Kas Croixe
Militaires-Sans-Frontieres
76
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Posted - 2013.08.10 22:10:00 -
[1] - Quote
Kane Fyea wrote:Valentine Crendre wrote:The PlasmaCannon obviously needs a huge overhaul compared to the SL in order to make them comparable AV weapons.
Either:
1. Buff the Plasma Cannon damage since it is a single shot weapon with a slow reload.
or
2. Increase the clip size/RoF
And either way, the PC projectile needs to be faster and with less drop
I can already hear the whining and moaning about ppl running around with the Plasma Cannon w/ multiple rounds in clip shooting at enemies feet.
I am already able to run around with the PC, as it is, and use it as an Anti-Infantry weapon by bunny hopping and firing down at peoples feet.
It OHKs some of the lesser MLT suits and others can be finished off with a sidearm.
Yes, it's a cheap fa*gy tactic (among others... => the old Tac ARs / LLVs / Flaylocks / etc.) so I only do it when I'm cornered and its the only weapon on hand... Scouts honor. Although, its a great Anti-Heavy weapon with a little skill and luck.
HOWEVER, this "OPishness" seems fairly offset by it being one round then reload...
So, this why I think it should get a considerable dmg buff instead.
Again, The "OHK-ness" of it would be off set by it being a single round weapon with a slow reload
But if CCP can make it work with another method, have at it.
=== OR ===
Nerf the SLs because of their
1. crazy range and accuracy
2. random invisible missiles??
3. the prototype variants EXTREME damage against armor vehicles
Look, I know they're supposed to have a buff against armor and less against shield, but they do like 3.something-to-maybe 4k in a single volley against armor when dmg mods are equipped!
That seems like a bit much and armor vehicle drivers can attest to that.
My armor LAV barely survives a Proto swarm with a sliver of armor left, WHILE my active resistance hardeners are on...
I am OHK'd if they happen to the the dreaded "inviso-swarm" and I have no Idea they're on the way. Perhaps a "lock-on" warning could be put into vehicles?
less of a dmg buff against armor would be ideal
Or how about lowering the missile track accuracy so they can't do crazy crap like barrel rolls, loopy-loops, and 90 degree cuts around cover and so forth... Swarms can barely hit 3k damage against armor with 3 dmg mods and prof at 5. If they hit the critical spot it would get closer to 4k (I don't know the critical hit multiplier for swarms). I do agree they need a slight nerf though. Also there should definitely be a lock on warning. I don't know why CCP hasn't added that in yet.
yeah, "barely hitting 3k against armor."
330x1.15x1.23x1.3x6=3641. rounding up from 3640.923 base x prof x mods x armor x missiles launched
lets see what a similar, tank mounted weapon does.
507x1.15x1.23x1.3x4=3729
You're doing less than 100 less than a PROTOTYPE large missile turret with 3 mods. your weapon homes in, and has better goddamned range(300 vs 250), and NO ****ING FALLOFF(guess what, large missiles have falloff.)
of course they need a nerf. |