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Naedeus
DUST University Ivy League
103
|
Posted - 2013.08.07 08:21:00 -
[1] - Quote
Alright... I really only play two specific roles when I'm playing Dust, but I have to say... the Plasma Cannon is nothing more than a hilarious joke. Quite the weapon to add a couple of extra years of to your life. CCP, you guys promised us a direct dumb-fire rocket launcher. While you certainly gave it to us I can say for sure that this - this piece of scrap metal - isn't what we wanted.
So... I propose a fix, and I'd like to hear the communities opinion on it.
1.) Increase the projectile speed. It's like watching a fire work shoot off into the sky... in slow motion. The projectile is easily dodged by LAVs, HAVs, and Dropships who may not even be aware that it's flying towards them. All because by the time the projectile gets to where the vehicle was, said vehicle has already moved off. The only thing that it seems to be able to kill are unsuspecting infantry, which mind you is hilarious.
2.) Increase the clip size. I don't mind the eight rounds that it gets all together, that's completely fine. What I'd like to see is two shots in a single clip, rather than one. With the current refire rate and damage, I personally don't suspect that it would be considered over-powered if these two changes were implemented. |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.08.07 12:33:00 -
[2] - Quote
Agree with projectile speed increase but strongly disagree with magazine size. Plasma cannon should be a single shot, shoulder fired anti-material weapon. |
RedRebelCork
Ahrendee Mercenaries EoN.
304
|
Posted - 2013.08.07 12:52:00 -
[3] - Quote
AP Grasshopper wrote:Agree with projectile speed increase but strongly disagree with magazine size. Plasma cannon should be a single shot, shoulder fired anti-material weapon.
Without an improved DPS it will always be inferior to any other anti-material choice.
So you can either massively up the damage from a single shot, or increase the rate of fire. |
Sinboto Simmons
SVER True Blood
923
|
Posted - 2013.08.07 12:56:00 -
[4] - Quote
RedRebelCork wrote:AP Grasshopper wrote:Agree with projectile speed increase but strongly disagree with magazine size. Plasma cannon should be a single shot, shoulder fired anti-material weapon. Without an improved DPS it will always be inferior to any other anti-material choice. So you can either massively up the damage from a single shot, or increase the rate of fire. Would prefer the former, it's a big white hot ball of plasma that dose 1000 damage at proto level....... |
Absolute Idiom II
Greatness Achieved Through Training EoN.
375
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Posted - 2013.08.07 13:15:00 -
[5] - Quote
I think a flatter or faster trajectory would make up for the small clip size and lack of ammo. |
drake sadani
Tacti-corp
58
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Posted - 2013.08.07 15:06:00 -
[6] - Quote
increase damage and speed of projectile .
or as a trade off have a constant damage effect on armor . it's plasma it burns . it should burn for about 15 seconds sucking the armor away but leaving the shield with minor damage |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
355
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Posted - 2013.08.07 15:41:00 -
[7] - Quote
1: Slight raise of damae, at max 250.
2: Projectile speed needs to be slightly faster than the MD, and needs to fall straighter.
3: a burning effect, for say 5 damage over 10 seconds.
4:raise the max ammo by 50%, and make the mag size 2 instead of 1.
And the PC Would be fine.
Peace, AIzen |
Leovarian L Lavitz
Better Academy.
455
|
Posted - 2013.08.07 16:57:00 -
[8] - Quote
drake sadani wrote:increase damage and speed of projectile .
or as a trade off have a constant damage effect on armor . it's plasma it burns . it should burn for about 15 seconds sucking the armor away but leaving the shield with minor damage Give it a constant disruption effect against shields that it hits. Make it anti-shield. We already have the mass-driver for armor. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
379
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Posted - 2013.08.07 17:57:00 -
[9] - Quote
It's explosive weapons that are anti armor and laser-type weapons that are anti-shield. That's just how the paradigm works. |
MinivanSurvivor
L.O.T.I.S. RISE of LEGION
30
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Posted - 2013.08.10 21:56:00 -
[10] - Quote
Good god people. How many times are you going to have to be told that the Plasma Cannon IS NOT MEANT TO DESTROY VEHICLES!!!!??
Read the damn description. It even says it's meant for urban, close quarters combat. Not vehicle domination.
Jesus. |
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Mobius Kaethis
Molon Labe. League of Infamy
450
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Posted - 2013.08.10 22:07:00 -
[11] - Quote
MinivanSurvivor wrote:Good god people. How many times are you going to have to be told that the Plasma Cannon IS NOT MEANT TO DESTROY VEHICLES!!!!??
Read the damn description. It even says it's meant for urban, close quarters combat. Not vehicle domination.
Jesus.
If that is the case then it needs a damage reduction and a major blast radius buff (10m?). Really though, you're wrong.
What it means by urban combat is killing vehicles in short range (strafe out of cover, hit, and strafe back in) situations. This is all good and fine. The issue is that it can't do enough DPS to actually take down a vehicle. The original suggestion of a faster projectile speed and an additional shot in the clip might be all it needs to make it useful for AV. |
Fire of Prometheus
DUST University Ivy League
72
|
Posted - 2013.08.10 22:09:00 -
[12] - Quote
Naedeus wrote:Alright... I really only play two specific roles when I'm playing Dust, but I have to say... the Plasma Cannon is nothing more than a hilarious joke. Quite the weapon to add a couple of extra years of to your life. CCP, you guys promised us a direct dumb-fire rocket launcher. While you certainly gave it to us I can say for sure that this - this piece of scrap metal - isn't what we wanted.
So... I propose a fix, and I'd like to hear the communities opinion on it.
1.) Increase the projectile speed. It's like watching a fire work shoot off into the sky... in slow motion. The projectile is easily dodged by LAVs, HAVs, and Dropships who may not even be aware that it's flying towards them. All because by the time the projectile gets to where the vehicle was, said vehicle has already moved off. The only thing that it seems to be able to kill are unsuspecting infantry, which mind you is hilarious.
2.) Increase the clip size. I don't mind the eight rounds that it gets all together, that's completely fine. What I'd like to see is two shots in a single clip, rather than one. With the current refire rate and damage, I personally don't suspect that it would be considered over-powered if these two changes were implemented. 100% agree. CCP LISTEN TO THIS FINE SIR!!!!!! |
CLONE117
Planetary Response Organization Test Friends Please Ignore
87
|
Posted - 2013.08.11 00:11:00 -
[13] - Quote
lets just increase the blast radius to 5 and see where that gets us! |
Naedeus
DUST University Ivy League
107
|
Posted - 2013.08.11 02:54:00 -
[14] - Quote
MinivanSurvivor wrote:Good god people. How many times are you going to have to be told that the Plasma Cannon IS NOT MEANT TO DESTROY VEHICLES!!!!??
Read the damn description. It even says it's meant for urban, close quarters combat. Not vehicle domination.
Jesus.
I've read the description, but I've also read the posts from this very community asking for a shoulder mounted dumb-fire weapon that could be an alternative to both the swarm launcher and the forge gun, as the forge gun can only be used by a heavy suit, and the swarm launcher's missiles cannot track a tank or LAV moving through an urban environment with buildings / pipes / bridges so on, so forth.
CCP answered the community by introducing the Plasma Cannon.
My proposal here is merely asking for CCP to give the weapon a faster projectile speed and two rounds per clip. I'm not asking for a wider blast radius, nor increase damage. These two simple suggestions should make the weapon viable against both infantry and vehicles without making them the next flavor of the month. (ala: Flaylock) |
Fiddler Galaine
The United Federation New Eden Dark Taboo
16
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Posted - 2013.08.11 03:52:00 -
[15] - Quote
Naedeus wrote:MinivanSurvivor wrote:Good god people. How many times are you going to have to be told that the Plasma Cannon IS NOT MEANT TO DESTROY VEHICLES!!!!??
Read the damn description. It even says it's meant for urban, close quarters combat. Not vehicle domination.
Jesus. I've read the description, but I've also read the posts from this very community asking for a shoulder mounted dumb-fire weapon that could be an alternative to both the swarm launcher and the forge gun, as the forge gun can only be used by a heavy suit, and the swarm launcher's missiles cannot track a tank or LAV moving through an urban environment with buildings / pipes / bridges so on, so forth. CCP answered the community by introducing the Plasma Cannon. My proposal here is merely asking for CCP to give the weapon a faster projectile speed and two rounds per clip. I'm not asking for a wider blast radius, nor increase damage. These two simple suggestions should make the weapon viable against both infantry and vehicles without making them the next flavor of the month. (ala: Flaylock)
This weapon would need a massive buff to even be remotely considered FotM. I tried using one for the first time earlier today and I killed two people - one just because he was dumb enough to stand still and let me hit hit him. The other might've been splash damage on a softened target. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1827
|
Posted - 2013.08.11 04:04:00 -
[16] - Quote
The Plasma Cannon is fine. But every mofo and his grandma thinks any weapon that even remotely requires some skill is bad.
First off, it is a CQC SOB SUV type weapon. You are suppose to use it like a big **** shotgun.
The only thing that needs to squashed is that ***** bug that makes rounds not shoot. Oh... And that other annoying one that makes rounds not explode, but still redirect damage.
Everything else is 100% fine. It needs skill to use, but that does not make it UP. |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
66
|
Posted - 2013.08.11 05:59:00 -
[17] - Quote
I support the idea that the plasma cannon should get a clip of 2 instead of 1.
The plasma cannon should also have the physics of the projectile corrected. (the acceleration due to gravity for the plasma cannon projectile should be -9.8m/s/s)
that means 9.8 meters per second per second towards the ground (per second is mentioned twice because acceleration is the second derivative of speed if I remember correctly).
the speed the projectile is fired at should also be increased so the projectile tavels quicker improving the accuracy of a players shot and also to make the projectile follow the same or similar arc as it does now with the correction of the physics for the projectile of the plasma cannon. |
Patrick57
GunFall Mobilization Covert Intervention
23
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Posted - 2013.08.11 06:02:00 -
[18] - Quote
The mag size, speed of the projectile and everything else about this weapon is what makes it fun to use. Nothing needs to change. My fav. moment with the Plasma Cannon is when i shot an alliance member out of his LAV and it was his only death. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
120
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Posted - 2013.08.11 06:08:00 -
[19] - Quote
Don't know what ya'll are complaining about I do 1950 damage and 610 splash. The speed once use to can kill derpships, lavs, gunlogi, infantry. I've kill them all and max at 70m it so much fun leading the shot getting hate mail at the end of a match because I ohk people. But 610 splash at 3.5m blast make me king one on one. |
Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
6
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Posted - 2013.08.11 06:14:00 -
[20] - Quote
Buff Blast Radius and Splash damage. Boom. Ultimate breaching tool. |
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Naedeus
DUST University Ivy League
110
|
Posted - 2013.08.11 07:35:00 -
[21] - Quote
DeadlyAztec11 wrote:The Plasma Cannon is fine. But every mofo and his grandma thinks any weapon that even remotely requires some skill is bad.
First off, it is a CQC SOB SUV type weapon. You are suppose to use it like a big **** shotgun.
The only thing that needs to squashed is that ***** bug that makes rounds not shoot. Oh... And that other annoying one that makes rounds not explode, but still redirect damage.
Everything else is 100% fine. It needs skill to use, but that does not make it UP.
The weapon was intended to be used as an anti-vehicle weapon in close quarters / urban settings due to it's dumb fire mechanism. When I picked it up, I had every intention on using it exactly that way. The conclusion that I drew from using it consecutively for roughly eight or nine Skirmish matches was that the weapon could use improvement. This was after I had a discussion with a fellow corp member who also used the plasma cannon in the same squad that I was in. We both concluded that these improvements would make the weapon better. Currently... the 'Go to' anti-vehicle weapons are still forge guns and swarm launchers. For the plasma cannon to even be considered an option for AV users, changes will need to be made.
Epicsting pro wrote:Don't know what ya'll are complaining about I do 1950 damage and 610 splash. The speed once use to can kill derpships, lavs, gunlogi, infantry. I've kill them all and max at 70m it so much fun leading the shot getting hate mail at the end of a match because I ohk people. But 610 splash at 3.5m blast make me king one on one.
Are you using a proto suit? Do you have complex damage modifiers your suit that you're using? Are you running with max allocated skill points in the Plasma Cannon tree? Do you have a prototype Plasma Cannon? ISK version or Aurum?
This sort of information is vital for formulating discussion points in regards to the weapon itself. Throwing random numbers around and saying things like 'I've killed this, this, and this' doesn't really help the discussion. I don't know about you, but I rarely post in this section unless it's something that I absolutely care about, and while I don't personally do not use the Plasma Cannon on a daily basis... I would like to see the weapon not go to waste. 'Cause... I'm in this for the long run and I'd like to tell newer members of an era where the Plasma Cannon was nothing more of a joke.
Richard Hansaw wrote:Buff Blast Radius and Splash damage. Boom. Ultimate breaching tool.
That's a mass driver. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
75
|
Posted - 2013.08.11 09:12:00 -
[22] - Quote
Increased projectile speed is a nono. It'd make it WAY too easy to 1-shot people, which the proto users and everyone else would immediately (and rightfully) whine is unfair |
X7 lion
Swamp Marines Kleenex Inc.
6
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Posted - 2013.08.11 11:05:00 -
[23] - Quote
because the plasma cannon is anti infantry i think the best fix would be to make it fly faster and have less direct damage in exchange for more A.O.E. damage. |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
66
|
Posted - 2013.08.11 12:09:00 -
[24] - Quote
Epicsting pro wrote:Don't know what ya'll are complaining about I do 1950 damage and 610 splash. The speed once use to can kill derpships, lavs, gunlogi, infantry. I've kill them all and max at 70m it so much fun leading the shot getting hate mail at the end of a match because I ohk people. But 610 splash at 3.5m blast make me king one on one.
How are you able to achieve that amount of fire power with the plasma cannon.
I only do 1000 dmg and 285 splash. |
Midas Fool
Guardian Solutions DARKSTAR ARMY
105
|
Posted - 2013.08.11 12:50:00 -
[25] - Quote
Naedeus wrote:Alright... I really only play two specific roles when I'm playing Dust, but I have to say... the Plasma Cannon is nothing more than a hilarious joke. Quite the weapon to add a couple of extra years of to your life. CCP, you guys promised us a direct dumb-fire rocket launcher. While you certainly gave it to us I can say for sure that this - this piece of scrap metal - isn't what we wanted.
So... I propose a fix, and I'd like to hear the communities opinion on it.
1.) Increase the projectile speed. It's like watching a fire work shoot off into the sky... in slow motion. The projectile is easily dodged by LAVs, HAVs, and Dropships who may not even be aware that it's flying towards them. All because by the time the projectile gets to where the vehicle was, said vehicle has already moved off. The only thing that it seems to be able to kill are unsuspecting infantry, which mind you is hilarious.
2.) Increase the clip size. I don't mind the eight rounds that it gets all together, that's completely fine. What I'd like to see is two shots in a single clip, rather than one. With the current refire rate and damage, I personally don't suspect that it would be considered over-powered if these two changes were implemented. No. Thanks for your input though.
STOP ENCOURAGING PLAYERS TO NOT GET PROFICIENT WITH EVERY OTHER WEAPON.
Plasma Cannon is fine where its at, maybe needs a slight damage increase. If you can't manage to get that hit, too bad. That's your fault. If you can't kill a tank/dropship/LAV with some help and some AV grenades, this weapon isn't for you. It's not supposed to be an oversized Mass Driver.
Place your shots correctly. Practice. Don't shoot at things from a bad angle. Common Sense. |
Naedeus
DUST University Ivy League
111
|
Posted - 2013.08.11 16:29:00 -
[26] - Quote
DISCLAIMER: The following post is of my own opinion and does not reflect the opinion of Dust University, nor corp members within Dust University, nor the opinion of Ivy League as an alliance. I hold sole responsibility for what is said in this post.
Midas Fool wrote: No. Thanks for your input though.
STOP ENCOURAGING PLAYERS TO NOT GET PROFICIENT WITH EVERY OTHER WEAPON.
Amusingly enough, I never specifically stated that players should skill into and only into the plasma cannon. What players pick for their weapon, and what they want to skill into is their choice. I want to see a currently useless weapon, useful. It's a very rare sight to see the plasma cannon on the field, and a rarer sight to see one actually used properly. If it's used at all, it's used as an anti-infantry weapon.
However, it's posts like these that makes me question why do we even have a Feedback / Request forum. If we can't provide constructive feedback and gather constructive feedback from our fellow community members, how can we expect CCP to create a better game? If anything, this sort of comment discourages people from even bothering with giving feedback.
I suppose the question is, Midas, do you want a better game? If yes... then start posting constructively in these sort of threads. Or don't post at all if you're going to attempt to troll. This isn't the War Room or Locker Room.
Midas Fool wrote: Plasma Cannon is fine where its at, maybe needs a slight damage increase. If you can't manage to get that hit, too bad. That's your fault. If you can't kill a tank/dropship/LAV with some help and some AV grenades, this weapon isn't for you. It's not supposed to be an oversized Mass Driver.
Place your shots correctly. Practice. Don't shoot at things from a bad angle. Common Sense.
You're absolutely right. It's not suppose to be an over-sized Mass Driver. It's suppose to be an anti-vehicle dumb fire rocket launcher meant for close quarter anti-vehicle combat for infantry. Increasing the damage even slightly will cause people to use it in the mass drivers stead for infantry rather than vehicles. We've all seen what happened with the Flaylock and it was hit hard with a nerf. All because the flaylock wasn't meant to surpass primary and other secondary weapons.
We currently have two worthwhile anti-vehicle weapons, AV grenades and proximity mines. Yet we have tons of anti-infantry weaponry. What makes it so wrong about improving the projectile speed and the over-all magazine size (mind you, by one round per clip.)
Pseudogenesis wrote:Increased projectile speed is a nono. It'd make it WAY too easy to 1-shot people, which the proto users and everyone else would immediately (and rightfully) whine is unfair
Nothing would really change on this front. The mere thought of having the plasma cannon buffed is causing people to whine that it wouldn't be fair. I'm pretty sure half of the people who've posted here negatively don't or haven't even used it. Or they're vehicle users who don't want another AV weapon because it would then "be to hard to make money."
Either way... it's way too easy to one shot people now.
X7 lion wrote:because the plasma cannon is anti infantry i think the best fix would be to make it fly faster and have less direct damage in exchange for more A.O.E. damage.
I point you towards the Mass Driver. The only thing the Plasma Cannon has on the Mass Driver is the range. Which I believe is roughly around 70m to 100m. I don't have hard numbers to support this claim. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
121
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Posted - 2013.08.11 16:41:00 -
[27] - Quote
I max out proficiency and 3 damage mods with a proto plasma cannon that how I get 1950 damage and 610 splash. But I fess I'm the only one who max it out ha. |
Telleth
DUST University Ivy League
95
|
Posted - 2013.08.11 17:14:00 -
[28] - Quote
How about buff the AOE and splash a bit, then slow it down and make it lob more and longer charge up time. Use more like a mortar. Something you aim fairly high, eyes off the target, and drop straight down behind cover. Would finish off wounded or heavily wound those at full health, but not kill unless you got a direct hit. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
121
|
Posted - 2013.08.11 18:08:00 -
[29] - Quote
How about they give us diffent varrients and keep the current one because I don't want them to screw it up. |
Ruthless Lee
The Eliminators
38
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Posted - 2013.08.11 18:24:00 -
[30] - Quote
Epicsting pro wrote:How about they give us diffent varrients and keep the current one because I don't want them to screw it up.
THIS. |
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