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Banning Hammer
Tal-Romon Legion Amarr Empire
1563
|
Posted - 2013.10.03 12:16:00 -
[31] - Quote
Nguruthos IX wrote:Banning Hammer wrote:This community is getting stupider by the hour....
I see tanks going 30-0 / 40-0 in regular basics, most AV weapons are useless against them... and you want to temporally remove the only weapons that can make them run for cover now and again ?
I have a better idea; Just remove Dropsuits altogether, and lets make Dust 514 a Vehicles only game.
QQ much? any tank going 30 and 0 is when nobody goes AV because they're lazy and want easy infantry assist kills or they are terrible. Av is cheap, costs little SP and I've never met a tank I couldn't put the finishing blow on with a militia forge and some AV nades. A. "remove the only weapon". Are are impling you think the only weapon capable of killing a vehicle is (proto) forge? lawl? B. remove dropsuits. Ok QQ Queen.
AV cheap ? Die 5 times in a row just to "scare" a tank away ? and then die another 5 times trying to hunt it down ?
I actually spent about 500,000 isk in battles just trying to "scare" a tank away from a position ...with not rewards... No WP, not kills... not ISK... NOTHING. Just helping my team to defend an area... that is it.
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calisk galern
BurgezzE.T.F Public Disorder.
1058
|
Posted - 2013.10.03 12:18:00 -
[32] - Quote
to be clear you want to remove advanc and better in swarms, forge guns, grenades, and proximity mines?
i'd get a good laugh I guess with how easy of a time good tank pilots would have. |
Rogatien Merc
Red Star. EoN.
1366
|
Posted - 2013.10.03 12:21:00 -
[33] - Quote
Delta 749 wrote:Nguruthos IX wrote:Delta 749 wrote:Nguruthos IX wrote:Delta 749 wrote:So you want to remove the advanced but leave our proto stuff alone huh I like the way you think har har. Implied removal of anything advance or better, to match vehicles so this can actually be accessed tier by tier symmetrically. the goal: balance AV+vehicles, vehicles vs vehicles. vehicle vs vehicle is starting out with just standards and (should include all races). You'd think to do av vs vehicles would require standards for any proper analysis. This helps ensure neither vehicles nor AV end up OP at any point between standard to proto Yes balance is important but so far CCP hasnt really shown they can balance the tiers between similar play styles let alone two that play completely different from each other so if Im going to support removing tiers Im not going to say lets just remove the AV tiers so the tankers stop crying but lets gut the entire system and start from scratch with just one tier Just that alone would drastically simplify balancing the system IMO I wasn't aware ground balance was that off. But if consensus points that it is, that'd be fine too. Well there will always be some who say its fine but if you take two people, one in a standard fit another in a proto fit, even the standard getting the drop on the proto does not necessarily mean a kill simply due to stats Imagine going against a tank with twice as much health as your own that does more damage on top of that, not unbeatable but the stats give enough of a cushion that even if the opponent isnt as good as you they might come out on top The ******* with a std shotgun, plasma canon, knowledge of grenade cooking, or a hot 'burnstalk' laser sure as **** takes me down if he 'gets the drop' on me. |
Nguruthos IX
PEN 15 CLUB
1967
|
Posted - 2013.10.03 12:27:00 -
[34] - Quote
calisk galern wrote:to be clear you want to remove advanc and better in swarms, forge guns, grenades, and proximity mines?
i'd get a good laugh I guess with how easy of a time good tank pilots would have.
I think you're missing the point
In other words let me get this clear:
You want vehicles to have half their roles stripped out, modules removed, and hulls all stuck at standard. While you Blap at them with a proto assault forge gun and Lai AV nades.
And you expect this will somehow give CCP a better picture of how to adjust balance against AV and vehicles? When no vehicle will last more than 2 seconds on the field?.
How the hell am I supposed to survive more than a moment in a STD dropship when everyone on the enemy team already has proto swarms?
This guy should be CPM. He's totally unbiased and sensible /s |
Nguruthos IX
PEN 15 CLUB
1968
|
Posted - 2013.10.03 12:29:00 -
[35] - Quote
Banning Hammer wrote:Nguruthos IX wrote:Banning Hammer wrote:This community is getting stupider by the hour....
I see tanks going 30-0 / 40-0 in regular basics, most AV weapons are useless against them... and you want to temporally remove the only weapons that can make them run for cover now and again ?
I have a better idea; Just remove Dropsuits altogether, and lets make Dust 514 a Vehicles only game.
QQ much? any tank going 30 and 0 is when nobody goes AV because they're lazy and want easy infantry assist kills or they are terrible. Av is cheap, costs little SP and I've never met a tank I couldn't put the finishing blow on with a militia forge and some AV nades. A. "remove the only weapon". Are are impling you think the only weapon capable of killing a vehicle is (proto) forge? lawl? B. remove dropsuits. Ok QQ Queen. AV cheap ? Die 5 times in a row just to "scare" a tank away ? and then die another 5 times trying to hunt it down ? I actually spent about 500,000 isk in battles just trying to "scare" a tank away from a position ...with not rewards... No WP, not kills... not ISK... NOTHING. Just helping my team to defend an area... that is it.
That's funny. You sound terrible. All I have is lev-3 AV nades and I can kill any tank alone or with 1 team mate depending on enemy team's support. If you're spending that much ISK, dying that much, and only managing to 'scare vehicles' away then god help you that's just a reflecting of your almost unfathomable ineptness.
L2P |
Banning Hammer
Tal-Romon Legion Amarr Empire
1564
|
Posted - 2013.10.03 12:30:00 -
[36] - Quote
Nguruthos IX wrote:calisk galern wrote:to be clear you want to remove advanc and better in swarms, forge guns, grenades, and proximity mines?
i'd get a good laugh I guess with how easy of a time good tank pilots would have. I think you're missing the point In other words let me get this clear: You want vehicles to have half their roles stripped out, modules removed, and hulls all stuck at standard. While you Blap at them with a proto assault forge gun and Lai AV nades. And you expect this will somehow give CCP a better picture of how to adjust balance against AV and vehicles? When no vehicle will last more than 2 seconds on the field?. How the hell am I supposed to survive more than a moment in a STD dropship when everyone on the enemy team already has proto swarms? This guy should be CPM. He's totally unbiased and sensible /s
Let me get this straight.... you don't want Prototype weapons destroying you STD tank ? I am hearing this correctly ? |
Nguruthos IX
PEN 15 CLUB
1968
|
Posted - 2013.10.03 12:33:00 -
[37] - Quote
Banning Hammer wrote:Nguruthos IX wrote:calisk galern wrote:to be clear you want to remove advanc and better in swarms, forge guns, grenades, and proximity mines?
i'd get a good laugh I guess with how easy of a time good tank pilots would have. I think you're missing the point In other words let me get this clear: You want vehicles to have half their roles stripped out, modules removed, and hulls all stuck at standard. While you Blap at them with a proto assault forge gun and Lai AV nades. And you expect this will somehow give CCP a better picture of how to adjust balance against AV and vehicles? When no vehicle will last more than 2 seconds on the field?. How the hell am I supposed to survive more than a moment in a STD dropship when everyone on the enemy team already has proto swarms? This guy should be CPM. He's totally unbiased and sensible /s Let me get this straight.... you don't want Prototype weapons destroying you STD tank ? I am hearing this correctly ?
idk where you're hearing that, nobody ever said it. What exactly is wrong with you?
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Banning Hammer
Tal-Romon Legion Amarr Empire
1564
|
Posted - 2013.10.03 12:38:00 -
[38] - Quote
Nguruthos IX wrote:Banning Hammer wrote:Nguruthos IX wrote:calisk galern wrote:to be clear you want to remove advanc and better in swarms, forge guns, grenades, and proximity mines?
i'd get a good laugh I guess with how easy of a time good tank pilots would have. I think you're missing the point In other words let me get this clear: You want vehicles to have half their roles stripped out, modules removed, and hulls all stuck at standard. While you Blap at them with a proto assault forge gun and Lai AV nades. And you expect this will somehow give CCP a better picture of how to adjust balance against AV and vehicles? When no vehicle will last more than 2 seconds on the field?. How the hell am I supposed to survive more than a moment in a STD dropship when everyone on the enemy team already has proto swarms? This guy should be CPM. He's totally unbiased and sensible /s Let me get this straight.... you don't want Prototype weapons destroying you STD tank ? I am hearing this correctly ? idk where you're hearing that, nobody ever said it. What exactly is wrong with you?
Dropship sorry.... but still ;
Quote:How the hell am I supposed to survive more than a moment in a STD dropship when everyone on the enemy team already has proto swarms?
How can you seriously complain about this with a straight face...You know how much SP and ISK proto swarm launchers cost ? |
Sgt Buttscratch
SLAPHAPPY BANDITS
872
|
Posted - 2013.10.03 12:42:00 -
[39] - Quote
Banning Hammer wrote:Nguruthos IX wrote:calisk galern wrote:to be clear you want to remove advanc and better in swarms, forge guns, grenades, and proximity mines?
i'd get a good laugh I guess with how easy of a time good tank pilots would have. I think you're missing the point In other words let me get this clear: You want vehicles to have half their roles stripped out, modules removed, and hulls all stuck at standard. While you Blap at them with a proto assault forge gun and Lai AV nades. And you expect this will somehow give CCP a better picture of how to adjust balance against AV and vehicles? When no vehicle will last more than 2 seconds on the field?. How the hell am I supposed to survive more than a moment in a STD dropship when everyone on the enemy team already has proto swarms? This guy should be CPM. He's totally unbiased and sensible /s Let me get this straight.... you don't want Prototype weapons destroying you STD tank ? I am hearing this correctly ?
When I saw his post I figured those with narrow minds would enter with the rawr rawr djibawr. IMO it would be a btter test of current vehicles to see their survivabilty versus MLT/STD/ADV, ADV is still very tricky for tanks, they catch you off guard or being cocky they can destroy you fast, also they are very good for getting a tank to retreat. What they don't have is patheticly OP abilities. |
Nguruthos IX
PEN 15 CLUB
1968
|
Posted - 2013.10.03 12:45:00 -
[40] - Quote
Banning Hammer wrote:[quote=Nguruthos IX] Quote:How the hell am I supposed to survive more than a moment in a STD dropship when everyone on the enemy team already has proto swarms? How can you seriously complain about this with a straight face...You know how much SP and ISK proto swarm launchers cost ?
Sorry, now I know you're trolling. |
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Nguruthos IX
PEN 15 CLUB
1968
|
Posted - 2013.10.03 12:49:00 -
[41] - Quote
PS as it is 2 people with militia swarms or 1 person with a militia forge is area-of denial on penalty-of-death to any dropship.
Being on the ground means you're liable to be rushed by anyone with even basic AV nades.
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Jack McReady
DUST University Ivy League
608
|
Posted - 2013.10.03 12:50:00 -
[42] - Quote
Nguruthos IX wrote:PS as it is 2 people with militia swarms or 1 person with a militia forge is area-of denial on penalty-of-death to any dropship.
Being on the ground means you're liable to be rushed by anyone with even basic AV nades.
except that swarms will not bring a dropship down... trololo afterburner. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1564
|
Posted - 2013.10.03 12:52:00 -
[43] - Quote
Sgt Buttscratch wrote:Banning Hammer wrote:Nguruthos IX wrote:calisk galern wrote:to be clear you want to remove advanc and better in swarms, forge guns, grenades, and proximity mines?
i'd get a good laugh I guess with how easy of a time good tank pilots would have. I think you're missing the point In other words let me get this clear: You want vehicles to have half their roles stripped out, modules removed, and hulls all stuck at standard. While you Blap at them with a proto assault forge gun and Lai AV nades. And you expect this will somehow give CCP a better picture of how to adjust balance against AV and vehicles? When no vehicle will last more than 2 seconds on the field?. How the hell am I supposed to survive more than a moment in a STD dropship when everyone on the enemy team already has proto swarms? This guy should be CPM. He's totally unbiased and sensible /s Let me get this straight.... you don't want Prototype weapons destroying you STD tank ? I am hearing this correctly ? When I saw his post I figured those with narrow minds would enter with the rawr rawr djibawr. IMO it would be a btter test of current vehicles to see their survivabilty versus MLT/STD/ADV, ADV is still very tricky for tanks, they catch you off guard or being cocky they can destroy you fast, also they are very good for getting a tank to retreat. What they don't have is patheticly OP abilities.
I am narrow minded ? Seriously, do you know how much SP you have to invest in an AV weapon to get it to the point that does some "serious" damage ? Then to that add CPU and PG restrictions, which means that you will need Core skills too.. and most likely also a Proto suit to use it. Now... add all the SP and ISK.... done ? now.. talk me who is being narrow minded |
Nguruthos IX
PEN 15 CLUB
1968
|
Posted - 2013.10.03 12:56:00 -
[44] - Quote
Jack McReady wrote:Nguruthos IX wrote:PS as it is 2 people with militia swarms or 1 person with a militia forge is area-of denial on penalty-of-death to any dropship.
Being on the ground means you're liable to be rushed by anyone with even basic AV nades.
except that swarms will not bring a dropship down... trololo afterburner.
failed reading comprehension again I see.
Area of denial = DS must flee any range within locking area (huge) OR it will die.
translation: new character with no SP or ISK can neutralize a whole vehicle for free. Don't even need proto swarms if it's annoying you. |
Nguruthos IX
PEN 15 CLUB
1968
|
Posted - 2013.10.03 12:58:00 -
[45] - Quote
Banning Hammer wrote:Sgt Buttscratch wrote:Banning Hammer wrote:Nguruthos IX wrote:calisk galern wrote:to be clear you want to remove advanc and better in swarms, forge guns, grenades, and proximity mines?
i'd get a good laugh I guess with how easy of a time good tank pilots would have. I think you're missing the point In other words let me get this clear: You want vehicles to have half their roles stripped out, modules removed, and hulls all stuck at standard. While you Blap at them with a proto assault forge gun and Lai AV nades. And you expect this will somehow give CCP a better picture of how to adjust balance against AV and vehicles? When no vehicle will last more than 2 seconds on the field?. How the hell am I supposed to survive more than a moment in a STD dropship when everyone on the enemy team already has proto swarms? This guy should be CPM. He's totally unbiased and sensible /s Let me get this straight.... you don't want Prototype weapons destroying you STD tank ? I am hearing this correctly ? When I saw his post I figured those with narrow minds would enter with the rawr rawr djibawr. IMO it would be a btter test of current vehicles to see their survivabilty versus MLT/STD/ADV, ADV is still very tricky for tanks, they catch you off guard or being cocky they can destroy you fast, also they are very good for getting a tank to retreat. What they don't have is patheticly OP abilities. I am narrow minded ? Seriously, do you know how much SP you have to invest in an AV weapon to get it to the point that does some "serious" damage ? Then to that add CPU and PG restrictions, which means that you will need Core skills too.. and most likely also a Proto suit to use it. Now... add all the SP and ISK.... done ? now.. talk me who is being narrow minded
Yeah because all of that sounds like absolute **** compared to the exact same arguements coming from vehicles with more merit.
AV takes a lot of SP to be effective? Are you kidding me? Know how much SP it takes to make any vehicle remotely viable? They're not even viable when maxxed.
Proto swarms are expensive? You don't even need them but if you wanted how can you justify that compared to the million isk DS that goes down when 2 militia forge train it?
Get outta here |
Skihids
Bullet Cluster
2226
|
Posted - 2013.10.03 12:59:00 -
[46] - Quote
Not that we players haves say in it, but just consider the long term.
Whatever AV stays in is going to be balanced against STD vehicles, then ADV and PROTO vehicles will be added back.
If I were an AV player I would demand AV be striped down to STD for the balance pass against STD vehicles. |
Hellkeizer
The Avutora Complex
132
|
Posted - 2013.10.03 13:01:00 -
[47] - Quote
As long as I could evel my proficiency then sure, I use advance anyhow |
Nguruthos IX
PEN 15 CLUB
1968
|
Posted - 2013.10.03 13:01:00 -
[48] - Quote
Skihids wrote:Not that we players haves say in it, but just insider the long term.
Whatever AV stays in is going to be balanced against STD vehicles, then ADV and PROTO vehicles will be added back.
If I were an AV player I would demand AV be striped down to STD for the balance pass against STD vehicles.
That is unless they want proto AV balanced to kill STD vehicles so that ADV vehicles can finally do to them what proto Av has been doing to us for the last year.
Sure man, if that's what they want. Screw it I'm ok with that. Just thought it'd be better for, you know, the game and all to do this right.
lol |
Nguruthos IX
PEN 15 CLUB
1968
|
Posted - 2013.10.03 13:04:00 -
[49] - Quote
Side note:
They also need to balance militia vehicles and militia AV. Previously totally ignored.
I can be more effective than my entire team in any game with militia gear and ZERO ground SP
Try pulling that stunt with a militia dropship or militia tank. You'll be shat on by the first simple av nade that hits you or militia forge gun will 2 shot you before you could move after the first hit.
Militia vehicles as of yet have been completely worthless for anything other than suicide. This paradigm deserves to be looked at and changed.
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1564
|
Posted - 2013.10.03 13:04:00 -
[50] - Quote
Nguruthos IX wrote:Banning Hammer wrote:Sgt Buttscratch wrote:
When I saw his post I figured those with narrow minds would enter with the rawr rawr djibawr. IMO it would be a btter test of current vehicles to see their survivabilty versus MLT/STD/ADV, ADV is still very tricky for tanks, they catch you off guard or being cocky they can destroy you fast, also they are very good for getting a tank to retreat. What they don't have is patheticly OP abilities.
I am narrow minded ? Seriously, do you know how much SP you have to invest in an AV weapon to get it to the point that does some "serious" damage ? Then to that add CPU and PG restrictions, which means that you will need Core skills too.. and most likely also a Proto suit to use it. Now... add all the SP and ISK.... done ? now.. talk me who is being narrow minded Yeah because all of that sounds like absolute **** compared to the exact same arguements coming from vehicles with more merit. AV takes a lot of SP to be effective? Are you kidding me? Know how much SP it takes to make any vehicle remotely viable? They're not even viable when maxxed. Proto swarms are expensive? You don't even need them but if you wanted how can you justify that compared to the million isk DS that goes down when 2 militia forge train it? Get outta here
I'm not sure exactly how much it is... i look into it later. But a proper AV suit will cost you around 150,000 / 200,000 isk... and trust me.. you will die like a fly because you can't defend yourself against infantry. Even a decent ADV AV suit will cost you around 80,000 / 100,000 isk. |
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pegasis prime
BIG BAD W0LVES
1112
|
Posted - 2013.10.03 13:04:00 -
[51] - Quote
Banning Hammer wrote:Sgt Buttscratch wrote:Banning Hammer wrote:Nguruthos IX wrote:calisk galern wrote:to be clear you want to remove advanc and better in swarms, forge guns, grenades, and proximity mines?
i'd get a good laugh I guess with how easy of a time good tank pilots would have. I think you're missing the point In other words let me get this clear: You want vehicles to have half their roles stripped out, modules removed, and hulls all stuck at standard. While you Blap at them with a proto assault forge gun and Lai AV nades. And you expect this will somehow give CCP a better picture of how to adjust balance against AV and vehicles? When no vehicle will last more than 2 seconds on the field?. How the hell am I supposed to survive more than a moment in a STD dropship when everyone on the enemy team already has proto swarms? This guy should be CPM. He's totally unbiased and sensible /s Let me get this straight.... you don't want Prototype weapons destroying you STD tank ? I am hearing this correctly ? When I saw his post I figured those with narrow minds would enter with the rawr rawr djibawr. IMO it would be a btter test of current vehicles to see their survivabilty versus MLT/STD/ADV, ADV is still very tricky for tanks, they catch you off guard or being cocky they can destroy you fast, also they are very good for getting a tank to retreat. What they don't have is patheticly OP abilities. I am narrow minded ? Seriously, do you know how much SP you have to invest in an AV weapon to get it to the point that does some "serious" damage ? Then to that add CPU and PG restrictions, which means that you will need Core skills too.. and most likely also a Proto suit to use it. Now... add all the SP and ISK.... done ? now.. talk me who is being narrow minded
If your wanting to talk about sp investment it took 15 mill to max out everything on my falchions. I know it alsi dosent take any whare near that to run proto swarms as I run both proti swarm and proto forge as well as adv in every other wepon.
|
DS 10
Will Ring For Booze
1011
|
Posted - 2013.10.03 13:08:00 -
[52] - Quote
Give me a lower leveled Assault FG and I'm cool with it. The issue with removing FGs is they're also effective vs installations and infantry. |
Nguruthos IX
PEN 15 CLUB
1968
|
Posted - 2013.10.03 13:12:00 -
[53] - Quote
DS 10 wrote:Give me a lower leveled Assault FG and I'm cool with it. The issue with removing FGs is they're also effective vs installations and infantry. decent point on the complication of weapon variants as tiers go up.
But what if that somehow ends up getting removed then you're right. It'd be ok.
"The issue with removing FGs is they're also effective vs installations and infantry." Well not removing them just keeping them to a basic level.
a militia FG+ militia damage mod 3 shots any installation currently. I believe it would direct shot any infantry as well. Like 1300+ dmg.
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1564
|
Posted - 2013.10.03 13:13:00 -
[54] - Quote
pegasis prime wrote:Banning Hammer wrote:Sgt Buttscratch wrote:
Let me get this straight.... you don't want Prototype weapons destroying you STD tank ? I am hearing this correctly ?
When I saw his post I figured those with narrow minds would enter with the rawr rawr djibawr. IMO it would be a btter test of current vehicles to see their survivabilty versus MLT/STD/ADV, ADV is still very tricky for tanks, they catch you off guard or being cocky they can destroy you fast, also they are very good for getting a tank to retreat. What they don't have is patheticly OP abilities. I am narrow minded ? Seriously, do you know how much SP you have to invest in an AV weapon to get it to the point that does some "serious" damage ? Then to that add CPU and PG restrictions, which means that you will need Core skills too.. and most likely also a Proto suit to use it. Now... add all the SP and ISK.... done ? now.. talk me who is being narrow minded
Quote:If your wanting to talk about sp investment it took 15 mill to max out everything on my falchions. I know it alsi dosent take any whare near that to run proto swarms as I run both proti swarm and proto forge as well as adv in every other wepon.
AV players are sitting ducks, you have absolutely no defense against infantry....and even if you manage to kill "one" tank some how, you still losing lots of ISK because you died so many times in the process. |
Rogatien Merc
Red Star. EoN.
1367
|
Posted - 2013.10.03 13:15:00 -
[55] - Quote
pegasis prime wrote:If your wanting to talk about sp investment it took 15 mill to max out everything on my falchions. I know it alsi dosent take any whare near that to run proto swarms as I run both proti swarm and proto forge as well as adv in every other wepon.
And It takes more than 25 mil SP to max out everything on a 250k ISK proto gal logi suit that gets taken out in <1sec by your tank.
Can wreck pubs with a 3-4mil SP and a <700k isk maddy with adv scattered blaster and the biggest thing to fear is just higher SP tanks. If no enemy tanks on the field and enemies switch to AV, I back off, move to other side of map, and/or let blue dots slaughter the AV. If i don't just SHOOT the AV guy. If blue dots were so bad that when I retreat they can't take out enemies who have switched to swarms and AV nades ... then guess what: I would have lots 1mil ISK in proto SUITS that match if I decide to keep charging in there too.
I have some sympathy for tanks, but also know that a lot of the is overly dramatic due to rage and frustration with lack of patches. |
DS 10
Will Ring For Booze
1012
|
Posted - 2013.10.03 13:19:00 -
[56] - Quote
Nguruthos IX wrote:DS 10 wrote:Give me a lower leveled Assault FG and I'm cool with it. The issue with removing FGs is they're also effective vs installations and infantry. decent point on the complication of weapon variants as tiers go up. But what if that somehow ends up getting removed then you're right. It'd be ok. "The issue with removing FGs is they're also effective vs installations and infantry." Well not removing them just keeping them to a basic level. a militia FG+ militia damage mod 3 shots any installation currently. I believe it would direct shot any infantry as well. Like 1300+ dmg.
With a charge time and ammo nerf. |
CharCharOdell
Shining Flame Amarr Empire
1064
|
Posted - 2013.10.03 13:43:00 -
[57] - Quote
Nguruthos IX wrote:Vyzion Eyri wrote:I'm hoping (and by the looks of it my hopes are pretty well founded) that they're going to test out a tiercided model for vehicles. I mean, even the WIP stats on these vehicles are pretty damn high, coupled with optional turrets, makes the potential for VERY tough vehicles, even against prototype AV. So if I'm not mistaken this is going to be a very interesting few months. do explain the term tiericide
there'd be no std, adv, or proto. basically, the same way we only have gunlogi and falchion, there'd only be amarr A-1 and Sential A-1 |
Shotty GoBang
Pro Hic Immortalis
1411
|
Posted - 2013.10.03 14:06:00 -
[58] - Quote
Nguruthos IX wrote: Thoughts?
Hi Nine!
It depends on how the vehicle changes pan out. I've read the vehicle thread and share the concerns of experienced Tankers and Pilots who appear -- at first glance -- to have far fewer options at their disposal. That said, we can't yet assign a threat-level to upcoming vehicle-mounted weaponry. If tank-mounted missile turrets, for example, can decimate squads in seconds then I suspect Proto AV will still be needed to maintain ground-unit balance.
As for aerial balance, I suspect that Swarms will still pose little threat to Dropships. On Forge Guns, I'm inclined to agree with Pyrex's well-reasoned position: http://www.youtube.com/watch?v=Mc3TdcyHLTU
It is problematic that a single infantry unit can clear air-space for an entire match. That said, I feel for our fatties; it breaks my heart to see them running Duvolles over heavy weapons. A Forge Gun change should take into account the fact that the HMG is quite useless in half our maps.
Just my two cents.
- Shotty GoBang - Swarm Operation V / Proficiency III
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RECON BY FIRE
Internal Rebellion
256
|
Posted - 2013.10.03 14:13:00 -
[59] - Quote
Nguruthos IX wrote:I know it would suck, and I sure wouldn't want to do it. But lets be honest here, this is nothing to do with nerfing AV or making the game suck for AV players while re-building vehicles.
I just honestly wonder how CCP intends to balance vehicles VS av if they are starting with standard vehicles and working their way up from there (slowly). play-testing that will yield some data that's pretty difficult to shift though and interpret unless everything was standard vs standard.
And on another point I think it would be prudent before 1.7(vehicles?) to add the amarr and min standard vehicle variants. What good is 'balancing' the bottom up of only two races and then pluggin in the last 2 randomly?
Thoughts?
Lol, no. You are obviously one of those few people who simply wants your tank to be as OP as possible instead of trying to create any sort of balance. A case can be made for the temporary removal of proto AV, but advanced? Youre just being a cry baby now. |
Nguruthos IX
PEN 15 CLUB
1985
|
Posted - 2013.10.03 14:17:00 -
[60] - Quote
Shotty GoBang wrote:Nguruthos IX wrote: Thoughts?
Hi Nine! It depends on how the vehicle changes pan out. I've read the vehicle thread and share the concerns of experienced Tankers and Pilots who appear -- at first glance -- to have far fewer options at their disposal. That said, we can't yet assign a threat-level to upcoming vehicle-mounted weaponry. If tank-mounted missile turrets, for example, can decimate squads in seconds then I suspect Proto AV will still be needed to maintain ground-unit balance. As for aerial balance, I suspect that Swarms will still pose little threat to Dropships (unless I've missed something). On Forge Guns, I'm inclined to agree with Pyrex's well-reasoned position: http://www.youtube.com/watch?v=Mc3TdcyHLTUIt is problematic that a single infantry unit can clear the airspace for an entire match. That said, I feel for our fatties; it breaks my heart to see them running Duvolles over heavy weapons. A Forge Gun change should take into account the fact that the HMG is quite useless in half our maps. Just my two cents. - Shotty GoBang - Swarm Operation V / Proficiency III
of course.
Also I overheard in IRC some dev mention considering some buffs to the heavy Suit. I suppose that could be classified as rumor since it wasn't in some official capacity but I feel for heavies too and one area we could all agree on helping is their tankiness. I'll leave speculation for forge gun efficiency vs dropship till we have more data for an accurate picture. |
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