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2621. Nerf the Forge Gun range to 199m. - in Feedback/Requests [original thread]
Funkmaster Whale wrote: The last thing the Forge Gun needs is more nerfs. It's been bashed, beaten, and broken for the past 3 patches. Hell, the current bug on the FG prevents it from even firing 90% of the time. It had its splash radius cut i...
- by True Adamance - at 2014.03.31 01:43:00
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2622. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I'll make this really simple. Cut armor plate HP by 1/4, and double repair amounts for armor repairers. This would help combat the rash of brick-tanking and make repair modules a far more viable option. I should also poi...
- by True Adamance - at 2014.03.31 00:48:00
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2623. [Feedback] Why are you ignoring the Laser Rifle? - in Feedback/Requests [original thread]
Dunce Masterson wrote: on the 1.8 patch notes they stated that they were going to do the following to the laser rifle * Laser Rifle: - Increased effective range and increased damage at short range, reduced heat cost at ADV and PRO tiers . - I...
- by True Adamance - at 2014.03.30 22:21:00
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2624. DO NOT TOUCH SCOUTS - in Feedback/Requests [original thread]
Only thing I think needs to be changed is decloaking mechanics. More often than not when I shoot a scout, and yes I can see you there, they don't decloak, even when fluxed. Additionally the worst bit and the bit I feel most people are upset abou...
- by True Adamance - at 2014.03.30 11:32:00
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2625. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
I am somewhat in agreement. As a smaller man portably Railgun it should have sub par stats to the Railgun, but in all fairness it cannot be substantially weaker. As it stands though it cannot remain having a longer range than the Railgun.
- by True Adamance - at 2014.03.30 06:45:00
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2626. Commando and Assault suit tweaks - in Feedback/Requests [original thread]
As a Pre 1.8 Commando...... HELL NO. This name is ours. Also if you are rushing points with the Commando instead of stick at range and using your superior fire power....you are doing it wrong.
- by True Adamance - at 2014.03.29 11:51:00
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2627. increase ISK cost for tanks - in Feedback/Requests [original thread]
How in the name of **** do you justify making a STD tank cost more than a god-damn 100m long T2 Destroyer capable of interstellar travel? This suggestion is terrible.
- by True Adamance - at 2014.03.28 00:52:00
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2628. [Idea Request] HAV Siege Mode - in Feedback/Requests [original thread]
Aeon Amadi wrote: Kindel Monix wrote: I can see the Caldari specializing in this. I can totally picture a Blaster Madrugar sieging up on one end of the bridge in Spine Crescent and totally denying access to that area :3 It'd be a pret...
- by True Adamance - at 2014.03.27 20:19:00
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2629. Addressing the Amarr and Caldari Scout Modifier Issue - in Feedback/Requests [original thread]
Vespasian Andendare wrote: True Adamance wrote: Prior to the update and please let me clarify that I am not a student of mathematics nor particularly competent with numbers, etc. I am rather upset that the mixed up modifiers of the Caldari ...
- by True Adamance - at 2014.03.27 18:52:00
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2630. Addressing the Amarr and Caldari Scout Modifier Issue - in Feedback/Requests [original thread]
Prior to the update and please let me clarify that I am not a student of mathematics nor particularly competent with numbers, etc. I am rather upset that the mixed up modifiers of the Caldari and Amarr have caused a significant upset to and decre...
- by True Adamance - at 2014.03.27 13:00:00
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2631. Racial Vehicles - in Feedback/Requests [original thread]
Sure....after I get my Amarr HAV I have been waiting 9 months for..... I will be a proud father that day.
- by True Adamance - at 2014.03.26 21:43:00
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2632. Tiericide - in Feedback/Requests [original thread]
DiablosMajora wrote: I'm not sure why this game was originally built with tiers, but this is getting out of hand. Without at least some way to properly segment and separate the people who are using different tiers of fits, being pitched up aga...
- by True Adamance - at 2014.03.26 03:18:00
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2633. caldari dmg mod - in Feedback/Requests [original thread]
Justice Darling wrote: Any chance we can get rig slots to put dmg mod's in being caldari we don't get crap, its dps or tank where Amarr can get both You ragging on your more powerful allies?
- by True Adamance - at 2014.03.26 02:23:00
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2634. 1.9's Future - The Democratic Vote - in Feedback/Requests [original thread]
Xaviah Reaper wrote: If CCP could sticky this thread, the data will be more extensive and therefore provide more purpose. There are already posts requesting 1.9 changes and ideas. So I would like to put it to a vote. The system - read the o...
- by True Adamance - at 2014.03.25 22:51:00
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2635. Anti-vehicle weapons and grenade ideas - in Feedback/Requests [original thread]
bamboo x wrote: I just had an idea. If CCP would take a few more cues from Star Wars than they have been since the initial concept of the game copied it in the first place... People are probably going to call me a *** for this and I could reall...
- by True Adamance - at 2014.03.25 21:53:00
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2636. You do not decloak when hacking an objective or vehicle. - in Feedback/Requests [original thread]
Xaviah Reaper wrote: .....ccp ... what, are you thinking. Is there at least going to be a shimmer as a result of movement while hacking? are you guys just trying to completely break dust? imagine skirmish objectives being hacked by nobody all...
- by True Adamance - at 2014.03.24 23:52:00
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2637. Changing tank physics: Go Speed Tanker! - in Feedback/Requests [original thread]
Glitch116 wrote: tanks have always been too light for my taste i liked it much more when you couldnt drive over someone tank ramming was the **** it was awsome as **** to ram one tank to pieces while his buddy ***** a brick and you're like ...
- by True Adamance - at 2014.03.24 21:08:00
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2638. Changing tank physics: Go Speed Tanker! - in Feedback/Requests [original thread]
Agreed with the gravity thing. I hate having HAV rolling all over one another.....and ramming is a damn effective strategy. But I don't agree with the acceleration issue. Tanks move at a relatively solid and acceptable base speed..... its fuel in...
- by True Adamance - at 2014.03.24 20:45:00
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2639. Nerf CR like you nerfed Tac AR - in Feedback/Requests [original thread]
8213 wrote: True Adamance wrote: 8213 wrote: So, you want CCP to purposely break another gun? Why not just remove the CR all together? Cheaters will always cheat, you can't stop them. DUST 514 is the most toxic playerbase of any FPS eve...
- by True Adamance - at 2014.03.24 19:37:00
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2640. Plasma and rail mortars - in Feedback/Requests [original thread]
Godin Thekiller wrote: It's called a large arty on the WInmatar HAV I'm looking...I'm looking hard....WINMATAR in the Amarr Militia? WHOA LOSEMATAR in the Minmatar miltia? WHOA dude....... just goes to show how superior we Amarr are.
- by True Adamance - at 2014.03.24 03:54:00
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