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Harpyja
DUST University Ivy League
493
|
Posted - 2013.08.11 16:51:00 -
[1] - Quote
Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. |
Mamertine Son
R.E.B.E.L.S
64
|
Posted - 2013.08.11 16:53:00 -
[2] - Quote
Get out of your murder taxi before you give me an aneurism.
|
Harpyja
DUST University Ivy League
493
|
Posted - 2013.08.11 16:55:00 -
[3] - Quote
Mamertine Son wrote:Get out of your murder taxi before you give me an aneurism.
Wrong. I wasn't talking about that. Is it fair a proto breach FG can two-shot one of my highest EHP Gunnlogis? NO! |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
387
|
Posted - 2013.08.11 17:00:00 -
[4] - Quote
Nope, just get rid of everything with the PROTO and ADV tag. Tiercide FTMFW! |
Nelo Angel0
The Nommo Insurance Fraud.
160
|
Posted - 2013.08.11 17:09:00 -
[5] - Quote
Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel.
No. simple as that. |
Harpyja
DUST University Ivy League
493
|
Posted - 2013.08.11 17:11:00 -
[6] - Quote
Nelo Angel0 wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. No. simple as that. Yes. Simple as that. Then watch all the vehicles stop QQing |
DS 10
Pure Innocence. EoN.
685
|
Posted - 2013.08.11 17:20:00 -
[7] - Quote
My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put time into being able to use it. Stop crying and wait for 1.5 to complain. Nothing is changing til then anyways. |
Ragna Blood edge
TeamPlayers EoN.
2
|
Posted - 2013.08.11 17:23:00 -
[8] - Quote
Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel.
Just get a better vehicle that simple and improve your vehicle maneuvering skills. Not that hard |
Harpyja
DUST University Ivy League
493
|
Posted - 2013.08.11 17:24:00 -
[9] - Quote
DS 10 wrote:My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put time into being able to use it. Stop crying and wait for 1.5 to complain. Nothing is changing til then anyways. We've been waiting for over a YEAR! You only have a few million SP, I have over 8!
Also, LAvs are OP. Don't use them as an example, and you know it. HAVs are easier to destroy than LAVs |
Harpyja
DUST University Ivy League
493
|
Posted - 2013.08.11 17:25:00 -
[10] - Quote
Ragna Blood edge wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. Just get a better vehicle that simple and improve your vehicle maneuvering skills. Not that hard LOL there is no "better" vehicle. Go back to vehicle basics 101 kid. You don't belong here. |
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Ragna Blood edge
TeamPlayers EoN.
2
|
Posted - 2013.08.11 17:25:00 -
[11] - Quote
DS 10 wrote:My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put time into being able to use it. Stop crying and wait for 1.5 to complain. Nothing is changing til then anyways.
Exactly we grinded for our gear. Go grind for better vehicles like we grinded for proto av. |
DS 10
Pure Innocence. EoN.
686
|
Posted - 2013.08.11 17:28:00 -
[12] - Quote
Harpyja wrote:DS 10 wrote:My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put time into being able to use it. Stop crying and wait for 1.5 to complain. Nothing is changing til then anyways. We've been waiting for over a YEAR! You only have a few million SP, I have over 8! Also, LAvs are OP. Don't use them as an example, and you know it. HAVs are easier to destroy than LAVs
I actually have 15 mil SP with around 10 in FGs. I know what I'm talking about.
Your post said vehicles. LAVs are vehicles. As I said before, vehicles are being reworked in 1.5. Crying now won't do anything. They know about the issues. Besides, if I 2 shot your tank, you need a better tank. I have great battles with tankers every day. People assume tanks should be auto-win. Nope. If you don't wanna lose it, don't use it. Especially against me. |
We are 138
Subdreddit Test Alliance Please Ignore
236
|
Posted - 2013.08.11 17:30:00 -
[13] - Quote
As a tank driver on my alt, no way you have to leave the AV alone. I am not a great tanker... Maybe only barely a good tanker and my tank will live as long as another tank didn't get a hold of me, or some one with proto AV has good ground on me, and I only have about 4 mil SP. Give it another 2 or 3 mil and it will take a hellovalot more than that to take me down. The AV right now is pretty bad for tankers that don't tank smart, most of the tanks I lose are from being greedy and putting myself in a bad position. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3033
|
Posted - 2013.08.11 17:33:00 -
[14] - Quote
Aizen Intiki wrote:Nope, just get rid of everything with the PROTO and ADV tag. Tiercide FTMFW! Hey, don't be giving people the wrong idea.
Tiericide is about SUITS, not modules. Modules and weapons need to have meta levels to allow proper variety in fitting. |
Cy Clone1
Ancient Exiles Negative-Feedback
194
|
Posted - 2013.08.11 17:35:00 -
[15] - Quote
I want more content not less. Give me more stuff |
Mamertine Son
R.E.B.E.L.S
67
|
Posted - 2013.08.11 17:39:00 -
[16] - Quote
I played with a guy from TCD intoxicated.
His name was drive arche...something.
Anyway he said he put in about 11 mil or so into vehicles and has been playing since closed beta (back where vehicles were as flimsy as paper). Now he has a gallente LAV that's virtually invincible thanks to his ridiculous skill in armor damage resistance.
he went about 18-0 just about every match and we won every single time.
He's been playing since closed beta so I'm sure if you grind a bit longer you'll have an invulnerable death machine too! |
Harpyja
DUST University Ivy League
497
|
Posted - 2013.08.11 17:45:00 -
[17] - Quote
DS 10 wrote:Harpyja wrote:DS 10 wrote:My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put time into being able to use it. Stop crying and wait for 1.5 to complain. Nothing is changing til then anyways. We've been waiting for over a YEAR! You only have a few million SP, I have over 8! Also, LAvs are OP. Don't use them as an example, and you know it. HAVs are easier to destroy than LAVs I actually have 15 mil SP with around 10 in FGs. I know what I'm talking about. Your post said vehicles. LAVs are vehicles. As I said before, vehicles are being reworked in 1.5. Crying now won't do anything. They know about the issues. Besides, if I 2 shot your tank, you need a better tank. I have great battles with tankers every day. People assume tanks should be auto-win. Nope. If you don't wanna lose it, don't use it. Especially against me. How many times do I have to say that there is NO better tank?
I can do nothing about OP forge guns. Especially the breach. You never see it charging, so the forger gets 4.5 seconds for free. Then another 4.5s while you are wondering what just hit you and BOOM! |
Charlotte O'Dell
0uter.Heaven EoN.
904
|
Posted - 2013.08.11 20:39:00 -
[18] - Quote
Sure, it'd balance tanks and drop ships, but then we would need to remove llavs BC they're already borderline unkillable by everything except a tank |
Logi Bro
Greatness Achieved Through Training EoN.
2022
|
Posted - 2013.08.11 20:45:00 -
[19] - Quote
Harpyja wrote:How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel.
Your analogy is flawed due to the fact that:
-ARs don't need to charge each shot for several seconds
-People using ARs can run just as fast as I can, but people using forges would be left in the dust by your tank, which can move faster than scouts.
-Militia ARs aren't comparable to Prototype Breach Forge Guns. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3046
|
Posted - 2013.08.11 20:47:00 -
[20] - Quote
Harpyja wrote:DS 10 wrote:Harpyja wrote:DS 10 wrote:My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put time into being able to use it. Stop crying and wait for 1.5 to complain. Nothing is changing til then anyways. We've been waiting for over a YEAR! You only have a few million SP, I have over 8! Also, LAvs are OP. Don't use them as an example, and you know it. HAVs are easier to destroy than LAVs I actually have 15 mil SP with around 10 in FGs. I know what I'm talking about. Your post said vehicles. LAVs are vehicles. As I said before, vehicles are being reworked in 1.5. Crying now won't do anything. They know about the issues. Besides, if I 2 shot your tank, you need a better tank. I have great battles with tankers every day. People assume tanks should be auto-win. Nope. If you don't wanna lose it, don't use it. Especially against me. How many times do I have to say that there is NO better tank? I can do nothing about OP forge guns. Especially the breach. You never see it charging, so the forger gets 4.5 seconds for free. Then another 4.5s while you are wondering what just hit you and BOOM! Not to mention how you can circumvent the movement penalty completely by jump-strafing.
We really need a fix for that broken hit indicator. |
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Spkr4theDead
Namtar Elite Gallente Federation
353
|
Posted - 2013.08.11 20:48:00 -
[21] - Quote
Mamertine Son wrote:Get out of your murder taxi before you give me an aneurism.
Do you fail to bring the necessary tools for the job? |
Spkr4theDead
Namtar Elite Gallente Federation
353
|
Posted - 2013.08.11 20:52:00 -
[22] - Quote
DS 10 wrote:My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put time into being able to use it. Stop crying and wait for 1.5 to complain. Nothing is changing til then anyways. You're forgetting the near 10mil SP in vehicle upgrades to make them harder to kill. Then it's 1.8 to get the Logi LAV to lvl 5. The only reason I can see anyone using STD vehicles is to save on ISK.
It takes several million SP to not get one-shotted by ADV AV. |
Spkr4theDead
Namtar Elite Gallente Federation
353
|
Posted - 2013.08.11 20:56:00 -
[23] - Quote
Ragna Blood edge wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. Just get a better vehicle that simple and improve your vehicle maneuvering skills. Not that hard LOLLLLLLLLLLL!
We don't have better vehicles. The best hull is the STD one. |
Anarchide
Greedy Bastards
370
|
Posted - 2013.08.11 21:18:00 -
[24] - Quote
I can picture that someone who gets my 6 rockets at once can get a little butthurt |
KPDATNIKKA
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.08.11 21:20:00 -
[25] - Quote
Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. Stfu quit running over mfs u sucka be a man not a trick mf run neggas over all the time |
Takahiro Kashuken
Red Star. EoN.
827
|
Posted - 2013.08.12 10:49:00 -
[26] - Quote
This will never happen because using teamwork is too hard for infantry |
Delta 749
Kestrel Reconnaissance
1688
|
Posted - 2013.08.12 10:59:00 -
[27] - Quote
Takahiro Kashuken wrote:This will never happen because using teamwork is too hard for infantry
Except it usually takes concentrated fire or a horrible driver to bust a tank quickly and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things
So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
639
|
Posted - 2013.08.12 10:59:00 -
[28] - Quote
Harpyja I feel your pain , but we should be campaining for tge introduction of proto havs not the removal of proto av. As much asI hate all the little proto av scrubs that feel like they are boss simply because thier iimbalanced wepons are op againdt our havs. My highest ehp gunlogi has an ehp of just over 10k thats nearly 4 or 5 shots from a breech forge before im into armour . What was your fit for it to get 2 shotted? |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
639
|
Posted - 2013.08.12 11:02:00 -
[29] - Quote
DS 10 wrote:Harpyja wrote:DS 10 wrote:My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put time into being able to use it. Stop crying and wait for 1.5 to complain. Nothing is changing til then anyways. We've been waiting for over a YEAR! You only have a few million SP, I have over 8! Also, LAvs are OP. Don't use them as an example, and you know it. HAVs are easier to destroy than LAVs I actually have 15 mil SP with around 10 in FGs. I know what I'm talking about. Your post said vehicles. LAVs are vehicles. As I said before, vehicles are being reworked in 1.5. Crying now won't do anything. They know about the issues. Besides, if I 2 shot your tank, you need a better tank. I have great battles with tankers every day. People assume tanks should be auto-win. Nope. If you don't wanna lose it, don't use it. Especially against me.
10mill sp into forges lol your drunk go gome. Maby 10 mill into your Heavy fit but not 10 mill into your forge allone lol. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1837
|
Posted - 2013.08.12 11:06:00 -
[30] - Quote
Spkr4theDead wrote:Mamertine Son wrote:Get out of your murder taxi before you give me an aneurism.
Do you fail to bring the necessary tools for the job? Adv and proto AV is mostly for LLAV's anyways. |
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Dimitri Rascolovitch
The Immortal Knights
27
|
Posted - 2013.08.12 11:06:00 -
[31] - Quote
Harpyja wrote:DS 10 wrote:My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put time into being able to use it. Stop crying and wait for 1.5 to complain. Nothing is changing til then anyways. We've been waiting for over a YEAR! You only have a few million SP, I have over 8! Also, LAvs are OP. Don't use them as an example, and you know it. HAVs are easier to destroy than LAVs
over 8?, i have over 6, and i have been playing only for 4 months, 8 is no big deal |
MinivanSurvivor
L.O.T.I.S. RISE of LEGION
32
|
Posted - 2013.08.12 11:17:00 -
[32] - Quote
Harpyja wrote:Nelo Angel0 wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. No. simple as that. Yes. Simple as that. Then watch all the vehicles stop QQing
but that's why people run proto AV...
To make you vehicle spammers CRYYYYYYY.
You act like this complaining is an inconvenience to us but it's quite the opposite. |
Nestil
Seraphim Auxiliaries
9
|
Posted - 2013.08.12 11:19:00 -
[33] - Quote
Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel.
mmhhh an militia AR can instafuk me pretty much in my ADV Scout suit.... so stop the crying and use a LAV as it intended role: for transportation... not as murder traxi. whenever i play vehicles are totally dominating the field and whenever a tryhard gets blown up in his dikkride my heard tickles a bit :-P |
Kasote Denzara
A Vulture
155
|
Posted - 2013.08.12 11:22:00 -
[34] - Quote
I keep seeing the Breach variant of FG being called in here.
You can't move while it charges, which is a nasty amount of time. Just saying. |
DS 10
Pure Innocence. EoN.
694
|
Posted - 2013.08.12 11:24:00 -
[35] - Quote
Spkr4theDead wrote:DS 10 wrote:My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put time into being able to use it. Stop crying and wait for 1.5 to complain. Nothing is changing til then anyways. You're forgetting the near 10mil SP in vehicle upgrades to make them harder to kill. Then it's 1.8 to get the Logi LAV to lvl 5. The only reason I can see anyone using STD vehicles is to save on ISK. It takes several million SP to not get one-shotted by ADV AV.
And you're forgetting that Vehicles can really only be taken out by AV, with the occasional lolturret and OB thrown in there. AV players can be taken out by anything an Assault or Logi or any other infantry can be killed by. It makes sense for vehicles to cost more SP. |
Takahiro Kashuken
Red Star. EoN.
827
|
Posted - 2013.08.12 11:25:00 -
[36] - Quote
Kasote Denzara wrote:I keep seeing the Breach variant of FG being called in here.
You can't move while it charges, which is a nasty amount of time. Just saying.
You can move, small jumps, its still moving |
Takahiro Kashuken
Red Star. EoN.
827
|
Posted - 2013.08.12 11:29:00 -
[37] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:This will never happen because using teamwork is too hard for infantry Except it usually takes concentrated fire or a horrible driver to bust a tank quickly and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork
In pub matches yes i drive away fast because lolbluedots dont know which end the bullets come out of
When i run with a group sometimes i may have a gunner, he jumps out now n again to deal with ppl if they are in range and not on the highest point of the map like most AV are, if its AV nades by the time he gets out all the nades are thrown and im driving away
The gunner is ther just to hit ppl in general and watch my back but essentially a sniper can do the same job
In PC its different, i dont run with a gunner and depending on whats happening i can rely on blue dots to get rid of most AV anyways |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
854
|
Posted - 2013.08.12 11:56:00 -
[38] - Quote
Harpyja wrote:Nelo Angel0 wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. No. simple as that. Yes. Simple as that. Then watch all the vehicles stop QQing
remove pro and adv AV, no **** they wont be QQing.. the infantry will again while tanks roll around scared of maybe 2% of community getting 40-0. How about they just release proto tanks and you tankers htfu like you told us to do so many times |
Vickers S Grunt
Expert Intervention Caldari State
202
|
Posted - 2013.08.12 12:00:00 -
[39] - Quote
2 shots from a breech forge 12 seconds is a lifetime for a infantry man if u can not hide in that time u deserve to die |
Delta 749
Kestrel Reconnaissance
1690
|
Posted - 2013.08.12 12:04:00 -
[40] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:This will never happen because using teamwork is too hard for infantry Except it usually takes concentrated fire or a horrible driver to bust a tank quickly and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork In pub matches yes i drive away fast because lolbluedots dont know which end the bullets come out of When i run with a group sometimes i may have a gunner, he jumps out now n again to deal with ppl if they are in range and not on the highest point of the map like most AV are, if its AV nades by the time he gets out all the nades are thrown and im driving away The gunner is ther just to hit ppl in general and watch my back but essentially a sniper can do the same job In PC its different, i dont run with a gunner and depending on whats happening i can rely on blue dots to get rid of most AV anyways
Still doesnt really sound like team work to me, more like you go do your thing and the rest of the team does their thing and hope for the best but QQ when people decide to fight back Hell, if I remember right back in the day tankers and such told people to spec into AV if they were tired of tanks rolling over them and now that we have you guys cant seem to handle it |
|
Delta 749
Kestrel Reconnaissance
1690
|
Posted - 2013.08.12 12:06:00 -
[41] - Quote
Vickers S Grunt wrote:2 shots from a breech forge 12 seconds is a lifetime for a infantry man if u can not hide in that time u deserve to die
Indeed, especially when it limits your movement to gimped hops You may as well be holding a sign while you jump telling snipers to shoot you |
Spkr4theDead
Namtar Elite Gallente Federation
355
|
Posted - 2013.08.12 12:52:00 -
[42] - Quote
Delta 749 wrote:
1. Except it usually takes concentrated fire or a horrible driver to bust a tank quickly
2. and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things
So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork
1. lol No it doesn't take concentrated fire. One person with 4 Lai Dai depending on how much shield a Madrugar has, or if modules are cooling down, is more than enough to take out one armor tank. There's been more than one occasion when I got alpha'd, because the other team brought the tools for the job, and used them together. That's called insta-pop.
The problem a lot of lone AV people have is that they want to pop that tank by themselves, when odds are they just don't put out enough damage by themselves to do it, but by god they want CCP to nerf tanks to the point where they can.
2. Blue dots are stupid. Surprisingly stupid. If they were told to jump off a bridge because there's something they'd want under it, like a bottle of whiskey or a scantily clad blond, they'd do it. Every time some random jumps into my turret, they fire it right away. And every time, one second after they jump in, I have to deal with the "whoomp whoomp whoomp" of my cycled missile firing because they don't know which turret is which. Then, they do it again because they can't believe their good fortune to have found a turret that fires 3 missiles. I then proceed to stay right there hoping they'll jump out, because I don't want some trigger happy moron giving away my position, and firing at targets I'm not yet ready to engage. Then when they do jump out, they have the nerve to act indignant because I won't take them places, shooting or meleeing my tank then jumping back in. They're like a bad girlfriend, always wanting you to take her places and buy her things. |
Spkr4theDead
Namtar Elite Gallente Federation
355
|
Posted - 2013.08.12 12:53:00 -
[43] - Quote
Kasote Denzara wrote:I keep seeing the Breach variant of FG being called in here.
You can't move while it charges, which is a nasty amount of time. Just saying. You obviously haven't been playing long, because you're able to jump side to side while charging the breach FG. |
Spkr4theDead
Namtar Elite Gallente Federation
355
|
Posted - 2013.08.12 12:55:00 -
[44] - Quote
DS 10 wrote:Spkr4theDead wrote:DS 10 wrote:My IA FG takes 3 shots to take out a Logi LAV and usually 2 to take out a BR Saga. That seems more than generous to LAV drivers. It took me several million SP to get where I am with my FG. I put time into being able to use it. Stop crying and wait for 1.5 to complain. Nothing is changing til then anyways. You're forgetting the near 10mil SP in vehicle upgrades to make them harder to kill. Then it's 1.8 to get the Logi LAV to lvl 5. The only reason I can see anyone using STD vehicles is to save on ISK. It takes several million SP to not get one-shotted by ADV AV. And you're forgetting that Vehicles can really only be taken out by AV, with the occasional lolturret and OB thrown in there. AV players can be taken out by anything an Assault or Logi or any other infantry can be killed by. It makes sense for vehicles to cost more SP. I'm not forgetting anything. Another tank should be the best opposition to another tank. Don't like it? Roll with a tanker at all times. That's what I do, and depending on the map and who's on the other side, we'll use different turrets to back each other up. Or, we'll both use rail if there's a known tanker on the other team. |
Delta 749
Kestrel Reconnaissance
1690
|
Posted - 2013.08.12 12:56:00 -
[45] - Quote
Spkr4theDead wrote:Delta 749 wrote:
1. Except it usually takes concentrated fire or a horrible driver to bust a tank quickly
2. and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things
So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork
1. lol No it doesn't take concentrated fire. One person with 4 Lai Dai depending on how much shield a Madrugar has, or if modules are cooling down, is more than enough to take out one armor tank. There's been more than one occasion when I got alpha'd, because the other team brought the tools for the job, and used them together. That's called insta-pop. The problem a lot of lone AV people have is that they want to pop that tank by themselves, when odds are they just don't put out enough damage by themselves to do it, but by god they want CCP to nerf tanks to the point where they can. 2. Blue dots are stupid. Surprisingly stupid. If they were told to jump off a bridge because there's something they'd want under it, like a bottle of whiskey or a scantily clad blond, they'd do it. Every time some random jumps into my turret, they fire it right away. And every time, one second after they jump in, I have to deal with the "whoomp whoomp whoomp" of my cycled missile firing because they don't know which turret is which. Then, they do it again because they can't believe their good fortune to have found a turret that fires 3 missiles. I then proceed to stay right there hoping they'll jump out, because I don't want some trigger happy moron giving away my position, and firing at targets I'm not yet ready to engage. Then when they do jump out, they have the nerve to act indignant because I won't take them places, shooting or meleeing my tank then jumping back in. They're like a bad girlfriend, always wanting you to take her places and buy her things.
Ill tell you where you lost credibility It was when you said that a person needed more grenades then they are actually capable of carrying without a restock to blow up a tank And then you follow it up by saying youve been insta popped by a team like that is somehow not fire being concentrated on you
QQ anymore and your toy tank will start to rust from the inside you guys |
Harpyja
DUST University Ivy League
502
|
Posted - 2013.08.12 12:56:00 -
[46] - Quote
Vickers S Grunt wrote:2 shots from a breech forge 12 seconds is a lifetime for a infantry man if u can not hide in that time u deserve to die But from my perspective it only takes 4.5 seconds. You never see a forge gun charging so the first shot is always free. By the time I get moving with the terrible acceleration, 4.5 seconds have past and the second shot hits.
@pegasis, I have slightly over 5400 shield with 38% resists. It's not my highest EHP due to what I was using it for but it is still way up there in EHP with almost 9000 EHP. |
Spkr4theDead
Namtar Elite Gallente Federation
355
|
Posted - 2013.08.12 12:56:00 -
[47] - Quote
Knightshade Belladonna wrote:Harpyja wrote:Nelo Angel0 wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. No. simple as that. Yes. Simple as that. Then watch all the vehicles stop QQing remove pro and adv AV, no **** they wont be QQing.. the infantry will again while tanks roll around scared of maybe 2% of community getting 40-0. How about they just release proto tanks and you tankers htfu like you told us to do so many times We tell you to HTFU? When? You've been telling that to us through consecutive tank nerfs. |
Spkr4theDead
Namtar Elite Gallente Federation
355
|
Posted - 2013.08.12 12:58:00 -
[48] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:This will never happen because using teamwork is too hard for infantry Except it usually takes concentrated fire or a horrible driver to bust a tank quickly and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork In pub matches yes i drive away fast because lolbluedots dont know which end the bullets come out of When i run with a group sometimes i may have a gunner, he jumps out now n again to deal with ppl if they are in range and not on the highest point of the map like most AV are, if its AV nades by the time he gets out all the nades are thrown and im driving away The gunner is ther just to hit ppl in general and watch my back but essentially a sniper can do the same job In PC its different, i dont run with a gunner and depending on whats happening i can rely on blue dots to get rid of most AV anyways Still doesnt really sound like team work to me, more like you go do your thing and the rest of the team does their thing and hope for the best but QQ when people decide to fight back Hell, if I remember right back in the day tankers and such told people to spec into AV if they were tired of tanks rolling over them and now that we have you guys cant seem to handle it How many times will you need to see "Those blue dots don't know what they're doing" to understand that we mean it? They. Don't. Know. What. They're. Doing. They're the type to fire at a railgun when you're at 2000 armor, obviously not yet ready to handle it, but they don't care, because they don't know what they're doing. They shoot at the MCC and wonder why they don't get hit markers. |
Spkr4theDead
Namtar Elite Gallente Federation
355
|
Posted - 2013.08.12 13:00:00 -
[49] - Quote
Delta 749 wrote:Spkr4theDead wrote:Delta 749 wrote:
1. Except it usually takes concentrated fire or a horrible driver to bust a tank quickly
2. and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things
So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork
1. lol No it doesn't take concentrated fire. One person with 4 Lai Dai depending on how much shield a Madrugar has, or if modules are cooling down, is more than enough to take out one armor tank. There's been more than one occasion when I got alpha'd, because the other team brought the tools for the job, and used them together. That's called insta-pop. The problem a lot of lone AV people have is that they want to pop that tank by themselves, when odds are they just don't put out enough damage by themselves to do it, but by god they want CCP to nerf tanks to the point where they can. 2. Blue dots are stupid. Surprisingly stupid. If they were told to jump off a bridge because there's something they'd want under it, like a bottle of whiskey or a scantily clad blond, they'd do it. Every time some random jumps into my turret, they fire it right away. And every time, one second after they jump in, I have to deal with the "whoomp whoomp whoomp" of my cycled missile firing because they don't know which turret is which. Then, they do it again because they can't believe their good fortune to have found a turret that fires 3 missiles. I then proceed to stay right there hoping they'll jump out, because I don't want some trigger happy moron giving away my position, and firing at targets I'm not yet ready to engage. Then when they do jump out, they have the nerve to act indignant because I won't take them places, shooting or meleeing my tank then jumping back in. They're like a bad girlfriend, always wanting you to take her places and buy her things. Ill tell you where you lost credibility It was when you said that a person needed more grenades then they are actually capable of carrying without a restock to blow up a tank And then you follow it up by saying youve been insta popped by a team like that is somehow not fire being concentrated on you QQ anymore and your toy tank will start to rust from the inside you guys LOLLLLLLLLLLLLLLLLL! Assault suits are capable of carrying nanohives. Logi suits are capable of carrying more than one nanohive. Did I really need to point this out before? I don't think I'm the one that lost any credibility. |
Delta 749
Kestrel Reconnaissance
1690
|
Posted - 2013.08.12 13:02:00 -
[50] - Quote
Spkr4theDead wrote:Delta 749 wrote:Spkr4theDead wrote:Delta 749 wrote:
1. Except it usually takes concentrated fire or a horrible driver to bust a tank quickly
2. and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things
So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork
1. lol No it doesn't take concentrated fire. One person with 4 Lai Dai depending on how much shield a Madrugar has, or if modules are cooling down, is more than enough to take out one armor tank. There's been more than one occasion when I got alpha'd, because the other team brought the tools for the job, and used them together. That's called insta-pop. The problem a lot of lone AV people have is that they want to pop that tank by themselves, when odds are they just don't put out enough damage by themselves to do it, but by god they want CCP to nerf tanks to the point where they can. 2. Blue dots are stupid. Surprisingly stupid. If they were told to jump off a bridge because there's something they'd want under it, like a bottle of whiskey or a scantily clad blond, they'd do it. Every time some random jumps into my turret, they fire it right away. And every time, one second after they jump in, I have to deal with the "whoomp whoomp whoomp" of my cycled missile firing because they don't know which turret is which. Then, they do it again because they can't believe their good fortune to have found a turret that fires 3 missiles. I then proceed to stay right there hoping they'll jump out, because I don't want some trigger happy moron giving away my position, and firing at targets I'm not yet ready to engage. Then when they do jump out, they have the nerve to act indignant because I won't take them places, shooting or meleeing my tank then jumping back in. They're like a bad girlfriend, always wanting you to take her places and buy her things. Ill tell you where you lost credibility It was when you said that a person needed more grenades then they are actually capable of carrying without a restock to blow up a tank And then you follow it up by saying youve been insta popped by a team like that is somehow not fire being concentrated on you QQ anymore and your toy tank will start to rust from the inside you guys LOLLLLLLLLLLLLLLLLL! Assault suits are capable of carrying nanohives. Logi suits are capable of carrying more than one nanohive. Did I really need to point this out before? I don't think I'm the one that lost any credibility.
Guess what, you drive into a situation that allows someone to have enough time and cover to restock and blow you up with just grenades then you are a bad driver, no two ways about it and every tanker that whines and moans and thinks sitting in their tin can should exempt them from thinking at even the most basic tactical level has zero credibility |
|
Zyrus Amalomyn
Militaires-Sans-Frontieres
242
|
Posted - 2013.08.12 13:26:00 -
[51] - Quote
Get rid of murder taxis, then we can talk about proto AV removal. |
Harpyja
DUST University Ivy League
503
|
Posted - 2013.08.12 13:43:00 -
[52] - Quote
Zyrus Amalomyn wrote:Get rid of murder taxis, then we can talk about proto AV removal. I am totally fine with nerfing LAV health. I agree that those things are OP, or at least OP in comparison to HAVs and dropships. |
Spkr4theDead
Namtar Elite Gallente Federation
355
|
Posted - 2013.08.12 13:46:00 -
[53] - Quote
Delta 749 wrote:Spkr4theDead wrote:Delta 749 wrote:Spkr4theDead wrote:Delta 749 wrote:
1. Except it usually takes concentrated fire or a horrible driver to bust a tank quickly
2. and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things
So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork
1. lol No it doesn't take concentrated fire. One person with 4 Lai Dai depending on how much shield a Madrugar has, or if modules are cooling down, is more than enough to take out one armor tank. There's been more than one occasion when I got alpha'd, because the other team brought the tools for the job, and used them together. That's called insta-pop. The problem a lot of lone AV people have is that they want to pop that tank by themselves, when odds are they just don't put out enough damage by themselves to do it, but by god they want CCP to nerf tanks to the point where they can. 2. Blue dots are stupid. Surprisingly stupid. If they were told to jump off a bridge because there's something they'd want under it, like a bottle of whiskey or a scantily clad blond, they'd do it. Every time some random jumps into my turret, they fire it right away. And every time, one second after they jump in, I have to deal with the "whoomp whoomp whoomp" of my cycled missile firing because they don't know which turret is which. Then, they do it again because they can't believe their good fortune to have found a turret that fires 3 missiles. I then proceed to stay right there hoping they'll jump out, because I don't want some trigger happy moron giving away my position, and firing at targets I'm not yet ready to engage. Then when they do jump out, they have the nerve to act indignant because I won't take them places, shooting or meleeing my tank then jumping back in. They're like a bad girlfriend, always wanting you to take her places and buy her things. Ill tell you where you lost credibility It was when you said that a person needed more grenades then they are actually capable of carrying without a restock to blow up a tank And then you follow it up by saying youve been insta popped by a team like that is somehow not fire being concentrated on you QQ anymore and your toy tank will start to rust from the inside you guys LOLLLLLLLLLLLLLLLLL! Assault suits are capable of carrying nanohives. Logi suits are capable of carrying more than one nanohive. Did I really need to point this out before? I don't think I'm the one that lost any credibility. Guess what, you drive into a situation that allows someone to have enough time and cover to restock and blow you up with just grenades then you are a bad driver, no two ways about it and every tanker that whines and moans and thinks sitting in their tin can should exempt them from thinking at even the most basic tactical level has zero credibility Lol you don't know what you're talking about. Have you ever tried driving a tank? I could drop a 1.3mil ISK tank for you to try out, so you could see how "pathetically easy" it is, to have such an "i win button" available. |
Logi Stician
The Vanguardians
115
|
Posted - 2013.08.12 13:51:00 -
[54] - Quote
Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel.
Tell you what, let's temporarily remove proto AV and as a fair trade, we also remove LAV tires while it's gone. |
Harpyja
DUST University Ivy League
503
|
Posted - 2013.08.12 13:55:00 -
[55] - Quote
Logi Stician wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. Tell you what, let's temporarily remove proto AV and as a fair trade, we also remove LAV tires while it's gone. Read my OP again. |
Logi Stician
The Vanguardians
115
|
Posted - 2013.08.12 14:56:00 -
[56] - Quote
Harpyja wrote:Logi Stician wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. Tell you what, let's temporarily remove proto AV and as a fair trade, we also remove LAV tires while it's gone. Read my OP again.
Yep. I read it. I don't like being OHK'd by LAVs. Or watching an LAV simply drive forward and backward and get cheap kills. Or watching them fit into ridiculous spaces on the map where they shouldn't be able to fit. It brightens my day to see these LAVtards blasted into oblivion to keep them in check. Am I mad? A little. After I get repair tool V, I'm getting my proto swarms and grenades to increase the risk/reward ratio of murder taxiing.
|
Robocop Junior
The Surrogates Of War
160
|
Posted - 2013.08.12 15:15:00 -
[57] - Quote
Instead maybe get rid of Dust University, half the murder taxis will be gone voila! |
ROADKILLURAZZ
MURDER TAXI COMPANY
38
|
Posted - 2013.08.12 15:15:00 -
[58] - Quote
Mamertine Son wrote:Get out of your murder taxi before you give me an aneurism.
Hey, "MURDER TAXI" is patented! You have to pay me 1 mill every time you say it!
To op, stop driving your lav into hordes of reds! Thats MY JOB! |
Serimos Haeraven
Deep Space Republic Top Men.
391
|
Posted - 2013.08.12 15:29:00 -
[59] - Quote
I am at awe when an Ishikone Forge Gun can take literally 90% of my shield off in my proto-fitted python, with 2 ward shield amplifiers, 1 ward shield extender, and an afterburner, and usually can even land the next shot while i am flying upwards at an excess speed around 110 mph.
When all it takes from a proto forge to completely wreck my proto dropship (which costs 1.2 million ISK EACH) is 2 apparently easy to place shots, there is clearly a problem here. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
656
|
Posted - 2013.08.12 15:43:00 -
[60] - Quote
Mobius Wyvern wrote:Aizen Intiki wrote:Nope, just get rid of everything with the PROTO and ADV tag. Tiercide FTMFW! Hey, don't be giving people the wrong idea. Tiericide is about SUITS, not modules. Modules and weapons need to have meta levels to allow proper variety in fitting.
I'm pro tiericide.
You prolly don't have to worry about modules getting mixed into the tiericide as they do have downside: added PG/CPU costs whereas a better hull or suit is simply - exceedingly better. The only downside is the isk price which is a terrible way to balance the battlefield. |
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
860
|
Posted - 2013.08.12 15:47:00 -
[61] - Quote
Spkr4theDead wrote:Knightshade Belladonna wrote:Harpyja wrote:Nelo Angel0 wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. No. simple as that. Yes. Simple as that. Then watch all the vehicles stop QQing remove pro and adv AV, no **** they wont be QQing.. the infantry will again while tanks roll around scared of maybe 2% of community getting 40-0. How about they just release proto tanks and you tankers htfu like you told us to do so many times We tell you to HTFU? When? You've been telling that to us through consecutive tank nerfs.
I guess you missed out then.. because trust me, you guys did. Back when nobody had av or even knew wtf an av nade was tanks went 40-0 easily all the time. Infantry would cry , the tankers would spout back STFU adapt or die and HTFU..
Nobody likes to die, so people adapted and hardened the fk up. Now that there are more people wielding the tools to push back tanks from the frontlines , the tides have turned. |
Thumb Green
Novashift
265
|
Posted - 2013.08.12 15:56:00 -
[62] - Quote
I kind of feel sorry for the people in here that are taking Spkr4theDead seriously enough to think he had any credibility to begin with. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
656
|
Posted - 2013.08.12 15:58:00 -
[63] - Quote
On the subject of OP,
Initially I as going to say 'no' as I don't like vehicle users crying for a PRO tank/lav hull just on the grounds that there's PRO AV tools available. The current STD tank hulls are probably intended to be the very defining 'best' all round tanks while future versions are specialized somehow having new weaknesses at the same time.
Tiericide is good - having plain and simply better hulls and suits is bad. PRO AV weapons are modules meaning they have drawback (PG/CPU cost). That on the other hand is diminished by the fact that there is PRO dropsuits.
That all being said - it may be that the PRO AV weapons are a bit too powerful, especially considering the added fitting cost is negated by the untiericided (hey a new word!) PRO dropsuits.
EDIT: Invisible forge and swarm operators are of course a huge multiplying factor - not to mention invisible swarm missiles.... =F |
Justin Tymes
Dem Durrty Boyz
299
|
Posted - 2013.08.12 16:04:00 -
[64] - Quote
My proto-Gallente suit that has 10 SP invested in it is being OHKO'd by Grenades that require than half of a Mill SP. Remove them CCP!
|
Takahiro Kashuken
Red Star. EoN.
830
|
Posted - 2013.08.13 09:15:00 -
[65] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:This will never happen because using teamwork is too hard for infantry Except it usually takes concentrated fire or a horrible driver to bust a tank quickly and if I remember right you guys also tend to drive away from your own blue dots as fast as you can since many tankers seem to rant and rave about guys manning their small turrets shooting things So you have one guy actively avoiding back up from his teammates up against a few other guys working together to quickly take him out since his weaponry is a huge threat And you say we are the ones that dont know how to use teamwork In pub matches yes i drive away fast because lolbluedots dont know which end the bullets come out of When i run with a group sometimes i may have a gunner, he jumps out now n again to deal with ppl if they are in range and not on the highest point of the map like most AV are, if its AV nades by the time he gets out all the nades are thrown and im driving away The gunner is ther just to hit ppl in general and watch my back but essentially a sniper can do the same job In PC its different, i dont run with a gunner and depending on whats happening i can rely on blue dots to get rid of most AV anyways Still doesnt really sound like team work to me, more like you go do your thing and the rest of the team does their thing and hope for the best but QQ when people decide to fight back Hell, if I remember right back in the day tankers and such told people to spec into AV if they were tired of tanks rolling over them and now that we have you guys cant seem to handle it
Its still more teamwork than the solo AV guy
A gunner cant do much if the AV is high up on a tower, if its up close depending on AV i tend to run because lolprotoAVnades
Back in the day tanks were super strong and infantry like you tried to solo it with milita and got nowhere, it used to require 2-3 with proto AV to kill it but because infantry like you refused to work together and use anything but milita CCP decided to nerf tanks but not once or even twice but 5 ******* times in a row while AV got buffs consistantly so we have it now where we can effectively get soloed and vehicle pilots cannot do anything to stop it apart from run in the opposite direction |
trollface dot jpg
The Bacon Corporation
69
|
Posted - 2013.08.13 21:29:00 -
[66] - Quote
Harpyja wrote:Nelo Angel0 wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. No. simple as that. Yes. Simple as that. Then watch all the vehicles stop QQing False equivalency. Also, removing proto AV would make taking the other high-end vehicles out almost impossible without a full 6 man team of AV working in unison. Logi LAV's and logi DS's are already nearly impossible to drop due to their speed and maneuverability. So..... no.
Here's how to fix your dilemma. Get CCP to fix the kb/m speed buff to tanks, then you can request a tank (prolly Amarr) with 1.5x the EHP and half the speed of a maxed armor tank with additional passive damage resistance. It has almost no hill climbing torque and cannot be speed boosted, but will be a crawling fortress with the ability to transport up to 6 people (no vehicle kill assists for regular passengers). Then you tankers will have your speed tank, your balanced tank, and your tanky tank that can double as an APC. Then you'll have a vehicle that can absorb hits just like every other vehicle class.
NOW then, enough with the "remove proto" topics, it's not gonna happen so their's no point in trying |
Harpyja
DUST University Ivy League
510
|
Posted - 2013.08.13 22:04:00 -
[67] - Quote
trollface dot jpg wrote:Harpyja wrote:Nelo Angel0 wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
How would you proto dropsuits like it if a militia AR can two-shot you? That's how we feel. No. simple as that. Yes. Simple as that. Then watch all the vehicles stop QQing False equivalency. Also, removing proto AV would make taking the other high-end vehicles out almost impossible without a full 6 man team of AV working in unison. Logi LAV's and logi DS's are already nearly impossible to drop due to their speed and maneuverability. So..... no. Here's how to fix your dilemma. Get CCP to fix the kb/m speed buff to tanks, then you can request a tank (prolly Amarr) with 1.5x the EHP and half the speed of a maxed armor tank with additional passive damage resistance. It has almost no hill climbing torque and cannot be speed boosted, but will be a crawling fortress with the ability to transport up to 6 people (no vehicle kill assists for regular passengers). Then you tankers will have your speed tank, your balanced tank, and your tanky tank that can double as an APC. Then you'll have a vehicle that can absorb hits just like every other vehicle class. NOW then, enough with the "remove proto" topics, it's not gonna happen so their's no point in trying You're nothing more than a troll, why should I listen to you?
Even if you weren't, what you suggested made me disgusted at your solution for fixing things. |
Defy Gravity
Fraternity of St. Venefice Amarr Empire
74
|
Posted - 2013.08.13 22:06:00 -
[68] - Quote
Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
For clarification purposes as people seem to think I'm QQing that my Saga murder taxi gets two-shotted, this has nothing to do with LAVs! Nerf their health, I don't care what, but they are OP compared to HAVs and dropships... Well, the Scout LAV should be buffed somehow. No I have have proto and it took 7 of them to take down a madrugar. Kill yourself.... |
KING CHECKMATE
Bragian Order Amarr Empire
534
|
Posted - 2013.08.13 22:21:00 -
[69] - Quote
Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
For clarification purposes as people seem to think I'm QQing that my Saga murder taxi gets two-shotted, this has nothing to do with LAVs! Nerf their health, I don't care what, but they are OP compared to HAVs and dropships... Well, the Scout LAV should be buffed somehow.
Look you little c**t.
As it is you cant destroy ANY vehicle with a MLT/STD Swarm launcher. The Driver/Pilot must be a complete dumb f**k to even get killed by standard or advanced swarms or be running a MLT vehicle with No Mods on it. Except proto , you really dont have a chance SOLO trying to destroy a vehicle with a half brained pilot/driver...
The Forge gun is Highly effective vs dropships, Dont kill LAVs unless they stay still , and yeah, Tanks that wander too far into cities might get blown apart.
Av nades. SERIOUSLY. You need to be at 9 or less mts to use them. NO infantry is going to RUN 100+ mts to use their nades and TRY to hit a vehicle with them. If you get killed by them, you were NOT supposed to be there.
PE, dont work at all
Get off your freakn LAV and use the weapons . YOu'll se they are not as OP as you say.
QQ about everything arent we.... |
Harpyja
DUST University Ivy League
510
|
Posted - 2013.08.13 22:58:00 -
[70] - Quote
KING CHECKMATE wrote:Harpyja wrote:Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV.
We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of ADV AV. If AV vs vehicles is still imbalanced, remove ADV AV next. But for now just remove proto AV.
For clarification purposes as people seem to think I'm QQing that my Saga murder taxi gets two-shotted, this has nothing to do with LAVs! Nerf their health, I don't care what, but they are OP compared to HAVs and dropships... Well, the Scout LAV should be buffed somehow. Look you little c**t. As it is you cant destroy ANY vehicle with a MLT/STD Swarm launcher. The Driver/Pilot must be a complete dumb f**k to even get killed by standard or advanced swarms or be running a MLT vehicle with No Mods on it. Except proto , you really dont have a chance SOLO trying to destroy a vehicle with a half brained pilot/driver...
The Forge gun is Highly effective vs dropships, Dont kill LAVs unless they stay still , and yeah, Tanks that wander too far into cities might get blown apart.
Av nades. SERIOUSLY. You need to be at 9 or less mts to use them. NO infantry is going to RUN 100+ mts to use their nades and TRY to hit a vehicle with them. If you get killed by them, you were NOT supposed to be there.
PE, dont work at all
Get off your freakn LAV and use the weapons . YOu'll se they are not as OP as you say. QQ about everything arent we.... Tanks should never be soloed unless if the driver doesn't know what he's doing. STD HAVs can put up fine against STD AV, and some ADV AV.
The only thing I agree with you is that LAVs are OP. Read my clarification in the OP.
The fact that you are trying to SOLO HAVs shows how wrong you are. HAVs need to require concentrated AV to take out, not some half brained person who can hold a forge gun, equip some damage mods, and pull the trigger. And swarms are EZ-mode, all you have to do is hold the trigger for a couple seconds, flick your right stick in the appropriate direction, and let go.
And your comment about AV grenades, you are basically saying that Madrugars should try to snipe infantry with blasters at 100m? A Madrugar is effective at close range, and guess what, you can throw AV grenades that far!
Also, yes, people will run 100m to throw AV grenades! Just earlier, me and my squad wanted to take out a railgun Soma, so we ran around towards it. My 3 STD AV grenades brought it down to low armor, then I was too busy to see what got the final blow. But then in the same spot came an AUR Gunnlogi, so I stand on my nanohive and whip AV grenades at it and it exploded.
But back to HAVs, even experienced tankers still get soloed by proto AV. So your statement about improper tactics where tanks rush into cities is invalid. We know better than to roam around without support. But if we get blown up way behind our support, then something's clearly wrong.
Impossible to destroy LLAVs? You sir are wrong again. I've lost my Charybdis so many times because I had several proto swarms unleashed upon me at once, which basically instapopped me. Like I am saying, it should take coordination to take out vehicles. Just like it takes coordination to take out a heavy. I'm surprised you AR fanboys haven't been wanting buffs to your ARs so that you can solo heavies one on one and win. It takes very good tactics to bring down a heavy by yourself, but in a clear out 1v1, the heavy wins. But for HAVs, any half-brained person can solo a HAV without tactics or coordination. |
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Blaze Ashra
Paladin Survey Force Amarr Empire
7
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Posted - 2013.08.14 00:43:00 -
[71] - Quote
trollface dot jpg wrote: logi DS's are already nearly impossible to drop due to their speed and maneuverability.
NOW then, enough with the "remove proto" topics, it's not gonna happen so their's no point in trying
1st is total bullshit. 2nd is probably true. |
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