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361. Do Mass Drivers really need Six Shots? - in General Discussions [original thread]
Buster Friently wrote: The AR kills as often as 11 of the available 14 weapons combined. Combined. It doesn't matter if it's OP or not, it's hurting diversity, and hurting the game. Also, this logic really makes no sense regarding people usin...
- by semperfi1999 - at 2013.07.31 17:42:00
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362. Do Mass Drivers really need Six Shots? - in General Discussions [original thread]
howard sanchez wrote: It is so easy for a dust player to jump on these forums and give passionate and experienced feedback about the game. But we need to stop deluding ourselves. We do not understand much about how the game mechanics really w...
- by semperfi1999 - at 2013.07.31 17:24:00
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363. Do Mass Drivers really need Six Shots? - in General Discussions [original thread]
ZDub 303 wrote: explosives just need a whole rework in this game. Sure you can nerf flaylocks/mass drivers/nades into the ground so they aren't viable but in general explosives are not working like they should. Most importantly we need better...
- by semperfi1999 - at 2013.07.31 16:38:00
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364. Do Mass Drivers really need Six Shots? - in General Discussions [original thread]
Buster Friently wrote: semperfi1999 wrote: calisk galern wrote: howard sanchez wrote: I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. ...
- by semperfi1999 - at 2013.07.31 16:36:00
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365. Announcement:DUST 514 Prime League Tournament Rules and Sign-Ups - in Announcement and Events [original thread]
LOL!!!
- by semperfi1999 - at 2013.07.31 16:28:00
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366. I AM OPENLY RECRUITING FOR SHADOW CAVALRY IT HAS 58 MEMBERS YOU MUST BE AT LEAST... - in General Discussions [original thread]
So what ranking do I get if I join and can destroy your entire corp single handedly? Surely i am not put in the same category as the person who cant even hold a candle to me but is considered 1337 in this corp. Depending on your answer I may or ma...
- by semperfi1999 - at 2013.07.31 16:23:00
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367. Can anyone give me a reason to think that flashbangs have no place in DUST? - in General Discussions [original thread]
Because asking for using flashbangs in open areas is stupid. Flash bangs used out in the open are not exactly effective. Flashbangs rely on an enclose room to enable the actual explosive to stun the enemy. If it is open air then the effectiveness ...
- by semperfi1999 - at 2013.07.31 16:07:00
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368. Do Mass Drivers really need Six Shots? - in General Discussions [original thread]
calisk galern wrote: howard sanchez wrote: I am going to trust that CCP did not make changes to the flay lock pistol simply because everyone whined on the forums about how overpowered it was. I choose to believe that they listened to the com...
- by semperfi1999 - at 2013.07.31 15:51:00
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369. Aim assist needs to be removed from console gaming... - in General Discussions [original thread]
Hilarious that someone actually said competitive multiplayer and Dust in the same sentence without being derogatory.............
- by semperfi1999 - at 2013.07.31 13:35:00
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370. DEATH COMES TO US ALL - in General Discussions [original thread]
listen to the ppl above....also dont use 2 of the same kind of uplinks....you get no benefit from it. With the stable you can only have 1 active uplink and by having 2 uplink slots that means you have 4 uplinks with the ability to only have out on...
- by semperfi1999 - at 2013.07.30 20:12:00
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371. Caldari (assault) changes in new patch - in General Discussions [original thread]
Sheesh at least you have to call this a change....because its definitely not a nerf of the caldari assault suit. If anything its actually a buff....but whether you agree with that or not you cant argue that it was a change...not a nerf just a chan...
- by semperfi1999 - at 2013.07.30 16:05:00
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372. CCP hear my request - in General Discussions [original thread]
CCP FoxFour wrote: Well you will need to record an audio version of this request and post it on Soundcloud or YouTube for us to hear it. I can however say that we have read your post, and the many others like it. Player to Player trading is so...
- by semperfi1999 - at 2013.07.30 16:01:00
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373. I want my Caldari Assault civ Reload speed bonus back !!!!!!!!!!!!! - in General Discussions [original thread]
Honestly this has been discussed for several weeks now. That being said.........its stupid that you think the reload bonus is better than the shield bonus you get now.
- by semperfi1999 - at 2013.07.30 14:59:00
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374. Caldari (assault) changes in new patch - in General Discussions [original thread]
Vin Mora wrote: semperfi1999 wrote: Vin Mora wrote: semperfi1999 wrote: Currently if you want to complain about a racial bonus minmatar gets the worst bonus period. If you waste space on the minmatar suit by placing a sidearm on it the...
- by semperfi1999 - at 2013.07.30 14:52:00
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375. Caldari (assault) changes in new patch - in General Discussions [original thread]
Vin Mora wrote: semperfi1999 wrote: Currently if you want to complain about a racial bonus minmatar gets the worst bonus period. If you waste space on the minmatar suit by placing a sidearm on it then your using it wrong (unless you only use...
- by semperfi1999 - at 2013.07.30 14:43:00
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376. Caldari (assault) changes in new patch - in General Discussions [original thread]
N1ck Comeau wrote: you would actually have a 20% bonus so you go from 66 an extender to 79.2 an extender. Because the caldari assault to five, 10% bonus, Shield extenders to five, 10% bonus Stop complaining it's fine Well honestly your par...
- by semperfi1999 - at 2013.07.30 14:41:00
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377. Why nerf the Cal Logi CPU? - in General Discussions [original thread]
TBH its because CCP cant balance something without nerfing it too far. The recharge delay change and the change to the racial bonus was enough to balance out this suit.....so they had to make sure it was overnerfed.
- by semperfi1999 - at 2013.07.30 14:34:00
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378. Caldari (assault) changes in new patch - in General Discussions [original thread]
Halador Osiris wrote: I don't play ground, but I do like math.. So, iirc there are 5 high slots, if you put complex extenders in all of them (which I'm not even sure if it's possible) you'd have an extra 33 hp, which is an extra enhanced shield...
- by semperfi1999 - at 2013.07.30 14:30:00
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379. Caldari (assault) changes in new patch - in General Discussions [original thread]
Mother Facker wrote: NAV HIV wrote: But What wrote: Curious to why yous needed to get rid of the reload speed?? its the reason why i went with caldari assault :( If i recall properly, the reload bonus didn't actually work. Didn't noti...
- by semperfi1999 - at 2013.07.30 14:28:00
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380. Caldari (assault) changes in new patch - in General Discussions [original thread]
Anyone complaining about the change to the caldari assault is an idiot. With the increase you actually get 80 shields per extender (remember you get a 10% boost to shields from extender bonus plus the racial bonus on top of that). Also the reloa...
- by semperfi1999 - at 2013.07.30 14:18:00
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