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Minor Treat
The Enclave Syndicate Dark Taboo
41
|
Posted - 2013.08.12 08:04:00 -
[1] - Quote
if would be nice when sniper rifles are fired you can hear the whiff sound when it is missed. Most shooter in the gaming industry do this why not Dust? |
LT SHANKS
Amarr Templars Amarr Empire
388
|
Posted - 2013.08.12 08:06:00 -
[2] - Quote
On topic of sounds.. grenades make me laugh. |
2100 Angels
The Southern Legion
216
|
Posted - 2013.08.12 08:09:00 -
[3] - Quote
Minor Treat wrote:if would be nice when sniper rifles are fired you can hear the whiff sound when it is missed. Most shooter in the gaming industry do this why not Dust?
Dust does do this...... time to start paying attention? |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
722
|
Posted - 2013.08.12 08:09:00 -
[4] - Quote
Because it's more real if you can't hear you missing your target 400m away (or would you be ok with hearing the miss sound with one second delay aka speed of sound?) |
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Minor Treat
The Enclave Syndicate Dark Taboo
41
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Posted - 2013.08.12 08:09:00 -
[5] - Quote
LT SHANKS wrote:On topic of sounds.. grenades make me laugh. agreed, the mass driver has alittle better sound sometimes. heck the vehicle destruction is better. |
Minor Treat
The Enclave Syndicate Dark Taboo
41
|
Posted - 2013.08.12 08:11:00 -
[6] - Quote
ChribbaX wrote:Because it's more real if you can't hear you missing your target 400m away (or would you be ok with hearing the miss sound with one second delay aka speed of sound?) okay first off have you been shot at in real life... the noise is unmistakable trust me... even that extreme ranges you would never forget the sound. |
Minor Treat
The Enclave Syndicate Dark Taboo
41
|
Posted - 2013.08.12 08:12:00 -
[7] - Quote
2100 Angels wrote:Minor Treat wrote:if would be nice when sniper rifles are fired you can hear the whiff sound when it is missed. Most shooter in the gaming industry do this why not Dust? Dust does do this...... time to start paying attention? Um not really. its kinda there but most times you never notice it and i know other don't either because i miss quite abit with the sniper rifle and they continue to stand perfectly still. |
dustwaffle
Gravity Prone EoN.
310
|
Posted - 2013.08.12 08:17:00 -
[8] - Quote
Minor Treat wrote:2100 Angels wrote:Minor Treat wrote:if would be nice when sniper rifles are fired you can hear the whiff sound when it is missed. Most shooter in the gaming industry do this why not Dust? Dust does do this...... time to start paying attention? Um not really. its kinda there but most times you never notice it and i know other don't either because i miss quite abit with the sniper rifle and they continue to stand perfectly still. Trust me. You do hear a sound, provided they strike something near you or the bullet/slug passes closeby. |
Burntface man112
Onikanabo Brigade Caldari State
15
|
Posted - 2013.08.12 08:18:00 -
[9] - Quote
dustwaffle wrote:Minor Treat wrote:2100 Angels wrote:Minor Treat wrote:if would be nice when sniper rifles are fired you can hear the whiff sound when it is missed. Most shooter in the gaming industry do this why not Dust? Dust does do this...... time to start paying attention? Um not really. its kinda there but most times you never notice it and i know other don't either because i miss quite abit with the sniper rifle and they continue to stand perfectly still. Trust me. You do hear a sound, provided they strike something near you or the bullet/slug passes closeby. there is no sound at all. record it on youtube and prove me wrong. there is no fu cking sound with snipers. and they need fuc king countermeasures with that stupid cowardly weapon. |
Burntface man112
Onikanabo Brigade Caldari State
16
|
Posted - 2013.08.12 08:19:00 -
[10] - Quote
Burntface man112 wrote:dustwaffle wrote:Minor Treat wrote:2100 Angels wrote:Minor Treat wrote:if would be nice when sniper rifles are fired you can hear the whiff sound when it is missed. Most shooter in the gaming industry do this why not Dust? Dust does do this...... time to start paying attention? Um not really. its kinda there but most times you never notice it and i know other don't either because i miss quite abit with the sniper rifle and they continue to stand perfectly still. Trust me. You do hear a sound, provided they strike something near you or the bullet/slug passes closeby. there is no sound at all. record it on youtube and prove me wrong. there is no fu cking sound with snipers. and they need fuc king countermeasures with that stupid cowardly weapon. oh and its rail based weapon you dummy, not a bullet. |
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Minor Treat
The Enclave Syndicate Dark Taboo
41
|
Posted - 2013.08.12 08:21:00 -
[11] - Quote
dustwaffle wrote:Minor Treat wrote:2100 Angels wrote:Minor Treat wrote:if would be nice when sniper rifles are fired you can hear the whiff sound when it is missed. Most shooter in the gaming industry do this why not Dust? Dust does do this...... time to start paying attention? Um not really. its kinda there but most times you never notice it and i know other don't either because i miss quite abit with the sniper rifle and they continue to stand perfectly still. Trust me. You do hear a sound, provided they strike something near you or the bullet/slug passes closeby. perhaps making it more distinct and actually sound like a round whiffs past you. When a sniper rifle round zips past you in real life its pretty freaking clear. I am a Vet and when a bullet whiffs past you like thats its like a small race car just past you but you can't see it. something along those line of noise effect. |
dustwaffle
Gravity Prone EoN.
310
|
Posted - 2013.08.12 08:21:00 -
[12] - Quote
Burntface man112 wrote:dustwaffle wrote:Minor Treat wrote:2100 Angels wrote:Minor Treat wrote:if would be nice when sniper rifles are fired you can hear the whiff sound when it is missed. Most shooter in the gaming industry do this why not Dust? Dust does do this...... time to start paying attention? Um not really. its kinda there but most times you never notice it and i know other don't either because i miss quite abit with the sniper rifle and they continue to stand perfectly still. Trust me. You do hear a sound, provided they strike something near you or the bullet/slug passes closeby. there is no sound at all. record it on youtube and prove me wrong. there is no fu cking sound with snipers. and they need fuc king countermeasures with that stupid cowardly weapon. Don't get angry. |
2100 Angels
The Southern Legion
216
|
Posted - 2013.08.12 08:22:00 -
[13] - Quote
Burntface man112 wrote:dustwaffle wrote:Minor Treat wrote:2100 Angels wrote:Minor Treat wrote:if would be nice when sniper rifles are fired you can hear the whiff sound when it is missed. Most shooter in the gaming industry do this why not Dust? Dust does do this...... time to start paying attention? Um not really. its kinda there but most times you never notice it and i know other don't either because i miss quite abit with the sniper rifle and they continue to stand perfectly still. Trust me. You do hear a sound, provided they strike something near you or the bullet/slug passes closeby. there is no sound at all. record it on youtube and prove me wrong. there is no fu cking sound with snipers. and they need fuc king countermeasures with that stupid cowardly weapon.
As a sniper, I attract the attention of other snipers quite a lot. As an expert on the matter, I assure you there is a sound. It is my cue to jump and run. you just have to pay attention. |
Minor Treat
The Enclave Syndicate Dark Taboo
41
|
Posted - 2013.08.12 08:27:00 -
[14] - Quote
well i could be wrong on the whiff it could be there but its seems pretty quiet. i ll try to keep an eye out for it next time. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
722
|
Posted - 2013.08.12 08:29:00 -
[15] - Quote
Minor Treat wrote:ChribbaX wrote:Because it's more real if you can't hear you missing your target 400m away (or would you be ok with hearing the miss sound with one second delay aka speed of sound?) okay first off have you been shot at in real life... the noise is unmistakable trust me... even that extreme ranges you would never forget the sound. Oh I think I misunderstood you, my bad, for some reason I though you meant the sniper hearing the sound of miss - not if I get shot at. That sound is there (or at least it has been since I've heard it many times when they miss me).
/c |
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Chibi Andy
Forsaken Immortals Top Men.
429
|
Posted - 2013.08.12 08:29:00 -
[16] - Quote
i think the only sound i hear when a sniper is trying to hit me is when the bullet strikes the ground or the ledge or the building im close to and it makes those sounds you hear on the movies |
ChromeBreaker
SVER True Blood
1008
|
Posted - 2013.08.12 08:40:00 -
[17] - Quote
There is a sound in game (tho i cant remember it distinctly). as a heavy that pretty much makes no differance to me...
Will say ive thankfully never been shot at by a sniper (idiot with a shotgun and that was enough thanks) |
dustwaffle
Gravity Prone EoN.
315
|
Posted - 2013.08.12 08:41:00 -
[18] - Quote
Minor Treat wrote:dustwaffle wrote:Minor Treat wrote:2100 Angels wrote:Minor Treat wrote:if would be nice when sniper rifles are fired you can hear the whiff sound when it is missed. Most shooter in the gaming industry do this why not Dust? Dust does do this...... time to start paying attention? Um not really. its kinda there but most times you never notice it and i know other don't either because i miss quite abit with the sniper rifle and they continue to stand perfectly still. Trust me. You do hear a sound, provided they strike something near you or the bullet/slug passes closeby. perhaps making it more distinct and actually sound like a round whiffs past you. When a sniper rifle round zips past you in real life its pretty freaking clear. I am a Vet and when a bullet whiffs past you like thats its like a small race car just past you but you can't see it. something along those line of noise effect. After reading that thread about sound in this game, I went and borrowed quality headphones from a friend to see if the sounds really were done well.
I can confirm that with headphones on, the sound is there, and it's not THAT quiet, unless you have a squadmate playing some crappy music in the background.
Kinda feels rubbish listening to sounds from my TV speakers now |
Minor Treat
The Enclave Syndicate Dark Taboo
42
|
Posted - 2013.08.12 08:47:00 -
[19] - Quote
that might be it.. the sounds effect are probably just not up to par with the headsets. The the distinction is pretty difficult to tell especially in a firefight. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
198
|
Posted - 2013.08.12 08:50:00 -
[20] - Quote
Burntface man112 wrote:dustwaffle wrote:Minor Treat wrote:2100 Angels wrote:Minor Treat wrote:if would be nice when sniper rifles are fired you can hear the whiff sound when it is missed. Most shooter in the gaming industry do this why not Dust? Dust does do this...... time to start paying attention? Um not really. its kinda there but most times you never notice it and i know other don't either because i miss quite abit with the sniper rifle and they continue to stand perfectly still. Trust me. You do hear a sound, provided they strike something near you or the bullet/slug passes closeby. there is no sound at all. record it on youtube and prove me wrong. there is no fu cking sound with snipers. and they need fuc king countermeasures with that stupid cowardly weapon.
Holy ****, sniper main here (not EXTREMELY impressive, but my averages in matches are around 25-0, depending if I get a good spot).
Lets straighten some things out... You do hear a noise when a bullet whizzes by you; Either you are deaf, daft, or a combination of both. Go play as a sniper and **** off some other snipers as well. When those snipers try to snipe you back, start strafing, and you will hear bullets whiz by. If you are still skeptical, then you are obviously just on the forums to s**t post and start trouble, and have nothing to actively contribute.
If it's one thing I have seen as the largest "nerf" to snipers (and this means rail tanks and infantry snipers alike), it's the rendering distance of objects, which after about 300 meters, you can't see any person unless someone spots them for you, and even then, its a small name tag with a chevron hovering over an invisible body.
As far as countering snipers... Dropships and Rail Tanks are the best method (snipers can't shoot through armor of a tank or a dropship, but trust me when I say that I've eaten my fair share of cannon juice/missiles from tanks and dropships alike) which is a perfectly viable strategy that I feel is balanced; Tanks can't get to VERY high and articulate places, but they can sure take out installations and infantry from a distance. Not only this, but when a sniper fires his weapon, his signature profile jumps up, and anything can see him for miles...
I would love to continue this talk, but it's getting late, and at this time of night, I usually run out of patience with the whole "why-can't-my-AR-and-Mass-Driver-kill-that-sniper-in-the-tower" kind of arguments and people.
P.S.: You are probably over-specialized in a type of role that isn't mean't to take out snipers. If I were to act how you just did, then I should probably start asking CCP to lower the flight ceiling for Dropships so that my Laser Rifle and AV grenades stand a chance. |
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Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
199
|
Posted - 2013.08.12 08:53:00 -
[21] - Quote
Minor Treat wrote:that might be it.. the sounds effect are probably just not up to par with the headsets. The the distinction is pretty difficult to tell especially in a firefight.
This is a good reason why most people might not hear sniper bullets coming individually; There are probably noises from almost every weapon in the book when it comes to close quarter firefights, and at that time, listening for a sniper bullet is probably not as important as shooting the guy running at you full speed clutching a grenade with your name on it. |
burning powers
Algintal Core Gallente Federation
1
|
Posted - 2013.08.12 09:22:00 -
[22] - Quote
the snipers are the biggest load of crap in this game because you don't compensate for bullet drop, you get the most open battlefields in history, and more importantly you can't be touch by anything other than another sniper and if your rocking a heavy or commando suit your fuc king easily getting 15 and 0 kills all the time. Shi t like that makes the leaderboards in this game the biggest joke of all time. its sh it like that makes me throw up on Dust because someone can shoot me but and cannot drive my LAV to their location if their in redline and slice their throat with my nova knife. its shi t like that makes any means of closing in on a sniper pointless and more importantly stupid. I Never saw this much deaths in a shooter even in MAG there shooting in that was harder because of the maps had plenty of cover for the infantry to press forward. |
burning powers
Algintal Core Gallente Federation
1
|
Posted - 2013.08.12 09:24:00 -
[23] - Quote
Asirius Medaius wrote:Minor Treat wrote:that might be it.. the sounds effect are probably just not up to par with the headsets. The the distinction is pretty difficult to tell especially in a firefight. This is a good reason why most people might not hear sniper bullets coming individually; There are probably noises from almost every weapon in the book when it comes to close quarter firefights, and at that time, listening for a sniper bullet is probably not as important as shooting the guy running at you full speed clutching a grenade with your name on it. you should be able to hear it more in firefights, that way you know you have to take cover right away.. hell i'd like a warning message at this point and time because snipers get enough kills and little enough deaths already as is... you fellow never go negative. any sniper tells me otherwise is lying. |
g4 status
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.08.12 09:25:00 -
[24] - Quote
burning powers wrote:Asirius Medaius wrote:Minor Treat wrote:that might be it.. the sounds effect are probably just not up to par with the headsets. The the distinction is pretty difficult to tell especially in a firefight. This is a good reason why most people might not hear sniper bullets coming individually; There are probably noises from almost every weapon in the book when it comes to close quarter firefights, and at that time, listening for a sniper bullet is probably not as important as shooting the guy running at you full speed clutching a grenade with your name on it. you should be able to hear it more in firefights, that way you know you have to take cover right away.. hell i'd like a warning message at this point and time because snipers get enough kills and little enough deaths already as is... you fellow never go negative. any sniper tells me otherwise is lying. I hate Snipers in Dust dude, we need the bubble shield soon. and get a riot shield that way they actually have to use more strategy than camp a objective. |
Minor Treat
The Enclave Syndicate Dark Taboo
43
|
Posted - 2013.08.12 09:27:00 -
[25] - Quote
Asirius Medaius wrote:Minor Treat wrote:that might be it.. the sounds effect are probably just not up to par with the headsets. The the distinction is pretty difficult to tell especially in a firefight. This is a good reason why most people might not hear sniper bullets coming individually; There are probably noises from almost every weapon in the book when it comes to close quarter firefights, and at that time, listening for a sniper bullet is probably not as important as shooting the guy running at you full speed clutching a grenade with your name on it. that and typically you know a sniper is around regardless wheither he is shoot at you or not and when someone gets so focuses on that aspect alone rather than listening to the sounds causes a distortion for the gunshot. |
Zero Notion
Red Star Jr. EoN.
183
|
Posted - 2013.08.12 10:16:00 -
[26] - Quote
burning powers wrote:the snipers are the biggest load of crap in this game because you don't compensate for bullet drop, you get the most open battlefields in history, and more importantly you can't be touch by anything other than another sniper and if your rocking a heavy or commando suit your fuc king easily getting 15 and 0 kills all the time. Shi t like that makes the leaderboards in this game the biggest joke of all time. its sh it like that makes me throw up on Dust because someone can shoot me but and cannot drive my LAV to their location if their in redline and slice their throat with my nova knife. its shi t like that makes any means of closing in on a sniper pointless and more importantly stupid. I Never saw this much deaths in a shooter even in MAG there shooting in that was harder because of the maps had plenty of cover for the infantry to press forward.
Hating on snipers on two accounts now? Man, you're angry. |
calvin b
Molon Labe. League of Infamy
234
|
Posted - 2013.08.12 10:25:00 -
[27] - Quote
I started sniping again and man are some people stupid. They bunch up in one area and think nobodies going to see us. 4 drop and they still keep coming to that same spot. The distant rendering thing is BS because of the AR514 crowd. I cant kill them with my insert AR and that means its not fair and there weapon is OP. I should be able to shoot the sun and the moon and make it rain when I willed it too because I use an AR and I am not smart enough to take cover. Quit John Wayning it and learn some tactics. Also I red line snipe because its a tactical move and allows me to remain safe as I rain death upon the battlefield. I do get counter sniped and it frustrates me because I cannot see who shot me due to poor graphics rendering. Here is a no brainer 300 meters is less than a thousand feet or just over three football fields. When I was in the Corp we shot at 500 yards with a M16A2 service rifle with no scope. I can put 8 out of 10 rounds into a mans heart and 10 out of 10 in to a mans chest from that range. So the sniper rifle in the game is a joke considering my M16 had more range. There is 5280 Feet in a mile which equals just over 1609 Meters so place the limit at 800 meters and that would be more realistic than it is now. |
Billi Gene
The Southern Legion
245
|
Posted - 2013.08.12 11:34:00 -
[28] - Quote
calvin b wrote:I started sniping again and man are some people stupid. They bunch up in one area and think nobodies going to see us. 4 drop and they still keep coming to that same spot. The distant rendering thing is BS because of the AR514 crowd. I cant kill them with my insert AR and that means its not fair and there weapon is OP. I should be able to shoot the sun and the moon and make it rain when I willed it too because I use an AR and I am not smart enough to take cover. Quit John Wayning it and learn some tactics. Also I red line snipe because its a tactical move and allows me to remain safe as I rain death upon the battlefield. I do get counter sniped and it frustrates me because I cannot see who shot me due to poor graphics rendering. Here is a no brainer 300 meters is less than a thousand feet or just over three football fields. When I was in the Corp we shot at 500 yards with a M16A2 service rifle with no scope. I can put 8 out of 10 rounds into a mans heart and 10 out of 10 in to a mans chest from that range. So the sniper rifle in the game is a joke considering my M16 had more range. There is 5280 Feet in a mile which equals just over 1609 Meters so place the limit at 800 meters and that would be more realistic than it is now.
realism is something games can aspire to but with current limitations in hardware as concerns median user budgets, network capabilities as concerns latency and finally creating a GAME that is enjoyable across a spectrum of personalities and tastes... is usually not worth it.
Learn the limitations and quirks of the system.
Fun fact: with 2 stacked enhanced signature dampeners, your chevron won't show up at distances of around >300 metres, even if you are in plain sight, certainly not without precision enhancers. This I noticed with a corpmate on the red side, they were inna scout suit btw. |
Niuvo
The Phoenix Federation
327
|
Posted - 2013.08.12 11:38:00 -
[29] - Quote
If you missed you missed! I've seen bullets hit an object I was using for cover and I saw and heard it. Scary. |
SteelDark Knight
Internal Error. Negative-Feedback
85
|
Posted - 2013.08.12 13:50:00 -
[30] - Quote
There is indeed a sound but I don't believe it is consistent. There are times I hear it and other times when I know a sniper is shooting at me (after one hit and I start strafing) and there is no sound. May be bugged and that is why people are reporting different things.
Sound is a key part of tactical awareness and I hope to see this be more consistent. |
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Poplo Furuya
Condotta Rouvenor Gallente Federation
628
|
Posted - 2013.08.12 13:58:00 -
[31] - Quote
If the sniper is not within your draw distance and has not recently been rendered on your client there will be no sounds, no bullet trail.
This means snipers will usually be privy to the bullet trails of other snipers. By zooming in at any point they've significantly increased the range at which their client is rendering objects and enemies.
Most everyone else? Outside of 250m you're not going to see a bullet trail. |
Reav Hannari
Red Rock Outriders
936
|
Posted - 2013.08.12 14:02:00 -
[32] - Quote
Burntface man112 wrote:there is no sound at all. record it on youtube and prove me wrong. there is no fu cking sound with snipers. and they need fuc king countermeasures with that stupid cowardly weapon.
Countermeasures:
- Sniper rifle
- Forge gun
- Rail tanks
- Just about any other weapon if you go looking for the sniper
- Serpentine!
- Orbital strikes
Now, let's move on to situational awareness:
- Watch the kill feed. It's free intel.
- Before crossing open ground scan common perches and the hills. They light up red like anybody else.
- Listen for the 'tink' of missed shots.
- Watch for the bullet trail. Its like an arrow pointing right at the sniper.
I snipe maybe 20% of the time. I hunt snipers just as much. Often, on foot with an assault rifle. Most snipers are weak up close. (I'm not) |
Washlee
Pure Innocence. EoN.
248
|
Posted - 2013.08.12 14:18:00 -
[33] - Quote
Minor Treat wrote:if would be nice when sniper rifles are fired you can hear the whiff sound when it is missed. Most shooter in the gaming industry do this why not Dust?
When the grenade hits near you, you hear an impact sound |
Scheneighnay McBob
Bojo's School of the Trades
2936
|
Posted - 2013.08.12 14:26:00 -
[34] - Quote
Already like this. I know when someone is getting sniped, and sometimes I use this when I'm hunting snipers- I just prowl the bottom of cliffs listening for shots. |
Minor Treat
The Enclave Syndicate Dark Taboo
49
|
Posted - 2013.08.12 18:01:00 -
[35] - Quote
calvin b wrote:I started sniping again and man are some people stupid. They bunch up in one area and think nobodies going to see us. 4 drop and they still keep coming to that same spot. The distant rendering thing is BS because of the AR514 crowd. I cant kill them with my insert AR and that means its not fair and there weapon is OP. I should be able to shoot the sun and the moon and make it rain when I willed it too because I use an AR and I am not smart enough to take cover. Quit John Wayning it and learn some tactics. Also I red line snipe because its a tactical move and allows me to remain safe as I rain death upon the battlefield. I do get counter sniped and it frustrates me because I cannot see who shot me due to poor graphics rendering. Here is a no brainer 300 meters is less than a thousand feet or just over three football fields. When I was in the Corp we shot at 500 yards with a M16A2 service rifle with no scope. I can put 8 out of 10 rounds into a mans heart and 10 out of 10 in to a mans chest from that range. So the sniper rifle in the game is a joke considering my M16 had more range. There is 5280 Feet in a mile which equals just over 1609 Meters so place the limit at 800 meters and that would be more realistic than it is now. i don't think realism is what this game is going for bud, by the way what is your battalion name brother? |
calvin b
Molon Labe. League of Infamy
236
|
Posted - 2013.08.12 18:12:00 -
[36] - Quote
Minor Treat wrote:calvin b wrote:I started sniping again and man are some people stupid. They bunch up in one area and think nobodies going to see us. 4 drop and they still keep coming to that same spot. The distant rendering thing is BS because of the AR514 crowd. I cant kill them with my insert AR and that means its not fair and there weapon is OP. I should be able to shoot the sun and the moon and make it rain when I willed it too because I use an AR and I am not smart enough to take cover. Quit John Wayning it and learn some tactics. Also I red line snipe because its a tactical move and allows me to remain safe as I rain death upon the battlefield. I do get counter sniped and it frustrates me because I cannot see who shot me due to poor graphics rendering. Here is a no brainer 300 meters is less than a thousand feet or just over three football fields. When I was in the Corp we shot at 500 yards with a M16A2 service rifle with no scope. I can put 8 out of 10 rounds into a mans heart and 10 out of 10 in to a mans chest from that range. So the sniper rifle in the game is a joke considering my M16 had more range. There is 5280 Feet in a mile which equals just over 1609 Meters so place the limit at 800 meters and that would be more realistic than it is now. i don't think realism is what this game is going for bud, by the way what is your battalion name brother?
I was in HQ Co. 8th Marines Camp Lejeune and 7th Comm Battalion Okinawa
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Billi Gene
The Southern Legion
251
|
Posted - 2013.08.12 18:12:00 -
[37] - Quote
Poplo Furuya wrote:If the sniper is not within your draw distance and has not recently been rendered on your client there will be no sounds, no bullet trail.
This means snipers will usually be privy to the bullet trails of other snipers. By zooming in at any point they've significantly increased the range at which their client is rendering objects and enemies.
Most everyone else? Outside of 250m you're not going to see a bullet trail.
hmm is this why swarms and forge gun fire is all invisi sometimes? *ponder* |
Poplo Furuya
Condotta Rouvenor Gallente Federation
630
|
Posted - 2013.08.12 18:18:00 -
[38] - Quote
Billi Gene wrote:Poplo Furuya wrote:If the sniper is not within your draw distance and has not recently been rendered on your client there will be no sounds, no bullet trail.
This means snipers will usually be privy to the bullet trails of other snipers. By zooming in at any point they've significantly increased the range at which their client is rendering objects and enemies.
Most everyone else? Outside of 250m you're not going to see a bullet trail. hmm is this why swarms and forge gun fire is all invisi sometimes? *ponder* Aye, same root cause. Swarms can lock on at 400m with Forges hitting up to 320m, both can operate against a vehicle from outside the distance infantry will begin to render without zooming in. |
Minor Treat
The Enclave Syndicate Dark Taboo
49
|
Posted - 2013.08.12 20:01:00 -
[39] - Quote
calvin b wrote:Minor Treat wrote:calvin b wrote:I started sniping again and man are some people stupid. They bunch up in one area and think nobodies going to see us. 4 drop and they still keep coming to that same spot. The distant rendering thing is BS because of the AR514 crowd. I cant kill them with my insert AR and that means its not fair and there weapon is OP. I should be able to shoot the sun and the moon and make it rain when I willed it too because I use an AR and I am not smart enough to take cover. Quit John Wayning it and learn some tactics. Also I red line snipe because its a tactical move and allows me to remain safe as I rain death upon the battlefield. I do get counter sniped and it frustrates me because I cannot see who shot me due to poor graphics rendering. Here is a no brainer 300 meters is less than a thousand feet or just over three football fields. When I was in the Corp we shot at 500 yards with a M16A2 service rifle with no scope. I can put 8 out of 10 rounds into a mans heart and 10 out of 10 in to a mans chest from that range. So the sniper rifle in the game is a joke considering my M16 had more range. There is 5280 Feet in a mile which equals just over 1609 Meters so place the limit at 800 meters and that would be more realistic than it is now. i don't think realism is what this game is going for bud, by the way what is your battalion name brother? I was in HQ Co. 8th Marines Camp Lejeune and 7th Comm Battalion Okinawa HMLA 469 brother, 3rd Marines Camp Pendleton and Marine 39 aircraft group |
Promethius Franklin
DUST University Ivy League
158
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Posted - 2013.08.12 20:05:00 -
[40] - Quote
Unless in a firefight I hear missed shots nearby, even without them hitting something. The sound is appropriately audible to me, but I wear a headset so I'm not sure if that makes a difference. |
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Reav Hannari
Red Rock Outriders
938
|
Posted - 2013.08.12 20:13:00 -
[41] - Quote
There are a lot of subtle sounds in the game. If you have people on voice comms or you are constantly moving and gunning you can miss a lot of them.
I'm cross training into scout and now spend most of my time away from the action. Lately, I've also been mostly squad-less which is great for cutting out noise. When I find a quiet corner I'll pause for a moment to just listen for gunfire, vehicles and footsteps. When hunting in the hills for snipers it helps to stop frequently instead of just running around like a mad man.
Listening is also most important when hacking. Hearing footsteps or decloaking has saved my clone on many occasions and allowed me to either get away or engage under less surprised conditions. |
Rogatien Merc
Red Star. EoN.
650
|
Posted - 2013.08.12 20:37:00 -
[42] - Quote
Burntface man112 wrote:dustwaffle wrote:Minor Treat wrote:2100 Angels wrote:Minor Treat wrote:if would be nice when sniper rifles are fired you can hear the whiff sound when it is missed. Most shooter in the gaming industry do this why not Dust? Dust does do this...... time to start paying attention? Um not really. its kinda there but most times you never notice it and i know other don't either because i miss quite abit with the sniper rifle and they continue to stand perfectly still. Trust me. You do hear a sound, provided they strike something near you or the bullet/slug passes closeby. there is no sound at all. record it on youtube and prove me wrong. there is no fu cking sound with snipers. and they need fuc king countermeasures with that stupid cowardly weapon. You're wrong.
I hear the ******* "pffft!" as the sniper round misses me all the time. Maybe you think the sound is something else. lol |
howard sanchez
spliff's channel
650
|
Posted - 2013.08.12 20:44:00 -
[43] - Quote
Asirius and a few others have this correct. I hear sniper rounds whizz by me often. If I am lucky enough to hear it (meaning I am not surrounded by a ton of other explosions and don't have squad mates talking about the latest offering from Subway) I tend to immediately change direction and sprint for cover.
Most mercs are friendlier with Spotify than they are with Darwin. Genolution has to stay in business someway, right? |
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