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XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
254
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Posted - 2013.08.13 11:43:00 -
[1] - Quote
Dear CCP,
I have been using this weapon a lot now and frankly all this nonsense that the weapon is useless is false. Talk to any of my mates and they will tell you how I left My mass driver in the forgotten pile for it. This weapon does not need to be touched in any way whatsoever... Do not touch it or the bunny gets it. The only reason people say this weapon is UP (under powered) is because they haven't given it a chance. I specced into level 1 and bought 100 of them. Used them up and then bought 100 more. I am now up to the proto level and am loving it.
PLEASE CCP DO NOT DUMB DOWN THIS WEAPON
CCP; if you feel the need to make any changes at all, make the changes to the skills that modify it. Below is a list of changes that will make the plasma cannon be useful in the right hands
- Plasma cannon operation: change the 5% to charge time for a 10% to charge time. This will cut the charge time to .3 second instead of the .45 we get by having the skill at level 5. This would make the weapon more responsive when in the hands of a skilled user.
- The ammo capacity skill: change it to 1 extra cylinder per level. That way we get one more shot per level out of an already crazily low ammo supply which is currently 9. That will bring the total count to 14 at level 5 which requires a heavy investment and anyone who chooses to get the skill to level 5 deserves the extra ammo.
- Change rapid reload skill from 3% per level to 10% per level for a reload time, at level 5 mind you, of 1.75 second which can be rounded up to 2 seconds from the 2.9 reload speed we have at level 5 right now. (shaving off 1.5 seconds)
CCP, This weapon is awesome, inspiring and satisfying to use. Having the knowledge that you have mastered such a difficult weapon is a reward in it's own right. If you change this weapon the only reward left will be knowing that you used it when it was truly a weapon to be mastered. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
254
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Posted - 2013.08.13 11:46:00 -
[2] - Quote
trolololol
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XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
256
|
Posted - 2013.08.13 12:15:00 -
[3] - Quote
Panther Alpha wrote:So you found a way to exploit a design fraud, and you want the PC to stay the same so you can get the "Occasional" easy kill ?
I found that the design fraud too ... but is not how the PC suppose to work. I rather have the PC working as its intended, than getting few easy kills doing something that the PC is not design to do by definition.
Easy one shot kills? Have you used a plasma cannon. Have you ever seen a kill feed where the plasma cannon dominates. The description of the weapon is clear. The projectile very visible. The projectile is slower than the speed at which you fall. The reload speed of 3.5 seconds is a huge deterrent; the projectile drop awkward at best. It can't OHK with splash I have the numbers even with spec 5 at proto level with 3 complex damage mods which BTW would be a total of 400 damage which is less than the total HP of most protype suits while using proto PC.
I never thought I would see the day. A shameful day indeed when a person is clearly hurt by being killed by the underdog of all weapons in dust. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
256
|
Posted - 2013.08.13 12:26:00 -
[4] - Quote
Panther Alpha wrote:XxGhazbaranxX wrote:Panther Alpha wrote:So you found a way to exploit a design fraud, and you want the PC to stay the same so you can get the "Occasional" easy kill ?
I found that the design fraud too ... but is not how the PC suppose to work. I rather have the PC working as its intended, than getting few easy kills doing something that the PC is not design to do by definition. Easy one shot kills? Have you used a plasma cannon. Have you ever seen a kill feed where the plasma cannon dominates. The description of the weapon is clear. The projectile very visible. The projectile is slower than the speed at which you fall. The reload speed of 3.5 seconds is a huge deterrent; the projectile drop awkward at best. It can't OHK with splash I have the numbers even with spec 5 at proto level with 3 complex damage mods which BTW would be a total of 400 damage which is less than the total HP of most protype suits. I never thought I would see the day. A shameful day indeed when a person is clearly hurt by being killed by the underdog of all weapons in dust. I was one of the first ones to use the Plasma Cannon and also saw it's potential with the Commando suit very quickly. And I can talk you that to make the PC effective right now, you have to use it as a Shotgun.. Surprise tactics / Shot people in the back when they not looking... and i'm pretty sure that is not how you suppose to use the PC.
Da hell; As a shotgun? Surprise Tactics? I am truelly sorry but I have never used it in such a manner. I fight face to face with it. I die and I kill just as with any AR, SR, MD, SMG, HMG.
Just because you can't use it any other way doesnt mean it's not effective any other way. I have to strongly disagree with how you think the plasma cannon is used effectively. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
256
|
Posted - 2013.08.13 12:32:00 -
[5] - Quote
Panther Alpha wrote:XxGhazbaranxX wrote:Panther Alpha wrote:XxGhazbaranxX wrote:Panther Alpha wrote:So you found a way to exploit a design fraud, and you want the PC to stay the same so you can get the "Occasional" easy kill ?
I found that the design fraud too ... but is not how the PC suppose to work. I rather have the PC working as its intended, than getting few easy kills doing something that the PC is not design to do by definition. Easy one shot kills? Have you used a plasma cannon. Have you ever seen a kill feed where the plasma cannon dominates. The description of the weapon is clear. The projectile very visible. The projectile is slower than the speed at which you fall. The reload speed of 3.5 seconds is a huge deterrent; the projectile drop awkward at best. It can't OHK with splash I have the numbers even with spec 5 at proto level with 3 complex damage mods which BTW would be a total of 400 damage which is less than the total HP of most protype suits. I never thought I would see the day. A shameful day indeed when a person is clearly hurt by being killed by the underdog of all weapons in dust. I was one of the first ones to use the Plasma Cannon and also saw it's potential with the Commando suit very quickly. And I can talk you that to make the PC effective right now, you have to use it as a Shotgun.. Surprise tactics / Shot people in the back when they not looking... and i'm pretty sure that is not how you suppose to use the PC. Da hell; As a shotgun? Surprise Tactics? I am truelly sorry but I have never used it in such a manner. I fight face to face with it. I die and I kill just as with any AR, SR, MD, SMG, HMG. Just because you can't use it any other way doesnt mean it's not effective any other way. I have to strongly disagree with how you think the plasma cannon is used effectively. You have to be the biggest Troll in Dust 514 history ... but carry on... I will recommend you to "TRY" the PC, before you embarrass yourself even more.
I guess we have to agree to disagree. I main the PC just so you know ^^ |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
257
|
Posted - 2013.08.13 13:11:00 -
[6] - Quote
Iron Wolf Saber wrote:The odder part is without changing code I don't see how to buff it operational wise.
There is no need. People haven't been using this weapon as it's supposed to be used; CQC. If you remember the video showing off the weapon the vehicle had to be close to the user. People havent actually given this weapon chance enough therefore saying it needs change. I've been using it nonstop, in a gallente logi mind you, so there is no cheating with a side arm and no one can tell me that the strd gallente is a battle worthy suit but The weapon still does it's job well. I kill tanks and LAVs infantry, you name it.
The fix is to change the bonuses given to the weapon by skills. Therefore people who are actually good with the weapon can skill into it and not have it be undewhelming; which in my opinion, the weapon is not underwhelming but balanced.
Even the projectile speed was made with balance in mind. An infantryman can quickly sidestep it and do so on a regular basis.
I really don't see what all this hype is about. It is one of the most balanced weapons in the game. All that damage potential is balanced by the need to understand and break into the weapon and it's mechanics because no other weapon behave in the manner this weapon does.
If this weapon is to be touched I seriously think CCP would make a huge error in judgement listening to people who don't give the weapon a second look after using maybe 10 or 20 of them.
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XxGhazbaranxX
Bannana Boat Corp
265
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Posted - 2013.08.14 06:00:00 -
[7] - Quote
Iron Wolf Saber wrote:All I know is that its working outside of operational parameters, then again so can the mass driver vs vehicles. Just right now for AV duties its not all that great, LAVs and Tanks alike shrug the shells off like they're nothing.
The truth is it does splendid VS tans and LAV's. trust me on this. It's very satisfying killin an LAV and then having that guy just avoid you and your little group because he'll get the cannon so to speak.
As for tanks; killed one in my first day with it. HAve killed many since and will keep killing tanks like the little cannon that could. Saying that it's not working in it's intended parameters means that no one without skill can use it under it's intended parameters.
The weapon is fine; the way it kills is fine, what it kills is fine, and only those that have the TRUE skill to use it are FINE with the weapon.
People saying that the weapon is UP are just doing so because they really don't know how to use it and haven't done their time with the weapon. REAL users of the weapon know how to use it and are completely fine with how it works.
Don't fix what isn't broken |
XxGhazbaranxX
Bannana Boat Corp
265
|
Posted - 2013.08.14 06:22:00 -
[8] - Quote
Valentine Crendre wrote:XxGhazbaranxX wrote:Iron Wolf Saber wrote:All I know is that its working outside of operational parameters, then again so can the mass driver vs vehicles. Just right now for AV duties its not all that great, LAVs and Tanks alike shrug the shells off like they're nothing. The truth is it does splendid VS tans and LAV's. trust me on this. It's very satisfying killin an LAV and then having that guy just avoid you and your little group because he'll get the cannon so to speak. As for tanks; killed one in my first day with it. HAve killed many since and will keep killing tanks like the little cannon that could. Saying that it's not working in it's intended parameters means that no one without skill can use it under it's intended parameters. The weapon is fine; the way it kills is fine, what it kills is fine, and only those that have the TRUE skill to use it are FINE with the weapon. People saying that the weapon is UP are just doing so because they really don't know how to use it and haven't done their time with the weapon. REAL users of the weapon know how to use it and are completely fine with how it works. Don't fix what isn't broken rofl! You clearly killed a drunk tanker with a poorly moduled militia Tank, if you took him out using absolutely only your PLC. This is coming from a Proto PLC user - the PLC is not a good AV weapon. Getting tank kills with it are done by either luck, or support from other AV. Trying to get a kill using only a Proto PLC vs a tank running top plates and modules, and he will either - 1. kill you or 2. get away. because the reload speed is too slow and it doesn't dish out enough damage per shot. The only times I ever get kills with it on a tank is when it is already weak (either from my mines + AV hades or help from other AVers) and I make the finishing shot on it... A simple fix for this (which I and many others have constantly been harping/QQ'ing about) would be to introduce a high splash/low dam "Assault" variant for anit-inf. and a high dam/fast projectile "Breach" version for AV.
The Plasma cannon is not a One Hit Wonder. It is a weapon of skill. Not even forge gunners can kill a fully pimped out tank by themselves. Asking this of the weapon is a lot. It is also a light weapon which can be wielded by any suit in the game and it's dumb fire so of course it will have to have it's draw back. In a match killing a tank isn't everything, scaring it away is an accomplishment in it's own right and will achieve the same effect to the place where you want it to stay away from.
Apart from anything else, I do agree assault and breach variants should be made but there should not be any changes to the mechanics of the weapon.
DUMBING IT DOWN IS NOT AN OPTION
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