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161. Loyalty Points for Merc Battles - in General Discussions [original thread]
There is a thread about this in the feedback/requests section, though a little different.
- by xLTShinySidesx - at 2013.06.26 00:50:00
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162. Drop uplinks Vs. Nanohives - in General Discussions [original thread]
It's already been said but for domination/skirmish it's uplinks for ambush it's hives, people don't typically use uplinks in ambush due to spawn campers and the fact that random spawn usually puts you with the largest group of guys. However, they...
- by xLTShinySidesx - at 2013.06.26 00:43:00
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163. Wp for tea bagging - in General Discussions [original thread]
Tea bagging used to be pretty powerful but CCP brought the nerf hammer on it with uprising, the kill screen and map make it so you can't even see the person bagging :/
- by xLTShinySidesx - at 2013.06.26 00:33:00
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164. Still no new game modes? are you serious? - in General Discussions [original thread]
I'm glad they used 1.2 to fix core skills personally, all the extras can wait. Priorities!
- by xLTShinySidesx - at 2013.06.25 19:35:00
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165. Planetary Conquest Battles [All PC Vets please read] - in General Discussions [original thread]
We had a game breaking experience the other night, my squad members kept getting booted from battle, lag issues etc... It lost us the game cause we were only able to run about 13 mercs due to the people getting bumped. I will also say that this i...
- by xLTShinySidesx - at 2013.06.25 19:23:00
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166. If the Commando suit is the biggest thing in 1.2 - in General Discussions [original thread]
Knight SoIaire wrote: Jin Robot wrote: People moan about poor mechanics, so the devs say "okay we will focus on fixes before new content" in with the QQ about lack of content. Ridiculous. I'm not moaning about the lack of content. What I...
- by xLTShinySidesx - at 2013.06.25 18:22:00
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167. Protobear End Game Stats - in General Discussions [original thread]
I like this idea, +1
- by xLTShinySidesx - at 2013.06.25 17:48:00
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168. New Dev Blog - in General Discussions [original thread]
The Attorney General wrote: Quote: while Ferroscale and Reactive armor plates will help armor catch up with shields as viable battlefield protection. Shield Energizer modules are also coming, for those who would prefer not to scuff their pa...
- by xLTShinySidesx - at 2013.06.25 17:45:00
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169. New Dev Blog - in General Discussions [original thread]
I would really like to know the "gear balancing" stuff (soon) Core mechanics, nanite mechanics, and the logout feature are t1ts though!
- by xLTShinySidesx - at 2013.06.25 17:41:00
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170. Death/Kill mic - in General Discussions [original thread]
N1ck Comeau wrote: Only in Public games would this be a good idea, and only the person that kills him hears it. This X1000
- by xLTShinySidesx - at 2013.06.24 21:16:00
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171. What the heck did I just see? - in General Discussions [original thread]
I was riding in a proto lav with a guy yesterday, he went down a hill, it rolled once and blew up... I've rolled my mlt LAVS about 5 times in a row with no issues. He must've rolled it onto some crazy strong space rocks.
- by xLTShinySidesx - at 2013.06.24 19:20:00
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172. Flaylocks.... - in General Discussions [original thread]
Has anyone seen the Viziam scrambler pistol? Thing is crazy powerful.
- by xLTShinySidesx - at 2013.06.22 18:39:00
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173. How 2 always win! No matter how bad you are! - in General Discussions [original thread]
I've never "afk'ed" in the sense that I mean to do it but I do occasionally set down the controller when I'm in a safe place to take care of a real life issue. Looking at the video, you watched him for what, 30 seconds? He was probably dealing wi...
- by xLTShinySidesx - at 2013.06.21 21:24:00
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174. Flaylocks.... - in General Discussions [original thread]
I wish people would try the flaylock instead of assuming its a ohk weapon :/ The only time I ever ohk anybody is if they're in a scout suit.
- by xLTShinySidesx - at 2013.06.21 21:03:00
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175. Core Godlock pistol! - in General Discussions [original thread]
All I know is that I run the core and while it is effective, there are other weapons that I do better with, scram rifle, shotty etc. While they are powerful, I believe they fall in line with other proto weapons in terms of effectiveness, the blas...
- by xLTShinySidesx - at 2013.06.20 22:04:00
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176. Core Godlock pistol! - in General Discussions [original thread]
Cass Barr wrote: A damage modded Thale's would need a headshot, a Scrambler Pistol would need two. A Forge would need a direct hit. I explicitly stated it before, though not there. Yes OHKO weapons are faster. They're also a far less common occ...
- by xLTShinySidesx - at 2013.06.20 21:45:00
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177. Core Godlock pistol! - in General Discussions [original thread]
I've been killed by a core flaylock about 5 times since uprising, I know this doesn't mean it's not OP but pulling from past experience (TAR), you'd think everyone on the field would be using one. The flaylock has as many drawbacks as it does goo...
- by xLTShinySidesx - at 2013.06.20 21:16:00
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178. Core Godlock pistol! - in General Discussions [original thread]
Cass Barr wrote: Again a lot of the disagreement stems from the very large explosives damage bonus to armor. While you're using a Flaylock, most of the people you run into are shield tanked so you only do 70% damage. Meanwhile, I'm in an armor...
- by xLTShinySidesx - at 2013.06.20 20:59:00
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179. Core Godlock pistol! - in General Discussions [original thread]
XeroTheBigBoss wrote: xLTShinySidesx wrote: Cass Barr wrote: You do see the thread title specifies the Core, right? Yeah I realize that. I still don't think the core is OP, I can kill people faster with an ar, shotty, NK's etc... Lik...
- by xLTShinySidesx - at 2013.06.20 20:22:00
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180. Core Godlock pistol! - in General Discussions [original thread]
Cass Barr wrote: You do see the thread title specifies the Core, right? Yeah I realize that. I still don't think the core is OP, I can kill people faster with an ar, shotty, NK's etc... Like I said, regardless of whether it's a sidearm or ...
- by xLTShinySidesx - at 2013.06.20 19:58:00
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