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Mobius Wyvern
Guardian Solutions
2897
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Posted - 2013.08.06 18:54:00 -
[1] - Quote
- Start firing
- Release pressure just enough that you stop
- Squeeze again immediately
Once you get the exact amount of pressure figured out, you can "feather" R1 to allow maximum rate of fire with little to no dispersion increase.
There is no way that any adjustment of the Assault Rifle or any other weapon will have any real effect until they fix the fact that dispersion resets instantly upon releasing the trigger. |
Mobius Wyvern
Guardian Solutions
2898
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Posted - 2013.08.06 19:01:00 -
[2] - Quote
BLKDG wrote:DUDE thats OP
nerf fingures Most other games just have a kind of cooldown period on the dispersion reset, so you actually have to pause between bursts to make the dispersion or recoil go down.
Since this is CCP's first shooter, it's not that surprising that they missed that.
ReGnYuM wrote: Wrong again nub
Done it myself, verified by 3 different sources. |
Mobius Wyvern
Guardian Solutions
2898
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Posted - 2013.08.06 19:07:00 -
[3] - Quote
Kinky Burrito wrote:Secret to every weapon:
Aim for the head. Easier when all your shots land right on it.
To further clarify the OP, this is the exact same tactic I used in Halo 3 with the Assault Rifle to deal with the pesky Battle Rifle users at close range. Where you would normally have to go through an entire magazine to kill someone with the AR, I could down people in half that without reducing my rate of fire. Pretty much everyone that didn't ***** the BR all the time new that trick and used it.
Obviously, Bungie fixed it for their future games, but like I said, this is CCPs first time at this. The issue can be easily overlooked in internal testing. |
Mobius Wyvern
Guardian Solutions
2898
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Posted - 2013.08.06 19:10:00 -
[4] - Quote
Beren Hurin wrote:So how fast is it? Is it like once a second, or less than that? Once a second is fine, though you can widen the gap more than that without easily depending on how high your AR and Sharpshooter skills are.
In order to not kill your fingers, you should aim for around 2 seconds unless you only have AR level 1 and no SS skill, or something.
And hey, don't just take my word for it. Try it! |
Mobius Wyvern
Guardian Solutions
2898
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Posted - 2013.08.06 19:15:00 -
[5] - Quote
ReGnYuM wrote:Mobius Wyvern wrote:BLKDG wrote:DUDE thats OP
nerf fingures Most other games just have a kind of cooldown period on the dispersion reset, so you actually have to pause between bursts to make the dispersion or recoil go down. Since this is CCP's first shooter, it's not that surprising that they missed that. ReGnYuM wrote: Wrong again nub
Done it myself, verified by 3 different sources. ADS or Hip I've only tried ADS myself. I think it would work for both, though.
Worked for ADS like a charm.
And, again, slap an AR on your fit and give it a shot! |
Mobius Wyvern
Guardian Solutions
2899
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Posted - 2013.08.06 19:34:00 -
[6] - Quote
ZDub 303 wrote:Pretty sure regnyum is correct in this case.
Recoil resets in ADS but recoil is not dispersion.
When in ADS bullet dispersion is essentially zero.
When hip firing, you can clearly see what your dispersion is doing based on the dynamic reticule. Semantics. I'm used to recoil being vertical, so what the AR does in ADS seems better described as dispersion to me.
Regardless, if you hold down the trigger through the entire magazine, you'll see the dispersion will build even at the highest levels of the AR skill.
However, feathering R1 allows you to maintain your full RoF in ADS without any dispersion build. |
Mobius Wyvern
Guardian Solutions
2901
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Posted - 2013.08.06 20:37:00 -
[7] - Quote
Beeeees wrote:I like how AR-apologists almost exclusively behave like agressive douchebags.
Now then to the gun nut from the other page:
Its not burst firing if you fire as fast as full auto. This is clearly not a feature but a glitch.
Strafing and bunnyhopping is not a valid counter vs glitching. And that is exactly my point.
If anyone is coming in here thinking I'm calling them a hacker or something, I'm not.
As much as pretty much all of us detested the state of the old Caldari Logistics suit, it was people gravitating toward what was most successful.
Nobody is hacking the game or anything here, as the issue is based in the game design itself. All that needs to be done is the issue needs to be corrected.
No need to be trying to tear people down over this or anything. |
Mobius Wyvern
Guardian Solutions
2901
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Posted - 2013.08.06 20:47:00 -
[8] - Quote
King Kobrah wrote:spoiler: it works that way for every single gun, not just the AR
spoiler: you should be burst firing ADS and hipfire anyways That's what I did actually.
I didn't even know what I posted about was possible until Cat Merc informed me of it, and then I tried it for myself.
And yeah, I'm aware it works for the SMG as well, for instance. |
Mobius Wyvern
Guardian Solutions
2904
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Posted - 2013.08.06 21:25:00 -
[9] - Quote
hooc order wrote:Dispersion is crap game design anyway. Why would my bullets randomly not fire straight again? Is this an AR or a musket? It should all be in the kick. Well, see, that relates to the point on semantics I made earlier.
When I say dispersion, what I'm talking about is the kick. You know, that builds slowly as you fire?
I just think of kick as being synonymous with recoil, so what the AR does seems better described as dispersion to me. |
Mobius Wyvern
Guardian Solutions
2909
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Posted - 2013.08.06 23:34:00 -
[10] - Quote
Oh wow.
I didn't look to see who posted before I posted that response.
ReGnYuM wrote: Standing still maybe
Somewhat, yes, but even while strafing using this technique can act to reduce the increased dispersion you would otherwise have. |
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Mobius Wyvern
Guardian Solutions
2911
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Posted - 2013.08.06 23:42:00 -
[11] - Quote
Iron Wolf Saber wrote:Feathering Assault Rifles is an age old skill I first learned in Halo with the main assault rifle. Precisely!
However, many games these days have measures to prevent using this method to artificially enhance the specs of a gun.
This one doesn't, at the moment, but I'm hoping it will be addressed. |
Mobius Wyvern
Guardian Solutions
2912
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Posted - 2013.08.07 00:09:00 -
[12] - Quote
Rogatien Merc wrote:King Kobrah wrote:spoiler: it works that way for every single gun, not just the AR
spoiler: you should be burst firing ADS and hipfire anyways Lies. Hold that ****** down until the walls bleed. That does seem the go-to tactic with most full-auto weapons in this game. |
Mobius Wyvern
Guardian Solutions
2921
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Posted - 2013.08.07 18:19:00 -
[13] - Quote
Beren Hurin wrote:What if ALL automatic hybrid weapons took a spool-up/charge time whenever you pushed the trigger? Or maybe this will be a function of all automatic projectile weapons. There's no need for anything like that. All that needs to be done is to have the kick/dispersion build have some kind of cooldown period such that you actually have to stop firing in order to reset it, rather than feather the trigger.
You do that, and instantly you have better balance. |
Mobius Wyvern
Guardian Solutions
2921
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Posted - 2013.08.07 18:26:00 -
[14] - Quote
Nemo Bluntz wrote:BL4CKST4R wrote:You can do this in any FPS, You can and probably should. Tap firing isn't some brand new 'secret'. Yeah, not even close. The only way it ISN'T in an FPS is if the designers specifically program against it. |
Mobius Wyvern
Guardian Solutions
2923
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Posted - 2013.08.07 19:13:00 -
[15] - Quote
Nemo Bluntz wrote:Mobius Wyvern wrote:Nemo Bluntz wrote:BL4CKST4R wrote:You can do this in any FPS, You can and probably should. Tap firing isn't some brand new 'secret'. Yeah, not even close. The only way it ISN'T in an FPS is if the designers specifically program against it. The only real way against it is if there weren't full auto weapons. They can't force you to blow your load every time you click. I can't think of a game that it didn't work for. It didn't work for Halo: Reach. The "recoil" in that game had a return time, so you had to actually let the reticle return completely in order to fire with full accuracy again. |
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