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41. DUST 514 ELITE PACK Stats for Nubs - in General Discussions [original thread]
NextDark Knight wrote: confirming no skills needed for bpos. thats how the sever was suppose to be, now i need 3 million sp just to wear it. totally going for all 3 merc packs
- by shade emry3 - at 2013.05.15 05:06:00
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42. 'DREN' Gear - in General Discussions [original thread]
Anyone have information concerning this gear, slots, weapons, etc?
- by shade emry3 - at 2013.05.15 05:01:00
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43. PC has Friendly Fire Enabled? Yes or No? - in General Discussions [original thread]
CCP FoxFour wrote: No matter who you shoot, they will take damage. No matter who calls in an orbital strike, it will damage everyone it hits. In other words, yes. Hello SocksFour :) GM Please lock this thread.
- by shade emry3 - at 2013.05.14 17:53:00
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44. PC has Friendly Fire Enabled? Yes or No? - in General Discussions [original thread]
%^^%
- by shade emry3 - at 2013.05.14 17:34:00
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45. Do NOT play this game on Phat PS3s - in General Discussions [original thread]
CCP Frame wrote: Hello everyone, Our teams were able to reproduce this on slow Hard Drives (on old versions of PS3). In case you are experiencing any performance issues - low FPS, latency or audio stutter, we advise you to rebuild database, re...
- by shade emry3 - at 2013.05.13 23:32:00
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46. Corporation/Alliance Report [5/5]-[5/12] - in General Discussions [original thread]
King Kobrah wrote: undeadsoldier90 wrote: King Kobrah wrote: undeadsoldier90 wrote: First off its not poaching if the players aproached me. Secondly proof? Because im pretty sure I never sent a single person who joined recently a mess...
- by shade emry3 - at 2013.05.13 02:02:00
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47. Revivable mercs lack revival icon. - in General Discussions [original thread]
bump
- by shade emry3 - at 2013.05.08 06:36:00
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48. Revivable mercs lack revival icon. - in General Discussions [original thread]
Zero Harpuia wrote: I would prefer 1, but how about you let the Logi's choose, as outlined here. https://forums.dust514.com/default.aspx?g=posts&t=74250&find=unread you could post it here where the dev might actually read it..cop...
- by shade emry3 - at 2013.05.08 06:30:00
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49. The Icon for Revives: Take a lesson from those who came before. - in General Discussions [original thread]
Zero Harpuia wrote: We have a new Revive system in place where a Revive Icon only shows when someone specifically asks to be revived. Many people like it, many dislike it because the ability to call for a revive is hidden on the redeploy screen...
- by shade emry3 - at 2013.05.08 06:21:00
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50. Revivable mercs lack revival icon. - in General Discussions [original thread]
WyrmHero1945 wrote: First of all: remove the "kill cam". Waste of time feature really. -Make it exactly like in Chromosome, bleedout screen. -Call for help/go to map option -When selecting "go to map", can still "call for help" or deploy to...
- by shade emry3 - at 2013.05.08 06:18:00
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51. Revivable mercs lack revival icon. - in General Discussions [original thread]
Orin the Freak wrote: Honestly, the single biggest issue I have with reviving people is THEY AREN'T WHERE THEIR INDICATORS ARE! this has always been an issue, but it seems far more prominent this build. You go to revive someone, but you can't f...
- by shade emry3 - at 2013.05.08 06:16:00
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52. Revivable mercs lack revival icon. - in General Discussions [original thread]
crazy space 1 wrote: CCP Draco wrote: On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's bet...
- by shade emry3 - at 2013.05.08 06:14:00
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53. Revivable mercs lack revival icon. - in General Discussions [original thread]
CCP Draco wrote: On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new ...
- by shade emry3 - at 2013.05.08 06:11:00
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54. Revivable mercs lack revival icon. - in General Discussions [original thread]
CCP Draco wrote: On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new ...
- by shade emry3 - at 2013.05.08 06:07:00
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55. Revivable mercs lack revival icon. - in General Discussions [original thread]
Medic 1879 wrote: Also before people assume people are just not hitting call for help I have confirmed and reported a glitch where even if you click call for help your revive icon is still no where to be seen. send a a bug report to suppo...
- by shade emry3 - at 2013.05.08 06:01:00
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56. Revivable mercs lack revival icon. - in General Discussions [original thread]
CCP Draco wrote: Allowing you to call for help from the "kill screen" is a great idea. We should be able to add that easily. We will also take a look at how we can improve the kill screen and overview map to let you understand if you're in ble...
- by shade emry3 - at 2013.05.08 06:00:00
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57. Revivable mercs lack revival icon. - in General Discussions [original thread]
Taarec wrote: Fellow logi bros bananas, It would appear to me that Uprising changed the way how revival requesting dusties appear to anyone who's equipped with nanite injectors. Sometimes fallen revivable mercs have the revival icon on/around/...
- by shade emry3 - at 2013.05.08 05:59:00
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58. Launch is a week away, wheres the advertising? - in General Discussions [original thread]
Calroon DeVil wrote: CCP Eterne wrote: David Reid (aka CCP Pokethulu) actually spoke a bit about our marketing at the CCP Presents presentation at Fanfest. Essentially, while our launch is on the 14th, we are not going to be doing a full mar...
- by shade emry3 - at 2013.05.08 05:55:00
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59. Launch is a week away, wheres the advertising? - in General Discussions [original thread]
CCP Eterne wrote: David Reid (aka CCP Pokethulu) actually spoke a bit about our marketing at the CCP Presents presentation at Fanfest. Essentially, while our launch is on the 14th, we are not going to be doing a full marketing push on the game ...
- by shade emry3 - at 2013.05.08 05:54:00
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60. Shooting Mechanics, Something Is Definitely Not Right - in General Discussions [original thread]
Parson Atreides wrote: IRuby Heart wrote: I hear they're fixing the aiming/shooting mechanics back to how they were in Chromosome, any truth to this? Link, Source? Please...say it's so... plus one for that...Im starting to doubt the ...
- by shade emry3 - at 2013.05.08 05:47:00
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