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181. Getting past CHAR login circle of doom - in General Discussions [original thread]
pamuku420tyme wrote: Is anyone else having issues getting past the loading screen after character selection. Been looking at that circle of doom for 5 min now.... I know what happened, we beat the game : D
- by wripple - at 2013.08.25 02:28:00
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182. We beat the game - in General Discussions [original thread]
So we go into a domination against Kujo's kill squad and some Molon Labe with nothing but random / NPC corps with us and we miraculously spank them hard. But that's not the story... After the match we get stuck in the Victory screen and can't esca...
- by wripple - at 2013.08.25 02:27:00
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183. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Jadek Menaheim wrote: In order to make developed corporate skill sets rare they should require tremendous skill investment on the latter end of the skill tree. For example: Facilities Management (2x Skill) 621,840 sp at Lvl 5 District Manageme...
- by wripple - at 2013.08.23 04:43:00
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184. ATTN: CCP - in General Discussions [original thread]
I banish thee back to the depths of 4chan from whence you came
- by wripple - at 2013.08.20 04:30:00
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185. Grand Theft Auto: Blueberry Supreme - in General Discussions [original thread]
Turtle Hermit Roshi wrote: yeah SOBs that jack my ride are the only thing that makes me rage quit All them BattleField players who think vehicles are like free candy
- by wripple - at 2013.08.20 04:27:00
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186. heads up for some armour and movement updates - in General Discussions [original thread]
Can we please fix hit detection before we buff strafe speed?
- by wripple - at 2013.08.18 20:34:00
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187. Grand Theft Auto: Blueberry Supreme - in General Discussions [original thread]
Asirius Medaius wrote: wripple wrote: BARDAS wrote: Why get out of the vehicle to hack? Isn't that what passengers are for? Meanwhile you are free to drive around running people over. If tanker I'm doubly confused as to why you are out of...
- by wripple - at 2013.08.18 20:20:00
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188. Scouts Need A Buff.... - in General Discussions [original thread]
Defy Gravity wrote: They need more running speed, base health, CPU/PG. Its a waste of time unless you get proto. Really whats the point when a tactical kills you in two to three shots. A-And don't get me started on heavys and how fast they rip ...
- by wripple - at 2013.08.18 06:12:00
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189. Grand Theft Auto: Blueberry Supreme - in General Discussions [original thread]
BARDAS wrote: Why get out of the vehicle to hack? Isn't that what passengers are for? Meanwhile you are free to drive around running people over. If tanker I'm doubly confused as to why you are out of your redline safe zone instead of just snip...
- by wripple - at 2013.08.18 06:10:00
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190. Grand Theft Auto: Blueberry Supreme - in General Discussions [original thread]
DeadlyAztec11 wrote: I'd like this as a guy who rarely uses vehicles. At least red line tankers can keep guys from AFK'ing in their tanks. Get those fools out there. I use compressed rails for my small turrets on my snipe-tank build so they r...
- by wripple - at 2013.08.18 06:07:00
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191. Grand Theft Auto: Blueberry Supreme - in General Discussions [original thread]
Coleman Gray wrote: What really pisses me off is when they do it well and I'm looking at the score board at the end thinking "That should be getting the rage mail for Thukkers sake" Watch your Fluxing language, sir. I personally don't mind th...
- by wripple - at 2013.08.18 06:05:00
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192. Grand Theft Auto: Blueberry Supreme - in General Discussions [original thread]
Eris Ernaga wrote: wripple wrote: As anyone who has specced into vehicles will tell you, nothing is more frustrating than getting out of your vehicle to hack or trying to recall your ride when a random teammate (always one with no driving sk...
- by wripple - at 2013.08.18 05:57:00
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193. Grand Theft Auto: Blueberry Supreme - in General Discussions [original thread]
As anyone who has specced into vehicles will tell you, nothing is more frustrating than getting out of your vehicle to hack or trying to recall your ride when a random teammate (always one with no driving skills whatsoever) makes it their mission ...
- by wripple - at 2013.08.18 05:45:00
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194. Scout LAVs need love - in General Discussions [original thread]
Every class of vehicle has it's own role on the battlefield, which in the right hands can be devistating to the enemy side, but the scout LAVs just look terrible from all angles. With low module capacity and weaker health all at the expense of jus...
- by wripple - at 2013.07.24 08:48:00
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195. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Hehe, I foresee tears from Outer.Heaven, seriously the core flaylock is the only thing they use in PC and its been ripping our proto elites apart.
- by wripple - at 2013.07.23 19:20:00
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196. Nerf the Flaylock pistol - in General Discussions [original thread]
What some people can't seem to comprehend is that this weapon is a sidearm , a weapon meant to be pulled out when you run out of ammo on your primary or when a scout is in your face. Not to mention that it is a ridiculously low price weapon even ...
- by wripple - at 2013.07.20 21:25:00
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197. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
RINON114 wrote: Does nobody see that this GǣfixGǥ to the Caldari logi isn't really a fix at all? Moving the efficacy bonus of extenders to the assault class will just make the Caldari assault OP. The problem before was that the Caldari a...
- by wripple - at 2013.07.19 03:31:00
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198. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
As a caldari logi I think I'll be able to live with the new 25% bonus to regulators, however a refund of my logistics skills would be nice because I will not be fond of the 20 less CPU (27 with my core and electronics maxed). I do more logi work t...
- by wripple - at 2013.07.19 03:28:00
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199. Forge gun over-effective range - in General Discussions [original thread]
Altina McAlterson wrote: Thurak1 wrote: I can see where this is a bit of a problem. The whole point of a red zone to to give teams a somewhat fair chance of spawning and fighting back. If players are able to camp the other team while sitting...
- by wripple - at 2013.07.09 07:52:00
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200. Modded Controllers and Tactical Rifles - in General Discussions [original thread]
SoTah Pawp wrote: HTFU Anatomy is all off, I would know.
- by wripple - at 2013.06.04 05:20:00
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