Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mobius Wyvern
Guardian Solutions
2897
|
Posted - 2013.08.06 18:54:00 -
[1] - Quote
- Start firing
- Release pressure just enough that you stop
- Squeeze again immediately
Once you get the exact amount of pressure figured out, you can "feather" R1 to allow maximum rate of fire with little to no dispersion increase.
There is no way that any adjustment of the Assault Rifle or any other weapon will have any real effect until they fix the fact that dispersion resets instantly upon releasing the trigger. |
BLKDG
ROYAL SQUAD Shadow of the Apocalypse
32
|
Posted - 2013.08.06 18:56:00 -
[2] - Quote
DUDE thats OP
nerf fingures |
Foley Jones
Famous.OTF Only The Famous
151
|
Posted - 2013.08.06 18:57:00 -
[3] - Quote
Mobius Wyvern wrote:
- Start firing
- Release pressure just enough that you stop
- Squeeze again immediately
Once you get the exact amount of pressure figured out, you can "feather" R1 to allow maximum rate of fire with little to no dispersion increase. There is no way that any adjustment of the Assault Rifle or any other weapon will have any real effect until they fix the fact that dispersion resets instantly upon releasing the trigger.
excellent
more AR murder for my "Exile" >:] |
Princeps Marcellus
Expert Intervention Caldari State
144
|
Posted - 2013.08.06 19:00:00 -
[4] - Quote
I noticed this when I was playing around with militia fits. Shame I'll never abuse it. I'm a laser rifleman and a tanker. AR just isn't my style. |
Beren Hurin
The Vanguardians
985
|
Posted - 2013.08.06 19:00:00 -
[5] - Quote
This is why they should go with my hybrids suggestion. Cause a deionization effect that is the opposite of overheating. The more you hold down the weapon the slower it's RoF or higher its dispersion or weaker it hits.
STD weapons would go from 100% effectiveness to 75% full RoF at full spam level. ADV 100% to 85% PRO 100% to 90%
The blaster turrets already basically have this mechanic built in.
{[][] Friction and Ion Grenades: An Anti-Weapon EWAR System [][]} |
ReGnYuM
TeamPlayers EoN.
689
|
Posted - 2013.08.06 19:01:00 -
[6] - Quote
Mobius Wyvern wrote:
- Start firing
- Release pressure just enough that you stop
- Squeeze again immediately
Once you get the exact amount of pressure figured out, you can "feather" R1 to allow maximum rate of fire with little to no dispersion increase. There is no way that any adjustment of the Assault Rifle or any other weapon will have any real effect until they fix the fact that dispersion resets instantly upon releasing the trigger.
Wrong again nub |
Mobius Wyvern
Guardian Solutions
2898
|
Posted - 2013.08.06 19:01:00 -
[7] - Quote
BLKDG wrote:DUDE thats OP
nerf fingures Most other games just have a kind of cooldown period on the dispersion reset, so you actually have to pause between bursts to make the dispersion or recoil go down.
Since this is CCP's first shooter, it's not that surprising that they missed that.
ReGnYuM wrote: Wrong again nub
Done it myself, verified by 3 different sources. |
Kinky Burrito
A.N.O.N.Y.M.O.U.S.
161
|
Posted - 2013.08.06 19:04:00 -
[8] - Quote
Secret to every weapon:
Aim for the head. |
Mobius Wyvern
Guardian Solutions
2898
|
Posted - 2013.08.06 19:07:00 -
[9] - Quote
Kinky Burrito wrote:Secret to every weapon:
Aim for the head. Easier when all your shots land right on it.
To further clarify the OP, this is the exact same tactic I used in Halo 3 with the Assault Rifle to deal with the pesky Battle Rifle users at close range. Where you would normally have to go through an entire magazine to kill someone with the AR, I could down people in half that without reducing my rate of fire. Pretty much everyone that didn't ***** the BR all the time new that trick and used it.
Obviously, Bungie fixed it for their future games, but like I said, this is CCPs first time at this. The issue can be easily overlooked in internal testing. |
Beren Hurin
The Vanguardians
985
|
Posted - 2013.08.06 19:08:00 -
[10] - Quote
So how fast is it? Is it like once a second, or less than that?
Also this doesn't seem to work on the assault scrambler rifle. |
|
Mobius Wyvern
Guardian Solutions
2898
|
Posted - 2013.08.06 19:10:00 -
[11] - Quote
Beren Hurin wrote:So how fast is it? Is it like once a second, or less than that? Once a second is fine, though you can widen the gap more than that without easily depending on how high your AR and Sharpshooter skills are.
In order to not kill your fingers, you should aim for around 2 seconds unless you only have AR level 1 and no SS skill, or something.
And hey, don't just take my word for it. Try it! |
ReGnYuM
TeamPlayers EoN.
689
|
Posted - 2013.08.06 19:12:00 -
[12] - Quote
Mobius Wyvern wrote:BLKDG wrote:DUDE thats OP
nerf fingures Most other games just have a kind of cooldown period on the dispersion reset, so you actually have to pause between bursts to make the dispersion or recoil go down. Since this is CCP's first shooter, it's not that surprising that they missed that. ReGnYuM wrote: Wrong again nub
Done it myself, verified by 3 different sources.
ADS or Hip |
King Kobrah
SyNergy Gaming EoN.
965
|
Posted - 2013.08.06 19:14:00 -
[13] - Quote
congratulations, you figured out something closed beta players have been doing since day one
now if you could just figure out how to properly strafe and aim, you might be able to get a kill or two. |
Mobius Wyvern
Guardian Solutions
2898
|
Posted - 2013.08.06 19:15:00 -
[14] - Quote
ReGnYuM wrote:Mobius Wyvern wrote:BLKDG wrote:DUDE thats OP
nerf fingures Most other games just have a kind of cooldown period on the dispersion reset, so you actually have to pause between bursts to make the dispersion or recoil go down. Since this is CCP's first shooter, it's not that surprising that they missed that. ReGnYuM wrote: Wrong again nub
Done it myself, verified by 3 different sources. ADS or Hip I've only tried ADS myself. I think it would work for both, though.
Worked for ADS like a charm.
And, again, slap an AR on your fit and give it a shot! |
ReGnYuM
TeamPlayers EoN.
689
|
Posted - 2013.08.06 19:22:00 -
[15] - Quote
Mobius Wyvern wrote:ReGnYuM wrote:Mobius Wyvern wrote:BLKDG wrote:DUDE thats OP
nerf fingures Most other games just have a kind of cooldown period on the dispersion reset, so you actually have to pause between bursts to make the dispersion or recoil go down. Since this is CCP's first shooter, it's not that surprising that they missed that. ReGnYuM wrote: Wrong again nub
Done it myself, verified by 3 different sources. ADS or Hip I've only tried ADS myself. I think it would work for both, though. Worked for ADS like a charm. And, again, slap an AR on your fit and give it a shot!
For ADS yes but not for hip
lol I thought you were talking about hip
This is not the case for Hip tho |
BL4CKST4R
WarRavens League of Infamy
952
|
Posted - 2013.08.06 19:22:00 -
[16] - Quote
You can do this in any FPS, its called firing in bursts it's just easier in Dust 514. |
Rogatien Merc
Red Star. EoN.
621
|
Posted - 2013.08.06 19:24:00 -
[17] - Quote
Mobius Wyvern wrote:ReGnYuM wrote:Mobius Wyvern wrote:BLKDG wrote:DUDE thats OP
nerf fingures Most other games just have a kind of cooldown period on the dispersion reset, so you actually have to pause between bursts to make the dispersion or recoil go down. Since this is CCP's first shooter, it's not that surprising that they missed that. ReGnYuM wrote: Wrong again nub
Done it myself, verified by 3 different sources. ADS or Hip I've only tried ADS myself. I think it would work for both, though. Worked for ADS like a charm. And, again, slap an AR on your fit and give it a shot! Confirming ReGnYum should ... give ARs a shot...
|
ZDub 303
TeamPlayers EoN.
1493
|
Posted - 2013.08.06 19:31:00 -
[18] - Quote
Pretty sure regnyum is correct in this case.
Recoil resets in ADS but recoil is not dispersion.
When in ADS bullet dispersion is essentially zero.
When hip firing, you can clearly see what your dispersion is doing based on the dynamic reticule. |
Mobius Wyvern
Guardian Solutions
2899
|
Posted - 2013.08.06 19:34:00 -
[19] - Quote
ZDub 303 wrote:Pretty sure regnyum is correct in this case.
Recoil resets in ADS but recoil is not dispersion.
When in ADS bullet dispersion is essentially zero.
When hip firing, you can clearly see what your dispersion is doing based on the dynamic reticule. Semantics. I'm used to recoil being vertical, so what the AR does in ADS seems better described as dispersion to me.
Regardless, if you hold down the trigger through the entire magazine, you'll see the dispersion will build even at the highest levels of the AR skill.
However, feathering R1 allows you to maintain your full RoF in ADS without any dispersion build. |
Bethhy
Resheph Interstellar Strategy Gallente Federation
48
|
Posted - 2013.08.06 19:42:00 -
[20] - Quote
I was using a COLT-M4A1 Assault Rifle at the shooting range and something weird happened, when I let the trigger go and bursted my shots instead of holding it down my bullets where more accurate. True story. |
|
hooc order
Deep Space Republic Top Men.
803
|
Posted - 2013.08.06 19:54:00 -
[21] - Quote
Dispersion is crap game design anyway. Why would my bullets randomly not fire straight again? Is this an AR or a musket? It should all be in the kick. |
semperfi1999
Internal Error. Negative-Feedback
730
|
Posted - 2013.08.06 20:01:00 -
[22] - Quote
Negative....
We all know bullets come out of guns at 45 degree angles. |
Kalante Schiffer
damn i suck
384
|
Posted - 2013.08.06 20:03:00 -
[23] - Quote
Mobius Wyvern wrote:
- Start firing
- Release pressure just enough that you stop
- Squeeze again immediately
Once you get the exact amount of pressure figured out, you can "feather" R1 to allow maximum rate of fire with little to no dispersion increase. There is no way that any adjustment of the Assault Rifle or any other weapon will have any real effect until they fix the fact that dispersion resets instantly upon releasing the trigger. damn almost 3k likes you must sit on the forums all day. also good job on not telling how to strafe, maneuver, aim for the head and all that jazz because obviously thats not what we do in order to win against another skilled ar player, we shoot each other on the D. |
Beeeees
KILL-EM-QUICK RISE of LEGION
88
|
Posted - 2013.08.06 20:09:00 -
[24] - Quote
I like how AR-apologists almost exclusively behave like agressive douchebags.
Now then to the gun nut from the other page:
Its not burst firing if you fire as fast as full auto. This is clearly not a feature but a glitch.
Strafing and bunnyhopping is not a valid counter vs glitching. |
Mobius Wyvern
Guardian Solutions
2901
|
Posted - 2013.08.06 20:37:00 -
[25] - Quote
Beeeees wrote:I like how AR-apologists almost exclusively behave like agressive douchebags.
Now then to the gun nut from the other page:
Its not burst firing if you fire as fast as full auto. This is clearly not a feature but a glitch.
Strafing and bunnyhopping is not a valid counter vs glitching. And that is exactly my point.
If anyone is coming in here thinking I'm calling them a hacker or something, I'm not.
As much as pretty much all of us detested the state of the old Caldari Logistics suit, it was people gravitating toward what was most successful.
Nobody is hacking the game or anything here, as the issue is based in the game design itself. All that needs to be done is the issue needs to be corrected.
No need to be trying to tear people down over this or anything. |
King Kobrah
SyNergy Gaming EoN.
970
|
Posted - 2013.08.06 20:44:00 -
[26] - Quote
spoiler: it works that way for every single gun, not just the AR
spoiler: you should be burst firing ADS and hipfire anyways |
Mobius Wyvern
Guardian Solutions
2901
|
Posted - 2013.08.06 20:47:00 -
[27] - Quote
King Kobrah wrote:spoiler: it works that way for every single gun, not just the AR
spoiler: you should be burst firing ADS and hipfire anyways That's what I did actually.
I didn't even know what I posted about was possible until Cat Merc informed me of it, and then I tried it for myself.
And yeah, I'm aware it works for the SMG as well, for instance. |
Mobius Wyvern
Guardian Solutions
2904
|
Posted - 2013.08.06 21:25:00 -
[28] - Quote
hooc order wrote:Dispersion is crap game design anyway. Why would my bullets randomly not fire straight again? Is this an AR or a musket? It should all be in the kick. Well, see, that relates to the point on semantics I made earlier.
When I say dispersion, what I'm talking about is the kick. You know, that builds slowly as you fire?
I just think of kick as being synonymous with recoil, so what the AR does seems better described as dispersion to me. |
Ninjanomyx
One Who Bears Fangs At GOD
139
|
Posted - 2013.08.06 22:27:00 -
[29] - Quote
Mobius Wyvern wrote:ReGnYuM wrote:Mobius Wyvern wrote:BLKDG wrote:DUDE thats OP
nerf fingures Most other games just have a kind of cooldown period on the dispersion reset, so you actually have to pause between bursts to make the dispersion or recoil go down. Since this is CCP's first shooter, it's not that surprising that they missed that. ReGnYuM wrote: Wrong again nub
Done it myself, verified by 3 different sources. ADS or Hip I've only tried ADS myself. I think it would work for both, though. Worked for ADS like a charm. And, again, slap an AR on your fit and give it a shot!
You are telling ReGnYuM to give the AR a Shot??? WTF IS THIS WORLD COMING TO!!!!!!!!!??????????? |
ReGnYuM
TeamPlayers EoN.
691
|
Posted - 2013.08.06 23:11:00 -
[30] - Quote
Mobius Wyvern wrote:ZDub 303 wrote:Pretty sure regnyum is correct in this case.
Recoil resets in ADS but recoil is not dispersion.
When in ADS bullet dispersion is essentially zero.
When hip firing, you can clearly see what your dispersion is doing based on the dynamic reticule. Semantics. I'm used to recoil being vertical, so what the AR does in ADS seems better described as dispersion to me. Regardless, if you hold down the trigger through the entire magazine, you'll see the dispersion will build even at the highest levels of the AR skill. However, feathering R1 allows you to maintain your full RoF in ADS without any dispersion build.
Standing still maybe |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |