Pages: 1 2 3 4 5 6 7 8 9 10 20 |
241. A day in enhanced gear.,, what to do with surplus is? - in General Discussions [original thread]
You are doing it right. Seriously keep doing what you are doing. Proto users who are not good enough to run proto at a profit in public matches are helping the game economy wise. You are contributing to wealth redistribution from PC to Public by l...
- by ratamaq doc - at 2014.02.20 14:43:00
|
242. Swarms vs Tanks. Video - in General Discussions [original thread]
Billi Gene wrote: I'm sorry but i got thru two pages before i couldn't take it any more: there is a subtle but significant logic fail to the OP's suggestions. you want swarms buffed because militia tanks are too strong? why not nerf militia...
- by ratamaq doc - at 2014.02.19 21:45:00
|
243. Swarms vs Tanks. Video - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Alena Ventrallis wrote: The point was to see how much effort a swarm needed to do to destroy a tank, period. This wasn't theorycrafted on a calculator. This was actual footage of how many swarms were needed t...
- by ratamaq doc - at 2014.02.19 18:01:00
|
244. Swarms vs Tanks. Video - in General Discussions [original thread]
Fox Gaden wrote: Alena Ventrallis wrote: Make current proto swarms the new militia/basic swarms. All versions would shoot 6 missiles.Militia/basic would do 220 damage per missile. Advanced would do 235 per missile. Proto would be 250 per mis...
- by ratamaq doc - at 2014.02.19 17:53:00
|
245. Swarms vs Tanks. Video - in General Discussions [original thread]
Tailss Prower wrote: you do understand that swarms are naturally weaker against shields which kinda defeats the purpose of this thread now if it was harder to kill the soma than the sica with swarms then you have a problem but basing it off a s...
- by ratamaq doc - at 2014.02.19 16:44:00
|
246. Swarms vs Tanks. Video - in General Discussions [original thread]
NK Scout wrote: Alena Ventrallis wrote: Video test of how much damage swarms do vs militia tanks. All militia tanks were as they come, nothing extra added. The Gunnlogi at the end was fitted with two basic hardeners and a complex heavy shiel...
- by ratamaq doc - at 2014.02.19 07:00:00
|
247. On Swarms. Damage is close to fine. - in General Discussions [original thread]
Alena Ventrallis wrote: Toby Flenderson wrote: Alena Ventrallis wrote: Again, the issue isn't damage, but the application of such. These numbers are to give a general idea. I won't run numbers for all possible combinations of Swarms vs ta...
- by ratamaq doc - at 2014.02.17 20:33:00
|
248. On Swarms. Damage is close to fine. - in General Discussions [original thread]
Alena Ventrallis wrote: ratamaq, I sent you an in game mail. Great. I get off work in 4 hours. If you are around then we can meet up.
- by ratamaq doc - at 2014.02.17 19:49:00
|
249. On Swarms. Damage is close to fine. - in General Discussions [original thread]
Alena Ventrallis wrote: Again, it seems a lot of the issue is proto swarms and standard tanks. I'm for a swarm buff, don't get me wrong, but not a buff to its raw damage. I would also see a hardener limit, and have all hardeners have the same l...
- by ratamaq doc - at 2014.02.17 19:48:00
|
250. On Swarms. Damage is close to fine. - in General Discussions [original thread]
Alena Ventrallis wrote: ratamaq doc wrote: I don't think your math is accounting for all the factors. Not many tanks worth worrying about would be running without reps for armor, so though you said no mods, you should at least account for th...
- by ratamaq doc - at 2014.02.17 19:29:00
|
251. On Swarms. Damage is close to fine. - in General Discussions [original thread]
Alena Ventrallis wrote: INFINITE DIVERSITY IDIC wrote: Maths good, your logic based on a lack of experience though is profound. Without all the maths, heres how you know its weaksauce, 10 tanks on the field and none get killed by swarms. Sim...
- by ratamaq doc - at 2014.02.17 19:23:00
|
252. On Swarms. Damage is close to fine. - in General Discussions [original thread]
I don't think your math is accounting for all the factors. Not many tanks worth worrying about would be running without reps for armor, so though you said no mods, you should at least account for the 100hp per second the lowest mod gets you. If yo...
- by ratamaq doc - at 2014.02.17 19:02:00
|
253. Scrambler Rifle on Amarr suit is OP - in General Discussions [original thread]
Magnus Amadeuss wrote: How about no? ScR is a SKILL SHOT weapon, not the spam-fest weapon you use it as (watch your own video, you spray and prey using muscle twitch, not control). Actually the RoF would be more than 10% higher than the max...
- by ratamaq doc - at 2014.02.14 22:03:00
|
254. Minimum SP for a competitive fit - in General Discussions [original thread]
CHICAGOCUBS4EVER wrote: 2.9 mil for a proto racial suit roughly 4mil for a weapon close to maxed lets say another 4m ish for misc upgrades to have a strong fit 11 mil and you can enter the ring 15mil u have some versatility and can actual...
- by ratamaq doc - at 2014.02.14 21:24:00
|
255. Scrambler Rifle on Amarr suit is OP - in General Discussions [original thread]
Magnus Amadeuss wrote: ratamaq doc wrote: Magnus Amadeuss wrote: Sure I'll give it a shot: 1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). This would lead to less ...
- by ratamaq doc - at 2014.02.14 20:55:00
|
256. Scrambler Rifle on Amarr suit is OP - in General Discussions [original thread]
Magnus Amadeuss wrote: ratamaq doc wrote: Magnus Amadeuss wrote: ratamaq doc wrote: This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons: St...
- by ratamaq doc - at 2014.02.14 20:44:00
|
257. Scrambler Rifle on Amarr suit is OP - in General Discussions [original thread]
Magnus Amadeuss wrote: Sure I'll give it a shot: 1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). This would lead to less DPS than any other rifle, making it the only sub...
- by ratamaq doc - at 2014.02.14 20:13:00
|
258. Scrambler Rifle on Amarr suit is OP - in General Discussions [original thread]
Edit: forum double posted me
- by ratamaq doc - at 2014.02.14 20:01:00
|
259. Scrambler Rifle on Amarr suit is OP - in General Discussions [original thread]
Magnus Amadeuss wrote: ratamaq doc wrote: This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons: Stats Type of player that uses it The biggest di...
- by ratamaq doc - at 2014.02.14 20:00:00
|
260. Scrambler Rifle on Amarr suit is OP - in General Discussions [original thread]
Foo Fighting wrote: This is why I am against racial bonuses on suits - I don't care for lore and don't play Eve, although I'm not against the principle, more scared that it will be game breaking. Balance between weapons has eluded CCP's grasp...
- by ratamaq doc - at 2014.02.14 19:35:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |