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8213
Grade No.2
134
|
Posted - 2013.08.11 15:32:00 -
[1] - Quote
I was just in another game where the enemy MCC had 1 bar of life left. We had over 75%, but we lost because of clone count. My team was playing good, we people fulfilling their roles, and everything was going according to plan and how the game was meant to be played. We were dominating the objective, and keeping it safe.
So, when we actually play the objective in an objective based game mode, we get punished for it? When we sacrifice ourselves to gain and protect the objective at all costs, we lose? If I want to play a game where its about killing off the other team's clone reserves I'll select Ambush. You already punish our dying by making us lose ISK/AURUM, so why make us lose the game too?
I don't care how long the game lasts, its an objective based game mode, not a killing based game mode. If you want a game with both, then I suggest making a new game mode, since we've gone from 4 down to 3, we could really use one.
Seriously CCP, who are you trying to appease? Yourselves, or your some microscopic niche in a market that's the one of the most competitive on the planet?
I've noticed in Domination games (especially Nyain San Corporation) teams don't even try for the objective, they just camp above it spamming Mass Drivers the whole game, because they know by doing that they'll win the game eventually via Clone Count. So why even place a NULL Cannon in the game if you don't need to it win?
So, can CCP or someone on this board explain to me why Domination or Skirmish has Clone Count? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1172
|
Posted - 2013.08.11 15:34:00 -
[2] - Quote
One of the objectives is completing the mission within your limited clone supply. Your team obviously wasn't playing that objective very well. |
8213
Grade No.2
134
|
Posted - 2013.08.11 15:36:00 -
[3] - Quote
Aero Yassavi wrote:One of the objectives is completing the mission within your limited clone supply. Your team obviously wasn't playing that objective very well.
So why is there a NULL Cannon placed in the game? Is it basically an Ambush game with a secondary/optional objective put into it? |
Mad Mav
Brotherhood of the Commissioned
167
|
Posted - 2013.08.11 15:37:00 -
[4] - Quote
We are being contracted to protect/attack those objectives. The contractors pay for a certain amount of clones and once those have been extinguished we can't return to the battle. If you consider FW, it makes a bit more since. |
TunRa
The Vanguardians
40
|
Posted - 2013.08.11 15:37:00 -
[5] - Quote
8213 wrote:Aero Yassavi wrote:One of the objectives is completing the mission within your limited clone supply. Your team obviously wasn't playing that objective very well. So why is there a NULL Cannon placed in the game? Is it basically an Ambush game with a secondary/optional objective put into it? So if you are losing you can still win. |
8213
Grade No.2
134
|
Posted - 2013.08.11 15:38:00 -
[6] - Quote
TunRa wrote:8213 wrote:Aero Yassavi wrote:One of the objectives is completing the mission within your limited clone supply. Your team obviously wasn't playing that objective very well. So why is there a NULL Cannon placed in the game? Is it basically an Ambush game with a secondary/optional objective put into it? So if you are losing you can still win.
lol
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8213
Grade No.2
134
|
Posted - 2013.08.11 15:39:00 -
[7] - Quote
Mad Mav wrote:We are being contracted to protect/attack those objectives. The contractors pay for a certain amount of clones and once those have been extinguished we can't return to the battle. If you consider FW, it makes a bit more since.
So WHY is there a NULL Cannon in the game? You don't need to touch it to win the match. So we basically have 1 game mode in DUST 514 |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1172
|
Posted - 2013.08.11 15:45:00 -
[8] - Quote
8213 wrote:Aero Yassavi wrote:One of the objectives is completing the mission within your limited clone supply. Your team obviously wasn't playing that objective very well. So why is there a NULL Cannon placed in the game? Is it basically an Ambush game with a secondary/optional objective put into it? Maybe you didn't noticed, but the New Eden universe has a big focus on resources. Just like we don't have a magical infinite supply of our guns and weapons, the clones are not infinite. It may be hard to see the bigger picture when all we have now is match making (aside from the small group of corps in PC) but outside of matchmaking in the real world of New Eden these clones have to be manufactured and transported to each district. The instant battles are getting you used to that fact.
Also I'd hardly call the null cannons a secondary/optional objective since that is how the battle is won the vast majority of the time. It is more like the clone reserves is the secondary objective, and as long as you aren't playing foolishly or using bad battle tactics you will almost never have to worry about the clone reserves. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1172
|
Posted - 2013.08.11 15:46:00 -
[9] - Quote
8213 wrote:Mad Mav wrote:We are being contracted to protect/attack those objectives. The contractors pay for a certain amount of clones and once those have been extinguished we can't return to the battle. If you consider FW, it makes a bit more since. So WHY is there a NULL Cannon in the game? You don't need to touch it to win the match. So we basically have 1 game mode in DUST 514 Good luck killing 150 clones in the small amount of time it would take all the null cannons to destroy your MCC. |
TunRa
The Vanguardians
41
|
Posted - 2013.08.11 15:46:00 -
[10] - Quote
8213 wrote:Mad Mav wrote:We are being contracted to protect/attack those objectives. The contractors pay for a certain amount of clones and once those have been extinguished we can't return to the battle. If you consider FW, it makes a bit more since. So WHY is there a NULL Cannon in the game? You don't need to touch it to win the match. So we basically have 1 game mode in DUST 514 Are you saying you never won a objective gamemode based on MMC damage? Something wrong with your team... |
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Cy Clone1
Ancient Exiles Negative-Feedback
194
|
Posted - 2013.08.11 15:50:00 -
[11] - Quote
without a clone count teams could simply use zerg tactics and win everytime. This game is based around isk and going into battle and losing a 180 clones isn't what most people would call cost effective |
Ansiiis The Trustworthy
WE ARE LEGENDS
235
|
Posted - 2013.08.11 15:51:00 -
[12] - Quote
I know you want a meaningful message that tells how I agree and you should have won. Each member of your team died at least 9 times. You were sh*t. |
8213
Grade No.2
135
|
Posted - 2013.08.11 15:52:00 -
[13] - Quote
Skirmish wins by Objective most of the time.
But Domination comes down to Clone Count more than Objective 99% of the time. So what's the point of having Ambush and Domination game modes, when they are both won the same way? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1173
|
Posted - 2013.08.11 15:54:00 -
[14] - Quote
8213 wrote:Skirmish wins by Objective most of the time.
But Domination comes down to Clone Count more than Objective 99% of the time. So what's the point of having Ambush and Domination game modes, when they are both won the same way? Funny, I have yet to see a Domination come done to clone count.
I'm thinking whoever you are playing with in Domination keeps spamming units into the choke points in hopes that you will eventually overpower them and take the objective, but that is a terrible tactic and I'm glad it's discouraged.
|
Ansiiis The Trustworthy
WE ARE LEGENDS
235
|
Posted - 2013.08.11 15:54:00 -
[15] - Quote
8213 wrote:Skirmish wins by Objective most of the time.
But Domination comes down to Clone Count more than Objective 99% of the time. So what's the point of having Ambush and Domination game modes, when they are both won the same way?
I would like to know with what people you play because it seems you guys die for fun. |
8213
Grade No.2
135
|
Posted - 2013.08.11 15:56:00 -
[16] - Quote
Ansiiis The Trustworthy wrote:I know you want a meaningful message that tells how I agree and you should have won. Each member of your team died at least 9 times. You were sh*t.
That's if you take an average and not factor in new players coming into the game when old players leave. So dying while trying to get a hack, or keeping the hack means you're sh*t? Funny, I thought it was an objective based game mode, apparently, I was wrong.
Adding Clone count to an Objective game actually does the opposite of what I think CCP was trying to achieve, instead of adding more depth to the game, it actually took depth away.
From now on, my team will just sit somewhere and spam Forge Guns and Mass Drivers until we kill 150 clones... which should take only about 5 minutes(faster than the NULL Cannon can destroy our MCC) |
IIphalanxII
Tal-Romon Legion Amarr Empire
2
|
Posted - 2013.08.11 15:57:00 -
[17] - Quote
8213 wrote:I was just in another game where the enemy MCC had 1 bar of life left. We had over 75%, but we lost because of clone count. My team was playing good, we people fulfilling their roles, and everything was going according to plan and how the game was meant to be played. We were dominating the objective, and keeping it safe.
So, when we actually play the objective in an objective based game mode, we get punished for it? When we sacrifice ourselves to gain and protect the objective at all costs, we lose? If I want to play a game where its about killing off the other team's clone reserves I'll select Ambush. You already punish our dying by making us lose ISK/AURUM, so why make us lose the game too?
I don't care how long the game lasts, its an objective based game mode, not a killing based game mode. If you want a game with both, then I suggest making a new game mode, since we've gone from 4 down to 3, we could really use one.
Seriously CCP, who are you trying to appease? Yourselves, or your some microscopic niche in a market that's the one of the most competitive on the planet?
I've noticed in Domination games (especially Nyain San Corporation) teams don't even try for the objective, they just camp above it spamming Mass Drivers the whole game, because they know by doing that they'll win the game eventually via Clone Count. So why even place a NULL Cannon in the game if you don't need to it win?
So, can CCP or someone on this board explain to me why Domination or Skirmish has Clone Count?
I like the way you rant dude, make sure we will be on the same team at ps2 and same outfit also ;) |
8213
Grade No.2
135
|
Posted - 2013.08.11 15:59:00 -
[18] - Quote
Aero Yassavi wrote:8213 wrote:Skirmish wins by Objective most of the time.
But Domination comes down to Clone Count more than Objective 99% of the time. So what's the point of having Ambush and Domination game modes, when they are both won the same way? Funny, I have yet to see a Domination come done to clone count. I'm thinking whoever you are playing with in Domination keeps spamming units into the choke points in hopes that you will eventually overpower them and take the objective, but that is a terrible tactic and I'm glad it's discouraged.
Are you seriously joking? Or have you only played one game of Domination?
MOST games (by most I mean 9/10) cmoe down to clone count because eventually the other gives up trying to take the objective and they just sit back go for kills. 150 kills takes about 5 minutes for a good team (even if the other team whips out the Nanite Injectors in full force).
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1174
|
Posted - 2013.08.11 16:01:00 -
[19] - Quote
8213 wrote:Adding Clone count to an Objective game actually does the opposite of what I think CCP was trying to achieve, instead of adding more depth to the game, it actually took depth away.
From now on, my team will just sit somewhere and spam Forge Guns and Mass Drivers until we kill 150 clones... which should take only about 5 minutes(faster than the NULL Cannon can destroy our MCC) No clone counts would only encourage more zerge tactics, and I'm sorry but those are extremely dull and shallow.
And I would love to see you camp 150 clones in 5 minutes when the other team has all the null cannons. Pardon me if I appear skeptic, but I have never seen a team getting redlined win via clone count. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1174
|
Posted - 2013.08.11 16:03:00 -
[20] - Quote
8213 wrote:Aero Yassavi wrote:8213 wrote:Skirmish wins by Objective most of the time.
But Domination comes down to Clone Count more than Objective 99% of the time. So what's the point of having Ambush and Domination game modes, when they are both won the same way? Funny, I have yet to see a Domination come done to clone count. I'm thinking whoever you are playing with in Domination keeps spamming units into the choke points in hopes that you will eventually overpower them and take the objective, but that is a terrible tactic and I'm glad it's discouraged. Are you seriously joking? Or have you only played one game of Domination? MOST games (by most I mean 9/10) cmoe down to clone count because eventually the other gives up trying to take the objective and they just sit back go for kills. 150 kills takes about 5 minutes for a good team (even if the other team whips out the Nanite Injectors in full force). Well considering I play a ton of Domination and have never seen it, my only conclusion is you and whoever frequently tags along with you must die about 50 times a match. |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2571
|
Posted - 2013.08.11 16:06:00 -
[21] - Quote
You can only place so much clone goo on the field :v |
8213
Grade No.2
135
|
Posted - 2013.08.11 16:06:00 -
[22] - Quote
Aero Yassavi wrote:8213 wrote:Aero Yassavi wrote:8213 wrote:Skirmish wins by Objective most of the time.
But Domination comes down to Clone Count more than Objective 99% of the time. So what's the point of having Ambush and Domination game modes, when they are both won the same way? Funny, I have yet to see a Domination come done to clone count. I'm thinking whoever you are playing with in Domination keeps spamming units into the choke points in hopes that you will eventually overpower them and take the objective, but that is a terrible tactic and I'm glad it's discouraged. Are you seriously joking? Or have you only played one game of Domination? MOST games (by most I mean 9/10) cmoe down to clone count because eventually the other gives up trying to take the objective and they just sit back go for kills. 150 kills takes about 5 minutes for a good team (even if the other team whips out the Nanite Injectors in full force). Well considering I play a ton of Domination and have never seen it, my only conclusion is you and whoever frequently tags along with you must die about 50 times a match.
Honestly, your opinion is officially null and void. I am convinced you are lying or trolling. |
Bendtner92
Internal Error. Negative-Feedback
855
|
Posted - 2013.08.11 16:07:00 -
[23] - Quote
8213 wrote:Honestly, your opinion is officially null and void. I am convinced you are lying or trolling. Right back at ya. |
Ansiiis The Trustworthy
WE ARE LEGENDS
236
|
Posted - 2013.08.11 16:08:00 -
[24] - Quote
That amarr guy is one hardcore RPlayer so I don't think he can troll...
Seriously do you play solo or with squads? Name some corps you play domination with. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1175
|
Posted - 2013.08.11 16:13:00 -
[25] - Quote
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8213
Grade No.2
135
|
Posted - 2013.08.11 16:13:00 -
[26] - Quote
Ansiiis The Trustworthy wrote:That amarr guy is one hardcore RPlayers so I don't think he can troll...
Seriously do you play solo or with squads? Name some corps you play domination with.
Mine, Team Players, GIANT, and sometimes just a squad of scattered people. I almost never Domination solo, because I value my sanity.
But don't worry, I'm going to do what Nyain San does, just spam mass drivers the whole game until we win. F*ck PTFO, who needs it? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1175
|
Posted - 2013.08.11 16:15:00 -
[27] - Quote
8213 wrote:Ansiiis The Trustworthy wrote:That amarr guy is one hardcore RPlayers so I don't think he can troll...
Seriously do you play solo or with squads? Name some corps you play domination with. Mine, Team Players, GIANT, and sometimes just a squad of scattered people. I almost never Domination solo, because I value my sanity. But don't worry, I'm going to do what Nyain San does, just spam mass drivers the whole game until we win. F*ck PTFO, who needs it? Go get some of your buddies to attest to these statements. |
8213
Grade No.2
135
|
Posted - 2013.08.11 16:24:00 -
[28] - Quote
Aero Yassavi wrote:8213 wrote:Ansiiis The Trustworthy wrote:That amarr guy is one hardcore RPlayers so I don't think he can troll...
Seriously do you play solo or with squads? Name some corps you play domination with. Mine, Team Players, GIANT, and sometimes just a squad of scattered people. I almost never Domination solo, because I value my sanity. But don't worry, I'm going to do what Nyain San does, just spam mass drivers the whole game until we win. F*ck PTFO, who needs it? Go get some of your buddies to attest to these statements.
Wait right here... don't go anywhere, you sit right in front of that computer monitor and I'll come back with my buddies, just to appease you. Because Its not like I've been playing this game for a long time, and did for my YouTube channel for a while that I was able to network into the semi-decent players in this game when the player count was less than 2,000.
Don't go anywhere |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1177
|
Posted - 2013.08.11 16:34:00 -
[29] - Quote
Sorry, but right now based on this thread the vote is 1 against everyone else. Only suggesting that if you have any real evidence to make some eye witnesses would help your case.
(yes I know you're trolling, still fun to play along) |
Mamertine Son
R.E.B.E.L.S
64
|
Posted - 2013.08.11 16:39:00 -
[30] - Quote
I personally really like the clone count.
It gives the guys who are good shots a chance to beat the guys who are really good at throwing their lifeless corpses at objectives. |
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Cy Clone1
Ancient Exiles Negative-Feedback
194
|
Posted - 2013.08.11 16:43:00 -
[31] - Quote
I play lots of domination and I only ever see clone victory when the other team is unwisely spamming the objective. Also you can stop hacks without dying. Nobodies trolling you. |
8213
Grade No.2
136
|
Posted - 2013.08.11 16:55:00 -
[32] - Quote
Cy Clone1 wrote:I play lots of domination and I only ever see clone victory when the other team is unwisely spamming the objective. Also you can stop hacks without dying. Nobodies trolling you.
Yup, those stupid teams that try to play the objective in an objective game mode. Why don't they just stay off the objective and just go for kills? Ambush players should just play Domination, since its like a double version of OMS |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1177
|
Posted - 2013.08.11 16:56:00 -
[33] - Quote
8213 wrote:Cy Clone1 wrote:I play lots of domination and I only ever see clone victory when the other team is unwisely spamming the objective. Also you can stop hacks without dying. Nobodies trolling you. Yup, those stupid teams that try to play the objective in an objective game mode. Why don't they just stay off the objective and just go for kills? Ambush players should just play Domination, since its like a double version of OMS Spamming the objective isn't exactly the same thing as playing the objective. Try using some real battle tactics. |
8213
Grade No.2
136
|
Posted - 2013.08.11 17:03:00 -
[34] - Quote
Aero Yassavi wrote:8213 wrote:Cy Clone1 wrote:I play lots of domination and I only ever see clone victory when the other team is unwisely spamming the objective. Also you can stop hacks without dying. Nobodies trolling you. Yup, those stupid teams that try to play the objective in an objective game mode. Why don't they just stay off the objective and just go for kills? Ambush players should just play Domination, since its like a double version of OMS Spamming the objective isn't exactly the same thing as playing the objective. Try using some real battle tactics.
Like getting to a high point that over looks the objective and just spam it with Forges, MDs, and Snipers? Good idea. |
Scheneighnay McBob
Bojo's School of the Trades
2918
|
Posted - 2013.08.11 17:06:00 -
[35] - Quote
8213 wrote:Aero Yassavi wrote:One of the objectives is completing the mission within your limited clone supply. Your team obviously wasn't playing that objective very well. So why is there a NULL Cannon placed in the game? Is it basically an Ambush game with a secondary/optional objective put into it? Basically, yes. I've heard this is what it's like in planetary conquest- the main goal is to get the enemy clones off the planet, the secondary is to just blow up the other MCC to speed things up, or delay your loss. |
Heimdallr69
Imperfects Negative-Feedback
505
|
Posted - 2013.08.11 17:17:00 -
[36] - Quote
8213 wrote:I was just in another game where the enemy MCC had 1 bar of life left. We had over 75%, but we lost because of clone count. My team was playing good, we people fulfilling their roles, and everything was going according to plan and how the game was meant to be played. We were dominating the objective, and keeping it safe.
So, when we actually play the objective in an objective based game mode, we get punished for it? When we sacrifice ourselves to gain and protect the objective at all costs, we lose? If I want to play a game where its about killing off the other team's clone reserves I'll select Ambush. You already punish our dying by making us lose ISK/AURUM, so why make us lose the game too?
I don't care how long the game lasts, its an objective based game mode, not a killing based game mode. If you want a game with both, then I suggest making a new game mode, since we've gone from 4 down to 3, we could really use one.
Seriously CCP, who are you trying to appease? Yourselves, or your some microscopic niche in a market that's the one of the most competitive on the planet?
I've noticed in Domination games (especially Nyain San Corporation) teams don't even try for the objective, they just camp above it spamming Mass Drivers the whole game, because they know by doing that they'll win the game eventually via Clone Count. So why even place a NULL Cannon in the game if you don't need to it win?
So, can CCP or someone on this board explain to me why Domination or Skirmish has Clone Count? When I've squaded with others in NF or O.H we can nearly clone every game so if you get rid of clones why would we bother in capping the objective when we could just farm kills till the mcc kills eachother? |
calvin b
Molon Labe. League of Infamy
233
|
Posted - 2013.08.11 19:44:00 -
[37] - Quote
Ya same thing happened to my team we lost due to clone count. What was weird was I watched the other teams bar not move for over 2 minutes and then it regenerated a few bars before the game was over. It was like it refused to let us win, it was counting on our clones to be diminished first. On Skirmish and Domination I believe the clone count should be set at minimum to 300 for each side. |
Cy Clone1
Ancient Exiles Negative-Feedback
194
|
Posted - 2013.08.11 20:58:00 -
[38] - Quote
8213 wrote:Cy Clone1 wrote:I play lots of domination and I only ever see clone victory when the other team is unwisely spamming the objective. Also you can stop hacks without dying. Nobodies trolling you. Yup, those stupid teams that try to play the objective in an objective game mode. Why don't they just stay off the objective and just go for kills? Ambush players should just play Domination, since its like a double version of OMS
did you forget to read, I just said I rarely see clone victories in domination, because we usually win/lose by mcc. That would mean people are playing the objective just at a higher level than you are. http://www.youtube.com/watch?v=L4Cn9ukjTms I over use this I know |
Nebra Tene
Roaming Blades
154
|
Posted - 2013.08.11 22:48:00 -
[39] - Quote
Aero Yassavi wrote:8213 wrote:Aero Yassavi wrote:One of the objectives is completing the mission within your limited clone supply. Your team obviously wasn't playing that objective very well. So why is there a NULL Cannon placed in the game? Is it basically an Ambush game with a secondary/optional objective put into it? Maybe you didn't noticed, but the New Eden universe has a big focus on resources. Just like we don't have a magical infinite supply of our guns and weapons, the clones are not infinite.
That is technically incorrect, there IS an infinite supply of guns and weapons, there's an infinite supply of anything you can buy, there's not a limited amount of anything, and there is only a limited amount of clones per battle, but there IS an infinite amount of clones.
Heck, even money is infinite given the time, almost nothing in this game has a limit, there's not a set amount of anything, resources cannot be depleted, and supply will always be available. That may change in the future, but for now, this game DOES have "magical infinite supply" of guns and weapons and pretty much anything else.
@TC: To answer your question, lore-wise, yeah lack resources, supply, blah blah yadda yadda. Gameplay-wise, is as simple as to stop players from lemming themselves to win, if it wasn't there, players would mindlessly keep rushing at the objective(s) with cheap/ militia fits to win, why play smart when it doesn't matter if you do?
With this, not only do you have to take the objective(s), but you have to make sure you do so without being a liability to your team. |
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