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9081. Question for DEV Team - in General Discussions [original thread]
Good news! Yes, the excess SP will be refunded. However the difference in ISK for the skill books will not.
- by CCP Logibro - at 2013.08.29 01:43:00
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9082. Ambush spawning. - in Ambush Gamemode [original thread]
We did make a minor adjustment to the spawning in 1.3 for ambush. Did anyone notice any difference in this? Or does it still seem to be a problem for the players? If so, please give me examples of what constitutes the bad spawns for you. Are you s...
- by CCP LogicLoop - at 2013.08.29 01:30:00
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9083. Water - in Outposts [original thread]
KAGEHOSHI Horned Wolf wrote: CCP LogicLoop wrote: Robert JD Niewiadomski wrote: But we have(had?) "liquid" areas in maps. There is(was?) an underground pool filled with some kind of acid? On skirmish map. I jumped once there. My HP began ...
- by CCP LogicLoop - at 2013.08.29 01:19:00
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9084. Hey, CCP LogiBro! - in General Discussions [original thread]
richiesutie 2 wrote: Shame you weren't running logi. :/ Ah, but I was! As much as I would love to play with you guys all the time, I (along with all the other developers) do have other work that we have to do. So this is just a sometimes th...
- by CCP Logibro - at 2013.08.29 01:14:00
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9085. Hey, CCP LogiBro! - in General Discussions [original thread]
Patrick57 wrote: CCP Logibro wrote: It actually was me. Don't worry, I killed him twice that round as well. This guy is an EVE guy, while CCP Logi Bro is a DUST guy. You guys play on the public servers? I would love to play against you ...
- by CCP Logibro - at 2013.08.29 00:57:00
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9086. Hey, CCP LogiBro! - in General Discussions [original thread]
It actually was me. Don't worry, I killed him twice that round as well. This guy is an EVE guy, while CCP Logi Bro is a DUST guy.
- by CCP Logibro - at 2013.08.29 00:47:00
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9087. Socket Stuff - in Outposts [original thread]
J-Lewis wrote: So it's a RAM shortage problem then? Yes. Outside of just the geometry you see, it also takes into account lights, fx, collisions, physx, animations, character models, textures, etc etc. A lot of stuff is actually loaded. And ...
- by CCP LogicLoop - at 2013.08.29 00:19:00
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9088. Water - in Outposts [original thread]
Robert JD Niewiadomski wrote: But we have(had?) "liquid" areas in maps. There is(was?) an underground pool filled with some kind of acid? On skirmish map. I jumped once there. My HP began to drop quickly. Is that place with liquid physics or ju...
- by CCP LogicLoop - at 2013.08.29 00:17:00
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9089. i <3 tacos - in My DUST 514 [original thread]
Locked for spam.
- by CCP Logibro - at 2013.08.28 21:59:00
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9090. Please do not make list of feedback and suggestions} then wtf is this for? - in Feedback/Requests [original thread]
The reason we have this rule is so that each topic can be on discussion of one issue. The alternative is a conversation that goes all over the place, and will likely eventually drop one or more of the extra issues that the OP wanted to discuss. L...
- by CCP Logibro - at 2013.08.28 21:03:00
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9091. Please do not make list of feedback and suggestions CCP does not care for your i... - in Feedback/Requests [original thread]
Locked for non-constructive
- by CCP Logibro - at 2013.08.28 21:02:00
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9092. CCP high five but - in General Discussions [original thread]
Moved to Feedback/Reqests
- by CCP Logibro - at 2013.08.28 20:42:00
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9093. Will you guys just cry already.... - in General Discussions [original thread]
Locked for spam.
- by CCP Logibro - at 2013.08.28 17:55:00
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9094. Try out this new Gaming Website ! - in General Discussions [original thread]
Moved to The Locker Room
- by CCP Logibro - at 2013.08.28 17:54:00
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9095. Avatar change option for 1.5... - in Feedback/Requests [original thread]
Moved to Feedback/Requests
- by CCP Logibro - at 2013.08.28 17:53:00
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9096. [Planetary Conquest and locking of districts] ***Important Message to CCP from F... - in Technical Support/Bugs [original thread]
Beren Hurin wrote: I'm pretty sure that by self blocking they are forced to have a production rate that is 50% to 75% as efficient as just sitting on their districts defending against nobody. Still its probably safer than not 'failblocking'. W...
- by CCP Logibro - at 2013.08.28 17:14:00
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9097. How to tell contest progress? - in Technical Support/Bugs [original thread]
It's not that we don't feel the need, it's just more something that we would like to do when we get a chance. I'm reasonably sure it's somewhere on the backlog, but there are things that take priority such as like better matchmaking and getting sh...
- by CCP Logibro - at 2013.08.28 17:12:00
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9098. How do you know when you havenwon something in contest? - in Technical Support/Bugs [original thread]
Locked for duplicate thread.
- by CCP Logibro - at 2013.08.28 17:12:00
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9099. BUG 'Necromancer" KIN-012 Nanite Injector - in Technical Support/Bugs [original thread]
We're on it. Kicked it up to QA, I'll post back when I have more info. For now, be warned that the 'Necromancer' KIN-012 Nanite Injector should return to 50% armor on revive when this is fixed.
- by CCP Logibro - at 2013.08.28 17:03:00
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9100. [Planetary Conquest and locking of districts] ***Important Message to CCP from F... - in Technical Support/Bugs [original thread]
While I can't say anything concrete yet, Team True Grit are doing things regarding this issue. Wonderful things. But before you ask, no I don't have a timeline on when it will be added. But it is something we're aware of and working towards squ...
- by CCP Logibro - at 2013.08.28 16:57:00
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