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Valentine Crendre
ZionTCD
27
|
Posted - 2013.08.09 00:34:00 -
[1] - Quote
The PlasmaCannon obviously needs a huge overhaul compared to the SL in order to make them comparable AV weapons.
Either:
1. Buff the Plasma Cannon damage since it is a single shot weapon with a slow reload.
or
2. Increase the clip size/RoF
And either way, the PC projectile needs to be faster and with less drop
I can already hear the whining and moaning about ppl running around with the Plasma Cannon w/ multiple rounds in clip shooting at enemies feet.
I am already able to run around with the PC, as it is, and use it as an Anti-Infantry weapon by bunny hopping and firing down at peoples feet.
It OHKs some of the lesser MLT suits and others can be finished off with a sidearm.
Yes, it's a cheap fa*gy tactic (among others... => the old Tac ARs / LLVs / Flaylocks / etc.) so I only do it when I'm cornered and its the only weapon on hand... Scouts honor. Although, its a great Anti-Heavy weapon with a little skill and a luck.
HOWEVER, this "OPishness" seems fairly offset by it being one round then reload...
So, this why I think it should get a considerable dmg buff instead.
Again, The "OHK-ness" of it would be off set by it being a single round weapon with a slow reload
But if CCP can make it work with another method, have at it.
=== OR ===
Nerf the SLs because of their
1. crazy range and accuracy
2. random invisible missiles??
3. the prototype variants EXTREME damage against armor vehicles
Look, I know they're supposed to have a buff against armor and less against shield, but they do like 3.something-to-maybe 4k in a single volley against armor when dmg mods are equipped!
That seems like a bit much and armor vehicle drivers can attest to that.
My armor LAV barely survives a Proto swarm with a sliver of armor left, WHILE my active resistance hardeners are on...
I am OHK'd if they happen to the the dreaded "inviso-swarm" and I have no Idea they're on the way. Perhaps a "lock-on" warning could be put into vehicles?
less of a dmg buff against armor would be ideal
Or how about lowering the missile track accuracy so they can't do crazy crap like barrel rolls, loopy-loops, and 90 degree cuts around cover and so forth... |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
240
|
Posted - 2013.08.09 00:43:00 -
[2] - Quote
actually I have been testing it out and am of the opinion that if the main SKILL of the weapon reduced reload speed and then we also had the rapid reload we would actually have a nice weapon. Since it's biggest problem; biggest but not the only one; is that it takes too long to reload even with rapid reload.
|
Scheneighnay McBob
Bojo's School of the Trades
2823
|
Posted - 2013.08.09 01:09:00 -
[3] - Quote
XxGhazbaranxX wrote:actually I have been testing it out and am of the opinion that if the main SKILL of the weapon reduced reload speed and then we also had the rapid reload we would actually have a nice weapon. Since it's biggest problem; biggest but not the only one; is that it takes too long to reload even with rapid reload.
Biggest problem IMO is that it barely improves through tiers. At standard, it's theoretically a more effective AV weapon than swarm launchers (more damage, don't have to be as exposed as long), but that goes downhill in advanced and prototype. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
366
|
Posted - 2013.08.09 01:11:00 -
[4] - Quote
OR we can do tiercide and get rid of all the PROTO ****. |
Rogatien Merc
Red Star. EoN.
636
|
Posted - 2013.08.09 01:11:00 -
[5] - Quote
There's a bit of a disconnect between how the PLC was advertised and its in-game description (which everyone should go read...). In-game mentions nothing about being AV. It trades AV effectiveness with having an anti-infantry role which the Swarm never will (anymore ) |
Justine Oma-Lyndel
Raven Accord Black Core Alliance
13
|
Posted - 2013.08.09 01:12:00 -
[6] - Quote
Valentine Crendre wrote:The PlasmaCannon obviously needs a huge overhaul compared to the SL in order to make them comparable AV weapons.
Either:
1. Buff the Plasma Cannon damage since it is a single shot weapon with a slow reload.
or
2. Increase the clip size/RoF
And either way, the PC projectile needs to be faster and with less drop
I can already hear the whining and moaning about ppl running around with the Plasma Cannon w/ multiple rounds in clip shooting at enemies feet.
I am already able to run around with the PC, as it is, and use it as an Anti-Infantry weapon by bunny hopping and firing down at peoples feet.
It OHKs some of the lesser MLT suits and others can be finished off with a sidearm.
Yes, it's a cheap fa*gy tactic (among others... => the old Tac ARs / LLVs / Flaylocks / etc.) so I only do it when I'm cornered and its the only weapon on hand... Scouts honor. Although, its a great Anti-Heavy weapon with a little skill and luck.
HOWEVER, this "OPishness" seems fairly offset by it being one round then reload...
So, this why I think it should get a considerable dmg buff instead.
Again, The "OHK-ness" of it would be off set by it being a single round weapon with a slow reload
But if CCP can make it work with another method, have at it.
=== OR ===
Nerf the SLs because of their
1. crazy range and accuracy
2. random invisible missiles??
3. the prototype variants EXTREME damage against armor vehicles
Look, I know they're supposed to have a buff against armor and less against shield, but they do like 3.something-to-maybe 4k in a single volley against armor when dmg mods are equipped!
That seems like a bit much and armor vehicle drivers can attest to that.
My armor LAV barely survives a Proto swarm with a sliver of armor left, WHILE my active resistance hardeners are on...
I am OHK'd if they happen to the the dreaded "inviso-swarm" and I have no Idea they're on the way. Perhaps a "lock-on" warning could be put into vehicles?
less of a dmg buff against armor would be ideal
Or how about lowering the missile track accuracy so they can't do crazy crap like barrel rolls, loopy-loops, and 90 degree cuts around cover and so forth...
They will be implementing vehicle counter-measures in 1.4 or 1.5 I think, can't remember exact details as to when. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1808
|
Posted - 2013.08.09 01:53:00 -
[7] - Quote
Just lower the CPU and PG requirements, everything else is fine.
Except for the bug that makes the rounds not explode. |
Chunky Munkey
Amarr Templars Amarr Empire
1090
|
Posted - 2013.08.09 01:56:00 -
[8] - Quote
Breaking news:
Scientists predict an immense ball of fire will rise in the east tomorrow morning. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
328
|
Posted - 2013.08.09 02:30:00 -
[9] - Quote
It is a non-heavy FG. So it gotta have draw backs compared to FG. Single shot and long reload are perfect in that regard. Spin up and drop arch are ok but maybe going a bit too far. The thing that makes it broken is it's slow projectile velocity imo. |
Killar-12
Molon Labe. League of Infamy
447
|
Posted - 2013.08.09 02:39:00 -
[10] - Quote
Rogatien Merc wrote:There's a bit of a disconnect between how the PLC was advertised and its in-game description (which everyone should go read...). In-game mentions nothing about being AV. It trades AV effectiveness with having an anti-infantry role which the Swarm never will (anymore ) Read the heavies' description |
|
Killar-12
Molon Labe. League of Infamy
447
|
Posted - 2013.08.09 02:40:00 -
[11] - Quote
Aizen Intiki wrote:OR we can do tiercide and get rid of all the PROTO ****. Tiercide! Tiercide!
|
Henchmen21
Planet Express LLC
68
|
Posted - 2013.08.09 02:42:00 -
[12] - Quote
Scheneighnay McBob wrote:XxGhazbaranxX wrote:actually I have been testing it out and am of the opinion that if the main SKILL of the weapon reduced reload speed and then we also had the rapid reload we would actually have a nice weapon. Since it's biggest problem; biggest but not the only one; is that it takes too long to reload even with rapid reload.
Biggest problem IMO is that it barely improves through tiers. At standard, it's theoretically a more effective AV weapon than swarm launchers (more damage, don't have to be as exposed as long), but that goes downhill in advanced and prototype.
How is strafing in circles while you wait a second or two for lock on being exposed with a SL? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
653
|
Posted - 2013.08.09 02:53:00 -
[13] - Quote
I'd really like that these 'Big Guns' would have following profiles:
Forge gun: Near-instantaneous hit but severe shake (and I mean REAL non-cosmetic shake which actually affects where the shot goes!) making extreme ranges and any infantry forge sniping a skill demanding feat. Quite powerful but also capable of repeated fire. Medium ammo and clip size.
Plasma Cannon: Stable and shot goes where aimed at except it is ballistic AND slow flight speed forcing taking lead as a factor when firing at longer than medium-short range. Single shot but powerful. Small ammo capacity. |
Mobius Wyvern
Guardian Solutions
2962
|
Posted - 2013.08.09 03:26:00 -
[14] - Quote
Valentine Crendre wrote:The PlasmaCannon obviously needs a huge overhaul compared to the SL in order to make them comparable AV weapons.
Either:
1. Buff the Plasma Cannon damage since it is a single shot weapon with a slow reload.
or
2. Increase the clip size/RoF
And either way, the PC projectile needs to be faster and with less drop
I can already hear the whining and moaning about ppl running around with the Plasma Cannon w/ multiple rounds in clip shooting at enemies feet.
I am already able to run around with the PC, as it is, and use it as an Anti-Infantry weapon by bunny hopping and firing down at peoples feet.
It OHKs some of the lesser MLT suits and others can be finished off with a sidearm.
Yes, it's a cheap fa*gy tactic (among others... => the old Tac ARs / LLVs / Flaylocks / etc.) so I only do it when I'm cornered and its the only weapon on hand... Scouts honor. Although, its a great Anti-Heavy weapon with a little skill and luck.
HOWEVER, this "OPishness" seems fairly offset by it being one round then reload...
So, this why I think it should get a considerable dmg buff instead.
Again, The "OHK-ness" of it would be off set by it being a single round weapon with a slow reload
But if CCP can make it work with another method, have at it.
=== OR ===
Nerf the SLs because of their
1. crazy range and accuracy
2. random invisible missiles??
3. the prototype variants EXTREME damage against armor vehicles
Look, I know they're supposed to have a buff against armor and less against shield, but they do like 3.something-to-maybe 4k in a single volley against armor when dmg mods are equipped!
That seems like a bit much and armor vehicle drivers can attest to that.
My armor LAV barely survives a Proto swarm with a sliver of armor left, WHILE my active resistance hardeners are on...
I am OHK'd if they happen to the the dreaded "inviso-swarm" and I have no Idea they're on the way. Perhaps a "lock-on" warning could be put into vehicles?
less of a dmg buff against armor would be ideal
Or how about lowering the missile track accuracy so they can't do crazy crap like barrel rolls, loopy-loops, and 90 degree cuts around cover and so forth...
- Swap damage between Swarms and Plasma Cannon
- Reduce Plasma Cannon arc and increase projectile speed
- 200-300% bonus to Swarm missile speed
|
Henchmen21
Planet Express LLC
68
|
Posted - 2013.08.09 03:36:00 -
[15] - Quote
Mobius Wyvern wrote:Valentine Crendre wrote:The PlasmaCannon obviously needs a huge overhaul compared to the SL in order to make them comparable AV weapons.
Either:
1. Buff the Plasma Cannon damage since it is a single shot weapon with a slow reload.
or
2. Increase the clip size/RoF
And either way, the PC projectile needs to be faster and with less drop
I can already hear the whining and moaning about ppl running around with the Plasma Cannon w/ multiple rounds in clip shooting at enemies feet.
I am already able to run around with the PC, as it is, and use it as an Anti-Infantry weapon by bunny hopping and firing down at peoples feet.
It OHKs some of the lesser MLT suits and others can be finished off with a sidearm.
Yes, it's a cheap fa*gy tactic (among others... => the old Tac ARs / LLVs / Flaylocks / etc.) so I only do it when I'm cornered and its the only weapon on hand... Scouts honor. Although, its a great Anti-Heavy weapon with a little skill and luck.
HOWEVER, this "OPishness" seems fairly offset by it being one round then reload...
So, this why I think it should get a considerable dmg buff instead.
Again, The "OHK-ness" of it would be off set by it being a single round weapon with a slow reload
But if CCP can make it work with another method, have at it.
=== OR ===
Nerf the SLs because of their
1. crazy range and accuracy
2. random invisible missiles??
3. the prototype variants EXTREME damage against armor vehicles
Look, I know they're supposed to have a buff against armor and less against shield, but they do like 3.something-to-maybe 4k in a single volley against armor when dmg mods are equipped!
That seems like a bit much and armor vehicle drivers can attest to that.
My armor LAV barely survives a Proto swarm with a sliver of armor left, WHILE my active resistance hardeners are on...
I am OHK'd if they happen to the the dreaded "inviso-swarm" and I have no Idea they're on the way. Perhaps a "lock-on" warning could be put into vehicles?
less of a dmg buff against armor would be ideal
Or how about lowering the missile track accuracy so they can't do crazy crap like barrel rolls, loopy-loops, and 90 degree cuts around cover and so forth...
- Swap damage between Swarms and Plasma Cannon
- Reduce Plasma Cannon arc and increase projectile speed
- 200-300% bonus to Swarm missile speed
Right because the easiest weapon in the game needs to be faster when they can already get what 2 swarms in the air at once.
|
Kane Fyea
DUST University Ivy League
1571
|
Posted - 2013.08.09 03:46:00 -
[16] - Quote
Valentine Crendre wrote:The PlasmaCannon obviously needs a huge overhaul compared to the SL in order to make them comparable AV weapons.
Either:
1. Buff the Plasma Cannon damage since it is a single shot weapon with a slow reload.
or
2. Increase the clip size/RoF
And either way, the PC projectile needs to be faster and with less drop
I can already hear the whining and moaning about ppl running around with the Plasma Cannon w/ multiple rounds in clip shooting at enemies feet.
I am already able to run around with the PC, as it is, and use it as an Anti-Infantry weapon by bunny hopping and firing down at peoples feet.
It OHKs some of the lesser MLT suits and others can be finished off with a sidearm.
Yes, it's a cheap fa*gy tactic (among others... => the old Tac ARs / LLVs / Flaylocks / etc.) so I only do it when I'm cornered and its the only weapon on hand... Scouts honor. Although, its a great Anti-Heavy weapon with a little skill and luck.
HOWEVER, this "OPishness" seems fairly offset by it being one round then reload...
So, this why I think it should get a considerable dmg buff instead.
Again, The "OHK-ness" of it would be off set by it being a single round weapon with a slow reload
But if CCP can make it work with another method, have at it.
=== OR ===
Nerf the SLs because of their
1. crazy range and accuracy
2. random invisible missiles??
3. the prototype variants EXTREME damage against armor vehicles
Look, I know they're supposed to have a buff against armor and less against shield, but they do like 3.something-to-maybe 4k in a single volley against armor when dmg mods are equipped!
That seems like a bit much and armor vehicle drivers can attest to that.
My armor LAV barely survives a Proto swarm with a sliver of armor left, WHILE my active resistance hardeners are on...
I am OHK'd if they happen to the the dreaded "inviso-swarm" and I have no Idea they're on the way. Perhaps a "lock-on" warning could be put into vehicles?
less of a dmg buff against armor would be ideal
Or how about lowering the missile track accuracy so they can't do crazy crap like barrel rolls, loopy-loops, and 90 degree cuts around cover and so forth... Swarms can barely hit 3k damage against armor with 3 dmg mods and prof at 5. If they hit the critical spot it would get closer to 4k (I don't know the critical hit multiplier for swarms). I do agree they need a slight nerf though.
Also there should definitely be a lock on warning. I don't know why CCP hasn't added that in yet. |
MinivanSurvivor
L.O.T.I.S. RISE of LEGION
30
|
Posted - 2013.08.10 21:51:00 -
[17] - Quote
Why do people keep claiming that the Plasma Cannon is an AV weapon?
The description even says it's used for urban, close quarters combat.
If it gets a damage buff it'll be too good.
It's just that simple. With it's designated ability to smack around ground troops if it was able to destroy vehicles/installations it'd be the go to weapon for WP farming.
Don't try to make a weapon do something it isn't meant to and there won't be problems.
Plus, the Plasma Cannon is awesome fun being the way it is now and I don't want it getting OP because of the dense-headed people who can't learn the read weapon descriptions.
|
Kas Croixe
Militaires-Sans-Frontieres
76
|
Posted - 2013.08.10 22:10:00 -
[18] - Quote
Kane Fyea wrote:Valentine Crendre wrote:The PlasmaCannon obviously needs a huge overhaul compared to the SL in order to make them comparable AV weapons.
Either:
1. Buff the Plasma Cannon damage since it is a single shot weapon with a slow reload.
or
2. Increase the clip size/RoF
And either way, the PC projectile needs to be faster and with less drop
I can already hear the whining and moaning about ppl running around with the Plasma Cannon w/ multiple rounds in clip shooting at enemies feet.
I am already able to run around with the PC, as it is, and use it as an Anti-Infantry weapon by bunny hopping and firing down at peoples feet.
It OHKs some of the lesser MLT suits and others can be finished off with a sidearm.
Yes, it's a cheap fa*gy tactic (among others... => the old Tac ARs / LLVs / Flaylocks / etc.) so I only do it when I'm cornered and its the only weapon on hand... Scouts honor. Although, its a great Anti-Heavy weapon with a little skill and luck.
HOWEVER, this "OPishness" seems fairly offset by it being one round then reload...
So, this why I think it should get a considerable dmg buff instead.
Again, The "OHK-ness" of it would be off set by it being a single round weapon with a slow reload
But if CCP can make it work with another method, have at it.
=== OR ===
Nerf the SLs because of their
1. crazy range and accuracy
2. random invisible missiles??
3. the prototype variants EXTREME damage against armor vehicles
Look, I know they're supposed to have a buff against armor and less against shield, but they do like 3.something-to-maybe 4k in a single volley against armor when dmg mods are equipped!
That seems like a bit much and armor vehicle drivers can attest to that.
My armor LAV barely survives a Proto swarm with a sliver of armor left, WHILE my active resistance hardeners are on...
I am OHK'd if they happen to the the dreaded "inviso-swarm" and I have no Idea they're on the way. Perhaps a "lock-on" warning could be put into vehicles?
less of a dmg buff against armor would be ideal
Or how about lowering the missile track accuracy so they can't do crazy crap like barrel rolls, loopy-loops, and 90 degree cuts around cover and so forth... Swarms can barely hit 3k damage against armor with 3 dmg mods and prof at 5. If they hit the critical spot it would get closer to 4k (I don't know the critical hit multiplier for swarms). I do agree they need a slight nerf though. Also there should definitely be a lock on warning. I don't know why CCP hasn't added that in yet.
yeah, "barely hitting 3k against armor."
330x1.15x1.23x1.3x6=3641. rounding up from 3640.923 base x prof x mods x armor x missiles launched
lets see what a similar, tank mounted weapon does.
507x1.15x1.23x1.3x4=3729
You're doing less than 100 less than a PROTOTYPE large missile turret with 3 mods. your weapon homes in, and has better goddamned range(300 vs 250), and NO ****ING FALLOFF(guess what, large missiles have falloff.)
of course they need a nerf. |
Xender17
Ahrendee Mercenaries EoN.
430
|
Posted - 2013.08.10 22:20:00 -
[19] - Quote
Swarm range is pretty low... Considering that its time based rather than distance (fuel for travel) it has less of a range because when it moves its takes away from that range. |
hgghyujh
Expert Intervention Caldari State
62
|
Posted - 2013.08.10 23:53:00 -
[20] - Quote
Frankly I kinda like it where it is right now near unusable because it means it has no chance of getting nerfed where its the strongest which means I can abuse the **** out of it, with the right support the gun replaces the MD as the anti wolfpack weapon and no one can ***** about it because every one knows the gun is broken as ****.
With the PLC and a couple of sub standard blue berries I have managed to hold a communications gate from multiple waves of an entire team freeing up my squad mates to rule the rest of the map.
Leave the PLC let every one forget about it and maybe it won't get normalized and we will get to keep one crowd control weapon in this game. |
|
hgghyujh
Expert Intervention Caldari State
70
|
Posted - 2013.08.10 23:57:00 -
[21] - Quote
MinivanSurvivor wrote:Why do people keep claiming that the Plasma Cannon is an AV weapon?
The description even says it's used for urban, close quarters combat.
If it gets a damage buff it'll be too good.
It's just that simple. With it's designated ability to smack around ground troops if it was able to destroy vehicles/installations it'd be the go to weapon for WP farming.
Don't try to make a weapon do something it isn't meant to and there won't be problems.
Plus, the Plasma Cannon is awesome fun being the way it is now and I don't want it getting OP because of the dense-headed people who can't learn the read weapon descriptions.
agreed what do you think about a DPS buff tho??? maybe a hair off reload time?? First time I saw someone else who liked the gun as it is and not because they don't want it on the field, love to hear more of your thoughts on it. |
MinivanSurvivor
L.O.T.I.S. RISE of LEGION
31
|
Posted - 2013.08.11 05:37:00 -
[22] - Quote
hgghyujh wrote:MinivanSurvivor wrote:Why do people keep claiming that the Plasma Cannon is an AV weapon?
The description even says it's used for urban, close quarters combat.
If it gets a damage buff it'll be too good.
It's just that simple. With it's designated ability to smack around ground troops if it was able to destroy vehicles/installations it'd be the go to weapon for WP farming.
Don't try to make a weapon do something it isn't meant to and there won't be problems.
Plus, the Plasma Cannon is awesome fun being the way it is now and I don't want it getting OP because of the dense-headed people who can't learn the read weapon descriptions.
agreed what do you think about a DPS buff tho??? maybe a hair off reload time?? First time I saw someone else who liked the gun as it is and not because they don't want it on the field, love to hear more of your thoughts on it.
A DPS buff would be going over the OP line. If by DPS you mean like causing the victim to catch on fire, HELL YES DO THAT! But a overall damage buff would be too much as I can knock quite a large amount of HP off with splash damage. I feel like it's prefect the way it is.
It's in that perfect situation,
Nerf it and it would fail horribly,
But buff it and it would become OP. Perfect synergy.
|
MinivanSurvivor
L.O.T.I.S. RISE of LEGION
31
|
Posted - 2013.08.11 05:39:00 -
[23] - Quote
Kas Croixe wrote:Kane Fyea wrote:Valentine Crendre wrote:The PlasmaCannon obviously needs a huge overhaul compared to the SL in order to make them comparable AV weapons.
Either:
1. Buff the Plasma Cannon damage since it is a single shot weapon with a slow reload.
or
2. Increase the clip size/RoF
And either way, the PC projectile needs to be faster and with less drop
I can already hear the whining and moaning about ppl running around with the Plasma Cannon w/ multiple rounds in clip shooting at enemies feet.
I am already able to run around with the PC, as it is, and use it as an Anti-Infantry weapon by bunny hopping and firing down at peoples feet.
It OHKs some of the lesser MLT suits and others can be finished off with a sidearm.
Yes, it's a cheap fa*gy tactic (among others... => the old Tac ARs / LLVs / Flaylocks / etc.) so I only do it when I'm cornered and its the only weapon on hand... Scouts honor. Although, its a great Anti-Heavy weapon with a little skill and luck.
HOWEVER, this "OPishness" seems fairly offset by it being one round then reload...
So, this why I think it should get a considerable dmg buff instead.
Again, The "OHK-ness" of it would be off set by it being a single round weapon with a slow reload
But if CCP can make it work with another method, have at it.
=== OR ===
Nerf the SLs because of their
1. crazy range and accuracy
2. random invisible missiles??
3. the prototype variants EXTREME damage against armor vehicles
Look, I know they're supposed to have a buff against armor and less against shield, but they do like 3.something-to-maybe 4k in a single volley against armor when dmg mods are equipped!
That seems like a bit much and armor vehicle drivers can attest to that.
My armor LAV barely survives a Proto swarm with a sliver of armor left, WHILE my active resistance hardeners are on...
I am OHK'd if they happen to the the dreaded "inviso-swarm" and I have no Idea they're on the way. Perhaps a "lock-on" warning could be put into vehicles?
less of a dmg buff against armor would be ideal
Or how about lowering the missile track accuracy so they can't do crazy crap like barrel rolls, loopy-loops, and 90 degree cuts around cover and so forth... Swarms can barely hit 3k damage against armor with 3 dmg mods and prof at 5. If they hit the critical spot it would get closer to 4k (I don't know the critical hit multiplier for swarms). I do agree they need a slight nerf though. Also there should definitely be a lock on warning. I don't know why CCP hasn't added that in yet. yeah, "barely hitting 3k against armor." 330x1.15x1.23x1.3x6=3641. rounding up from 3640.923 base x prof x mods x armor x missiles launched lets see what a similar, tank mounted weapon does. 507x1.15x1.23x1.3x4=3729 You're doing less than 100 less than a PROTOTYPE large missile turret with 3 mods. your weapon homes in, and has better goddamned range(300 vs 250), and NO ****ING FALLOFF(guess what, large missiles have falloff.) of course they need a nerf.
No they don't need a nerf. You need prototype tanks. Quit dodging the real issue here.
|
Patrick57
GunFall Mobilization Covert Intervention
23
|
Posted - 2013.08.11 05:44:00 -
[24] - Quote
Ummmm, have you even read the description of the Plasma Cannon? "The plasma cannon is a single-shot, direct-fire weapon developed for use in urban operations and confined space combat." WHY WOULD THERE BE A VEHICLE IN CONFINED SPACE COMBAT? |
Kas Croixe
Militaires-Sans-Frontieres
76
|
Posted - 2013.08.11 05:51:00 -
[25] - Quote
MinivanSurvivor wrote:
No they don't need a nerf. You need prototype tanks. Quit dodging the real issue here.
Yeah we do, but seeing as hell will freeze over before that happens, nerf AV in the interim. When I'm ice skating on the lake of fire, then you can have your proto tank-fighting gear to fight my proto tank.
Sound fair? |
Severance Pay
Krullefor Organization Minmatar Republic
872
|
Posted - 2013.08.11 07:02:00 -
[26] - Quote
Here ya go buddy |
Valentine Crendre
ZionTCD
33
|
Posted - 2013.08.11 16:22:00 -
[27] - Quote
Okay, other posters, I get some of your points about it actually being some sort of Anti-Infantry weapon, as well. I agree, with a little skill, it can be...
Then how about making an AV Assault variant of the PLC (Like the burst and tac ARs - which, by the way, the burst ARs need to be fixed. Tac ARs are fine)
Make it, perhaps, with a clip or with a higher damage output coupled with faster reload time. Make this variant do less damage against drop suit armor/shields. |
J Lav
Opus Arcana Covert Intervention
171
|
Posted - 2013.08.11 16:29:00 -
[28] - Quote
I am genuinely curious to try the Plasma Cannon now, since I tend to champion what others hate.
I don't think it should be as powerful as the Swarm Launcher - but then I think those are ridiculously over powered at the moment.
It should not be as effective as the Mass Driver for area denial.
It is the only hybrid infantry/vehicle weapon.
I could see straightening the projectile arc some, like a rocket propelled grenade. It seems to drop like a rock in videos I've watched.
And I think it would be incredibly fun if the splash caught people on fire for a period of time, gradually damaging armour, and bypassing shields. (repping would stop the fire) |
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