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121. A good way to distinguish between scouts & assaults. - in General Discussions [original thread]
Meee One wrote: rithu wrote: How about we give the assault dropsuit a 20% to WP from kills? i.e, 60 WP for a kill & 72 WP for headshot. Also give the scout -10% WP gained from kill i.e, 45 WP & +10% WP gained from hacking. This was s...
- by rithu - at 2014.10.30 15:14:00
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122. A good way to distinguish between scouts & assaults. - in General Discussions [original thread]
Vulpes Dolosus wrote: The trick is to move the decimal over one place (50 -> 5.0). To do 20%, you just double that (50 -> 5.0 * 2 = 10), similarly, 5% is half of 10% (50 -> 5 / 2 = 2.5). Math lesson aside, it doesn't really effect the...
- by rithu - at 2014.10.30 15:13:00
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123. A good way to distinguish between scouts & assaults. - in General Discussions [original thread]
X7 lion wrote: Things that are not going to happen included the op. The problem is. the scout doing better assault than the assaults itself. The bonus WP will get the scouts out of the was & encourage more assaults to do the killing....
- by rithu - at 2014.10.30 15:07:00
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124. A good way to distinguish between scouts & assaults. - in General Discussions [original thread]
EDIT: I m not good at math rithu wrote: How about we give the assault dropsuit a 20% to WP from kills? i.e, 60 WP for a kill & 72 WP for headshot. Also give the scout -10% WP gained from kill i.e, 45 WP & +10% WP gained from hacking. ...
- by rithu - at 2014.10.30 15:00:00
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125. A good way to distinguish between scouts & assaults. - in General Discussions [original thread]
How about we give the assault dropsuit a 10% to WP from kills? i.e, 60 WP for a kill & 72 WP for headshot. Also give the scout -5% WP gained from kill & +5% WP gained from hacking. This was scouts will be hacking & assaults will be chi...
- by rithu - at 2014.10.30 14:54:00
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126. Pay Judge ! - in General Discussions [original thread]
Atiim wrote: I specifically remember there being a fundraiser where the community banded together to give Judge some ISK to help him with his tests and other stuff involving his videos. Surely he still has some of that ISK. In his recent vid...
- by rithu - at 2014.10.30 14:29:00
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127. Pay Judge ! - in General Discussions [original thread]
CCP pay judge in isk for dealing with your bullshit. God he is so poor (even after running bpos) or did he purchase thousands of DSs?
- by rithu - at 2014.10.30 14:23:00
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128. Messed up Sidearm SP - in General Discussions [original thread]
The officer naming event is ONLY MILITIA. But the SP is from all side arms. Atleast thats what CCP conveyed through the post.And thats what i thought too...
- by rithu - at 2014.10.30 12:35:00
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129. SP RESET ? - in General Discussions [original thread]
How much aurum will it cost?
- by rithu - at 2014.10.28 13:29:00
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130. Officer weapons in LP store. - in General Discussions [original thread]
Green Living wrote: Not a terrible idea but it would only benefit us veterans. Only vets use it anyway. Plus. They r not even seen in the salvages these day. The last officer i salvaged was like an year ago....
- by rithu - at 2014.10.26 16:46:00
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131. Officer weapons in LP store. - in General Discussions [original thread]
It would be better if we could get officer gear from LP store. (for ridiculously high amount of LP & isk) So, there will be more people playing FW. OR pls increase the probability of salvaging one from public contracts.
- by rithu - at 2014.10.26 16:20:00
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132. Assault M-1 - in General Discussions [original thread]
DEZKA DIABLO wrote: If your gonna do it do it right lol and use all range and precision mods and a triage hive and a range weapon. meh. minmatar is for close combat.....
- by rithu - at 2014.10.25 17:58:00
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133. Assault M-1 - in General Discussions [original thread]
Aria Gomes wrote: This is my M-1 fitting. Complex Shield Extender Complex Precision Enhancer or a shield recharger Combat Rifle M512 SMG Compact Nanohive Complex Ferroscale or Enhanced Complex Kin Cat Hmm looks like a better fit, i shud ...
- by rithu - at 2014.10.25 17:56:00
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134. average payout in pubs - in General Discussions [original thread]
200k - 400k. 500k when im spamming hieves & spawns.
- by rithu - at 2014.10.25 16:28:00
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135. Assault M-1 - in General Discussions [original thread]
Spkr4theDead wrote: Spkr4theDead wrote: rithu wrote: And since i m already a logi mk0. I sank 49k sp intto assault. Here's my fit... 1 comp shield. 1 adv precision. 1 enh armor repairer. 1 basic armor ext. 1 nanohive. locus nades. SMG/ Fl...
- by rithu - at 2014.10.25 16:14:00
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136. Assault M-1 - in General Discussions [original thread]
Ripley Riley wrote: It can scan down most medium and heavy dropsuits, sure. You might see some uncloaked, Amarr or Minmatar scouts if they don't have any SP into the dampening skills and are not fitting any dampeners. Plus, with skills at V, y...
- by rithu - at 2014.10.25 03:48:00
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137. Assault Rifle observation - in General Discussions [original thread]
uhm......
- by rithu - at 2014.10.24 14:31:00
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138. Assault M-1 - in General Discussions [original thread]
And since i m already a logi mk0. I sank 49k sp intto assault. Here's my fit... 1 comp shield. 1 adv precision. 1 enh armor repairer. 1 basic armor ext. 1 nanohive. locus nades. SMG/ Flaylock. Combat rifle.. -700 hp fit that scans most of the othe...
- by rithu - at 2014.10.24 14:30:00
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139. Scout Balance. - in General Discussions [original thread]
DTOracle wrote: Or, they could just add a fitting penalty to armor & shield modules for scout frames. Similar to the stacking penalty, but increases the modules PG/CPU for each additional module. Seems much simpler & effective in reduci...
- by rithu - at 2014.10.22 18:31:00
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140. Scout Balance. - in General Discussions [original thread]
How about we remove all the bonuses from scouts and only activate them when the specific module is equipped? That way they ll need to fit the specific module to activate the bonus. (No room for HP ) cal will need to equip range amps & damps. g...
- by rithu - at 2014.10.22 18:07:00
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