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1341. I figured out what This fool has planned - in General Discussions [original thread]
DJINN leukoplast wrote: Considering that proto, and to a lesser extent ADV, AV is the only viable way to control vehicles like tanks and DS's, no. lol, STD AV vs STD tanks If this was the case, tankers would get their wish and be invincible...
- by pegasis prime - at 2013.10.03 22:15:00
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1342. So did vehicles get a buff? - in General Discussions [original thread]
As a vet tanker I thinkni can comment on the changes. The prooosed changes are both a buff and a nerf to the current hav system. They have only released the stats for std vehicles . Yes on the surface they appear to have nefish qualities but they ...
- by pegasis prime - at 2013.10.03 18:22:00
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1343. Beating the dead horse.... - in General Discussions [original thread]
Bojo The Mighty wrote: It is too obvious. They have completely changed the skill tree of course you will get an SP respec! If you operate HAVs now then you have LAVs as well. With the new changes you won't need SP in LAVs, and Turret operation ...
- by pegasis prime - at 2013.10.03 18:03:00
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1344. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
There is a distinctive lac of low power modules and im wondering why the dammage mods were moved to high slots . By the loosof the modukes thus far shield tankers are going to be extreemly limited in what we can fit to oir havs.
- by pegasis prime - at 2013.10.03 18:00:00
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1345. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Harpyja wrote: Hmmm there is once again a useless shield skill: vehicle shield regeneration. If I lose my shield, I'm dead. So why do I want a skill to affect my shield depleted recharge delay. It should maybe affect both recharge delays. Edit...
- by pegasis prime - at 2013.10.03 13:13:00
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1346. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
Banning Hammer wrote: Sgt Buttscratch wrote: Banning Hammer wrote: Nguruthos IX wrote: calisk galern wrote: to be clear you want to remove advanc and better in swarms, forge guns, grenades, and proximity mines? i'd get a good laugh...
- by pegasis prime - at 2013.10.03 13:04:00
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1347. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
Mortedeamor wrote: assuming proto and adv turrets were also removed of course...tanks currently deal proto dmg they just dont take it. Yes we do proto dammage well sort of but after the removal of turret proficiency we had our dammage nerfed...
- by pegasis prime - at 2013.10.03 11:50:00
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1348. A New Age of WP Farming - in General Discussions [original thread]
8213 wrote: This is getting a little out of hand... People waiving their scanners around lighting up people they didn't even know were there. Logi's getting 2000 WP and going 0/10 w/ 0 Objectives touched. Some guy sitting shotgun in my ta...
- by pegasis prime - at 2013.10.03 11:46:00
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1349. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
Jack McReady wrote: you can remove them if I get a respec Well they are removing our logi lavs and logi/assault dropships and sagaII and enforcers so what makes you think your av is safe? If CCP is trying to create balance by nerfing the...
- by pegasis prime - at 2013.10.03 11:15:00
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1350. Is CCP bringing Proto tanks back? - in General Discussions [original thread]
I would surmise vy the proposed loadout slotts on the gunlogi and madrugers (std) that we shall see tge return of tierd vehicles possibly the return of the sagi and suyrias. Maby even a few new varients and specilisations.
- by pegasis prime - at 2013.10.03 11:11:00
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1351. Tanks, Will they even be worth it anymore !? - in General Discussions [original thread]
Stevez Lau wrote: I have spent no SP in veichles because I personally believe they are the no skill can't aim go to things. BUT I do feel bad for people now that these changes are coming. I hope you guys do get a respec but CCP have said that t...
- by pegasis prime - at 2013.10.03 10:24:00
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1352. Request for CCP to post reworked AV stats - in General Discussions [original thread]
Yip the dawn of the flaymaswarmforgelock is apon us.
- by pegasis prime - at 2013.10.02 18:19:00
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1353. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
The stats on a whole are looking good . But I personally would change the slot load outs by increasing the high slots on gunlogis to 4 and tge low slots on the maddy to 4 as well.
- by pegasis prime - at 2013.10.02 13:40:00
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1354. Swarm launcher range (optimal/absolute) - in Feedback/Requests [original thread]
Yip I have as a tanker I also run proto av including swarms forges and adv plasma cannons (it gives you good insight what your up against) and swarms inhave tonsay are so simole and easy to use only an idiot couldent solo most tanks with adv level...
- by pegasis prime - at 2013.10.02 12:05:00
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1355. No Turret removal :'( - in General Discussions [original thread]
All us hav pilots shoukd take a 60.day break from dust and claim our black egle and quafe.suits.
- by pegasis prime - at 2013.10.01 11:38:00
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1356. No Turret removal :'( - in General Discussions [original thread]
CCP Logibro wrote: It's coming still, but not in 1.5 or 1.6. Wow just wow. Us vehicle operatives have been playing this game through several nerfs and many many broken promises. How hard would it have been to even implament this simple ...
- by pegasis prime - at 2013.10.01 11:25:00
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1357. Red line turrents - in Feedback/Requests [original thread]
What star dosent tell everyone here is when I was teaching him to fly the first bit of advice I cave him was Dont be in a rush to get in the air at the start of a map call in an lav equip either a swarm launcher or a forge gun then destroy every...
- by pegasis prime - at 2013.10.01 11:07:00
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1358. Grab and drag. - in Feedback/Requests [original thread]
Im sure iv seen thus idea being presented way back in closed beta and was met with a warm reception from most players. I love the thoigh of my.dedicated logi bro dragging my clone out of enimy fire to.rez and rep me. I do really love this idea but...
- by pegasis prime - at 2013.10.01 10:57:00
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1359. STD andADV gunlogi fitts and tactics. - in Rookie Training Grounds [original thread]
Oh and if you are going to go into falchions and missiles do not I I repeat do not let any armour tank within 100m of you if you seeone get smart and hide then flank from about 100 too 200m away before you open fire. Up close your falchion is just...
- by pegasis prime - at 2013.09.30 22:09:00
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1360. STD andADV gunlogi fitts and tactics. - in Rookie Training Grounds [original thread]
Off head I think its about 2500-2600 with 3 local og upgrades I norm only go for 2 and an extra dammage mod. Same fits as on gunlogi but with dammage mods. I have my falchions maxed out and have fits with 3 dammage mods and frags that can 1 shott ...
- by pegasis prime - at 2013.09.30 22:06:00
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