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Sgt Kirk
SyNergy Gaming EoN.
1049
|
Posted - 2013.08.13 14:40:00 -
[31] - Quote
Jason Pearson wrote:If the Projectile Speed was upped, I believe it would be quite a bit better. Swarms and Forge Guns outclass it every single time, and if you want AV and A.I abilities, take a AR with AV Grenades.
I agree, with this.
There needs to be an increase in speed because as is, If I'm trying to shoot an LAV driving pass me I have to aim ahead to the point where the LAV is off my screen to the side....at extremely close range. |
Scheneighnay McBob
Bojo's School of the Trades
2958
|
Posted - 2013.08.13 15:25:00 -
[32] - Quote
It's still useless at AV.
A problem with the plasma cannon reminds me of a problem with laser rifles and scrambler rifles. When reloading plasma cannons, and when lasers and scramblers overheat, they're in the middle of the screen blocking your view of your target. When my laser overheated yesterday, I completely lost the person I was shooting at because the gun was in the way. |
Alldin Kan
TeamPlayers EoN.
507
|
Posted - 2013.08.13 16:26:00 -
[33] - Quote
XxGhazbaranxX wrote:Dear CCP, I have been using this weapon a lot now and frankly all this nonsense that the weapon is useless is false. Talk to any of my mates and they will tell you how I left My mass driver in the forgotten pile for it. This weapon does not need to be touched in any way whatsoever... Do not touch it or the bunny gets it. The only reason people say this weapon is UP (under powered) is because they haven't given it a chance. I specced into level 1 and bought 100 of them. Used them up and then bought 100 more. I am now up to the proto level and am loving it. PLEASE CCP DO NOT DUMB DOWN THIS WEAPON CCP; if you feel the need to make any changes at all, make the changes to the skills that modify it. Below is a list of changes that will make the plasma cannon be useful in the right hands
- Plasma cannon operation: change the 5% to charge time for a 10% to charge time. This will cut the charge time to .3 second instead of the .45 we get by having the skill at level 5. This would make the weapon more responsive when in the hands of a skilled user.
- The ammo capacity skill: change it to 1 extra cylinder per level. That way we get one more shot per level out of an already crazily low ammo supply which is currently 9. That will bring the total count to 14 at level 5 which requires a heavy investment and anyone who chooses to get the skill to level 5 deserves the extra ammo.
- Change rapid reload skill from 3% per level to 10% per level for a reload time, at level 5 mind you, of 1.75 second which can be rounded up to 2 seconds from the 2.9 reload speed we have at level 5 right now. (shaving off 1.5 seconds)
CCP, This weapon is awesome, inspiring and satisfying to use. Having the knowledge that you have mastered such a difficult weapon is a reward in it's own right. If you change this weapon the only reward left will be knowing that you used it when it was truly a weapon to be mastered.
There's too many things wrong with this post...
The PLC is inferior to all weapons except the laser rifle. I can do close to 500 dmg with the charge shot of a PRO scrambler rifle and I get to keep shooting, the Scrambler pistol easily tears apart Caldari dropsuits, the AR can do more dmg than PLC over time and has more range, Shotguns can OHK multiple times, Forge Gun is good for AV and AI, and HMGs demolish multiple incoming infantry. Instead of using the PLC to drop shields I could just simply use a Flux grenade becuase it does massive dmg to shields and has bigger splash radius.
With the exception of #2, those suggestions are downright terrible:
1. Current operation skill will always be worthless no matter how high the value. 3. Might as well change all reload skills to 5% bonus
Everyone in this thread please move over to here. |
ZDub 303
TeamPlayers EoN.
1634
|
Posted - 2013.08.13 16:51:00 -
[34] - Quote
Korvin Lomont wrote:Well CCP announced the Plasma cannon as light dumbfire AV weapon and as such it fails horribly right now its basicly used as an Anty Infantry weapon similar to a massdriver and I doubt that this the way it was meant to be used. I would be pretty happy when the PC becomes a viable (short range) alternative to the swarmlauncher.
I really hated to skill into SL to get a light Av option apart from grenades I had high hopes for PC but its justs not usable as an AV weapon :/
This is why it came in pre nerfed... cause they knew no one would use it as AV. |
Tek Hound
Death In Xcess Corporation
26
|
Posted - 2013.08.13 19:54:00 -
[35] - Quote
Only changes I want are the bugs fixed.Now we got people crying about the Pc.Go biomass your character on Your way back to battle academy.Its not working as intended what a joke( translated:it killed me and I had a Ar so nerf it). |
reydient
Rogue Spades EoN.
83
|
Posted - 2013.08.13 20:30:00 -
[36] - Quote
The man has a point. The plasma cannon is a good weapon in the right hands. My corpmates were skeptical as well when everyone pulled out AV and I was rocking the plasma cannon - Now its " o man, he's got his cannon "
I agree- plasma cannon is fine no touching needed- |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
381
|
Posted - 2013.08.14 00:35:00 -
[37] - Quote
XxGhazbaranxX wrote:Dear CCP, I have been using this weapon a lot now and frankly all this nonsense that the weapon is useless is false. Talk to any of my mates and they will tell you how I left My mass driver in the forgotten pile for it. This weapon does not need to be touched in any way whatsoever... Do not touch it or the bunny gets it. The only reason people say this weapon is UP (under powered) is because they haven't given it a chance. I specced into level 1 and bought 100 of them. Used them up and then bought 100 more. I am now up to the proto level and am loving it. PLEASE CCP DO NOT DUMB DOWN THIS WEAPON CCP; if you feel the need to make any changes at all, make the changes to the skills that modify it. Below is a list of changes that will make the plasma cannon be useful in the right hands
- Plasma cannon operation: change the 5% to charge time for a 10% to charge time. This will cut the charge time to .3 second instead of the .45 we get by having the skill at level 5. This would make the weapon more responsive when in the hands of a skilled user.
- The ammo capacity skill: change it to 1 extra cylinder per level. That way we get one more shot per level out of an already crazily low ammo supply which is currently 9. That will bring the total count to 14 at level 5 which requires a heavy investment and anyone who chooses to get the skill to level 5 deserves the extra ammo.
- Change rapid reload skill from 3% per level to 10% per level for a reload time, at level 5 mind you, of 1.75 second which can be rounded up to 2 seconds from the 2.9 reload speed we have at level 5 right now. (shaving off 1.5 seconds)
CCP, This weapon is awesome, inspiring and satisfying to use. Having the knowledge that you have mastered such a difficult weapon is a reward in it's own right. If you change this weapon the only reward left will be knowing that you used it when it was truly a weapon to be mastered.
Completely agree. I dumped my MD in favor of PC. It is skill demanding, fun, and rewarding if you are good with it. CCP, please, don't make another misinformed move in weapon balancing. Leave PC alone, please. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
381
|
Posted - 2013.08.14 00:39:00 -
[38] - Quote
Jason Pearson wrote:Isn't it the Gallente AV weapon? It's **** for the job, I laugh when I see it fly harmlessly past everything.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
The description clearly says it's CQC weapon. Why ppl cling to the PC for AV idea? Does it do decent damage to armor? Yes! Is it sufficient to solo a tank - no. But it's fine! You cant have a weapon that's all three: made for light infantry, good against infantry and good at AV. Right now PC is useful in all roles in the right hands. If CCP dumbs it down for the COD AR crowd it would be another ruined weapon to QQ in forums about. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
381
|
Posted - 2013.08.14 01:26:00 -
[39] - Quote
Alldin Kan wrote:XxGhazbaranxX wrote:Dear CCP, I have been using this weapon a lot now and frankly all this nonsense that the weapon is useless is false. Talk to any of my mates and they will tell you how I left My mass driver in the forgotten pile for it. This weapon does not need to be touched in any way whatsoever... Do not touch it or the bunny gets it. The only reason people say this weapon is UP (under powered) is because they haven't given it a chance. I specced into level 1 and bought 100 of them. Used them up and then bought 100 more. I am now up to the proto level and am loving it. PLEASE CCP DO NOT DUMB DOWN THIS WEAPON CCP; if you feel the need to make any changes at all, make the changes to the skills that modify it. Below is a list of changes that will make the plasma cannon be useful in the right hands
- Plasma cannon operation: change the 5% to charge time for a 10% to charge time. This will cut the charge time to .3 second instead of the .45 we get by having the skill at level 5. This would make the weapon more responsive when in the hands of a skilled user.
- The ammo capacity skill: change it to 1 extra cylinder per level. That way we get one more shot per level out of an already crazily low ammo supply which is currently 9. That will bring the total count to 14 at level 5 which requires a heavy investment and anyone who chooses to get the skill to level 5 deserves the extra ammo.
- Change rapid reload skill from 3% per level to 10% per level for a reload time, at level 5 mind you, of 1.75 second which can be rounded up to 2 seconds from the 2.9 reload speed we have at level 5 right now. (shaving off 1.5 seconds)
CCP, This weapon is awesome, inspiring and satisfying to use. Having the knowledge that you have mastered such a difficult weapon is a reward in it's own right. If you change this weapon the only reward left will be knowing that you used it when it was truly a weapon to be mastered. There's too many things wrong with this post... The PLC is inferior to all weapons except the laser rifle. I can do close to 500 dmg with the charge shot of a PRO scrambler rifle and I get to keep shooting, the Scrambler pistol easily tears apart Caldari dropsuits, the AR can do more dmg than PLC over time and has more range, Shotguns can OHK multiple times, Forge Gun is good for AV and AI, and HMGs demolish multiple incoming infantry. Instead of using the PLC to drop shields I could just simply use a Flux grenade because it does massive dmg to shields and has bigger splash radius. With the exception of #2, those suggestions are downright terrible: 1. Current operation skill will always be worthless no matter how high the value. 3. Might as well change all reload skills to 5% bonus Everyone in this thread please move over to here.
You cant compare to FG. PC is a light infantry weapon unhinged off heavy suit requirement making it way more versatile. So it simply cannot be another FG - it's gotta have some drawbacks relative to FG (as opposed to FG that has it's own pealty - the havy suit that comes attached to it.)
As opposed to all other weapons, PC has HUGE alpha damage. It is the best hit an run weapon in the game (this is it's niche). Ppl who use it understand it very well. For a huge advantage like this, of course it has to have multiple limitations and attract only ppl who want to be invested into the weapon and commit to long hours of practicing and building a skill with it. We all talk about how things in dust have to be situational and skill intensive - PC is a brilliant example of that. Not everyone wants a gimme weapon like AR that just drops in your lap and starts dishing out damage regardless or range and situational specifics. |
Eldest Dragon
D3LTA FORC3 Inver Brass
72
|
Posted - 2013.08.14 03:36:00 -
[40] - Quote
Zero Notion wrote:Plasma Cannon is clearly OP. Please nerf, CCP.
lmao =) |
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Eldest Dragon
D3LTA FORC3 Inver Brass
72
|
Posted - 2013.08.14 03:41:00 -
[41] - Quote
Mamertine Son wrote:DO IT CCP, touch his plasma cannon!
lol =p |
DJINN leukoplast
Hellstorm Inc League of Infamy
991
|
Posted - 2013.08.14 04:39:00 -
[42] - Quote
Anybody else have suspicions that the plasma cannon was just an inside joke at CCP?
I mean think about how it works, then use your imagination on other things in life that are "plasma" related. Add cannon to top off the imagery, and you potentially have a serious joke weapon.
http://www.thefreedictionary.com/seminal+plasma
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
24
|
Posted - 2013.08.14 04:43:00 -
[43] - Quote
Ludvig Enraga wrote:Jason Pearson wrote:Isn't it the Gallente AV weapon? It's **** for the job, I laugh when I see it fly harmlessly past everything.
The description clearly says it's CQC weapon. Why ppl cling to the PC for AV idea? Does it do decent damage to armor? Yes! Is it sufficient to solo a tank - no. But it's fine! You cant have a weapon that's all three: made for light infantry, good against infantry and good at AV. Right now PC is useful in all roles in the right hands. If CCP dumbs it down for the COD AR crowd it would be another ruined weapon to QQ in forums about. *snort* I see a guy charging a shot 20 meters away... And sidestep as its in flight. Also... Every weapon kills at point blank range. Close quarters is10-40 meters... Under that is melee range practically. Although there are people who will stipulate on no difference... And if its a point blank weapon how is it any different from a shotgun or knives aside from you can kill yourself with it? |
Valentine Crendre
ZionTCD
55
|
Posted - 2013.08.14 05:42:00 -
[44] - Quote
You're right, the PLC doesn't need a buff...
what It needs an "Assault" and "Breach" variant...
Aslt w/ more splash and less dmg. (maybe 2 a clip) - A.Inf.
Brch, w/ more dmg and more projectile speed/less bullet drop - A.V. |
XxGhazbaranxX
Bannana Boat Corp
265
|
Posted - 2013.08.14 06:00:00 -
[45] - Quote
Iron Wolf Saber wrote:All I know is that its working outside of operational parameters, then again so can the mass driver vs vehicles. Just right now for AV duties its not all that great, LAVs and Tanks alike shrug the shells off like they're nothing.
The truth is it does splendid VS tans and LAV's. trust me on this. It's very satisfying killin an LAV and then having that guy just avoid you and your little group because he'll get the cannon so to speak.
As for tanks; killed one in my first day with it. HAve killed many since and will keep killing tanks like the little cannon that could. Saying that it's not working in it's intended parameters means that no one without skill can use it under it's intended parameters.
The weapon is fine; the way it kills is fine, what it kills is fine, and only those that have the TRUE skill to use it are FINE with the weapon.
People saying that the weapon is UP are just doing so because they really don't know how to use it and haven't done their time with the weapon. REAL users of the weapon know how to use it and are completely fine with how it works.
Don't fix what isn't broken |
Valentine Crendre
ZionTCD
55
|
Posted - 2013.08.14 06:12:00 -
[46] - Quote
XxGhazbaranxX wrote:Iron Wolf Saber wrote:All I know is that its working outside of operational parameters, then again so can the mass driver vs vehicles. Just right now for AV duties its not all that great, LAVs and Tanks alike shrug the shells off like they're nothing. The truth is it does splendid VS tans and LAV's. trust me on this. It's very satisfying killin an LAV and then having that guy just avoid you and your little group because he'll get the cannon so to speak. As for tanks; killed one in my first day with it. HAve killed many since and will keep killing tanks like the little cannon that could. Saying that it's not working in it's intended parameters means that no one without skill can use it under it's intended parameters. The weapon is fine; the way it kills is fine, what it kills is fine, and only those that have the TRUE skill to use it are FINE with the weapon. People saying that the weapon is UP are just doing so because they really don't know how to use it and haven't done their time with the weapon. REAL users of the weapon know how to use it and are completely fine with how it works. Don't fix what isn't broken
rofl!
You clearly killed a drunk tanker with a poorly moduled militia Tank, if you took him out using absolutely only your PLC.
This is coming from a Proto PLC user - the PLC is not a good AV weapon. Getting tank kills with it are done by either luck, or support from other AV.
Trying to get a kill using only a Proto PLC vs a tank running top plates and modules, and he will either - 1. kill you or 2. get away.
because the reload speed is too slow and it doesn't dish out enough damage per shot.
The only times I ever get kills with it on a tank is when it is already weak (either from my mines + AV hades or help from other AVers) and I make the finishing shot on it...
A simple fix for this (which I and many others have constantly been harping/QQ'ing about) would be to introduce a high splash/low dam "Assault" variant for anit-inf. and a high dam/fast projectile "Breach" version for AV. |
XxGhazbaranxX
Bannana Boat Corp
265
|
Posted - 2013.08.14 06:22:00 -
[47] - Quote
Valentine Crendre wrote:XxGhazbaranxX wrote:Iron Wolf Saber wrote:All I know is that its working outside of operational parameters, then again so can the mass driver vs vehicles. Just right now for AV duties its not all that great, LAVs and Tanks alike shrug the shells off like they're nothing. The truth is it does splendid VS tans and LAV's. trust me on this. It's very satisfying killin an LAV and then having that guy just avoid you and your little group because he'll get the cannon so to speak. As for tanks; killed one in my first day with it. HAve killed many since and will keep killing tanks like the little cannon that could. Saying that it's not working in it's intended parameters means that no one without skill can use it under it's intended parameters. The weapon is fine; the way it kills is fine, what it kills is fine, and only those that have the TRUE skill to use it are FINE with the weapon. People saying that the weapon is UP are just doing so because they really don't know how to use it and haven't done their time with the weapon. REAL users of the weapon know how to use it and are completely fine with how it works. Don't fix what isn't broken rofl! You clearly killed a drunk tanker with a poorly moduled militia Tank, if you took him out using absolutely only your PLC. This is coming from a Proto PLC user - the PLC is not a good AV weapon. Getting tank kills with it are done by either luck, or support from other AV. Trying to get a kill using only a Proto PLC vs a tank running top plates and modules, and he will either - 1. kill you or 2. get away. because the reload speed is too slow and it doesn't dish out enough damage per shot. The only times I ever get kills with it on a tank is when it is already weak (either from my mines + AV hades or help from other AVers) and I make the finishing shot on it... A simple fix for this (which I and many others have constantly been harping/QQ'ing about) would be to introduce a high splash/low dam "Assault" variant for anit-inf. and a high dam/fast projectile "Breach" version for AV.
The Plasma cannon is not a One Hit Wonder. It is a weapon of skill. Not even forge gunners can kill a fully pimped out tank by themselves. Asking this of the weapon is a lot. It is also a light weapon which can be wielded by any suit in the game and it's dumb fire so of course it will have to have it's draw back. In a match killing a tank isn't everything, scaring it away is an accomplishment in it's own right and will achieve the same effect to the place where you want it to stay away from.
Apart from anything else, I do agree assault and breach variants should be made but there should not be any changes to the mechanics of the weapon.
DUMBING IT DOWN IS NOT AN OPTION
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Valentine Crendre
ZionTCD
55
|
Posted - 2013.08.14 06:25:00 -
[48] - Quote
XxGhazbaranxX wrote:Valentine Crendre wrote:XxGhazbaranxX wrote:Iron Wolf Saber wrote:All I know is that its working outside of operational parameters, then again so can the mass driver vs vehicles. Just right now for AV duties its not all that great, LAVs and Tanks alike shrug the shells off like they're nothing. The truth is it does splendid VS tans and LAV's. trust me on this. It's very satisfying killin an LAV and then having that guy just avoid you and your little group because he'll get the cannon so to speak. As for tanks; killed one in my first day with it. HAve killed many since and will keep killing tanks like the little cannon that could. Saying that it's not working in it's intended parameters means that no one without skill can use it under it's intended parameters. The weapon is fine; the way it kills is fine, what it kills is fine, and only those that have the TRUE skill to use it are FINE with the weapon. People saying that the weapon is UP are just doing so because they really don't know how to use it and haven't done their time with the weapon. REAL users of the weapon know how to use it and are completely fine with how it works. Don't fix what isn't broken rofl! You clearly killed a drunk tanker with a poorly moduled militia Tank, if you took him out using absolutely only your PLC. This is coming from a Proto PLC user - the PLC is not a good AV weapon. Getting tank kills with it are done by either luck, or support from other AV. Trying to get a kill using only a Proto PLC vs a tank running top plates and modules, and he will either - 1. kill you or 2. get away. because the reload speed is too slow and it doesn't dish out enough damage per shot. The only times I ever get kills with it on a tank is when it is already weak (either from my mines + AV hades or help from other AVers) and I make the finishing shot on it... A simple fix for this (which I and many others have constantly been harping/QQ'ing about) would be to introduce a high splash/low dam "Assault" variant for anit-inf. and a high dam/fast projectile "Breach" version for AV. The Plasma cannon is not a One Hit Wonder. It is a weapon of skill. Not even forge gunners can kill a fully pimped out tank by themselves. Asking this of the weapon is a lot. It is also a light weapon which can be wielded by any suit in the game and it's dumb fire so of course it will have to have it's draw back. In a match killing a tank isn't everything, scaring it away is an accomplishment in it's own right and will achieve the same effect to the place where you want it to stay away from. Apart from anything else, I do agree assault and breach variants should be made but there should not be any changes to the mechanics of the weapon. DUMBING IT DOWN IS NOT AN OPTION Then we actually pretty much agree then.
Make the aslt. and brch. variants happen, CCP...
(It'll happen in a year or two) |
Jack McReady
DUST University Ivy League
383
|
Posted - 2013.08.14 08:26:00 -
[49] - Quote
Valentine Crendre wrote:XxGhazbaranxX wrote:Iron Wolf Saber wrote:All I know is that its working outside of operational parameters, then again so can the mass driver vs vehicles. Just right now for AV duties its not all that great, LAVs and Tanks alike shrug the shells off like they're nothing. The truth is it does splendid VS tans and LAV's. trust me on this. It's very satisfying killin an LAV and then having that guy just avoid you and your little group because he'll get the cannon so to speak. As for tanks; killed one in my first day with it. HAve killed many since and will keep killing tanks like the little cannon that could. Saying that it's not working in it's intended parameters means that no one without skill can use it under it's intended parameters. The weapon is fine; the way it kills is fine, what it kills is fine, and only those that have the TRUE skill to use it are FINE with the weapon. People saying that the weapon is UP are just doing so because they really don't know how to use it and haven't done their time with the weapon. REAL users of the weapon know how to use it and are completely fine with how it works. Don't fix what isn't broken rofl! You clearly killed a drunk tanker with a poorly moduled militia Tank, if you took him out using absolutely only your PLC. This is coming from a Proto PLC user - the PLC is not a good AV weapon. Getting tank kills with it are done by either luck, or support from other AV. Trying to get a kill using only a Proto PLC vs a tank running top plates/extenders and modules, and he will either - 1. kill you or 2. get away. because the reload speed is too slow and it doesn't dish out enough damage per shot. The only times I ever get kills with it on a tank is when it is already weak (either from my mines + AV hades or help from other AVers) and I make the finishing shot on it... A simple fix for this (which I and many others have constantly been harping/QQ'ing about) would be to introduce a high splash/low dam "Assault" variant for anit-inf. and a high dam/fast projectile "Breach" version for AV. Of course, no ONE man with ONE weapon should be able to take on a tank esp. not someone using a light weapon. Maybe, a PRO heavy with a breach forge should be able to go head to head with a seasoned tanker, but thats about it besides another tank. But the PLC is definitely to "general purpose-ish" so that makes it not great for AV and o.k. for anti-inf. again, refer two paragraphs up for a possible remedy to this issue... I agree, the only way to kill a real fitted tank with this weapon is to strip the shields from it with the PLC and then spam AV nades on it. |
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