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9841. Announcement:Extended server downtime - 6/17/13 - in Announcement and Events [original thread]
Dear players, Today DUST 514 will go offline for an extended period of time starting from 11:00 GMT . Server is expected to come back up at 12:00 GMT . Today we are deploying updates to the storefront. Thank you for your patience and understan...
- by CCP Frame - at 2013.06.17 08:17:00
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9842. [critical] RDV killing dropships - in Technical Support/Bugs [original thread]
Hi, Can you capture a video to show how the RDV behavior is so we can investigate this problem better? Thank you
- by CCP OverRainbow - at 2013.06.17 07:15:00
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9843. Grenade fail - in Skirmish Gamemode [original thread]
XtoTheS wrote: CCP LogicLoop wrote: XtoTheS wrote: I tossed a grenade into the C beacon. It bounces off of the inside part where a red was, hits the ground right behind him and it blows up on the other side of the wall protecting the red...
- by CCP LogicLoop - at 2013.06.17 03:47:00
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9844. Lets talk Ambush - in Ambush Gamemode [original thread]
Fred Laurentson wrote: SponkSponkSponk wrote: Confirming that hitting default when uplinks are available sometimes makes it look like you're spawning on that uplink anyway. Whether you actually do is another thing entirely, and something tha...
- by CCP LogicLoop - at 2013.06.17 02:29:00
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9845. Sticky:Manus Peak Ambush OMS Feedback - in OMS Gamemode [original thread]
Funkmaster Whale wrote: CCP LogicLoop wrote: RINON114 wrote: Coordinates 6,6 between the supply depot and turret installation there is what seems to be a barrier where the ground joins up. It's literally impossible to walk across this gap...
- by CCP LogicLoop - at 2013.06.17 02:27:00
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9846. Grenade fail - in Skirmish Gamemode [original thread]
XtoTheS wrote: I tossed a grenade into the C beacon. It bounces off of the inside part where a red was, hits the ground right behind him and it blows up on the other side of the wall protecting the red hacking the objective. I still killed h...
- by CCP LogicLoop - at 2013.06.17 01:41:00
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9847. "Inside" Maps - in Outposts [original thread]
Doyle Reese wrote: How will fighting in MCCs work? I mean, we've all been in MCCs before, it doesn't seem very roomy Not entirely sure yet, but the MCC's will either have a new interior, or it will be a new MCC all together. The current MCC'...
- by CCP LogicLoop - at 2013.06.17 01:28:00
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9848. Dropsuit Lore questions - in General Discussions [original thread]
Avinash Decker wrote: Why are they called drop suits ? Try not using your inertial dampener, and you'll find out
- by CCP Falcon - at 2013.06.17 00:12:00
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9849. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
Jathniel wrote: You've been doing pretty good on the forum optimization. I haven't seen it "forget" everything I type, for a long time. But I still have the habit of copying my entire post before hitting "Post". Otherwise, it works great. Als...
- by CCP raRaRa - at 2013.06.16 21:34:00
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9850. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
Jean afer Salpun wrote: CCP raRaRa wrote: Jean afer Salpun wrote: When will we see these changes on the EVE forums? These changes will be merged to the EVE forums once I've got most of the defects fixed! :-) Thanks for the info. The ...
- by CCP raRaRa - at 2013.06.16 21:33:00
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9851. Dropsuit Lore questions - in General Discussions [original thread]
Doyle Reese wrote: CCP Falcon wrote: Scheneighnay McBob wrote: CCP Falcon wrote: Sev Alcatraz wrote: 1-can a drop suit withstand the 100 fathoms (under the ocean) against the outer shell and have the wearer survive? [implying it can...
- by CCP Falcon - at 2013.06.16 18:06:00
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9852. Dropsuit Lore questions - in General Discussions [original thread]
Scheneighnay McBob wrote: CCP Falcon wrote: Sev Alcatraz wrote: 1-can a drop suit withstand the 100 fathoms (under the ocean) against the outer shell and have the wearer survive? [implying it can that would open up a whole new possibility...
- by CCP Falcon - at 2013.06.16 17:11:00
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9853. "Inside" Maps - in Outposts [original thread]
From Costa Rica wrote: What are your priorities if i may ask? Solidifying what's out there. Creating the proper surface infrastructures for each race, more set ups with current game modes that exist on new terrain. New terrains in general. ...
- by CCP LogicLoop - at 2013.06.16 09:28:00
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9854. All the maps seriously lack interiour spaces - in Outposts [original thread]
crazy space 1 wrote: btw here is how I would handle it Make 4 texture sets. One for each race. Inside each building of each race can just use the same texture set. You can make endless different interiors with 2-3 maps per race, and yet still ...
- by CCP LogicLoop - at 2013.06.16 06:33:00
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9855. Lets talk Ambush - in Ambush Gamemode [original thread]
matsumoto yuichi san wrote: on that note i think that the random spawn needs to flip around instead of trying so hard to spawn near blues try harder to spawn not near reds :P it would also help the issue of getting trapped for a long time i...
- by CCP LogicLoop - at 2013.06.16 04:43:00
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9856. outposts and how to make them better - in Outposts [original thread]
Mac Dac wrote: speaking of player driven artillery how are the autocannon, artillery, and laser turrets coming along. there used to be a tag in the market for them but they've since been removed and never spoken of. I personally do not know...
- by CCP LogicLoop - at 2013.06.16 04:38:00
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9857. "Inside" Maps - in Outposts [original thread]
Alpha 443-6732 wrote: Are there plans for making maps inside areas such as: -Space stations -Massive production facilities -Underground facilities and caves and are there plans for naval maps and ship engagements, or raids on underwater facil...
- by CCP LogicLoop - at 2013.06.16 04:30:00
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9858. All the maps seriously lack interiour spaces - in Outposts [original thread]
Eskel Bondfree wrote: This is something that has annoyed me right from the beginning when I started playing Dust in June last year. There are almost zero indoor places on all the maps in Dust. The only ones I can think of are two small rooms in...
- by CCP LogicLoop - at 2013.06.16 04:27:00
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9859. Null Cannons with multiple terminals - in Outposts [original thread]
Iskandar Zul Karnain wrote: Probably been suggested but I would like to see objectives that require multiple terminals to be hacked simultaneously. This could be useful for variations of nullcannons or different game modes. It also promotes tea...
- by CCP LogicLoop - at 2013.06.16 04:24:00
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9860. Rooftops and vertical design - in Skirmish Gamemode [original thread]
shaman oga wrote: I'm talking about the the one in Line Harvest especially. There is no way to go there, only with a DS.
We have no mortar like weapon to prevent roof abusing.
We can't destroy the enviroments.
I love the vertical d...
- by CCP LogicLoop - at 2013.06.16 04:11:00
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