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Meeko Fent
Seituoda Taskforce Command Caldari State
558
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Posted - 2013.08.12 03:19:00 -
[1] - Quote
SponkSponkSponk wrote:Summ Dude wrote:How exactly are AR's OP? I'm a heavy, so I never use em really. But going against them a lot, I don't really see it. I would say maybe just knock the effective range down a bit (probably excluding the TAR); they seem to shred me just a little bit too quickly at some crazy ranges. ARs are fine at short range, but their ADS dispersion and kick is too low, which extends their effective range further than a scrambler rifle (scrams have a higher optimal range, but the kick and semi-auto fire lowers the DPS compared to the constant accurate stream of plasma coming from a scoped AR). My thoughts as well.
Increase the rate of falloff on the thing. |
Meeko Fent
Seituoda Taskforce Command Caldari State
562
|
Posted - 2013.08.12 05:35:00 -
[2] - Quote
Breakin Stuff wrote:I don't use the AR.
I find the AR rant threads to be stupid.
the current AR is in a decent place right now. it should be the baseline, average weapon, around which the rest of the weapons are balanced by role.
it kills fast, but not overpoweringly so.
the whining is achieving critical mass. It drops well fit STD suits in less then one second, up to and easily past, 45 meters.
I'm fine with that. Gallante weapons should run the show when it comes to CQC. But, it manages to deal great damage out to ScR range, and deals incidental damage at sniper range, 200 m.
My rework of the GAR, is this
-New absolute range, 168 (Current Effective Range) -New Effective Range, 120 -The rest of the stats are kept the same.
That all I want.
I think lowering the DPS is wrong, the other guns just need severe buffing, (Tighten HMG dispersion slightly, 2-3 more pellets per shot+fixed aiming and HD for the shotty, etc, etc, etc...)
I don't think I'm asking too much of the AR, it will remain the staple of Short to Mid range engagements, and preferred for General purpose combat, equally efficient at attacking and defending.
Do I sound crazy now? |
Meeko Fent
Seituoda Taskforce Command Caldari State
562
|
Posted - 2013.08.12 05:54:00 -
[3] - Quote
Cosgar wrote:How to have fun in Dust 514: Step 1. Play as a Caldari assault with an AR. Step 2. Cry for everything that isn't a Caldari assault with an AR to be nerfed. Step 3. ???? Step 4. Profit! Yeah, we know...
I'm only using this character as a forumer right now.
Got a minmatar tanker running Gal HAVs, just waiting for fricking matchmaking. |
Meeko Fent
Seituoda Taskforce Command Caldari State
565
|
Posted - 2013.08.12 15:11:00 -
[4] - Quote
Meeko Fent wrote:Breakin Stuff wrote:I don't use the AR.
I find the AR rant threads to be stupid.
the current AR is in a decent place right now. it should be the baseline, average weapon, around which the rest of the weapons are balanced by role.
it kills fast, but not overpoweringly so.
the whining is achieving critical mass. It drops well fit STD suits in less then one second, up to and easily past, 45 meters. I'm fine with that. Gallante weapons should run the show when it comes to CQC. But, it manages to deal great damage out to ScR range, and deals incidental damage at sniper range, 200 m. My rework of the GAR, is this -New absolute range, 168 (Current Effective Range) -New Effective Range, 120 -The rest of the stats are kept the same. That all I want. I think lowering the DPS is wrong, the other guns just need severe buffing, (Tighten HMG dispersion slightly, 2-3 more pellets per shot+fixed aiming and HD for the shotty, etc, etc, etc...) I don't think I'm asking too much of the AR, it will remain the staple of Short to Mid range engagements, and preferred for General purpose combat, equally efficient at attacking and defending. Do I sound crazy now? Are all the AR threads end up segueing about if the AScR or AR is OP, and then turn into a flame war? Heres my thoughts from page one on the subject. |
Meeko Fent
Seituoda Taskforce Command Caldari State
565
|
Posted - 2013.08.12 15:30:00 -
[5] - Quote
Jade Hasegawa wrote:Meeko Fent wrote:Breakin Stuff wrote:I don't use the AR.
I find the AR rant threads to be stupid.
the current AR is in a decent place right now. it should be the baseline, average weapon, around which the rest of the weapons are balanced by role.
it kills fast, but not overpoweringly so.
the whining is achieving critical mass. It drops well fit STD suits in less then one second, up to and easily past, 45 meters. I'm fine with that. Gallante weapons should run the show when it comes to CQC. But, it manages to deal great damage out to ScR range, and deals incidental damage at sniper range, 200 m. My rework of the GAR, is this -New absolute range, 168 (Current Effective Range) -New Effective Range, 120 -The rest of the stats are kept the same. That all I want. I think lowering the DPS is wrong, the other guns just need severe buffing, (Tighten HMG dispersion slightly, 2-3 more pellets per shot+fixed aiming and HD for the shotty, etc, etc, etc...) I don't think I'm asking too much of the AR, it will remain the staple of Short to Mid range engagements, and preferred for General purpose combat, equally efficient at attacking and defending. Do I sound crazy now? 200 meters? I call bullcrap; with iron sights on an AR you cant hit anything at that range, thell they should not be baleto,I use them as just one of the guns I use (skilled into SMG, Swarm launcher, SCrambler and sniper rifle too) I agree with you and the actula ranges balancing - almost I agree on the max range change but it is firing a magnetised bolt of super heated gas so its dropoff point should be around 140, but after that it should drop very quickly due to the plasma diffusing over range While the sights don't permit it, technically, you could deal damage at 200 meters.
Heh, for once someone agrees with my changes.... Miracle! Your changes are good also! |
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