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Valentine Crendre
ZionTCD
35
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Posted - 2013.08.12 00:39:00 -
[1] - Quote
Almost every vehicle driver here can agree, that when you run a number of active modules (that are really important to active quickly, split second moments)... The module wheel selector is trash.
Put in savable controller macros using the wheel selector and the D-pad and buttons already to remedy this...
Sometimes it seems like my modules don't even activate. And at other times, it seems like they immediately deactivate after I bring up the selector multiple times. (It's because the selector is too spazzy, and you hit a module other than the one that you want)
Pilots, how many millions in losses have you incurred due to this? How come it hasn't been addressed sooner since this game has been out for over a year? rofl, cmon now CCP... You won't even reimburse by vehicle losses that are clearly due to bad mechanics or bugs when I put in help tickets. Great job, guys. |
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Knight Soiaire
Better Hide R Die
1730
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Posted - 2013.08.12 00:42:00 -
[2] - Quote
Have had moments where I activate a module and my turret just stops shooting, have to deactivate the module to get it working again. |
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Svipdagr Hero
Molon Labe. League of Infamy
45
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Posted - 2013.08.12 00:44:00 -
[3] - Quote
+1 damn wheel. |
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Spkr4theDead
Namtar Elite Gallente Federation
353
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Posted - 2013.08.12 00:53:00 -
[4] - Quote
Valentine Crendre wrote:Almost every vehicle driver here can agree, that when you run a number of active modules (that are really important to active quickly, split second moments)... The module wheel selector is trash.
Put in savable controller macros using the wheel selector and the D-pad and buttons already to remedy this...
Sometimes it seems like my modules don't even activate. And at other times, it seems like they immediately deactivate after I bring up the selector multiple times. (It's because the selector is too spazzy, and you hit a module other than the one that you want)
Pilots, how many millions in losses have you incurred due to this? How come it hasn't been addressed sooner since this game has been out for over a year? rofl, cmon now CCP... You won't even reimburse by vehicle losses that are clearly due to bad mechanics or bugs when I put in help tickets. Great job, guys. We found that out a long time ago. |
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The legend345
TeamPlayers EoN.
854
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Posted - 2013.08.12 00:54:00 -
[5] - Quote
nah I like it :O |
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Knight Soiaire
Better Hide R Die
1730
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Posted - 2013.08.12 00:55:00 -
[6] - Quote
The legend345 wrote:nah I like it :O
How?
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Henchmen21
Planet Express LLC
73
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Posted - 2013.08.12 03:06:00 -
[7] - Quote
+1 why they cram everthing on the right is beyond me. Why not go cardinal directions for the first for anything after goes between? That and the controls are not consistent from vehicle class to class. |
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Meeko Fent
Seituoda Taskforce Command Caldari State
559
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Posted - 2013.08.12 03:30:00 -
[8] - Quote
My vehicle alt never had a problem with the wheel....
You using KBM?
If so........
GTFO. Welcome to consoles. |
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Vin Vicious
Capital Acquisitions LLC
223
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Posted - 2013.08.12 03:32:00 -
[9] - Quote
+1 wheel is baddd I can't tell you how many times I've tried turning my heat sinks on and end up turning my rep off |
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ratamaq doc
3dge of D4rkness SoulWing Alliance
38
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Posted - 2013.08.12 03:32:00 -
[10] - Quote
Meeko Fent wrote:My vehicle alt never had a problem with the wheel....
You using KBM?
If so........
GTFO. Welcome to consoles.
No problems here either. Love the wheel. |
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Valentine Crendre
ZionTCD
36
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Posted - 2013.08.12 19:48:00 -
[11] - Quote
ratamaq doc wrote:Meeko Fent wrote:My vehicle alt never had a problem with the wheel....
You using KBM?
If so........
GTFO. Welcome to consoles. No problems here either. Love the wheel.
I use DS3 when I Drive or Fly, and I don't know how you fellas don't notice how bad the selector is... Guess you have spidey senses and catlike reflexes when you play vehicles in this game. Good for you.
But the reality is, most drivers and pilots are feeling how unreliable the selector wheel is to use esp. when working with 5+ active modules and under fire. |
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daishi mk03
Brutor Vanguard Minmatar Republic
58
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Posted - 2013.08.12 19:52:00 -
[12] - Quote
i started to waste half a sec and select carefully, no problems since then |
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Valentine Crendre
ZionTCD
36
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Posted - 2013.08.12 20:00:00 -
[13] - Quote
daishi mk03 wrote:i started to waste half a sec and select carefully, no problems since then
And if they put in custom and savable macros for module wheel (such as R1 + UP for active resist and R1+Triangle for rep) you wouldn't have to waste hardly half of that second to activate the modules you want.
That half a second could make the difference between an expensive and important vehicle on the field and a pile of rubble. I know because I, and many other pilots, have tried this as well. Doesn't always work when time is of the essence.
Selecting modules needs to be easy, not difficult and could cause you to be destroyed... |
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gbghg
L.O.T.I.S.
3092
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Posted - 2013.08.12 20:10:00 -
[14] - Quote
+1 to hotkeys, plus a activate/deactivate all option would be nice as well. |
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N1ck Comeau
Ahrendee Mercenaries EoN.
952
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Posted - 2013.08.12 20:11:00 -
[15] - Quote
i have no problems with the wheel. weird. |
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Beld Errmon
D3M3NT3D M1NDZ
783
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Posted - 2013.08.12 21:29:00 -
[16] - Quote
Yep this problem has been going on for quite a long time now and its especially bad for mouse users, particularly for vehicle module activation, though trying to pull my needle out when im running logi can take up to 4 tries. |
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Heathen Bastard
Kang Lo Directorate Gallente Federation
464
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Posted - 2013.08.12 22:07:00 -
[17] - Quote
's why I use vehicles with only 1 or two active mods. |
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