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121. Sniping Dust 514 - Came back tonight and.. - in General Discussions [original thread]
Need not want The snipers are op without high meta gear usage and skills A proto commando with a kaalakiota Is just not necessary to achieve great results Not even a militia heavy is as effective as a militia sniper
- by manboar thunder fist - at 2014.11.10 01:02:00
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122. Dropship Pilot Consensus. - in General Discussions [original thread]
Rails on a front turret are a joke, I can hit infantry 50% of the time but strafing av players are a different matter. I go for snipers or camping players but have been known to kill running scouts too
- by manboar thunder fist - at 2014.11.10 00:51:00
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123. Sniping Dust 514 - Came back tonight and.. - in General Discussions [original thread]
Indeed, today I went 27/0 in a commando With tac sniper in ambush at 130m range staying at the back of my team And went 33/2 in a basic min scout with tac sniper, defending points and pulling out my breach scp to deal with enemies that got too close
- by manboar thunder fist - at 2014.11.10 00:48:00
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124. Dropship Pilot Consensus. - in General Discussions [original thread]
Having a gunner is no way t look at balance. Swarms don't differentiate between one or two ppl in ads so why should a pilot be forced to have gunner to use rails or blaster viably.
- by manboar thunder fist - at 2014.11.10 00:40:00
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125. Sniping Dust 514 - Came back tonight and.. - in General Discussions [original thread]
Just like in some maps vehicles are useless And in indoor maps assaults are weak And in outdoor maps heavies are weak And so on Every role has its niche, just because it's the meat grinder map sometimes doesn't mean snipers should be op
- by manboar thunder fist - at 2014.11.10 00:09:00
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126. Sniping Dust 514 - Came back tonight and.. - in General Discussions [original thread]
Force snipers to move outside redline and they are balanced.
- by manboar thunder fist - at 2014.11.10 00:00:00
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127. Dropship Pilot Consensus. - in General Discussions [original thread]
This is a misconception Meant for av is different to av only The plc is meant for av, skilled players use it for anti infantry The forge gun is meant for av, skilled players can snipe with it Killing people with small turrets needs to be effect...
- by manboar thunder fist - at 2014.11.09 23:57:00
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128. Most Fun I've had in an ADS - in General Discussions [original thread]
3 missile launchers Enh heavy shield extender Scanner Afterburner Team play Python
- by manboar thunder fist - at 2014.11.09 23:55:00
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129. Dropship Pilot Consensus. - in General Discussions [original thread]
1st Airborne Has quite a few tankers too, I wish derrith would join though, he annoys me.
- by manboar thunder fist - at 2014.11.09 23:52:00
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130. Dropship Pilot Consensus. - in General Discussions [original thread]
I would describe it like this Ads is the most unforgiving play style in the game. If you make a mistake you are 100% dead. Whether that's not running after 2 volleys have impacted, not waiting for your afterburner to cool down, or hitting your sh...
- by manboar thunder fist - at 2014.11.09 23:41:00
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131. Sniping Dust 514 - Came back tonight and.. - in General Discussions [original thread]
I think now you're just asking for it. If a sniper can't be killed by another light weapon where is the balance? A shotgun is effective at close range but slight further it has no chance against a rifle. A rifle is good at medium range as it is a...
- by manboar thunder fist - at 2014.11.09 23:27:00
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132. Sniping Dust 514 - Came back tonight and.. - in General Discussions [original thread]
Unless every sniper can be reached by a light weapon other than a sniper they are OP and should be removed. No other play style has that high of a reward, kd/r advantage and damage potential without being vulnerable to anything but another sniper....
- by manboar thunder fist - at 2014.11.09 23:05:00
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133. When enemy Minmatar run out of ammo - in General Discussions [original thread]
Might as well have put up a gif of someone being stabbed
- by manboar thunder fist - at 2014.11.09 13:31:00
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134. The RE madness have to stop - in General Discussions [original thread]
Just needs a small update to visuals. So many times I see the re thrown, I'm like AHA good luck with that matey, as I jump back in jubilation, only to find it's no where near where it showed it landing and has actually teleported to a random spot ...
- by manboar thunder fist - at 2014.11.09 13:29:00
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135. looking to play a pc - in General Discussions [original thread]
You're funny yelsa :)
- by manboar thunder fist - at 2014.11.08 18:20:00
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136. looking to play a pc - in General Discussions [original thread]
Saw you in a couple ambushes today, the logibro is strong in this one
- by manboar thunder fist - at 2014.11.08 01:13:00
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137. So umm, about the cap - in General Discussions [original thread]
cutie kitten power activate! NEED MOAR SP!
- by manboar thunder fist - at 2014.11.05 14:19:00
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138. What are some of the worst things about dust? - in General Discussions [original thread]
Invisible op swarms, heavies being op, snipers being op. Lag, equipment spam, redline camping. Noobs.
- by manboar thunder fist - at 2014.11.02 23:10:00
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139. ADS can't possibly be useless guys, come on - in General Discussions [original thread]
You raise a good point. Before the nerf I was just managing to keep my ads only character self sufficient with monthly injections of a few million Isk if I died a lot in pc. However yesterday I had to bail this same character out by 20 million Is...
- by manboar thunder fist - at 2014.11.02 22:39:00
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140. Swarms are no skill weapons right? - in General Discussions [original thread]
Personally I think; Locked variant: 4*250 dmg missiles at proto. 3 volleys per clip. 400m range. (Lower skill so lower reward, still pose a dangerous threat to vehicles as 3000 dmg per clip (no armour/shield disparity included) you can fire thre...
- by manboar thunder fist - at 2014.11.02 22:31:00
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