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141. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
DUST Fiend wrote: I see you seem to be considering more AV buffs to help handle tanks, which is all well and good, but I just wanted to make this into its own thread to highlight one obvious thing, just in case: Dropships (and LAVs) are not ta...
- by tritan abbattere - at 2015.02.13 04:33:00
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142. swarm guidance. - in Feedback/Requests [original thread]
DUST Fiend wrote: Ive actually expressed interest for swarms to move faster but have much less turn radius. In theory this could lead to actually being able to evade swarms, but it might make close range alpha too quick to actually dodge ****,...
- by tritan abbattere - at 2015.02.13 02:49:00
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143. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: honestly it's pointless. Spkr4thedead is pissed off that he basically ignored by treating everyone in the HAV feedback thread like trash. This is more of the same, only he's bringing his other buddy...
- by tritan abbattere - at 2015.02.13 02:43:00
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144. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
As a logi user I think this is a neat idea when reading it at first but the fact you want to take away the medium is not gonna work for me. If they where added alone side the current logi that would be cool. I could see that working out well for a...
- by tritan abbattere - at 2015.02.13 02:28:00
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145. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit. 1 player = 1 player A si...
- by tritan abbattere - at 2015.02.13 00:01:00
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146. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Brush Master wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going a...
- by tritan abbattere - at 2015.02.12 16:43:00
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147. automatically ask for help. - in Feedback/Requests [original thread]
Match Omega wrote: Talos Vagheitan wrote: Here's what I would do. Auto call for help for team ON/OFF Auto call for help for squad ON/OFF I'm unsure on whether -1 kill would be better or not when revived. Pros and cons this needs to ...
- by tritan abbattere - at 2015.02.11 04:24:00
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148. Super Points - in Feedback/Requests [original thread]
Ku Shala wrote: so you want logi trains to bring even more doom from the sky? being a sponge isnt a skill is it? Well i think war-barges should only come from eve pilots. war-barges based off points as a "score streak" is stupid to me. I jus...
- by tritan abbattere - at 2015.02.11 04:22:00
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149. Warbarge - "Claim all button" - in Feedback/Requests [original thread]
Hellsatano wrote: Talos Vagheitan wrote: Want CCP to chew your food too? actually i dont eat. (only sometimes) so i dont need this option lol
- by tritan abbattere - at 2015.02.10 03:32:00
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150. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
SgtMajSquish MLBJ wrote: Not like the people on the forums actually play the game anyway You can't state this as you have no proof nor background for this. I have a laptop next to me when im searching I post and read on the forums.
- by tritan abbattere - at 2015.02.10 02:49:00
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151. Diminishing Returns - Addressing Tier Issues - in Feedback/Requests [original thread]
TBH i think tiers should not be improvements over all but rather improvements towards a certain role. We kinda have this. Going from a medium frame to logistics. so everyone could have access to basic logi suit which has barely any bonus for logi ...
- by tritan abbattere - at 2015.02.10 01:38:00
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152. Orbital Spawns. - in Feedback/Requests [original thread]
Imp Smash wrote: Drop pods should be a vehicle. That cost Isk and have 1 use. Spawn in your RL, call your drop pod, get in, blast off to some point on the map. You know -- like the old old school trailer. Its a self piloted dropship for 1 p...
- by tritan abbattere - at 2015.02.10 00:18:00
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153. automatically ask for help. - in Feedback/Requests [original thread]
I want this so bad. The default setting for all i care can be let me ask for pick. But if this was added i would turn on automatic ask for help. Especially when im running proto gear; I could care less about KD when it could save me isk. This game...
- by tritan abbattere - at 2015.02.09 09:00:00
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154. Orbital Spawns. - in Feedback/Requests [original thread]
its cool in concept but i could just see a heavy drop behind me while im trying to deal with a red berry squad in front of me. in the end i think this wound make the game more frustrating and cause more problems. That being said installations co...
- by tritan abbattere - at 2015.02.09 08:45:00
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155. Give new players a handful of Boosters. - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP has got to make money from somwhere. It hard to see why this isnt a way to boost alts for free. Even though its a boost for alts they still in the end will have to wait a long time to get anywhere with that alt unless t...
- by tritan abbattere - at 2015.02.09 08:40:00
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156. Super Points - in Feedback/Requests [original thread]
The-Errorist wrote: Bishop Harcourt made a trello card expanding on the idea of Role based bonus WPs . Here's what I'm suggesting it should be like: Assaults : Gain an additional 5 wp for each kill, 3 for assists. Sentinels : Once you take...
- by tritan abbattere - at 2015.02.09 08:15:00
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157. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
we where talking about drop ships right??
- by tritan abbattere - at 2015.02.09 07:37:00
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158. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: tritan abbattere wrote: why not make it so the pilot can't get out but all the passengers have time to get out. Why not just have it explode like other vehicles..? Why should they have time to bail out when they hit 0 ...
- by tritan abbattere - at 2015.02.09 07:20:00
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159. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
why not make it so the pilot can't get out but all the passengers have time to get out.
- by tritan abbattere - at 2015.02.09 07:11:00
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160. [Request] Stasis-injector - in Feedback/Requests [original thread]
simple yet neat idea. But maybe a rename stasis part of the name dose not really make sense to me even if its putting them in stasis the man purpose is different. Also i think it should be universal if the enemy calls for help or not.
- by tritan abbattere - at 2015.02.09 07:06:00
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