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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
92
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Posted - 2013.08.13 17:45:00 -
[31] - Quote
Nemo Bluntz wrote:Haha, first time I've heard the I would totally let people use the turret instead of ramming them, but they just don't want to angle. Ramming is more effective than the turret. That's the issue that we all seem to agree upon. But the taxi drivers really want it to stay that way.
continue your crusade somewhere else kid , you make no sense what so ever , you have NO FACTS , only hate for what you cant overcome due to your personal shortcomings
NEXT
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Doc Noah
Algintal Core Gallente Federation
430
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Posted - 2013.08.13 17:50:00 -
[32] - Quote
LAVs dont need the eHP of a tank, they're main powerpoint is their speed and mobility. AV should destroy them if they try to play bumper cars with walking coffins. Unfortunately even several well placed FG shots cant even take down a shield LLAV and swarms cant out DPS an armor LLAV's repair unless we're talking top tier proto swarms with complex damage mods.
LAVs shouldnt be able to bully infantry, harass at most. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
93
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Posted - 2013.08.13 17:52:00 -
[33] - Quote
Doc Noah wrote:LAVs dont need the eHP of a tank, they're main powerpoint is their speed and mobility. AV should destroy them if they try to play bumper cars with walking coffins. Unfortunately even several well placed FG shots cant even take down a shield LLAV and swarms cant out DPS an armor LLAV's repair unless we're talking top tier proto swarms with complex damage mods.
LAVs shouldnt be able to bully infantry, harass at most.
yea because thats impossible
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Nemo Bluntz
TeamPlayers EoN.
272
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Posted - 2013.08.13 17:53:00 -
[34] - Quote
THE TRAINSPOTTER wrote:Nemo Bluntz wrote:Haha, first time I've heard the I would totally let people use the turret instead of ramming them, but they just don't want to angle. Ramming is more effective than the turret. That's the issue that we all seem to agree upon. But the taxi drivers really want it to stay that way. continue your crusade somewhere else kid , you make no sense what so ever , you have NO FACTS , only hate for what you cant overcome due to your personal shortcomings NEXT
Haha, 'kid'. "I'm totally going to be condescending, then dismissive, instead of addressing the post."
I feel like I'm making sense. You're complaining that people don't want to use the turret in the LAV, so therefore, they should be space bumper cars.
So let me ask you, what's more effective? The front bumper or the turret? If bumper, do you think that should be remedied, or do you feel that the current system of "crash into everything" is the best way to go?
My 'personal shortcomings' is my... what? I don't run around the map with a swarm launcher at all times, even when in cities (even on catwalks and stairways at times), to deal with LAVs who have no interest in anything but running people over?
Because if that's it, I guess I wasn't aware that Dust was meant to be some goofy space cowboy version of Twisted Metal. |
Mamertine Son
R.E.B.E.L.S
109
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Posted - 2013.08.13 17:54:00 -
[35] - Quote
THE TRAINSPOTTER wrote:continue your crusade somewhere else kid , you make no sense what so ever , you have NO FACTS , only hate for what you cant overcome due to your personal shortcomings NEXT
If there was a dislike button... fine.
Look I just want to play a game where everyone picks up their favorite FOTM and shoots at each other for 2.5 hours so If i get blown apart buy a FG or sniper or a MD that's fine but playing a shooter where I get hunted down by on-coming traffic like a wildebeest is not fun for me.
If I really wanted to I would go back and play frogger.
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
93
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Posted - 2013.08.13 17:54:00 -
[36] - Quote
Nemo Bluntz wrote:THE TRAINSPOTTER wrote:Nemo Bluntz wrote:Haha, first time I've heard the I would totally let people use the turret instead of ramming them, but they just don't want to angle. Ramming is more effective than the turret. That's the issue that we all seem to agree upon. But the taxi drivers really want it to stay that way. continue your crusade somewhere else kid , you make no sense what so ever , you have NO FACTS , only hate for what you cant overcome due to your personal shortcomings NEXT Haha, 'kid'. "I'm totally going to be condescending, then dismissive, instead of addressing the post."I feel like I'm making sense. You're complaining that people don't want to use the turret in the LAV, so therefore, they should be space bumper cars. So let me ask you, what's more effective? The front bumper or the turret? If bumper, do you think that should be remedied, or do you feel that the current system of "crash into everything" is the best way to go? My 'personal shortcomings' is my... what? I don't run around the map with a swarm launcher at all times, even when in cities ( even on catwalks and stairways at times), to deal with LAVs who have no interest in anything but running people over? Because if that's it, I guess I wasn't aware that Dust was meant to be some goofy space cowboy version of Twisted Metal.
like i said before , go play a FPS without vehicles if you cant adapt and you die
NEXT
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Nemo Bluntz
TeamPlayers EoN.
272
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Posted - 2013.08.13 17:56:00 -
[37] - Quote
ADAPT OR DIE! HARDEN THE **** UP TO POORLY IMPLEMENTED GAMEPLAY MECHANICS
So I guess CCP was just playing a joke when they decided to put the gun on the back of the LAV. |
Duck Gun
Rautaleijona Top Men.
5
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Posted - 2013.08.13 18:10:00 -
[38] - Quote
Whine whine whine whine.... Yeah I play a murder taxi/tank driver with one of my three characters.
The one thing that enables the murder taxi gamestyle is the fact that you can put shield boosters and armor repair modules on a LAV. Those are the modules with the damage resistance modules that enable a driver to build a car that will give him 20/0 kills with LogiLAV. Sure it will cost a bit below 200k for the "yellow cab", but it's money well worth spending. Nerfing the collision damage won't take the play style away, the thing that will take the play style away is to take away the possibility to have armor repair units and shield booster on any vehicles, meaning you have to fix the vehicle actually by stepping out of it and using a repair tool. Fixing 2k armor damage from a LAV with a repair tool will take so long that once a LAV has taken a hit it's out of the game for anything from 20 secs to a minute as the driver has to find a secure place to fix the vehicle too.
Same should also apply to dropships and tanks, remove the automated armor fixing and shield boost modules from the game, force them to be fixed from external sources, not from internal modules. This would put a new level of complexity on the game as the vehicle driver would have to account for the support of the vehicle too instead of relying self sustained maintenance. |
Nemo Bluntz
TeamPlayers EoN.
272
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Posted - 2013.08.13 18:17:00 -
[39] - Quote
Duck Gun wrote: Nerfing the collision damage won't take the play style away I'm sorry, but in which way will taking away collision damage not stop people from getting kills via collision damage? |
Thumb Green
Novashift
271
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Posted - 2013.08.13 18:18:00 -
[40] - Quote
I like how Trainspotter is saying "next" as if he's putting people in their place. Nice try man, but you haven't said anything that could possibly put someone in their place. All you've done is displayed how hurt your feelings are by the possibility of LAV's getting nerfed. |
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Soldiersaint
Deepspace Digital
323
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Posted - 2013.08.13 18:31:00 -
[41] - Quote
Thumb Green wrote:Silas Swakhammer wrote:I try to use my vehicle to actually support my team, but such play style is a huge ISK sink. The only way to make up for those losses is by foregoing support for a couple of matches and doing the only thing that nets me WPs in a vehicle. Or you know, you could run as infantry in a free suit. Silas Swakhammer wrote:Oddly enough, one simple mechanic would dramatically change drivers' playstyle: a driver's locking mechanic. Oddly enough, that's BS and you know it. The only thing you're apprehensive about is losing your crutch. If we wanted to play infantry we would play cod. |
Thumb Green
Novashift
275
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Posted - 2013.08.13 18:35:00 -
[42] - Quote
Soldiersaint wrote: If we wanted to play infantry we would play cod.
And if you want to run people over you should play carmageddon. |
Mamertine Son
R.E.B.E.L.S
110
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Posted - 2013.08.13 18:39:00 -
[43] - Quote
Soldiersaint wrote:Thumb Green wrote:Silas Swakhammer wrote:I try to use my vehicle to actually support my team, but such play style is a huge ISK sink. The only way to make up for those losses is by foregoing support for a couple of matches and doing the only thing that nets me WPs in a vehicle. Or you know, you could run as infantry in a free suit. Silas Swakhammer wrote:Oddly enough, one simple mechanic would dramatically change drivers' playstyle: a driver's locking mechanic. Oddly enough, that's BS and you know it. The only thing you're apprehensive about is losing your crutch. If we wanted to play infantry we would play cod.
The reason this comment bothers me so much is because it actually makes sense and I want to find a good counter.
Honestly, you're right, but I don't want to play cod because of its shallow gameplay.
DUST is strategic and has a lot of complexity as well as unmet potential. I desperately want to play the game but murder-taxeing is ruining the intense firefight experience that I crave. |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
68
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Posted - 2013.08.13 18:43:00 -
[44] - Quote
Something else I thought of that might help remedy a lot of vehicular problems: just get rid of the 'Assault' in the name of vehicle class [LAV, MAV, HAV], and instead implement a dedicated 'Assault' variant... like the dropsuits.
So for an Assault LV, instead of just being a jeep with an open turret, it's actually more like a Humvee, with its turret actually kind of covered and protected. It'd be slower than the other LVs, sure, but it'd be more difficult to kill in exchange. |
Nemo Bluntz
TeamPlayers EoN.
274
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Posted - 2013.08.13 19:13:00 -
[45] - Quote
Mamertine Son wrote:DUST is strategic and has a lot of complexity as well as unmet potential. I desperately want to play the game but murder-taxeing is ruining the intense firefight experience that I crave.
True story. I'm equally annoyed when a teammate barges into a fight to start ramming into enemy players. |
Brynjar Reko
STRONG-ARMED BANDITS
8
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Posted - 2013.08.13 19:45:00 -
[46] - Quote
Here's an easy fix that doesn't ruin LAVs; collisions do less damage.
Have you ever been hit by a teammate's LAV? You just sort of get stuck on the front for a while. Imagine that happening and you lose between 75 and 225 HP depending on speed. It would be dramatic, it could be surprising and harrowing. The best part? You might be able to shoot back in the driver's dumb face or teach the LAV a lesson with an AV grenade. Or the LAV might ram you into something else and crush you to death between a rock and their front bumper.
LAVs and Dropsuits are both assumedly made of strong future materials that can live up against the threat of strong future weapons. Why can't they both live up to collisions at speeds that don't seem to be much faster than modern collisions? |
Silas Swakhammer
GamersForChrist Orion Empire
68
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Posted - 2013.08.14 00:17:00 -
[47] - Quote
CAELAN Andoril wrote:Something else I thought of that might help remedy a lot of vehicular problems: just get rid of the 'Assault' in the name of vehicle class [LAV, MAV, HAV], and instead implement a dedicated 'Assault' variant... like the dropsuits.
So for an Assault LV, instead of just being a jeep with an open turret, it's actually more like a Humvee, with its turret actually kind of covered and protected. It'd be slower than the other LVs, sure, but it'd be more difficult to kill in exchange. This is actually a great idea.
Fun Fact: the current state of DUST vehicles is ret4rded. I know it, you know it, CCP Blam! knew it. I truly desire to drive a balanced vehicle that has more incentive to directly support my team. Right now I support my team by running over reds, forcing reds to go AV, transporting the occasional dude to an objective, and getting in the way of red drivers. But mostly by running over reds, since I gotta make a buck somehow. Oh, and occasionally using proto swarms. But since I can't lock my vehicle, I'm not a fan of exiting my vehicle for any blueberry (regardless of actual vehicle skills!) to happen across it and do even dumber things with it. So I stay in the driver's seat. Reaping fear and terror and tears on the battlefield. It's not glorious, but it is what it is. |
Soldiersaint
Deepspace Digital
326
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Posted - 2013.08.14 16:42:00 -
[48] - Quote
Thumb Green wrote:Soldiersaint wrote: If we wanted to play infantry we would play cod.
And if you want to run people over you should play carmageddon. I want to run soldiers over. nice try. |
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