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41. Is this game broken? - in General Discussions [original thread]
rule one as a heavy . we are slow instalations have higher movment speeds than us . dont go out doors thats skinnys land rule 2 use cover . we are big get behind a corner duck in and out get behind boxes that are tall enough to hide our body but...
- by oso tiburon - at 2013.07.10 14:32:00
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42. Is this game broken? - in General Discussions [original thread]
- by oso tiburon - at 2013.07.10 14:20:00
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43. Is this game broken? - in General Discussions [original thread]
Quote: I threw a granade that does 1100 damage, it's suppose to kill everthing. shield damage flux grendae How the hell am I going to compete with that, my heavy machine gun doesn't even do damage anymore! [/quote] Quote: i dont know ho...
- by oso tiburon - at 2013.07.10 14:18:00
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44. " Deaths Engine" The Definition of the Heavy - in General Discussions [original thread]
HowDidThatTaste wrote: CharCharOdell wrote: it sounds scarier on paper. Yep yep ... still once in a while get a few guys that turn and run ... they die ... usualy tired but meh not the same
- by oso tiburon - at 2013.07.10 14:13:00
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45. The best analogy I can come up with relating to DUST (for men) - in General Discussions [original thread]
Gigatron Prime wrote: DUST 514 is like that one girl that loves you no matter what, unconditionally, and is every bit the woman of your dreams... Except she is a little on the husky side. Okay she's a fat ass. A big jabba the hutt, but she wan...
- by oso tiburon - at 2013.07.10 12:32:00
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46. Heavies need two nade slots - in General Discussions [original thread]
Laurent Cazaderon wrote: HowDidThatTaste wrote: I guess all I'm asking is, is the heavy you thought you were playing against? HEAVY The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-gr...
- by oso tiburon - at 2013.07.10 11:33:00
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47. Heavies need two nade slots - in General Discussions [original thread]
HowDidThatTaste wrote: Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to nade back! Heavies need two nade slots or at least x2 ammo count
- by oso tiburon - at 2013.07.10 11:30:00
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48. some shivalry towards my fellow tankers concerning public tank duals. - in General Discussions [original thread]
Aythadis Smith wrote: Half the tanks I see in pubs are usually destroyed by infantry , not opposing tanks. Meaning, before a dual could start, one is already dead. Infantry dont know or care. Are you willing to sit there and spam messages to bo...
- by oso tiburon - at 2013.07.09 23:49:00
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49. I'm Done - in General Discussions [original thread]
SoTa PoP wrote: Albert Farrier wrote: All characters terminated, dust deleted from my ps3. I would say, "It's been fun." but it hasn't. A game that you have to build your skill points up for a month or two before it becomes fun just isn't wo...
- by oso tiburon - at 2013.07.09 22:40:00
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50. So damn tired of waiting for heavy suits... - in General Discussions [original thread]
put your sp into ammar .... wait for it ..... then when they do release the new ones just try to have a reserve of 300 to 400k sp...i my self will love the ideal of having my option to go bac k to my old hybrid suit or my gallente tank
- by oso tiburon - at 2013.07.09 21:49:00
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51. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
oso tiburon wrote: King Kobrah wrote: I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have ...
- by oso tiburon - at 2013.07.09 21:18:00
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52. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge...
- by oso tiburon - at 2013.07.09 21:17:00
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53. some shivalry towards my fellow tankers concerning public tank duals. - in General Discussions [original thread]
an honorable gentelmens tank duel .. no way on earth could old oso and his marvelous maddy pass this up i sir do accept your duel and hope to see you on the battle field
- by oso tiburon - at 2013.07.09 20:03:00
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54. cut down the regen rate on logi lavs - in General Discussions [original thread]
Soldiersaint wrote: oso tiburon wrote: and then maybe people wont use them as mobile battering rams maybe theyll use them to actualy heal and help not bash and smash also raise their price on the market to make it hurt when they do pop . if ...
- by oso tiburon - at 2013.07.09 19:58:00
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55. Maxed out suit and weapon.... now what? - in General Discussions [original thread]
Nightbird Aeon wrote: With the triple SP event ending tonight, a great many Dust Bunnies (myself included) maxed out either a Suit, a Weapon, or both. Now what? The easy answer would be "Do another weapon" or "Do a different suit".... but th...
- by oso tiburon - at 2013.07.09 18:55:00
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56. ISK !!!!!! - in General Discussions [original thread]
ODB PLZ wrote: Simple , how do you make ISK ? pew pew pew ... kllllaaaaaaaaaaaaattttt...... beeeeeeerrrrrrrrrrrrm poom poom .. thakakaka..... mission accomplished
- by oso tiburon - at 2013.07.09 18:50:00
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57. RE: PC changes. Will defenders still auto lose 150 clones after a loss? If so, why? - in General Discussions [original thread]
welp better not lose .. its a thing call attrition when you lose you think those enemy clones just pack up and say ok bye ... **** pillage and murder ... more likley
- by oso tiburon - at 2013.07.09 18:33:00
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58. cut down the regen rate on logi lavs - in General Discussions [original thread]
and then maybe people wont use them as mobile battering rams maybe theyll use them to actualy heal and help not bash and smash also raise their price on the market to make it hurt when they do pop . if i have to pay 1.5 mil for a tank that has 1\4...
- by oso tiburon - at 2013.07.09 14:22:00
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59. tactics for destroy logi lav's? - in General Discussions [original thread]
calisk galern wrote: so while we wait for the militia lav's to get nerfed I'm curious how you guys kill these things? so far for my squads, a high end blaster tank and a high forge gun has been the only reliable way to kill these things. swa...
- by oso tiburon - at 2013.07.09 13:21:00
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60. We Should be more Productive & less Rude - in General Discussions [original thread]
AnALogginS wrote: Its quiet sad how comfortable people are being rude on these forums rather than productive or just reasonable. To chime in out of nowhere with a one track explination, Or just talk pure numbers in the middle of sombodys conv...
- by oso tiburon - at 2013.07.09 11:26:00
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