Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
41. [POLL] What is the best option for tank balance? - in General Discussions [original thread]
Scout Registry wrote: @ Stinker * Breaking tanks involved tweaking dozens of variables. * Can fixing tanks be accomplished by changing only one? Not trolling. Your thoughts? I think that to achieve balance you should take baby steps with d...
- by Stinker Butt - at 2014.01.05 17:02:00
|
42. Tanks for listening - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=133741&find=unread I created a poll to see what people thought was the best change. Follow the thread linked above.
- by Stinker Butt - at 2014.01.05 06:33:00
|
43. [POLL] What is the best option for tank balance? - in General Discussions [original thread]
Yeah, maybe I should have. My biggest issue with paying a high price is that people think its ok to pay to win. I think thats a poor excuse to be OP.
- by Stinker Butt - at 2014.01.05 06:21:00
|
44. I just cant defend Dust anymore - in General Discussions [original thread]
Zelorian Dexter snr wrote: I have been playing since closed beta and have seen a large number of issues with this game. I have always been able to put forward an argument to disgruntled corp members on why to keep playing. Today though I cou...
- by Stinker Butt - at 2014.01.05 02:21:00
|
45. [POLL] What is the best option for tank balance? - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: u don't have a choice of increasing there price although i will be choosing one of the choices. :) i thought hard about adding that, but it didn't seem to be a popular topic in the thread, so I left it out.
- by Stinker Butt - at 2014.01.05 01:58:00
|
46. [POLL] What is the best option for tank balance? - in General Discussions [original thread]
I've created a poll loosely based on this thread: https://forums.dust514.com/default.aspx?g=posts&t=130495&find=unread As the title of the thread implies, I'm curious as to what people think would be the best thing for the game in regar...
- by Stinker Butt - at 2014.01.05 01:55:00
|
47. Turret placement issue on HAV's - in Feedback/Requests [original thread]
it is with all tanks. kinda stupid. it shows on the little 3d preview screen that it is on top, but in game it is still in the front if you have just one small turret.
- by Stinker Butt - at 2014.01.05 00:49:00
|
48. please remove invincibility while spawning - in Feedback/Requests [original thread]
Hardly anybody used droplinks before because they were presumed to be camped. Now they're actually used, so I'd like to keep it that way. Campers deserve to die. I've been killed before trying to destroy a drop uplink too. it's a known risk.
- by Stinker Butt - at 2014.01.05 00:48:00
|
49. Why did you add a turret to my Gurista Saga? - in Feedback/Requests [original thread]
The original guristas saga did have a turret. then during one of its many nerfs they took away the turret while requiring you to purchase one before your could drive it. Now they take away the requirement, add it back using your CPU/PG, and make i...
- by Stinker Butt - at 2014.01.05 00:38:00
|
50. Tanks for listening - in Feedback/Requests [original thread]
I guess there was another weekly update thread, now bi-weekly. I didn't see this one. it does mention that tanks will be looked at again. https://forums.dust514.com/default.aspx?g=posts&t=133585&find=unread it only mentions MLT tanks, ...
- by Stinker Butt - at 2014.01.04 22:53:00
|
51. Tanks for listening - in Feedback/Requests [original thread]
I should mention the WP for damage done on the first post. it's a good idea, and I know the devs are aware, but it's worth mentioning again. I've been waiting for the weekly update thread from devs. it finally arrived after a month: https://fo...
- by Stinker Butt - at 2014.01.04 19:44:00
|
52. Tanks for listening - in Feedback/Requests [original thread]
Alam Storm wrote: but they havent made any maps all they down in take some old buildings off and put new ones on and cover it in snow thats not new that cheap i would like to see different types of maps like 1 very dusty or foggy raining hea...
- by Stinker Butt - at 2014.01.04 02:19:00
|
53. [Suggestion] Maps: The Tank Balancing Factor No One Is Discussing - in Feedback/Requests [original thread]
Giving all infantry the option of cover and fighting CQC will essentially remove snipers from the game. I don't think your maps will come any time soon. it's more likely that you will be waiting years for any noticeable change to occur. I'm not ...
- by Stinker Butt - at 2014.01.03 21:28:00
|
54. Tanks for listening - in Feedback/Requests [original thread]
Goric Rumis wrote: Wouldn't adding more cover and more CQC areas to the map solve the problem of the ostensibly OP sniper, without having to nerf the sniper's weapon? I love hunting snipers. They are weak and have almost no situational aware...
- by Stinker Butt - at 2014.01.03 21:17:00
|
55. tank weapons have too long a range - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Oh, boohoo, Railguns can shoot me dead at over 500 meters, so unfair ... Guess what? Modern-day tank guns have an effective range of over 4,000 meters with relatively standard ammunition, with certain specialty munitio...
- by Stinker Butt - at 2014.01.03 18:45:00
|
56. Tanks for listening - in Feedback/Requests [original thread]
I've read the post about maps, and while I agree that the maps need major reworking, I do have a couple of problems. First, I've been playing this game since early in closed beta, and we average a new map about every 4-5 months. So waiting for new...
- by Stinker Butt - at 2014.01.03 18:38:00
|
57. Any AVers running ambush - in General Discussions [original thread]
I did 3 matches with my Gunnlogi today. sorry about anyone that I played against. I was solo and destroyed everything from turrets, to dropships, tanks, lavs, and infantry galore. it was like mass murder. took first place every match, of course. N...
- by Stinker Butt - at 2014.01.03 05:17:00
|
58. Tanks for listening - in Feedback/Requests [original thread]
Timtron Victory wrote: I am not very sure what you guys mean by the "window", but this is what I think A tank should be the sum of its parts, its not like the entire tank is one **** of metal. A window should be like the door in which you ente...
- by Stinker Butt - at 2014.01.03 05:04:00
|
59. tank weapons have too long a range - in Feedback/Requests [original thread]
One that 5 point skirmish map with all the pipes, you can sit in your red zone in the hills with a rail turret and destroy vehicles dropping in the enemy red zone. The range is insane.
- by Stinker Butt - at 2014.01.03 04:58:00
|
60. I just did a full Skirmish match with the PlayStation Move - in Feedback/Requests [original thread]
I've been using the move since dust was in closed beta. they adjusted things a few times, but there hasn't been any progress on it for several builds. I think it drew the short straw as far as dev priorities go. I would bet money that no dev uses ...
- by Stinker Butt - at 2014.01.03 04:55:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |