Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Knight Soiaire
Better Hide R Die
1660
|
Posted - 2013.08.08 12:47:00 -
[1] - Quote
How the HMG is underpowered?
Whenever I get into CQC with these things they tear me apart, taking my down in atleast a second or less. Even when I try run they still do incredible damage.
So whats the deal with it, and how does it deserve a damage buff? |
Panther Alpha
DarkWingsss
894
|
Posted - 2013.08.08 12:50:00 -
[2] - Quote
I know the feeling...my guess is that they want a weapon that instantly evaporates people before the even start shooting. A weapon that you just die by looking at it ;
- Look a HMG !! Crap in dead. |
Che Cortez
Ostrakon Agency Gallente Federation
43
|
Posted - 2013.08.08 12:57:00 -
[3] - Quote
I haven't heard of cries for a Hmg buff in quantity for months, they do suffer a little at the top tiers but still have their place.
|
Cat Merc
DUST CORE DARKSTAR ARMY
3951
|
Posted - 2013.08.08 13:05:00 -
[4] - Quote
A lot of heavies on the forums (D legendary as an example) seek to be so powerful that it takes multiple medium frames to take them down
Example: He suggested to buff the damage of the HMG to 34 per bullet |
martinofski
Rebelles A Quebec Orion Empire
289
|
Posted - 2013.08.08 13:05:00 -
[5] - Quote
Questions are: - what made you create that post. - What dropsuit setup were you using - What HMG did he used? - Did he had is gun in your mouth or he was 40m away?
I never felt the HMG was underpowered really. It is just not the all around weapon that does good in every situation. The only thing worth complaining about for the heavy class is the lack of variety.
|
Cat Merc
DUST CORE DARKSTAR ARMY
3951
|
Posted - 2013.08.08 13:08:00 -
[6] - Quote
martinofski wrote:Questions are: - what made you create that post. - What dropsuit setup were you using - What HMG did he used? - Did he had is gun in your mouth or he was 40m away?
I never felt the HMG was underpowered really. It is just not the all around weapon that does good in every situation. The only thing worth complaining about for the heavy class is the lack of variety.
HMG's shred at CQC, have decent damage at medium range (In fact, it rivals the DPS of AR's at that range) and only after that it starts suffering. I use this weapon when I feel like having mindless shoot outs. |
SOGZ PANDA
The Southern Legion
8
|
Posted - 2013.08.08 13:12:00 -
[7] - Quote
The only REAL difference in the hmg is that they took out sharpshooter
when that was taken out the bullet spread became more dispersed and therefore wouldn't drop people from 100ms away lol :P
(noted it is over exaggerating) |
Jimthefighter
Ostrakon Agency Gallente Federation
6
|
Posted - 2013.08.08 13:19:00 -
[8] - Quote
I actually found that the range the HMG shreds at might be a little bit too small. I was up against a HMG with my Breach SMG in my basic medium suit, both blazing away at each other from about 15-20 meters (don't remember, it wasn't far, but it wasn't hugging each other). I'm pretty sure he wasn't using ADS and yet at such a relativly close range I still beat him handily.
I didn't sneak up on him, and all the damage he'd already taken was most (but not all) of his shields. No one else was firing on him. It was kinda odd. It the accuracy difference THAT much for the HMG between ADS and not? Or was my weapon at that range a good counter? |
martinofski
Rebelles A Quebec Orion Empire
289
|
Posted - 2013.08.08 13:21:00 -
[9] - Quote
turn speed |
N1ck Comeau
Ahrendee Mercenaries EoN.
929
|
Posted - 2013.08.08 13:23:00 -
[10] - Quote
HMG's with proficiency maxed and a damage mod, tear you up in a second. |
|
Chibi Andy
Forsaken Immortals Top Men.
416
|
Posted - 2013.08.08 13:24:00 -
[11] - Quote
yep definitely turn speed, and also aiming down sight with the HMG is bad because the fire/flare/light from the weapon when firing is so blinding that you can't really track/see someone properly. so with HMG its better to just fire from the hip since we can see the target much easier. |
Lucifalic
Baked n Loaded
43
|
Posted - 2013.08.08 13:39:00 -
[12] - Quote
Shouldn't have more turn speed. It's a ... Wait for it... HEAVY weapon. Ps I'm not an ar user. |
Garrett Blacknova
Codex Troopers
3368
|
Posted - 2013.08.08 13:40:00 -
[13] - Quote
There WAS an issue with HMGs when Uprising first dropped.
Basically, they barely outranged SHOTGUNS at that point, and near the maximum limit of Shotgun range, Shotgun Scouts could damage-race Heavies of equal tier. It got fixed, because that had been... ummm... "stupid" isn't quite strong enough, but I suspect anything more accurate is likely to be censored.
Anyway, I'm happy with how HMGs are right now in terms of damage and range. So are most Heavy players I know. Turn speed and visibility while firing are still concerns for some, but as a non-Heavy myself, I don't feel justified in commenting on those elements. I can speak on balance discussions regarding damage and range, since I've helped players testing those aspects of various weapons in several builds, but the other factors are best discussed by people who play the role. |
low genius
the sound of freedom Renegade Alliance
260
|
Posted - 2013.08.08 14:05:00 -
[14] - Quote
Knight Soiaire wrote:How the HMG is underpowered?
Whenever I get into CQC with these things they tear me apart, taking my down in atleast a second or less. Even when I try run they still do incredible damage.
So whats the deal with it, and how does it deserve a damage buff?
i wouldn't say it's underpowered. i would say that it suffers from not being able to alpha-volley effectively as an ar does. |
ChromeBreaker
SVER True Blood
998
|
Posted - 2013.08.08 14:10:00 -
[15] - Quote
The aiming changes in 1.4 i think are going to bring the HMG into its own for this build. Faster turn speed and easier tracking...
Think then maybe a little (really little) buff to the proto HMG and we're golden |
smoking the kind
RestlessSpirits D.E.F.I.A.N.C.E
1
|
Posted - 2013.08.08 14:13:00 -
[16] - Quote
Knight Soiaire wrote:How the HMG is underpowered?
Whenever I get into CQC with these things they tear me apart, taking my down in atleast a second or less. Even when I try run they still do incredible damage.
So whats the deal with it, and how does it deserve a damage buff?
ok, I am a heavy and the only thing a HMG is good for is CQC, it is not necessarily under powered but does need to be polished up a lot to actually compete with other CQC weapons. Example, in CQC I can take people down quicker with my basic SMG than I can with a basic HMG. So the HMG like a lot of things in this game does deserve to be looked at and worked on, if it had a tighter cone of fire at close range, and or better aiming then the damage it has now now would be much better applied. |
Cosgar
ParagonX
4027
|
Posted - 2013.08.08 14:17:00 -
[17] - Quote
Hit detection and the inability to "snare" enemies with something like a slow effect. |
Knight Soiaire
Better Hide R Die
1667
|
Posted - 2013.08.08 14:19:00 -
[18] - Quote
Cosgar wrote:Hit detection and the inability to "snare" enemies with something like a slow effect.
That Snare effect would kill Scouts.
Unless of course, Scouts get a special immunity to it. |
Soldiersaint
Deepspace Digital
311
|
Posted - 2013.08.08 14:23:00 -
[19] - Quote
The HMG is a defensive stance weapon same with the heavy suit. People want to run and gun with it. That is the wrong way to use the gun. (IMO) Heavies should play defensive and stay near teammates vehicles or objectives. You will rack up plenty of enemies like that trust me. |
Cosgar
ParagonX
4027
|
Posted - 2013.08.08 14:27:00 -
[20] - Quote
Knight Soiaire wrote:Cosgar wrote:Hit detection and the inability to "snare" enemies with something like a slow effect. That Snare effect would kill Scouts. Unless of course, Scouts get a special immunity to it. Unless a scout is trying to face a heavy head on, I don't see a problem with this. |
|
Cosgar
ParagonX
4027
|
Posted - 2013.08.08 14:28:00 -
[21] - Quote
Soldiersaint wrote:The HMG is a defensive stance weapon same with the heavy suit. People want to run and gun with it. That is the wrong way to use the gun. (IMO) Heavies should play defensive and stay near teammates vehicles or objectives. You will rack up plenty of enemies like that trust me. When the other racial heavies come out, are they all going to be defensive? I'm okay with the Amarr being defensive, but what if the Minmatar or Gallente are more mobile for leading a charge into CQC areas? |
Kam Elto
KILL-EM-QUICK RISE of LEGION
51
|
Posted - 2013.08.08 14:31:00 -
[22] - Quote
Knight Soiaire wrote:How the HMG is underpowered?
Whenever I get into CQC with these things they tear me apart, taking my down in atleast a second or less. Even when I try run they still do incredible damage.
So whats the deal with it, and how does it deserve a damage buff? it takes a few seconds of firing to get the bullet dispersion to it's minimum. so when you're running away the hmg is at it's maximum accuracy. you may be better off juking and jumping up close. we can't track enemies that well. |
Taeryn Frost
Zumari Force Projection Caldari State
32
|
Posted - 2013.08.08 14:53:00 -
[23] - Quote
So many potent upclose weapons I need to stay away from. Maybe I should just go Tac AR and keep my distance...if only I could aim |
FATPrincess - XOXO
Shining Flame Amarr Empire
395
|
Posted - 2013.08.08 14:57:00 -
[24] - Quote
It's the stupid hit detection and slow turn speed that makes it so frustrating to use.
-XOXO |
Paladin Sas
Pro Hic Immortalis League of Infamy
205
|
Posted - 2013.08.08 15:02:00 -
[25] - Quote
First - i am not a heavy. i run a proto caldari assault, last time i played with a HMG was in Precurser
second - my experience may be somewhat one sided, but im not sure its a damage buff the heavies need. that being said, i do tend to shred them pretty easily at medium range and would like to see them have a wee bit more firepower at distance. my thoughts on this being: 1. increase the optimal range of the HMG by about 5-10 yards. 2. introduce a sharpshooter skill that either tightens the spread faster when firing, or decreases maximum spread so that it can get really frikkin accurate.
these may seem meaningless, but its my personal belief that a slightly longer optimal with the ability to either get to maximum accuracy faster or get even more accurate over a duration may give the HMG the range it needs to at least decently defend itself. again, i dont want it to be to strong. at 30meters, an equal skilled AR should win vs a HMG, but at 20meters, it should be close with the odds weighed in the HMGs favor.
just my 0.02 ISK |
castba
Penguin's March
68
|
Posted - 2013.08.08 15:33:00 -
[26] - Quote
Have only skilled into lvl 1 HMG, but I honestly find it to be quite easy to kill with. Dunno what the complaining is about. Maybe a very slightly decreased dispersion would be nice, say sharpshooter is 2% decrease per level, but it does heaps of damage so no additional needed really. |
RA Drahcir
Psygod9 RISE of LEGION
88
|
Posted - 2013.08.08 15:42:00 -
[27] - Quote
it is funny to see all these mediums talk about the HMG. Try using it. You will notice you are firing 75% blanks. Not that it is UP but there are certain flaws that make it extremely frustrating to use.
-The pinpoint reticle on the cursor must be exactly on the hitbox of an enemy otherwise you are firing blanks. -No rounds outside of that point (the spread from the cone of fire) do damage. -Turn speed is ridiculous now that strafing has been picked up, not so much regular turn speed, but while firing, the HMG seems to not want to move. -Bugs when trying to swap weapons, especially when empty -Performance wise, ARs and ScRs have much higher DPS.
The list goes on but even I do not want to read all of it. And don't get me started on the role of the sentinel suit. "Stand guard on a point." You mean get out ranged, out maneuvered, or harassed/skirmish to death. In dust, HMGs work best as the center of an infantry assault team. A couple assaults at their flanks, a logi to their reserve, and a AV unit nearby...they turn into a walking redline, killing everything. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
879
|
Posted - 2013.08.08 15:56:00 -
[28] - Quote
The main issue was the lack of range and the fact that the Heavy suits role is very unclear... Is it just a heavy weapons platform, or a defensive guarding suit, or an offensive linchpin? The problem with any of these is that DUST is mostly wide open spaces and the game modes do not promote defensive actions. |
TunRa
The Vanguardians
23
|
Posted - 2013.08.08 16:00:00 -
[29] - Quote
I don't know what it is, but a SMG can match my boundles HMG. But if I have my Six Kin you better start running! |
Cosgar
ParagonX
4037
|
Posted - 2013.08.08 16:03:00 -
[30] - Quote
TunRa wrote:I don't know what it is, but a SMG can match my boundles HMG. But if I have my Six Kin you better start running! I don't know why, but sidearms seem to be the most consistent weapons in uprising and all the aiming issues. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |