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Naedeus
DUST University Ivy League
103
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Posted - 2013.08.07 08:21:00 -
[1] - Quote
Alright... I really only play two specific roles when I'm playing Dust, but I have to say... the Plasma Cannon is nothing more than a hilarious joke. Quite the weapon to add a couple of extra years of to your life. CCP, you guys promised us a direct dumb-fire rocket launcher. While you certainly gave it to us I can say for sure that this - this piece of scrap metal - isn't what we wanted.
So... I propose a fix, and I'd like to hear the communities opinion on it.
1.) Increase the projectile speed. It's like watching a fire work shoot off into the sky... in slow motion. The projectile is easily dodged by LAVs, HAVs, and Dropships who may not even be aware that it's flying towards them. All because by the time the projectile gets to where the vehicle was, said vehicle has already moved off. The only thing that it seems to be able to kill are unsuspecting infantry, which mind you is hilarious.
2.) Increase the clip size. I don't mind the eight rounds that it gets all together, that's completely fine. What I'd like to see is two shots in a single clip, rather than one. With the current refire rate and damage, I personally don't suspect that it would be considered over-powered if these two changes were implemented. |
Naedeus
DUST University Ivy League
107
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Posted - 2013.08.11 02:54:00 -
[2] - Quote
MinivanSurvivor wrote:Good god people. How many times are you going to have to be told that the Plasma Cannon IS NOT MEANT TO DESTROY VEHICLES!!!!??
Read the damn description. It even says it's meant for urban, close quarters combat. Not vehicle domination.
Jesus.
I've read the description, but I've also read the posts from this very community asking for a shoulder mounted dumb-fire weapon that could be an alternative to both the swarm launcher and the forge gun, as the forge gun can only be used by a heavy suit, and the swarm launcher's missiles cannot track a tank or LAV moving through an urban environment with buildings / pipes / bridges so on, so forth.
CCP answered the community by introducing the Plasma Cannon.
My proposal here is merely asking for CCP to give the weapon a faster projectile speed and two rounds per clip. I'm not asking for a wider blast radius, nor increase damage. These two simple suggestions should make the weapon viable against both infantry and vehicles without making them the next flavor of the month. (ala: Flaylock) |
Naedeus
DUST University Ivy League
110
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Posted - 2013.08.11 07:35:00 -
[3] - Quote
DeadlyAztec11 wrote:The Plasma Cannon is fine. But every mofo and his grandma thinks any weapon that even remotely requires some skill is bad.
First off, it is a CQC SOB SUV type weapon. You are suppose to use it like a big **** shotgun.
The only thing that needs to squashed is that ***** bug that makes rounds not shoot. Oh... And that other annoying one that makes rounds not explode, but still redirect damage.
Everything else is 100% fine. It needs skill to use, but that does not make it UP.
The weapon was intended to be used as an anti-vehicle weapon in close quarters / urban settings due to it's dumb fire mechanism. When I picked it up, I had every intention on using it exactly that way. The conclusion that I drew from using it consecutively for roughly eight or nine Skirmish matches was that the weapon could use improvement. This was after I had a discussion with a fellow corp member who also used the plasma cannon in the same squad that I was in. We both concluded that these improvements would make the weapon better. Currently... the 'Go to' anti-vehicle weapons are still forge guns and swarm launchers. For the plasma cannon to even be considered an option for AV users, changes will need to be made.
Epicsting pro wrote:Don't know what ya'll are complaining about I do 1950 damage and 610 splash. The speed once use to can kill derpships, lavs, gunlogi, infantry. I've kill them all and max at 70m it so much fun leading the shot getting hate mail at the end of a match because I ohk people. But 610 splash at 3.5m blast make me king one on one.
Are you using a proto suit? Do you have complex damage modifiers your suit that you're using? Are you running with max allocated skill points in the Plasma Cannon tree? Do you have a prototype Plasma Cannon? ISK version or Aurum?
This sort of information is vital for formulating discussion points in regards to the weapon itself. Throwing random numbers around and saying things like 'I've killed this, this, and this' doesn't really help the discussion. I don't know about you, but I rarely post in this section unless it's something that I absolutely care about, and while I don't personally do not use the Plasma Cannon on a daily basis... I would like to see the weapon not go to waste. 'Cause... I'm in this for the long run and I'd like to tell newer members of an era where the Plasma Cannon was nothing more of a joke.
Richard Hansaw wrote:Buff Blast Radius and Splash damage. Boom. Ultimate breaching tool.
That's a mass driver. |
Naedeus
DUST University Ivy League
111
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Posted - 2013.08.11 16:29:00 -
[4] - Quote
DISCLAIMER: The following post is of my own opinion and does not reflect the opinion of Dust University, nor corp members within Dust University, nor the opinion of Ivy League as an alliance. I hold sole responsibility for what is said in this post.
Midas Fool wrote: No. Thanks for your input though.
STOP ENCOURAGING PLAYERS TO NOT GET PROFICIENT WITH EVERY OTHER WEAPON.
Amusingly enough, I never specifically stated that players should skill into and only into the plasma cannon. What players pick for their weapon, and what they want to skill into is their choice. I want to see a currently useless weapon, useful. It's a very rare sight to see the plasma cannon on the field, and a rarer sight to see one actually used properly. If it's used at all, it's used as an anti-infantry weapon.
However, it's posts like these that makes me question why do we even have a Feedback / Request forum. If we can't provide constructive feedback and gather constructive feedback from our fellow community members, how can we expect CCP to create a better game? If anything, this sort of comment discourages people from even bothering with giving feedback.
I suppose the question is, Midas, do you want a better game? If yes... then start posting constructively in these sort of threads. Or don't post at all if you're going to attempt to troll. This isn't the War Room or Locker Room.
Midas Fool wrote: Plasma Cannon is fine where its at, maybe needs a slight damage increase. If you can't manage to get that hit, too bad. That's your fault. If you can't kill a tank/dropship/LAV with some help and some AV grenades, this weapon isn't for you. It's not supposed to be an oversized Mass Driver.
Place your shots correctly. Practice. Don't shoot at things from a bad angle. Common Sense.
You're absolutely right. It's not suppose to be an over-sized Mass Driver. It's suppose to be an anti-vehicle dumb fire rocket launcher meant for close quarter anti-vehicle combat for infantry. Increasing the damage even slightly will cause people to use it in the mass drivers stead for infantry rather than vehicles. We've all seen what happened with the Flaylock and it was hit hard with a nerf. All because the flaylock wasn't meant to surpass primary and other secondary weapons.
We currently have two worthwhile anti-vehicle weapons, AV grenades and proximity mines. Yet we have tons of anti-infantry weaponry. What makes it so wrong about improving the projectile speed and the over-all magazine size (mind you, by one round per clip.)
Pseudogenesis wrote:Increased projectile speed is a nono. It'd make it WAY too easy to 1-shot people, which the proto users and everyone else would immediately (and rightfully) whine is unfair
Nothing would really change on this front. The mere thought of having the plasma cannon buffed is causing people to whine that it wouldn't be fair. I'm pretty sure half of the people who've posted here negatively don't or haven't even used it. Or they're vehicle users who don't want another AV weapon because it would then "be to hard to make money."
Either way... it's way too easy to one shot people now.
X7 lion wrote:because the plasma cannon is anti infantry i think the best fix would be to make it fly faster and have less direct damage in exchange for more A.O.E. damage.
I point you towards the Mass Driver. The only thing the Plasma Cannon has on the Mass Driver is the range. Which I believe is roughly around 70m to 100m. I don't have hard numbers to support this claim. |
Naedeus
DUST University Ivy League
111
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Posted - 2013.08.11 19:02:00 -
[5] - Quote
Epicsting pro wrote:How about they give us diffent varrients and keep the current one because I don't want them to screw it up.
This... this I can get behind. |
Naedeus
DUST University Ivy League
114
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Posted - 2013.08.12 08:20:00 -
[6] - Quote
Midas Fool wrote: Ouch. I just got REKT. The reason I make such a ridiculous overstatement is twofold:
One, your post isn't constructive in the first place. "I beleive this weapon is useless and therefore that is the general concensus" is not accurate at all.
Two, I'm not trolling (hurrdurrLELELE), I'm providing some sort of break that you can giggle at so I don't have to just come out and tell you directly that you and your ideas aren't in the slightest bit intelligent or helpful.
I don't want a "better game". I have fun. The game has room for improvement so everyone else can have as much fun as I do. The game isn't going to get better through buffs and nerfs, and you know that.
The only thing the Plasma Cannon could use is more damage, and honestly not really. I currently use my Plasma Cannon with AV gear, and it works just fine. It rewards a high skill and a lot of patience. That is what every weapon should do.
My feedback: you think you know a lot about this game, but all you want is your hand held. You should try Halo. My request: if you're going to respond to criticism by calling me a troll, you should be posting in the Locker Room.
EDIT: Oh, and I am holding the rest of the members of your corporation/alliance fully responsible for possibly the best ad hominem I have ever recieved. The fact that you put a disclaimer means that you intended to back up your opinion by directly involving the full weight of Dust University.
Have some aloe? I don't think I'll be able to recover from this burn.
First, excuse my narrow-mindedness. I should have researched more into the Plasma Cannon than sitting and thinking that four or so hours of game-play made me an instant expert. I could have approached this topic with more tact than I've shown in my original post. I latched onto an idea that I thought was clever, and ran to the wolves with it.
Secondly, I went back and re-read your earlier post. Clearly, your post wasn't an attempt at trolling. However, from my perspective the way you started the post struck me as hostile / trolling. I would personally like to apologize for making such an ill statement.
Never-the-less, Midas, you are correct. Prior to me calling it a night (before both of these posts) I was running with my Plasma Cannon AV fit. I agree... the weapon doesn't need any changes to it. Even at the standard level with enough timing and patience you can cause enough damage to destroy or harass enemy vehicles. In my previous run with the Plasma Cannon, I was unable to hit vehicles with the Plasma Cannon. Because I wasn't use to the feeling of the weapon. In my recent run, I managed to chase off a standard Gunnilogi, destroyed a couple of LAV's, and forced a dropship to leave the area. This being a standard Plasma Cannon on a militia fit without added modifiers.
I will personally admit that I do not know much about this game. My experience with DUST has been a brief six months thus far. I, by no means, want my hand held. I would rather be knocked down countless of times if it means learning something. After all... this is New Eden, correct? No one hand holds here.
So thank you.
o7 |
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