actually know how the weapons work. They don't work in like in videogames were assault rifles can actually tick off health from a tank. In real life small arms bounce harmlessly off of tank armor. You can have an entire company of marines unload all of their ammo from rifles, light machineguns, grenade launchers, medium machineguns and .50's (all of the ammo, every bullet. assume none of it misses) and all you do to the tank is ding the paintjob.
.50 caliber bullets bounce off tanks harmlessly because they flat cannot penetrate the armor.
the best a .50 can kill is light vehicles.
a dragon antitank weapon kills tanks.
A dragon antitank weapon that hits a jeep or APC leaves pieces of it scattered across the landscape. the drivers remains are likely to be safely contained in a matchbox.
.50 calibers make chutney out of light vehicles and tanks ignore them. |
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