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301. What are you buying / getting rid of on the player market - in General Discussions [original thread]
Washlee wrote: Now with the introduction of the player market inbound. Is there anything in your assets that you don't want or will never spec into. It would be pretty badass if it ran like a real market place where everyone tries to contend i...
- by trollsroyce - at 2013.03.28 14:24:00
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302. The blue shield that snipers get - in General Discussions [original thread]
Lance 2ballzStrong wrote: I've gotten blue shields from point blank...while using an HMG, so yeeeaaah I've written these off as lag/desynch. Especially in those Asia Gameshow games earlier, this would happen constantly and the damage might b...
- by trollsroyce - at 2013.03.28 14:14:00
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303. The blue shield that snipers get - in General Discussions [original thread]
It means your client feels you hit the stuff, but server says no. This happens due to many reasons, the most usual being that you hit terrain instead of the target; terrain between just is not showing on your screen due to draw distance detail lo...
- by trollsroyce - at 2013.03.28 13:52:00
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304. Who is your rival??? - in General Discussions [original thread]
Heavenly Daughter and Viirastus get special mentions from me based on their persistence in keeping me pinned on some pubs I've played a long time ago. I sent viirastus a hatemail for rushing me deep in my redline 5 times in a game...
- by trollsroyce - at 2013.03.28 13:24:00
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305. your highest kills in a skirmish/ambush game - in General Discussions [original thread]
General Sideboob wrote: The best I've done so far is 11/0 You fellas with the high kdrs, are you using ps3 controller or kb/m? Sniper with mouse.
- by trollsroyce - at 2013.03.27 21:12:00
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306. your highest kills in a skirmish/ambush game - in General Discussions [original thread]
90-0, if you want a screen tell me where i can post it from this lumia phone.
- by trollsroyce - at 2013.03.27 21:04:00
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307. I'm DISGUSTED with MCC squatters right now. - in General Discussions [original thread]
Kreayshawn Coruscanti wrote: Deadeyes Anterie wrote: JL3Eleven wrote: I'm honestly the second worst in my corp fyi. I find that hard to believe. I've seen some pfbhz in pubs where I just figured they knew someone because they were pre...
- by trollsroyce - at 2013.03.26 11:51:00
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308. My tank got divebomb'd on purpose by an enemy LAV. - in General Discussions [original thread]
I've been attempting these runs a lot. The main thing that's missing: Explosive carriage. Even in old battlefield 1942, you could load a jeep with AT mines and ram it in tanks to OHKO them. You need to be able to load a LAV with RE's and ram tank...
- by trollsroyce - at 2013.03.26 11:45:00
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309. A Sniper Refrence all Dmgs Calculater and tested at max lvl - in General Discussions [original thread]
Confirming the numbers, I have crunched them and are similiar (same). For future purposes, the numbers with 2 or 3 complex damage mods should be done next. Preferably with the supposed fixed damage mod stacking penalties. Haven't gone there yet......
- by trollsroyce - at 2013.03.26 11:42:00
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310. I'm really sick of losing protosuits to unskilled heavies with militia forge... - in General Discussions [original thread]
Militia FG are out of place against infantry. They are right now severely underused and depend heavily on KB/M at distance, but 1 shotting on a direct hit with militia forge is too much risk/reward. I have a dire sentinel alt I use to blap people ...
- by trollsroyce - at 2013.03.26 11:24:00
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311. Outreach: A Mercenary Planet - in General Discussions [original thread]
Good idea. Make it happen, Dust needs heroes :)
- by trollsroyce - at 2013.03.25 15:48:00
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312. Ishukone assault forge gun.. - in General Discussions [original thread]
DJINN leukoplast wrote: Not in game so can't check right now, but how does it compare to proto swarms with 3 complex damage mods? *boom boom boom dead* vs. *boom cornerhug*
- by trollsroyce - at 2013.03.25 12:53:00
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313. another reset upon release to make skirmish playable - in General Discussions [original thread]
OP has a fitting corp name. Your bulldoze-fu is flawless :)
- by trollsroyce - at 2013.03.25 11:45:00
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314. Your top 2 hit list for Planetary Conquest?? - in General Discussions [original thread]
Yay Adski wrote: Anyone who gets in my way of the strippers. Can we produce exotic dancers on districts? Do some districts produce better ones, e.g. american are fat so russian are better?
- by trollsroyce - at 2013.03.25 11:43:00
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315. Districts an PVE - in General Discussions [original thread]
The premise is good. I would give some consideration to whether PC and PVE should be linked, though. Together PVE and PVP form a nice supply-demand dynamo, but if they are merged it polarizes. Having them separate would make two endgames: carebear...
- by trollsroyce - at 2013.03.24 13:32:00
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316. Do no skill weapons have a place in a skill based game? - in General Discussions [original thread]
I completely agree on swarm launchers being a no skill weapon in the sense you mean it. Of course, a good SL user knows his game and the targets game too, so situational and tactical skill matters. I contest the notion of having all weapons requi...
- by trollsroyce - at 2013.03.24 11:16:00
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317. AFK Rat List - in General Discussions [original thread]
You can add me there. I afk farm to gain an advantage by "playing" up to four times more than I have time for. I do it because I love the game and want to be good in it :)
- by trollsroyce - at 2013.03.24 11:00:00
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318. Who else wants the Shiigeru to burn in orbit tomorrow? - in General Discussions [original thread]
Plz learn to theory folks Its simply going to get skyfire cannoned to promote dust for eve after which planet becomes the biggest ship and ppl try to suicide gank them.
- by trollsroyce - at 2013.03.21 20:17:00
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319. Mechs - in General Discussions [original thread]
iMTAC
- by trollsroyce - at 2013.03.21 19:40:00
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320. Tested mouse for first time and Heavy got SpeedScout turning.. - in General Discussions [original thread]
The unlimited (sensitivity limited with no hard cap?) turning speed is required for mouse to work at all. I think the core issue is with the odd turn speed limitation for suits being just an artificial cap. There is gameplaywise no reason to limit...
- by trollsroyce - at 2013.03.21 12:12:00
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