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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5327
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Posted - 2013.08.08 15:33:00 -
[1] - Quote
Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
Profile signature to know how easily detected you are
Scan precision and scan range to know how good you are at spotting enemies
All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen.
If I can affect it with skills and modules, then the fitting screen should display it. |
![ALPHA DECRIPTER ALPHA DECRIPTER](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
239
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Posted - 2013.08.08 16:05:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
Profile signature to know how easily detected you are
Scan precision and scan range to know how good you are at spotting enemies
All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen.
If I can affect it with skills and modules, then the fitting screen should display it.
Preach!
`Sigh. Just another fun game of DUST . |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5335
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Posted - 2013.08.09 00:59:00 -
[3] - Quote
Do it! |
![Cross Atu Cross Atu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cross Atu
Conspiratus Immortalis Covert Intervention
1426
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Posted - 2013.08.09 02:26:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
Profile signature to know how easily detected you are
Scan precision and scan range to know how good you are at spotting enemies
All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen.
If I can affect it with skills and modules, then the fitting screen should display it. +1
Good thoughts as usual.
o7 Cross |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5480
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Posted - 2013.08.19 23:31:00 -
[5] - Quote
Still would be useful |
![Telleth Telleth](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Telleth
DUST University Ivy League
108
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Posted - 2013.08.20 01:25:00 -
[6] - Quote
I would love to see expanded stats. Even if CCP would put them on a web page. It could be difficult to fit all the stats in a readable form in the game, but just releasing what they are would be nice. I'm particularly interested in things like turret rotation speed, what my resists are, and what my skills/mods do to them. Players shouldn't need to experiment and guess to figure out what is going on in their fits due to lack of information. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5555
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Posted - 2013.08.27 12:24:00 -
[7] - Quote
Still should happen |
![Zeylon Rho Zeylon Rho](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2141
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Posted - 2013.08.27 13:40:00 -
[8] - Quote
Flogged this issue a few times by now. Really would like to see it.
Reload speed, Shield delay times, etc.
CCP needs to know that doing math shouldn't be required when you're calculating effects of modules. The bad part is the math here is obtuse, and the sum total of effects after stacking penalties are applied isn't something that's transparent on the user's end.
We talk about the New Player Experience (NPE), but making this sort of thing transparent is key. What determinations we can make knowing a module produced a 1.6 sec difference is debatable, but if we can't even find out the differences without field testing then we're screwed to begin with. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5590
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Posted - 2013.08.30 01:46:00 -
[9] - Quote
Still very lacking |
![Meeko Fent Meeko Fent](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Meeko Fent
Seituoda Taskforce Command Caldari State
738
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Posted - 2013.08.30 05:29:00 -
[10] - Quote
Indeed.
Plas One. |
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![Torneido Achura Torneido Achura](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Torneido Achura
The Suicide Kingz
18
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Posted - 2013.08.30 05:30:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
Profile signature to know how easily detected you are
Scan precision and scan range to know how good you are at spotting enemies
All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen.
If I can affect it with skills and modules, then the fitting screen should display it.
Not only those affected by modules, also all stats that can be affected by sp investment. And showing the GÇ£finalGÇ¥ stats on guns, or others (like turrets), after some modules are being applied to them would be good, for example the CPU/GP costs (after modules), or etc.
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5690
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Posted - 2013.09.02 20:51:00 -
[12] - Quote
Needs to happen |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5786
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Posted - 2013.09.06 07:11:00 -
[13] - Quote
I stiill want, shouldn't have to pull out a calculator |
![Sorry Wrong Chat Sorry Wrong Chat](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Sorry Wrong Chat
United Pwnage Service RISE of LEGION
4
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Posted - 2013.09.06 07:53:00 -
[14] - Quote
I second that |
![XiBravo XiBravo](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XiBravo
TeamPlayers EoN.
222
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Posted - 2013.09.06 08:48:00 -
[15] - Quote
For the love of god why do we even have to ask for this... Add it yesterday. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5811
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Posted - 2013.09.07 19:21:00 -
[16] - Quote
More stats |
![Bojo The Mighty Bojo The Mighty](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bojo The Mighty
Zanzibar Concept
1737
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Posted - 2013.09.07 19:22:00 -
[17] - Quote
Same with scan precision, scan range, scan profile, sidearm damage, light weapon damage, heavy weapon damage, |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5843
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Posted - 2013.09.09 15:16:00 -
[18] - Quote
Still needs to happen |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5912
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Posted - 2013.09.12 21:12:00 -
[19] - Quote
Bojo The Mighty wrote:Same with scan precision, scan range, scan profile, sidearm damage, light weapon damage, heavy weapon damage, Agreed |
![Quil Evrything Quil Evrything](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Quil Evrything
DUST University Ivy League
105
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Posted - 2013.09.12 21:23:00 -
[20] - Quote
Long overdue. Trivial to add to GUI. No excuse.
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6344
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Posted - 2013.09.27 23:33:00 -
[21] - Quote
Stats! |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6344
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Posted - 2013.10.02 14:46:00 -
[22] - Quote
STATS! |
![Draco Cerberus Draco Cerberus](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Draco Cerberus
Hellstorm Inc League of Infamy
346
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Posted - 2013.10.02 14:58:00 -
[23] - Quote
Yes please. Also, if it is not doing it already, modify the stats for damage etc based on the suit fitting and skills. |
![Awry Barux Awry Barux](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Awry Barux
Shining Flame Amarr Empire
155
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Posted - 2013.10.02 17:20:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
Profile signature to know how easily detected you are
Scan precision and scan range to know how good you are at spotting enemies
All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen.
If I can affect it with skills and modules, then the fitting screen should display it.
QFT, make it please. |
![Dominus Fatali Dominus Fatali](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Dominus Fatali
Nox Aeterna Security
301
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Posted - 2013.10.02 23:28:00 -
[25] - Quote
It saddens me that this isn't in the game yet. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7675
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Posted - 2013.12.30 09:39:00 -
[26] - Quote
Do it!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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![Emerald Bellerophon Emerald Bellerophon](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Emerald Bellerophon
Nenikekamen
56
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Posted - 2013.12.30 10:21:00 -
[27] - Quote
Damage multipliers used to be a part of suit stats. Why did it go away in the first place? |
![hgghyujh hgghyujh](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
hgghyujh
Expert Intervention Caldari State
202
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Posted - 2013.12.30 11:24:00 -
[28] - Quote
MOAR DATA!!!! anywhere and every where, thats how I like it. |
![Ghermard-ol Dizeriois Ghermard-ol Dizeriois](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghermard-ol Dizeriois
Maphia Clan Corporation
34
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Posted - 2013.12.30 11:35:00 -
[29] - Quote
Data like RPG games where you see stats such as "+10%" / "-5%" would be very nice. Same for CPU / PG, where I must do some serious math to find out what I've gained with the skills (Weapons CPU reduction, PG reduction, Armor +1% and so on).
If you're an hacker, a cheater o a glitcher, you deserve death. In real life.
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7937
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Posted - 2014.01.09 22:19:00 -
[30] - Quote
I want still
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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