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5001. BPO tanks - in General Discussions [original thread]
dead man walking.... for free
- by shaman oga - at 2013.06.21 07:31:00
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5002. Tank Resistances - in General Discussions [original thread]
I can accept this (not sure how can I not accept it XD), but the 10% bonus you gain with the skill, should not be retracted from the total damage, because we have spent about 1 million SP to have an advantage.
- by shaman oga - at 2013.06.20 12:20:00
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5003. Proximity mines should overturn the LAVs - in Feedback/Requests [original thread]
Pokey Dravon wrote: KEROSIINI-TERO wrote: Pokey Dravon wrote: A cluster of proxy mines usually does flip my LAV, I've actually done a full 360 front flip before and landed on my wheels, it was awesome. That must've been the terrain ...
- by shaman oga - at 2013.06.20 11:19:00
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5004. Tank Resistances - in General Discussions [original thread]
it's not a good thing, it should have a total of 25% of resistance, why a skill should decrease the efficiency of our modules?
- by shaman oga - at 2013.06.20 11:09:00
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5005. Tank Resistances - in General Discussions [original thread]
He was saying that a 10% (skill bonus) + 15% (module bonus) become a 23.5% resistance, if the game not count the 10% as module, why is there the stacking penalty on the 15% module?
- by shaman oga - at 2013.06.20 10:44:00
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5006. Tank Resistances - in General Discussions [original thread]
Skills bonus should not count as a module, they should be implied in your basic resistance.
- by shaman oga - at 2013.06.20 10:34:00
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5007. Petition: Locked your vehicle - > CCP for you - in Feedback/Requests [original thread]
Mortedeamor wrote: i think if ccp was gunna do this they would have said something to one of us in the past year who has suggested this dont you? So, why they do not say: we don't want to do that It shouldn't be difficult and we will not ask...
- by shaman oga - at 2013.06.19 08:21:00
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5008. Proximity mines should overturn the LAVs - in Feedback/Requests [original thread]
shaman oga wrote: I'm not talking about damage dear LAV drivers A single proxi mine should overturn a LAV, just because mines are supposed to do that. In my opinion mines do not work as intended. when i've wrote, i'm not talking about damag...
- by shaman oga - at 2013.06.18 12:03:00
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5009. Rooftops and vertical design - in Skirmish Gamemode [original thread]
In the description of drop uplinks it's written that it's an extremely dolorous process so they can't be used to warp unless you commit suicide.
- by shaman oga - at 2013.06.18 09:26:00
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5010. Supporting Tanks - in Feedback/Requests [original thread]
Tankin Tarkus wrote: \o/ lol what were the other names uve seen? and too light in what way? i havent tanked since i got my respec when they had the ISK issue so i cant really remember i've seen a certain "knight solaire" and "oswald of ca...
- by shaman oga - at 2013.06.17 21:21:00
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5011. Supporting Tanks - in Feedback/Requests [original thread]
Tankin Tarkus wrote: i dont think ive seen any other DkS named players other than the 3 ive got Praise the sun my friend , idk you were the other 2. Another thing to fix in tanks is the mass they have, they seem too light.
- by shaman oga - at 2013.06.17 18:23:00
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5012. Proximity mines should overturn the LAVs - in Feedback/Requests [original thread]
bump
- by shaman oga - at 2013.06.17 12:42:00
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5013. Why Enforcer Are Pointless - in General Discussions [original thread]
Sir Petersen wrote: Stop complaining, adapt and play the game. like everybody have adapted to the TAC AR?
- by shaman oga - at 2013.06.17 10:57:00
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5014. Armor hardeners should have different icons from armor plating - in Feedback/Requests [original thread]
Armor hardeners should be blue or orange. Turret mods should have different icons too depending on what the mod is built to do. Blue= heatsink Red= damage buff Green = rotation speed
- by shaman oga - at 2013.06.17 10:46:00
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5015. Forges are not OP, proto tanks, and the anti-QQ threads - in General Discussions [original thread]
i would use type 3 to support with remote repairs, it would be fantastic, if only CCP lets triage tanks to earn WP.
- by shaman oga - at 2013.06.17 09:48:00
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5016. Rooftops and vertical design - in Skirmish Gamemode [original thread]
This can help, it's not beautiful to see but it's better than a ladder. Also, some buildings are not so high, they should have a stairway inside
- by shaman oga - at 2013.06.17 09:41:00
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5017. Forges are not OP, proto tanks, and the anti-QQ threads - in General Discussions [original thread]
Golda Go wrote: Stupidest suggestion I've ever seen. No one will play as type 1/3. type 1/3 are interesting. i'm sure someone can take advantage of them.
- by shaman oga - at 2013.06.17 08:41:00
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5018. Supporting Tanks - in Feedback/Requests [original thread]
People love cycled missiles, i had a guy on my turret who entered and never stopped shoot, at least he had a good aim. OT: there is lot of people with names from dark souls XD
- by shaman oga - at 2013.06.17 08:04:00
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5019. HAVs should cost like a PRO dropsuit - in Feedback/Requests [original thread]
Surya, i liked it when it was available, the marauders were good HAV, they worth their ISK cost. But even marauders were not PRO they were ADV because you unlock them at lvl. 3, i know that in game when you was aiming to them you saw the word PRO.
- by shaman oga - at 2013.06.17 07:46:00
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5020. HAVs should cost like a PRO dropsuit - in Feedback/Requests [original thread]
Wolfica wrote: ok, if they only cost 250k to call in a proto HAV then you would get 10 proto tanks called in every match. and I know a proto AV fit will most def have a hard time taking out 10 pro what is a proto HAV? EDIT: title updated, I'...
- by shaman oga - at 2013.06.17 07:23:00
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