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Thread Statistics | Show CCP posts - 0 post(s) |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5327
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Posted - 2013.08.08 15:33:00 -
[1] - Quote
Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
Profile signature to know how easily detected you are
Scan precision and scan range to know how good you are at spotting enemies
All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen.
If I can affect it with skills and modules, then the fitting screen should display it. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
239
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Posted - 2013.08.08 16:05:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
Profile signature to know how easily detected you are
Scan precision and scan range to know how good you are at spotting enemies
All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen.
If I can affect it with skills and modules, then the fitting screen should display it.
Preach!
`Sigh. Just another fun game of DUST. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5335
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Posted - 2013.08.09 00:59:00 -
[3] - Quote
Do it! |
Cross Atu
Conspiratus Immortalis Covert Intervention
1426
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Posted - 2013.08.09 02:26:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
Profile signature to know how easily detected you are
Scan precision and scan range to know how good you are at spotting enemies
All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen.
If I can affect it with skills and modules, then the fitting screen should display it. +1
Good thoughts as usual.
o7 Cross |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5480
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Posted - 2013.08.19 23:31:00 -
[5] - Quote
Still would be useful |
Telleth
DUST University Ivy League
108
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Posted - 2013.08.20 01:25:00 -
[6] - Quote
I would love to see expanded stats. Even if CCP would put them on a web page. It could be difficult to fit all the stats in a readable form in the game, but just releasing what they are would be nice. I'm particularly interested in things like turret rotation speed, what my resists are, and what my skills/mods do to them. Players shouldn't need to experiment and guess to figure out what is going on in their fits due to lack of information. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5555
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Posted - 2013.08.27 12:24:00 -
[7] - Quote
Still should happen |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2141
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Posted - 2013.08.27 13:40:00 -
[8] - Quote
Flogged this issue a few times by now. Really would like to see it.
Reload speed, Shield delay times, etc.
CCP needs to know that doing math shouldn't be required when you're calculating effects of modules. The bad part is the math here is obtuse, and the sum total of effects after stacking penalties are applied isn't something that's transparent on the user's end.
We talk about the New Player Experience (NPE), but making this sort of thing transparent is key. What determinations we can make knowing a module produced a 1.6 sec difference is debatable, but if we can't even find out the differences without field testing then we're screwed to begin with. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5590
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Posted - 2013.08.30 01:46:00 -
[9] - Quote
Still very lacking |
Meeko Fent
Seituoda Taskforce Command Caldari State
738
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Posted - 2013.08.30 05:29:00 -
[10] - Quote
Indeed.
Plas One. |
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Torneido Achura
The Suicide Kingz
18
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Posted - 2013.08.30 05:30:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
Profile signature to know how easily detected you are
Scan precision and scan range to know how good you are at spotting enemies
All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen.
If I can affect it with skills and modules, then the fitting screen should display it.
Not only those affected by modules, also all stats that can be affected by sp investment. And showing the GÇ£finalGÇ¥ stats on guns, or others (like turrets), after some modules are being applied to them would be good, for example the CPU/GP costs (after modules), or etc.
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5690
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Posted - 2013.09.02 20:51:00 -
[12] - Quote
Needs to happen |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5786
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Posted - 2013.09.06 07:11:00 -
[13] - Quote
I stiill want, shouldn't have to pull out a calculator |
Sorry Wrong Chat
United Pwnage Service RISE of LEGION
4
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Posted - 2013.09.06 07:53:00 -
[14] - Quote
I second that |
XiBravo
TeamPlayers EoN.
222
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Posted - 2013.09.06 08:48:00 -
[15] - Quote
For the love of god why do we even have to ask for this... Add it yesterday. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5811
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Posted - 2013.09.07 19:21:00 -
[16] - Quote
More stats |
Bojo The Mighty
Zanzibar Concept
1737
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Posted - 2013.09.07 19:22:00 -
[17] - Quote
Same with scan precision, scan range, scan profile, sidearm damage, light weapon damage, heavy weapon damage, |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5843
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Posted - 2013.09.09 15:16:00 -
[18] - Quote
Still needs to happen |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5912
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Posted - 2013.09.12 21:12:00 -
[19] - Quote
Bojo The Mighty wrote:Same with scan precision, scan range, scan profile, sidearm damage, light weapon damage, heavy weapon damage, Agreed |
Quil Evrything
DUST University Ivy League
105
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Posted - 2013.09.12 21:23:00 -
[20] - Quote
Long overdue. Trivial to add to GUI. No excuse.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6344
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Posted - 2013.09.27 23:33:00 -
[21] - Quote
Stats! |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6344
|
Posted - 2013.10.02 14:46:00 -
[22] - Quote
STATS! |
Draco Cerberus
Hellstorm Inc League of Infamy
346
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Posted - 2013.10.02 14:58:00 -
[23] - Quote
Yes please. Also, if it is not doing it already, modify the stats for damage etc based on the suit fitting and skills. |
Awry Barux
Shining Flame Amarr Empire
155
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Posted - 2013.10.02 17:20:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
Profile signature to know how easily detected you are
Scan precision and scan range to know how good you are at spotting enemies
All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen.
If I can affect it with skills and modules, then the fitting screen should display it.
QFT, make it please. |
Dominus Fatali
Nox Aeterna Security
301
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Posted - 2013.10.02 23:28:00 -
[25] - Quote
It saddens me that this isn't in the game yet. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7675
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Posted - 2013.12.30 09:39:00 -
[26] - Quote
Do it!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Emerald Bellerophon
Nenikekamen
56
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Posted - 2013.12.30 10:21:00 -
[27] - Quote
Damage multipliers used to be a part of suit stats. Why did it go away in the first place? |
hgghyujh
Expert Intervention Caldari State
202
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Posted - 2013.12.30 11:24:00 -
[28] - Quote
MOAR DATA!!!! anywhere and every where, thats how I like it. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
34
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Posted - 2013.12.30 11:35:00 -
[29] - Quote
Data like RPG games where you see stats such as "+10%" / "-5%" would be very nice. Same for CPU / PG, where I must do some serious math to find out what I've gained with the skills (Weapons CPU reduction, PG reduction, Armor +1% and so on).
If you're an hacker, a cheater o a glitcher, you deserve death. In real life.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7937
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Posted - 2014.01.09 22:19:00 -
[30] - Quote
I want still
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Dustbunny Durrr
ReD or DeaD
32
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Posted - 2014.01.09 23:48:00 -
[31] - Quote
More stats known, always a good thing. Eliminating guesswork, always a good thing. |
Meeko Fent
State Patriots
1731
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Posted - 2014.01.14 17:39:00 -
[32] - Quote
Bubba Bump?
DUST is a half decent game.
Be happy its free.
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Cross Atu
OSG Planetary Operations Covert Intervention
1828
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Posted - 2014.01.20 05:54:00 -
[33] - Quote
So has this happened yet?
SupportSP Rollover & an improved Recruting System
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8212
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Posted - 2014.01.20 06:09:00 -
[34] - Quote
Cross Atu wrote:So has this happened yet? Nope
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Kevall Longstride
DUST University Ivy League
838
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Posted - 2014.01.20 09:12:00 -
[35] - Quote
This is all tied in with my fervent believe that the UI is key to making this game easier to understand and learn.
The UI is too much of a slave to the established one of Eve online. Now while this likely makes its easier and quicker to churn out a new piece of UI, such as delete all or mark as read in the mailbox, it doesn't take into account that the games primary input device is the duel shock.
What makes it even more frustrating is that when CCP do think out of the box and take into account the DS3 we get the new Starmap and the skill tree UI.
The Starmap is so good as a way of displaying the very complicated galaxy map of Eve, that when it was shown at Fanfest last year, Seamus Donahue, renowned professor at EVE University and the safest man in Eve, turned to me and said 'I want that map in Eve now'.
The branching nature of the Skill Tree would be perfect for a new Merc information panel, showing employment history, role management, medel's earned (when that happens), location, title management.... I could go on and on. It would still use the same infomation from CREST and the Eve API but displayed in a way more relevant to the use of a pad rather than the mouse and keyboard used in Eve with its right clicking and drop down menus.
I honestly think that CCP don't know what a gold mine that Skill Tree branch system is. The whole thing is modular, with the ability to add a new branch once new features come online. Couple it with a colour coding system and use of the trigger buttons and a very complicated system of corp management that is needed in the game becomes easier to use with a DS3 pad and a powerful tool for CEO's, directors and those with roles.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8215
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Posted - 2014.01.20 09:18:00 -
[36] - Quote
Kevall Longstride wrote:This is all tied in with my fervent believe that the UI is key to making this game easier to understand and learn.
The UI is too much of a slave to the established one of Eve online. Now while this likely makes its easier and quicker to churn out a new piece of UI, such as delete all or mark as read in the mailbox, it doesn't take into account that the games primary input device is the duel shock.
What makes it even more frustrating is that when CCP do think out of the box and take into account the DS3 we get the new Starmap and the skill tree UI.
The Starmap is so good as a way of displaying the very complicated galaxy map of Eve, that when it was shown at Fanfest last year, Seamus Donahue, renowned professor at EVE University and the safest man in Eve, turned to me and said 'I want that map in Eve now'.
The branching nature of the Skill Tree would be perfect for a new Merc information panel, showing employment history, role management, medel's earned (when that happens), location, title management.... I could go on and on. It would still use the same infomation from CREST and the Eve API but displayed in a way more relevant to the use of a pad rather than the mouse and keyboard used in Eve with its right clicking and drop down menus.
I honestly think that CCP don't know what a gold mine that Skill Tree branch system is. The whole thing is modular, with the ability to add a new branch once new features come online. Couple it with a colour coding system and use of the trigger buttons and a very complicated system of corp management that is needed in the game becomes easier to use with a DS3 pad and a powerful tool for CEO's, directors and those with roles.
What specific changes would you like to see to the UI?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KingBabar
The Rainbow Effect
1650
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Posted - 2014.01.20 09:49:00 -
[37] - Quote
How about we add Shield recharge/depleted time aswell?
With the stacking penalty of regulators and the new 7% delay from Shield extenders it all becomes a little Fuzzy.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Kevall Longstride
DUST University Ivy League
838
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Posted - 2014.01.20 09:50:00 -
[38] - Quote
Where the hell to start? Lol
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Valmar Shadereaver
The Exemplars Top Men.
37
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Posted - 2014.01.20 11:12:00 -
[39] - Quote
KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
Profile signature to know how easily detected you are
Scan precision and scan range to know how good you are at spotting enemies
All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen.
If I can affect it with skills and modules, then the fitting screen should display it.
we realy need more stats To compare with all the passive bonus info in it to know wat we have and to see what we need to improve so a +1 some weapons are missing stats in description sometimes which is not very informing on wat you get correct stats on final fit wuild be excellent |
Draco Cerberus
BurgezzE.T.F Public Disorder.
705
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Posted - 2014.01.20 14:08:00 -
[40] - Quote
Yes OP, you have hit the nail on the head with your post, this has been needed for quite some time.
LogiGod earns his pips
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3642
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Posted - 2014.01.20 15:00:00 -
[41] - Quote
Did this get called out last year in a Feedback post? I mean, I know other stuff was that hasn't been implemented, but aside from the devs mentioning that damage mod displays were removed from the UI temporarily (and still gone now) because they might display incorrect values... I can't recall.
Dren and Templar equipment stats, wrong since release.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9661
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Posted - 2014.02.28 16:37:00 -
[42] - Quote
I want stats!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
522
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Posted - 2014.03.02 21:12:00 -
[43] - Quote
+1 |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10621
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Posted - 2014.04.24 21:13:00 -
[44] - Quote
I want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Hecarim Van Hohen
1181
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Posted - 2014.04.24 21:20:00 -
[45] - Quote
Show all the stats on the fitting screen
"Now I am become Dev, the locker of threads."
-CCP Logibro
t¢«
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Cyzad4
Blackfish Corp.
298
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Posted - 2014.04.24 21:34:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
Profile signature to know how easily detected you are
Scan precision and scan range to know how good you are at spotting enemies
All those stats in the dropsuit info that are affected by skills and modules, yet for some reason aren't on the fitting screen.
If I can affect it with skills and modules, then the fitting screen should display it. Weapon optimal/max range as well... in case it wasn't mentioned
Welcome to you're "DOOM"
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The-Errorist
674
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Posted - 2014.05.05 11:00:00 -
[47] - Quote
Having a section just for weapon statistics would be nice. |
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