| Pages: 1 2  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  KAGEHOSHI Horned Wolf
 Brutor Vanguard
 Minmatar Republic
 
 5327
 
 
      | Posted - 2013.08.08 15:33:00 -
          [1] - Quote 
 Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
 Profile signature to know how easily detected you are
 Scan precision and scan range to know how good you are at spotting enemies
 All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen.
 If I can affect it with skills and modules, then the fitting screen should display it.
 | 
      
      
        |  ALPHA DECRIPTER
 M.E.R.C. Conventional Forces
 D.E.F.I.A.N.C.E
 
 239
 
 
      | Posted - 2013.08.08 16:05:00 -
          [2] - Quote 
 
 KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
 Profile signature to know how easily detected you are
 Scan precision and scan range to know how good you are at spotting enemies
 All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen. 
If I can affect it with skills and modules, then the fitting screen should display it.
 
 Preach!
 
 
 
 
 `Sigh. Just another fun game of DUST
  . | 
      
      
        |  KAGEHOSHI Horned Wolf
 Brutor Vanguard
 Minmatar Republic
 
 5335
 
 
      | Posted - 2013.08.09 00:59:00 -
          [3] - Quote 
 Do it!
 | 
      
      
        |  Cross Atu
 Conspiratus Immortalis
 Covert Intervention
 
 1426
 
 
      | Posted - 2013.08.09 02:26:00 -
          [4] - Quote 
 
 KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
 Profile signature to know how easily detected you are
 Scan precision and scan range to know how good you are at spotting enemies
 All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen. 
If I can affect it with skills and modules, then the fitting screen should display it.
 +1
 
 Good thoughts as usual.
 
 o7
 Cross
 | 
      
      
        |  KAGEHOSHI Horned Wolf
 Brutor Vanguard
 Minmatar Republic
 
 5480
 
 
      | Posted - 2013.08.19 23:31:00 -
          [5] - Quote 
 Still would be useful
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        |  Telleth
 DUST University
 Ivy League
 
 108
 
 
      | Posted - 2013.08.20 01:25:00 -
          [6] - Quote 
 I would love to see expanded stats. Even if CCP would put them on a web page. It could be difficult to fit all the stats in a readable form in the game, but just releasing what they are would be nice. I'm particularly interested in things like turret rotation speed, what my resists are, and what my skills/mods do to them. Players shouldn't need to experiment and guess to figure out what is going on in their fits due to lack of information.
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        |  KAGEHOSHI Horned Wolf
 Brutor Vanguard
 Minmatar Republic
 
 5555
 
 
      | Posted - 2013.08.27 12:24:00 -
          [7] - Quote 
 Still should happen
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        |  Zeylon Rho
 Subdreddit
 Test Alliance Please Ignore
 
 2141
 
 
      | Posted - 2013.08.27 13:40:00 -
          [8] - Quote 
 Flogged this issue a few times by now. Really would like to see it.
 
 Reload speed, Shield delay times, etc.
 
 CCP needs to know that doing math shouldn't be required when you're calculating effects of modules. The bad part is the math here is obtuse, and the sum total of effects after stacking penalties are applied isn't something that's transparent on the user's end.
 
 We talk about the New Player Experience (NPE), but making this sort of thing transparent is key. What determinations we can make knowing a module produced a 1.6 sec difference is debatable, but if we can't even find out the differences without field testing then we're screwed to begin with.
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        |  KAGEHOSHI Horned Wolf
 Brutor Vanguard
 Minmatar Republic
 
 5590
 
 
      | Posted - 2013.08.30 01:46:00 -
          [9] - Quote 
 Still very lacking
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        |  Meeko Fent
 Seituoda Taskforce Command
 Caldari State
 
 738
 
 
      | Posted - 2013.08.30 05:29:00 -
          [10] - Quote 
 Indeed.
 
 Plas One.
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        |  Torneido Achura
 The Suicide Kingz
 
 18
 
 
      | Posted - 2013.08.30 05:30:00 -
          [11] - Quote 
 
 KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
 Profile signature to know how easily detected you are
 Scan precision and scan range to know how good you are at spotting enemies
 All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen. 
If I can affect it with skills and modules, then the fitting screen should display it.
 
 Not only those affected by modules, also all stats that can be affected by sp investment.
 And showing the GÇ£finalGÇ¥ stats on guns, or others (like turrets), after some modules are being applied to them would be good, for example the CPU/GP costs (after modules), or etc.
 
 | 
      
      
        |  KAGEHOSHI Horned Wolf
 Brutor Vanguard
 Minmatar Republic
 
 5690
 
 
      | Posted - 2013.09.02 20:51:00 -
          [12] - Quote 
 Needs to happen
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        |  KAGEHOSHI Horned Wolf
 Brutor Vanguard
 Minmatar Republic
 
 5786
 
 
      | Posted - 2013.09.06 07:11:00 -
          [13] - Quote 
 I stiill want, shouldn't have to pull out a calculator
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        |  Sorry Wrong Chat
 United Pwnage Service
 RISE of LEGION
 
 4
 
 
      | Posted - 2013.09.06 07:53:00 -
          [14] - Quote 
 I second that
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        |  XiBravo
 TeamPlayers
 EoN.
 
 222
 
 
      | Posted - 2013.09.06 08:48:00 -
          [15] - Quote 
 For the love of god why do we even have to ask for this... Add it yesterday.
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        |  KAGEHOSHI Horned Wolf
 Brutor Vanguard
 Minmatar Republic
 
 5811
 
 
      | Posted - 2013.09.07 19:21:00 -
          [16] - Quote 
 More stats
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        |  Bojo The Mighty
 Zanzibar Concept
 
 1737
 
 
      | Posted - 2013.09.07 19:22:00 -
          [17] - Quote 
 Same with scan precision, scan range, scan profile, sidearm damage, light weapon damage, heavy weapon damage,
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        |  KAGEHOSHI Horned Wolf
 Brutor Vanguard
 Minmatar Republic
 
 5843
 
 
      | Posted - 2013.09.09 15:16:00 -
          [18] - Quote 
 Still needs to happen
 | 
      
      
        |  KAGEHOSHI Horned Wolf
 Brutor Vanguard
 Minmatar Republic
 
 5912
 
 
      | Posted - 2013.09.12 21:12:00 -
          [19] - Quote 
 
 Bojo The Mighty wrote:Same with scan precision, scan range, scan profile, sidearm damage, light weapon damage, heavy weapon damage,  Agreed
 | 
      
      
        |  Quil Evrything
 DUST University
 Ivy League
 
 105
 
 
      | Posted - 2013.09.12 21:23:00 -
          [20] - Quote 
 Long overdue. Trivial to add to GUI. No excuse.
 
 | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 6344
 
 
      | Posted - 2013.09.27 23:33:00 -
          [21] - Quote 
 Stats!
 | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 6344
 
 
      | Posted - 2013.10.02 14:46:00 -
          [22] - Quote 
 STATS!
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        |  Draco Cerberus
 Hellstorm Inc
 League of Infamy
 
 346
 
 
      | Posted - 2013.10.02 14:58:00 -
          [23] - Quote 
 Yes please. Also, if it is not doing it already, modify the stats for damage etc based on the suit fitting and skills.
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        |  Awry Barux
 Shining Flame
 Amarr Empire
 
 155
 
 
      | Posted - 2013.10.02 17:20:00 -
          [24] - Quote 
 
 KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
 Profile signature to know how easily detected you are
 Scan precision and scan range to know how good you are at spotting enemies
 All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen. 
If I can affect it with skills and modules, then the fitting screen should display it.
 
 QFT, make it please.
 | 
      
      
        |  Dominus Fatali
 Nox Aeterna Security
 
 301
 
 
      | Posted - 2013.10.02 23:28:00 -
          [25] - Quote 
 It saddens me that this isn't in the game yet.
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        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 7675
 
 
      | Posted - 2013.12.30 09:39:00 -
          [26] - Quote 
 Do it!
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+ | 
      
      
        |  Emerald Bellerophon
 Nenikekamen
 
 56
 
 
      | Posted - 2013.12.30 10:21:00 -
          [27] - Quote 
 Damage multipliers used to be a part of suit stats. Why did it go away in the first place?
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        |  hgghyujh
 Expert Intervention
 Caldari State
 
 202
 
 
      | Posted - 2013.12.30 11:24:00 -
          [28] - Quote 
 MOAR DATA!!!! anywhere and every where, thats how I like it.
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        |  Ghermard-ol Dizeriois
 Maphia Clan Corporation
 
 34
 
 
      | Posted - 2013.12.30 11:35:00 -
          [29] - Quote 
 Data like RPG games where you see stats such as "+10%" / "-5%" would be very nice.
 Same for CPU / PG, where I must do some serious math to find out what I've gained with the skills (Weapons CPU reduction, PG reduction, Armor +1% and so on).
 
 If you're an hacker, a cheater o a glitcher, you deserve death. In real life. | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 7937
 
 
      | Posted - 2014.01.09 22:19:00 -
          [30] - Quote 
 I want still
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  Dustbunny Durrr
 ReD or DeaD
 
 32
 
 
      | Posted - 2014.01.09 23:48:00 -
          [31] - Quote 
 More stats known, always a good thing. Eliminating guesswork, always a good thing.
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        |  Meeko Fent
 State Patriots
 
 1731
 
 
      | Posted - 2014.01.14 17:39:00 -
          [32] - Quote 
 Bubba Bump?
 
 DUST is a half decent game.  Be happy its free. | 
      
      
        |  Cross Atu
 OSG Planetary Operations
 Covert Intervention
 
 1828
 
 
      | Posted - 2014.01.20 05:54:00 -
          [33] - Quote 
 So has this happened yet?
 
 SupportSP Rollover & an improved Recruting System | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 8212
 
 
      | Posted - 2014.01.20 06:09:00 -
          [34] - Quote 
 
 Cross Atu wrote:So has this happened yet? Nope
  
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  Kevall Longstride
 DUST University
 Ivy League
 
 838
 
 
      | Posted - 2014.01.20 09:12:00 -
          [35] - Quote 
 This is all tied in with my fervent believe that the UI is key to making this game easier to understand and learn.
 
 The UI is too much of a slave to the established one of Eve online. Now while this likely makes its easier and quicker to churn out a new piece of UI, such as delete all or mark as read in the mailbox, it doesn't take into account that the games primary input device is the duel shock.
 
 What makes it even more frustrating is that when CCP do think out of the box and take into account the DS3 we get the new Starmap and the skill tree UI.
 
 The Starmap is so good as a way of displaying the very complicated galaxy map of Eve, that when it was shown at Fanfest last year, Seamus Donahue, renowned professor at EVE University and the safest man in Eve, turned to me and said 'I want that map in Eve now'.
 
 The branching nature of the Skill Tree would be perfect for a new Merc information panel, showing employment history, role management, medel's earned (when that happens), location, title management.... I could go on and on. It would still use the same infomation from CREST and the Eve API but displayed in a way more relevant to the use of a pad rather than the mouse and keyboard used in Eve with its right clicking and drop down menus.
 
 I honestly think that CCP don't know what a gold mine that Skill Tree branch system is. The whole thing is modular, with the ability to add a new branch once new features come online. Couple it with a colour coding system and use of the trigger buttons and a very complicated system of corp management that is needed in the game becomes easier to use with a DS3 pad and a powerful tool for CEO's, directors and those with roles.
 
 
 
 
 Mercenary Clone of Dennie Fleetfoot CEO of DUST University | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 8215
 
 
      | Posted - 2014.01.20 09:18:00 -
          [36] - Quote 
 
 Kevall Longstride wrote:This is all tied in with my fervent believe that the UI is key to making this game easier to understand and learn.
 The UI is too much of a slave to the established one of Eve online. Now while this likely makes its easier and quicker to churn out a new piece of UI, such as delete all or mark as read in the mailbox, it doesn't take into account that the games primary input device is the duel shock.
 
 What makes it even more frustrating is that when CCP do think out of the box and take into account the DS3 we get the new Starmap and the skill tree UI.
 
 The Starmap is so good as a way of displaying the very complicated galaxy map of Eve, that when it was shown at Fanfest last year, Seamus Donahue, renowned professor at EVE University and the safest man in Eve, turned to me and said 'I want that map in Eve now'.
 
 The branching nature of the Skill Tree would be perfect for a new Merc information panel, showing employment history, role management, medel's earned (when that happens), location, title management.... I could go on and on. It would still use the same infomation from CREST and the Eve API but displayed in a way more relevant to the use of a pad rather than the mouse and keyboard used in Eve with its right clicking and drop down menus.
 
 I honestly think that CCP don't know what a gold mine that Skill Tree branch system is. The whole thing is modular, with the ability to add a new branch once new features come online. Couple it with a colour coding system and use of the trigger buttons and a very complicated system of corp management that is needed in the game becomes easier to use with a DS3 pad and a powerful tool for CEO's, directors and those with roles.
 
 
 
 What specific changes would you like to see to the UI?
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  KingBabar
 The Rainbow Effect
 
 1650
 
 
      | Posted - 2014.01.20 09:49:00 -
          [37] - Quote 
 How about we add Shield recharge/depleted time aswell?
 
 With the stacking penalty of regulators and the new 7% delay from Shield extenders it all becomes a little Fuzzy.
 
 http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html | 
      
      
        |  Kevall Longstride
 DUST University
 Ivy League
 
 838
 
 
      | Posted - 2014.01.20 09:50:00 -
          [38] - Quote 
 Where the hell to start? Lol
 
 
 
 Mercenary Clone of Dennie Fleetfoot CEO of DUST University | 
      
      
        |  Valmar Shadereaver
 The Exemplars
 Top Men.
 
 37
 
 
      | Posted - 2014.01.20 11:12:00 -
          [39] - Quote 
 
 KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
 Profile signature to know how easily detected you are
 Scan precision and scan range to know how good you are at spotting enemies
 All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen. 
If I can affect it with skills and modules, then the fitting screen should display it.
 
 we realy need more stats To compare with all the passive bonus info in it to know wat we have and to see what we need to improve so a +1 some weapons are missing stats in description sometimes which is not very informing on wat you get correct stats on final fit wuild be excellent
 | 
      
      
        |  Draco Cerberus
 BurgezzE.T.F
 Public Disorder.
 
 705
 
 
      | Posted - 2014.01.20 14:08:00 -
          [40] - Quote 
 Yes OP, you have hit the nail on the head with your post, this has been needed for quite some time.
 
 LogiGod earns his pips | 
      
      
        |  Zeylon Rho
 Subdreddit
 Test Alliance Please Ignore
 
 3642
 
 
      | Posted - 2014.01.20 15:00:00 -
          [41] - Quote 
 Did this get called out last year in a Feedback post? I mean, I know other stuff was that hasn't been implemented, but aside from the devs mentioning that damage mod displays were removed from the UI temporarily (and still gone now) because they might display incorrect values... I can't recall.
 
 Dren and Templar equipment stats, wrong since release. | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 9661
 
 
      | Posted - 2014.02.28 16:37:00 -
          [42] - Quote 
 I want stats!
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  The-Errorist
 
 522
 
 
      | Posted - 2014.03.02 21:12:00 -
          [43] - Quote 
 +1
 | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 10621
 
 
      | Posted - 2014.04.24 21:13:00 -
          [44] - Quote 
 I want
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  Hecarim Van Hohen
 
 1181
 
 
      | Posted - 2014.04.24 21:20:00 -
          [45] - Quote 
 Show all the stats on the fitting screen
  
 "Now I am become Dev, the locker of threads." -CCP Logibro t¢« | 
      
      
        |  Cyzad4
 Blackfish Corp.
 
 298
 
 
      | Posted - 2014.04.24 21:34:00 -
          [46] - Quote 
 
 KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
 Profile signature to know how easily detected you are
 Scan precision and scan range to know how good you are at spotting enemies
 All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen. 
If I can affect it with skills and modules, then the fitting screen should display it.
 Weapon optimal/max range as well... in case it wasn't mentioned
 
 Welcome to you're "DOOM" | 
      
      
        |  The-Errorist
 
 674
 
 
      | Posted - 2014.05.05 11:00:00 -
          [47] - Quote 
 Having a section just for weapon statistics would be nice.
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