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201. [VOTE] LAVs!! - in General Discussions [original thread]
1 prototype packed AV grenade should destroy an unfitted zero SP militia LAV, currently it takes 2 lai dais and a militia LAV with a couple of militia mods takes 3-4.
- by stlcarlos989 - at 2014.01.14 15:26:00
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202. So, I've been playing ambush for the past week and.. - in General Discussions [original thread]
This is what happens when tanks get buffed, price cuts, and AV gets nerfed. If AV grenades returned to their pre 1.7 damage levels and vehicles were allowed only one hardener to prevent hardener cycling, this would help quite a bit in terms of r...
- by stlcarlos989 - at 2014.01.14 15:00:00
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203. Can someone explain to me one quick thing about AV grenades? - in General Discussions [original thread]
Because they got nerfed into the ground so bad that it takes 2 Prototype packed AV grenades to take out unmodded militia LAVs and 3 to take one out if it has mods. 5-6 to take out zero SP somas so yeah AV vs vehicle balance is crap.
- by stlcarlos989 - at 2014.01.13 17:32:00
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204. Shield regulators need a buff - in General Discussions [original thread]
RedZer0 MK1 wrote: Move damage mods to low slots, armor reppers to high. Combine regulators and rechargers (overall faster shield regen). Increase regulators from 10/20/25 to 15/25/35. Keep them in the low slots, done and done. I completely a...
- by stlcarlos989 - at 2014.01.13 17:24:00
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205. Shield regulators need a buff - in General Discussions [original thread]
jerrmy12 kahoalii wrote: stlcarlos989 wrote: 4 complex regulators on a Caldari logi gets it to 2 seconds and and 6.28 fully depleted and thats with its 25% bonus to regulator mods Thats using all 4 slots with 4 complex with the bonus, mayb...
- by stlcarlos989 - at 2014.01.13 13:42:00
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206. Shield regulators need a buff - in General Discussions [original thread]
jerrmy12 kahoalii wrote: GET ATMESON wrote: stlcarlos989 wrote: Badly or the base shields regen delay time on caldari suits seeds to be slightly reduced. I have put on 3 enhanced regulators on my my heavy and played around with it. I d...
- by stlcarlos989 - at 2014.01.13 04:32:00
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207. Shield regulators need a buff - in General Discussions [original thread]
Marston VC wrote: stlcarlos989 wrote: Marston VC wrote: stlcarlos989 wrote: Badly or base shields regen delay time on caldari suits seeds to be slightly reduced. You really want shield tanking to be more popular don't you? Persona...
- by stlcarlos989 - at 2014.01.13 03:51:00
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208. Shield regulators need a buff - in General Discussions [original thread]
Talos Alomar wrote: Shiruba Ryou wrote: And I want an armor based module for my high slots. It's called the damage mod. Armor tankers get to not worry about putting anything for their tank in the high slot letting them stack extra damage....
- by stlcarlos989 - at 2014.01.13 03:46:00
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209. Shield regulators need a buff - in General Discussions [original thread]
Marston VC wrote: stlcarlos989 wrote: Badly or base shields regen delay time on caldari suits seeds to be slightly reduced. You really want shield tanking to be more popular don't you? Personally I think they should add an active shield...
- by stlcarlos989 - at 2014.01.13 03:25:00
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210. Shield regulators need a buff - in General Discussions [original thread]
Badly.
- by stlcarlos989 - at 2014.01.13 03:14:00
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211. CCP good work on the equipment spam lag fix - in General Discussions [original thread]
I've been in 10 PCs since the hotfix and haven't experienced any lag
- by stlcarlos989 - at 2014.01.12 16:54:00
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212. proto stompers wanted board - in General Discussions [original thread]
Nothing Certain wrote: stlcarlos989 wrote: You guys are sending your hate for proto stomping the wrong way. Why hate a guy who spent months unlocking prototype gear just because he uses it? Its not my fault or anyone elses that CCP throws ne...
- by stlcarlos989 - at 2014.01.11 22:09:00
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213. NEW GAME MODES - Militia - in General Discussions [original thread]
Also add a Proto/ADV only mode.
- by stlcarlos989 - at 2014.01.11 18:41:00
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214. proto stompers wanted board - in General Discussions [original thread]
You guys are sending your hate for proto stomping the wrong way. Why hate a guy who spent months unlocking prototype gear just because he uses it? Its not my fault or anyone elses that CCP throws new players fresh out of the academy with 1500WP I ...
- by stlcarlos989 - at 2014.01.11 17:06:00
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215. CCP any fix planned for the fatal error anytime soon? - in General Discussions [original thread]
?
- by stlcarlos989 - at 2014.01.11 15:26:00
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216. What's going on with Factional Warfare? - in General Discussions [original thread]
Sir Petersen wrote: stlcarlos989 wrote: Sir Petersen wrote: stlcarlos989 wrote: The reason is because established players are queing into minmatar and gallente I don-Št think so.. Same things been going on for the last days. 00:00 ...
- by stlcarlos989 - at 2014.01.11 13:56:00
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217. What's going on with Factional Warfare? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Fighting for the Amarr/Caldari takes a long time as well in my experience. Thats BS, I'll solo que minmatar/gallente and it takes about 8-10min, When I qsync 2 full squads and some stragglers into caldari its less then...
- by stlcarlos989 - at 2014.01.11 13:53:00
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218. What's going on with Factional Warfare? - in General Discussions [original thread]
Sir Petersen wrote: stlcarlos989 wrote: The reason is because established players are queing into minmatar and gallente I don-Št think so.. Same things been going on for the last days. 00:00 on the clock then all of a sudden ( when it ki...
- by stlcarlos989 - at 2014.01.11 13:46:00
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219. What's going on with Factional Warfare? - in General Discussions [original thread]
The reason is because established players are queing into minmatar and gallente becuase they are easy wins because every new player who doesn't know any better Ques all 4 factions so they get thrown into amarr and caldari. Its why minmatar and gal...
- by stlcarlos989 - at 2014.01.11 13:35:00
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220. rail tanks 3 shot rdv's - in General Discussions [original thread]
Same with Thale snipers 300m into the redline. I feel as though if you kill/destroy something while in your own redline you should get zero WP. Also there should be a time limit of being in you own redline and those that cry about being redlined, ...
- by stlcarlos989 - at 2014.01.10 22:44:00
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