Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2641. Armored Personnel Carrier - in Feedback/Requests [original thread]
Isa Lucifer wrote: I aprove of this idea, but is rather a bit far in the horizon. Dude as soon as we get them....good bye to APC tank, hello classiarii objective mobbing.
- by True Adamance - at 2014.03.24 03:52:00
|
2642. Nerf CR like you nerfed Tac AR - in Feedback/Requests [original thread]
8213 wrote: So, you want CCP to purposely break another gun? Why not just remove the CR all together? Cheaters will always cheat, you can't stop them. DUST 514 is the most toxic playerbase of any FPS ever made, by far. Cheating is just someth...
- by True Adamance - at 2014.03.23 23:07:00
|
2643. A change to tank weakpoints. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Asha Starwind wrote: Good suggestion but just to nitpick RL tanks are weakest at the top, javelins and some tow missiles are designed to exploit this. True, this is why urban environments are so deadly for them. I n...
- by True Adamance - at 2014.03.21 10:30:00
|
2644. A change to tank weakpoints. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: And the HAV weakspots don't have to be a full side. For instance, perhaps the bonus applies to the rear half of the side, but not the front half. In any case, racial AV would not hinder this system from working. We cou...
- by True Adamance - at 2014.03.21 10:11:00
|
2645. Request:100% ISK refund for... - in Feedback/Requests [original thread]
Meee One wrote: All dropsuits (full fittings) lost to any vehicle during the 1.7 patch. JudgeRhadamanthus' video " Airbourne DUST - The Problem With Swarms" Which can be seen here . Proves that the average infantry (most the players) #1 AV...
- by True Adamance - at 2014.03.21 10:05:00
|
2646. A change to tank weakpoints. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Note that this frees up design space: for instance, APCs might have lower HP than a tank, but compensate via no (or fewer) weak spots (as befits a vehicle used for infantry/urban support) Indeed it could...... but in ...
- by True Adamance - at 2014.03.21 02:13:00
|
2647. A change to tank weakpoints. - in Feedback/Requests [original thread]
Agreed but I would make the distinction to HAV armour of having benefits to the tanker to position I would make front armour resist between 5%-10% better than usual, in a sense that really means that a tanker should engage in a specific manner...w...
- by True Adamance - at 2014.03.21 01:49:00
|
2648. Best idea/suggestion ever - in Feedback/Requests [original thread]
The Dread Raven wrote: Ok so me and a friend was talking and this is the best idea that I have ever heard since day one of this game to end the pansy players who refuse to leave their red zones and red zone snipe or rail gun tank and this is al...
- by True Adamance - at 2014.03.20 02:59:00
|
2649. Disappointed with Amarr Faction Pack (Where's the Gold?) - in Feedback/Requests [original thread]
Minmatar Mercenary 9292 wrote: Maybe i read the pack wrong the other day but im pretty sure the response to your complaint is them removing gold from the description, it just says imperial guard ak.0 now, unless it mentioned gold somewhere else...
- by True Adamance - at 2014.03.20 00:09:00
|
2650. Their needs to be more incentive to win matches. - in Feedback/Requests [original thread]
When you understand the greater picture of FW and the patterns that emerge from it....FW means so much more.
- by True Adamance - at 2014.03.19 23:52:00
|
2651. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
I want to throw out there that the Amarr have some of the fastest ships in new eden in specific roles...sure the general Amarr ship is rather slow, but we do have some insanely fast ships.
- by True Adamance - at 2014.03.19 21:36:00
|
2652. Disappointed with Amarr Faction Pack (Where's the Gold?) - in Feedback/Requests [original thread]
No we cannot. I am glad with have such support!
- by True Adamance - at 2014.03.19 20:34:00
|
2653. Tank problems - in Feedback/Requests [original thread]
lAssassinl Zer0 wrote: Sequal Rise wrote: Hi everybody! I've been playing DUST 514 for 1 year now so I think I know what I'm talking about. Tanks used to be a bit squishy I have to say but since Uprising 1.7, they are absolutely dominating...
- by True Adamance - at 2014.03.18 23:55:00
|
2654. Tank problems - in Feedback/Requests [original thread]
CLONE117 wrote: then we may receive a new problem with stacked damage mods... though shield hardeners r a bit too effective. could modify them. to slightly reduce the damage output of them maybe 25% idk... as for that nerf for pg/cpu...no jus...
- by True Adamance - at 2014.03.18 21:59:00
|
2655. Tank problems - in Feedback/Requests [original thread]
Sequal Rise wrote: True Adamance wrote: Lower resistances. Shorter durations, with the same cycles. Increased hardener fitting requirements. As I edited I dont know precisely about every durations and % of each modules. Lower resist...
- by True Adamance - at 2014.03.18 21:32:00
|
2656. Tank problems - in Feedback/Requests [original thread]
Dauth Jenkins wrote: 2 and 3 are easily doable, but 1 May have a bit of a problem. Right now, the game limits each side to 5-6 vehicles. In order to do what you want, they will have to separate the tanks from other vehicles. Can probably still ...
- by True Adamance - at 2014.03.18 20:45:00
|
2657. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Tailss Prower wrote: Charlotte O'Dell wrote: Lt Royal wrote: Its the elevation that tank turrets can do, the redline and maybe the stacking of damage modules but CCP is sorting that out with the reduction of dam...
- by True Adamance - at 2014.03.18 19:43:00
|
2658. Uprising 1.8 - in Feedback/Requests [original thread]
The last thing I want to do in Amarr FW is carry 44 allied mercs, 10 is more than enough to **** up an unloseable match.
- by True Adamance - at 2014.03.18 01:59:00
|
2659. Match Options: escalation level - in Feedback/Requests [original thread]
Malkai Inos wrote: Banjo Robertson wrote: [...]why not have some broad encompasing matchmaking options.[...] Because, in New Eden, you are not supposed to pick and choose who you'd like to fight against. This whole concept is pretty much i...
- by True Adamance - at 2014.03.17 20:25:00
|
2660. Time for an infantry-only queue? - in Feedback/Requests [original thread]
Funkmaster Whale wrote: They should separate Ambush and Ambush OMS. OMS means "Off Map Support" and I'm pretty sure Vehicles should constitute as "off map support". Why do you feel you deserve to be coddled. Welcome to Dark Sou.....I mean D...
- by True Adamance - at 2014.03.17 03:46:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |