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Nemo Bluntz
TeamPlayers EoN.
268
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Posted - 2013.08.13 16:10:00 -
[1] - Quote
Silas Swakhammer wrote:bal-+ance noun - a state of equilibrium or equipoise
Removing the one thing LAVs excel at does not balance them; it simply renames them to LV
You do realize that there's a gun on the back of those things, right? Not sure if you've ever sat in that particular seat. But that's where the "A" comes from.
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Nemo Bluntz
TeamPlayers EoN.
268
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Posted - 2013.08.13 16:29:00 -
[2] - Quote
Silas Swakhammer wrote:Nemo Bluntz wrote:Silas Swakhammer wrote:bal-+ance noun - a state of equilibrium or equipoise
Removing the one thing LAVs excel at does not balance them; it simply renames them to LV You do realize that there's a gun on the back of those things, right? Not sure if you've ever sat in that particular seat. But that's where the "A" comes from. The small LAV turret is not operable by the driver. The small LAV turret is near worthless, since it does so little damage and completely exposes anyone who uses it, with no freedom to move and dodge attack. A LLAV and SLAV's method of attack is supposed to be through the infantry it supports. Which is a completely borked method. CCP, in their established good judgement, are seemingly taking away the only way to adequately attack with a LAV. You mean to use a vehicle weapon in a team game you need to use team work??!?!
I like that the 'fix' is to keep with the unintended battering ram instead of buffing the under-utilized turret. |
Nemo Bluntz
TeamPlayers EoN.
269
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Posted - 2013.08.13 17:33:00 -
[3] - Quote
THE TRAINSPOTTER wrote:Cosgar wrote:Buff small missles and give small blasters better aim-assist and people will use the turrets more than the bumper to get kills. for the last fukin time , the driver doesnt have time to use the fukin turret
You shouldn't be driving alone if you want your LAV to be killing people. |
Nemo Bluntz
TeamPlayers EoN.
271
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Posted - 2013.08.13 17:43:00 -
[4] - Quote
Haha, first time I've heard the I would totally let people use the turret instead of ramming them, but they just don't want to angle.
Ramming is more effective than the turret. That's the issue that we all seem to agree upon. But the taxi drivers really want it to stay that way. |
Nemo Bluntz
TeamPlayers EoN.
272
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Posted - 2013.08.13 17:53:00 -
[5] - Quote
THE TRAINSPOTTER wrote:Nemo Bluntz wrote:Haha, first time I've heard the I would totally let people use the turret instead of ramming them, but they just don't want to angle. Ramming is more effective than the turret. That's the issue that we all seem to agree upon. But the taxi drivers really want it to stay that way. continue your crusade somewhere else kid , you make no sense what so ever , you have NO FACTS , only hate for what you cant overcome due to your personal shortcomings NEXT
Haha, 'kid'. "I'm totally going to be condescending, then dismissive, instead of addressing the post."
I feel like I'm making sense. You're complaining that people don't want to use the turret in the LAV, so therefore, they should be space bumper cars.
So let me ask you, what's more effective? The front bumper or the turret? If bumper, do you think that should be remedied, or do you feel that the current system of "crash into everything" is the best way to go?
My 'personal shortcomings' is my... what? I don't run around the map with a swarm launcher at all times, even when in cities (even on catwalks and stairways at times), to deal with LAVs who have no interest in anything but running people over?
Because if that's it, I guess I wasn't aware that Dust was meant to be some goofy space cowboy version of Twisted Metal. |
Nemo Bluntz
TeamPlayers EoN.
272
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Posted - 2013.08.13 17:56:00 -
[6] - Quote
ADAPT OR DIE! HARDEN THE **** UP TO POORLY IMPLEMENTED GAMEPLAY MECHANICS
So I guess CCP was just playing a joke when they decided to put the gun on the back of the LAV. |
Nemo Bluntz
TeamPlayers EoN.
272
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Posted - 2013.08.13 18:17:00 -
[7] - Quote
Duck Gun wrote: Nerfing the collision damage won't take the play style away I'm sorry, but in which way will taking away collision damage not stop people from getting kills via collision damage? |
Nemo Bluntz
TeamPlayers EoN.
274
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Posted - 2013.08.13 19:13:00 -
[8] - Quote
Mamertine Son wrote:DUST is strategic and has a lot of complexity as well as unmet potential. I desperately want to play the game but murder-taxeing is ruining the intense firefight experience that I crave.
True story. I'm equally annoyed when a teammate barges into a fight to start ramming into enemy players. |
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