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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4680
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Posted - 2014.11.08 10:51:00 -
[31] - Quote
It's that way because quick-scoping isn't a mechanic that is balanced or even really something that shouldbe encouraged.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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shaman oga
The Dunwich Horror
3069
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Posted - 2014.11.08 10:54:00 -
[32] - Quote
Symbioticforks wrote:I can finally snipe without spending skill points is what I heard there. Haha. You can kill people with basic AR, CR, LR, PLC, etc... I don't see the reason why sniper rifle should be different.
4 November 2014 - the most funny day in Dust514
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Symbioticforks
Pure Evil. Capital Punishment.
858
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Posted - 2014.11.08 11:03:00 -
[33] - Quote
Breakin Stuff wrote:600m made snipers immune to everything but a Thales. The ONLY weapon with the range to hit it, obtainable only by random chance in planetary conquest. This is unbalanced.
End.
Stop.
Let me spell this out in the simplest terms:
When a single class makes the game unfun for most players to the point where it is obvious that you cannot counter it through any means other than playing that class then that class needs to be changed hard.
See: scout see: HMG Sentinel.
I play HMG Sentinel and even I admit the class has gotten out of hand to the detriment of the game at large and punishes most players for not speccing in.
Snipers are now at a point where they are powerful and counterable.
If you cannot accept the loss of comparative immunity find another game.
"Finger of God" was never intended to be a playable class.
Not even, I've killed people at 599 with a Charge Sniper Rifle. Meaning that's right Tactical / Standard variants could kill at 600m as well. Officer gear is more readily obtained through random chance in the standard matches outside of PC, it's not restricted to PC as you just made claim.
The best counter to snipers since their release has been the ADS. You never had to become a sniper to kill a sniper. Most snipers in previous builds had to snipe in full proto to be effective because of increased suit EHP. Combined with snipers low war point accrual meant killing them twice in a match would have them going negative on isk. Not to mention countless drop ships lost to get on top of towers and odd elevated locations. Snipers aren't powerful so much as they are powerless to have a meaningful impact on a match.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
858
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Posted - 2014.11.08 11:10:00 -
[34] - Quote
Snipers already have it bad when half the maps don't let them snipe into objectives, who wants a sniper who can't defend a point?
Haha right..
How many maps can you claim make the Scout or the Heavy borderline useless?
Sniping Dust 514 (video series)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4682
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Posted - 2014.11.08 11:35:00 -
[35] - Quote
Symbioticforks wrote:Snipers already have it bad when half the maps don't let them snipe into objectives, who wants a sniper who can't defend a point?
Haha right..
How many maps can you claim make the Scout or the Heavy borderline useless?
I have so much hate for sentinel and scout spam I cannot even begin.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Iron Wolf Saber
Den of Swords
17656
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Posted - 2014.11.08 11:40:00 -
[36] - Quote
Symbioticforks wrote:Breakin Stuff..
Sniper vs Sniper (gun game) is a thing. Welcome to Dust 514 for the past several years.
You want instant gratification? Dust 514 may not be the game for you!
(when someone is really far away from you and not moving, but you wish to interact with said player.. guess what you have to do?)
Snipers have been nerfed time after time since launch. Can you not acknowledge this?
The role has now been reduced and simplified into something less than it was before.
600m range was about the only thing that separated a sniper rifle from a forge gun.
Snipers were mostly untouched since like... 1.0 please run your fact checker again.
Also please remove yourself from the 50 damage at 600+ meter camp please; seriously that's how bad some of these snipers want their range back. They seemingly don't care if it takes their entire ammo stock to kill people.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4684
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Posted - 2014.11.08 12:35:00 -
[37] - Quote
Let us repeat:
If you cannot be hit by any other weapon in the game your weapon is imbalanced.
It's that simple. When a rail tank is incapable of shooting you it is indicative of a SERIOUS PROBLEM.
If your class makes the game unfun for the majority of players your class needs to be toned down.
Snipers made the game not fun for most players. They got fixed. Now the only people complaining are the ones who enjoyed racking up kills against everyon who did not skill into sniper rifles with impunity.
Scouts are making the game not fun for a wide number of players. I guarantee this is going to get dealt with.
HMG sentinels make the game not fun for a large swath of the population. Rattati is actively working on bringing them to heel even if I personally believe he's taking the wrong approach.
Snipers were rightfully toned down
HMG sentinels and Scouts will also rightfully be changed.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Apothecary Za'ki
Biomass Positive
1704
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Posted - 2014.11.08 12:39:00 -
[38] - Quote
Symbioticforks wrote:a number of things upset me.. - New dot for sniper rifle is too tiny (you lose sight of it on white backgrounds) hurts target acquisition on moving targets, too small to tell you're on target by direct line of sight color change. I would like to propose changing it back to the original dot. -Charge sniper rifle noise is ultra annoying, headache inducing, this never got "fixed" because nobody with influence ever cared or sniped for that matter. -Sniper rifle range on some of the larger maps created scenarios where I could see enemies that I could not shoot. i.e. 6 tower map.. from the tower top closest my MCC to the middle tower top across the center of the map overlooking the domination objective, was out of range of each other. 350m+ away. Stupid. -Headshot damage is way too high on sniper rifles, eliminating the whole "gun game" / "gun play" between sniper on sniper. If someone decides to counter snipe you after you kill them on the ground, they can come back from any direction and line up a headshot. In the past it took more than 1 bullet to kill a sniper, allowing for the one being shot to have a small window to move, possibly make it to cover and return fire. The better sniper would win out usually. THIS IS NO LONGER THE CASE. My proposed changes wouldn't have created this zero skill scenario. (Good job IWS) See this link!-The removal of the old Charge Sniper Rifle from the game. High damage body shots with enough bullets in the clip to allow you to miss a shot without having the huge penalty of reloading and reacquiring your target + stabilization time. You added the "executioner" and the "wanna be quickscoping tactical" but at the cost of removing the most solid sniper rifle from the game. !@#% me. Nobody asked for those two additional sniper rifle types at the cost of removing the Charge. I know you do what you want, I also know you listen from time to time. My proposed changes weren't complicated, and certainly not drastic. The game state for a sniper I feel is as awful as it has ever been. Since I know you like solutions, I suggest going back to Charlie sniper rifles / ranges / damage and increase the base damage and headshot damage each slightly. Instead of creating new gun types that aren't even good enough for PC matches. The 5 round clip Charge was at best a bad Thale's. Now there is seriously nothing close. You went all in on making the sniper rifle a "precision / lucky bullet weapon" and it's horrible (in my humble opinion). I wish things were different, and above all I wish I found this game more appealing. I cannot recreate the fluidity and finesse of my Dust 514 sniping videos in the current game state. ( someone at CCP please watch one) I'm hating sniping, and therefore Dust 514. there is 2 dots.. 1 for TAC 1 for normal rifles. the charge noise is there to denote its CHARGED.. same as forgeguns stop whining. max range on snipers view dist is now likw 400m cause of how deep in the redline they would be and even ccp said they were RISK FREE.
after all the things you think snipers "sacrificed" i think they are better off now.. as fat snipers are no longer unkillable and sniper rifles do more damage per shot. there is just no pleasing some people.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1704
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Posted - 2014.11.08 12:41:00 -
[39] - Quote
Breakin Stuff wrote:Symbioticforks wrote:Snipers already have it bad when half the maps don't let them snipe into objectives, who wants a sniper who can't defend a point?
Haha right..
How many maps can you claim make the Scout or the Heavy borderline useless?
I have so much hate for sentinel and scout spam I cannot even begin. i can agree with the hate on scouts.. but sentinels are easy.. 1 ot 2 people with mass drivers can clear out sentinels easly
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1704
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Posted - 2014.11.08 12:42:00 -
[40] - Quote
Symbioticforks wrote:Snipers already have it bad when half the maps don't let them snipe into objectives, who wants a sniper who can't defend a point?
Haha right..
How many maps can you claim make the Scout or the Heavy borderline useless?
ironic when it seems to fall more to a logi player to defend a cap point alot of the time (source: ME.. )
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1709
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Posted - 2014.11.08 12:47:00 -
[41] - Quote
I-Shayz-I wrote:I hate the fact that you can jump around, spin in circles, and strafe back and forth super fast...all while maintaining perfect accuracy and zero recoil when ADS using a combat rifle or assault rifle.
Yet you can be crouched with a sniper and when you ADS your gun sways all over the place.
And don't anyone give me that bullshit "but the gun is long and heavy" response. Have you seen the size of the scrambler rifle? Pretty sure that doesn't have any sway either.
This is why sniping in this game is not worth it for me.
Why is there not a suit in the game that gives a reduction to kick and sway of rail weaponry? Why the heck is the Caldari Assault bonus a faster reload speed? that aid sway is intentional to stop COD-kiddies useing sniper for CQB. gun is long heavy and has a massive kick to send those projectiles down range at 400m+
however.. a reduction of sway while standing may help do its hard but not impossable to still snipe while stood up.. and the scrouching is probably the suit getting ready for extreme anti-sway so you can have 0 sway once your in place.
i have no problem farming the tears of proto snipers with my Starter Sniper fit (epic lulz) unless they are a fat sniper then i gotta go adv or something to gib their brains.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Atiim
Heaven's Lost Property
13518
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Posted - 2014.11.08 15:20:00 -
[42] - Quote
If I were you Symbs, I'd just grab an Assault Forge Gun.
Every hit is an OHK no matter what, you can kill vehicles with it, use it in CQC if you're good, and the range difference of 100m can easily be compensated by driving an LAV forward for about 3s.
The 1st Matari Commando
-HAND
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Symbioticforks
Pure Evil. Capital Punishment.
868
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Posted - 2014.11.09 09:33:00 -
[43] - Quote
Iron Wolf Saber wrote:Symbioticforks wrote:Breakin Stuff..
Sniper vs Sniper (gun game) is a thing. Welcome to Dust 514 for the past several years.
You want instant gratification? Dust 514 may not be the game for you!
(when someone is really far away from you and not moving, but you wish to interact with said player.. guess what you have to do?)
Snipers have been nerfed time after time since launch. Can you not acknowledge this?
The role has now been reduced and simplified into something less than it was before.
600m range was about the only thing that separated a sniper rifle from a forge gun.
Snipers were mostly untouched since like... 1.0 please run your fact checker again. Also please remove yourself from the 50 damage at 600+ meter camp please; seriously that's how bad some of these snipers want their range back. They seemingly don't care if it takes their entire ammo stock to kill people.
It would be great if you knew what you were talking about.
Damage degradation at extended ranges was never a thing. I've killed players at 599m and a very long time ago at ranges upward of 700m and if memory serves 780m. When this game had legitimate terrain. (you know mountains) And every good squad had at least one sniper in it.
It's possible to indirectly nerf something into obscurity without actually having modified the thing in question. This is what I was referring to. In ancient posts you can find me describing these detrimental game changes that reduced the role of a sniper.
There has been an increase in health for any suit running armor plates. Large scale EHP boosts. (combined with) Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with) Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with) Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with) Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with) Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with)
To summarize.. rendeirng problems, players with too much health, reduced damage, reduced sniping locations, increased hard counters you cannot deal with, with antiquated weapons.
Was the state of affairs until just recently, things had continued to get worse and worse for snipers. Some of it was directly targeting the role, other parts not so much either way all of it combined pushed the usefulness of the sniper into an almost unusable position for competitive play, short of a Thale's. There is still to this date no replacement for comparable weapon.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
868
|
Posted - 2014.11.09 09:53:00 -
[44] - Quote
Apothecary Za'ki wrote:Symbioticforks wrote:a number of things upset me.. - New dot for sniper rifle is too tiny (you lose sight of it on white backgrounds) hurts target acquisition on moving targets, too small to tell you're on target by direct line of sight color change. I would like to propose changing it back to the original dot. -Charge sniper rifle noise is ultra annoying, headache inducing, this never got "fixed" because nobody with influence ever cared or sniped for that matter. -Sniper rifle range on some of the larger maps created scenarios where I could see enemies that I could not shoot. i.e. 6 tower map.. from the tower top closest my MCC to the middle tower top across the center of the map overlooking the domination objective, was out of range of each other. 350m+ away. Stupid. -Headshot damage is way too high on sniper rifles, eliminating the whole "gun game" / "gun play" between sniper on sniper. If someone decides to counter snipe you after you kill them on the ground, they can come back from any direction and line up a headshot. In the past it took more than 1 bullet to kill a sniper, allowing for the one being shot to have a small window to move, possibly make it to cover and return fire. The better sniper would win out usually. THIS IS NO LONGER THE CASE. My proposed changes wouldn't have created this zero skill scenario. (Good job IWS) See this link!-The removal of the old Charge Sniper Rifle from the game. High damage body shots with enough bullets in the clip to allow you to miss a shot without having the huge penalty of reloading and reacquiring your target + stabilization time. You added the "executioner" and the "wanna be quickscoping tactical" but at the cost of removing the most solid sniper rifle from the game. !@#% me. Nobody asked for those two additional sniper rifle types at the cost of removing the Charge. I know you do what you want, I also know you listen from time to time. My proposed changes weren't complicated, and certainly not drastic. The game state for a sniper I feel is as awful as it has ever been. Since I know you like solutions, I suggest going back to Charlie sniper rifles / ranges / damage and increase the base damage and headshot damage each slightly. Instead of creating new gun types that aren't even good enough for PC matches. The 5 round clip Charge was at best a bad Thale's. Now there is seriously nothing close. You went all in on making the sniper rifle a "precision / lucky bullet weapon" and it's horrible (in my humble opinion). I wish things were different, and above all I wish I found this game more appealing. I cannot recreate the fluidity and finesse of my Dust 514 sniping videos in the current game state. ( someone at CCP please watch one) I'm hating sniping, and therefore Dust 514. there is 2 dots.. 1 for TAC 1 for normal rifles. the charge noise is there to denote its CHARGED.. same as forgeguns stop whining. max range on snipers view dist is now likw 400m cause of how deep in the redline they would be and even ccp said they were RISK FREE. after all the things you think snipers "sacrificed" i think they are better off now.. as fat snipers are no longer unkillable and sniper rifles do more damage per shot. there is just no pleasing some people.
You think I don't know this? I'm saying the newest immutable iteration sucks for the standard / charge sniper rifle. See original post.
If you were a sniper you would know listening for drop ships is a very real method of detection. Decreasing the SFX volume will fix the problem of the loud high pitched whining of the charge sniper rifle, at the cost of you not being able to hear incoming drop ships. The sound for the weapon changed when the center charge circle was removed. It's not something that is beyond changing. I simply suggest toning down how horribly loud it is. It's enough to drive a dedicated sniper insane.
(I doubt there are any of those I recognize left at the moment)
Forge Guns are huge heavy weapons that are capable of taking down drop ships with ease. It shouldn't matter if they're loud, you're not going to be listening for drop ships nearly as much as you will be straight up looking for them. The comparison doesn't work.
RISK FREE SNIPING.. usually resulted in a match loss, and averaging a very low kill count / War Point total, resulting in a low payout. Your contribution was minimal, and most targets were so tiny it was like taking shots in the dark. Not viable for competitive play, not fun for casual play.
Balancing snipers around the red line instead of changing the red line mechanic was a real piece of **** move.
Sniping Dust 514 (video series)
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Iron Wolf Saber
Den of Swords
17666
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Posted - 2014.11.09 09:58:00 -
[45] - Quote
TBH I havent heard of a single mechanic that would fix the 'redline' issue
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Symbioticforks
Pure Evil. Capital Punishment.
868
|
Posted - 2014.11.09 10:01:00 -
[46] - Quote
TBH since you were the guy spearheading sniper rifle changes.
How many kills do you have from sniping? You know first hand knowledge on the subject. (just guess)
edit: How many kills in the current build post sniper rifle changes?
Sniping Dust 514 (video series)
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Iron Wolf Saber
Den of Swords
17667
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Posted - 2014.11.09 15:01:00 -
[47] - Quote
Symbioticforks wrote:TBH since you were the guy spearheading sniper rifle changes.
How many kills do you have from sniping? You know first hand knowledge on the subject. (just guess)
edit: How many kills in the current build post sniper rifle changes?
edit: I'm not trying to antagonize you so much as to get a grip on your experience level concerning the changes you had implemented.
In dust 514?
I say at least 10%
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Symbioticforks
Pure Evil. Capital Punishment.
870
|
Posted - 2014.11.09 21:36:00 -
[48] - Quote
Iron Wolf Saber (is this you?)
7,368 kills 1.16 kd 0.94 win/loss
Assuming you don't have some alternate character stashed away..
736 sniper rifle kills give or take a few?
You know it's funny, I've knocked out more sniper rifle kills than that in just one sitting..
I would go as far as to say that I've killed x5 that many in one sitting..
I'm not sure if with numbers like that you even play this game.
Sniping Dust 514 (video series)
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Pocket Rocket Girl
Psygod9
90
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Posted - 2014.11.09 22:28:00 -
[49] - Quote
Symbioticforks wrote:I never said I want to kill every suit in the game with a headshot.
If anything it's been said that a heavy should be able to sustain 1 headshot, and die to a follow up bodyshot from a charge sniper rifle. Meaning it would likely take 1 headshot and 2 bodyshots from a standard sniper rifle
SEE MY PROPOSED CHANGES (the ones given before the current build)
I suppose I should break it down for you some more.
Snipers have had many hard counters in the past and more now, including the Militia Sniper Rifle more than ever.
In the past the Tactical Sniper Rifle was used as the best choice to counter snipe another sniper.. zero recoil double-triple headshot with increased zoom. Now every sniper rifle fills this same role, but even better.
You assumed I didn't speak up, but why should I when it's simply because you haven't followed the discussion for long enough.
well the reason why they changed it was to bring snipers closer to te burn zone and our of the red zone and to compensate for it the increased the damage,. even though some snipers still can hit hard from teh red line it makes it possible to counter sniper or of your suit is quick enough run in kill said sniper and get out. im not sure if you know why but just leting you know
The Little Girl with the HMG
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Raptor Princess
ALLOTEC INC
82
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Posted - 2014.11.09 22:36:00 -
[50] - Quote
I think sniping was slightly better before 1.9 hit purely because of the damage buff. The range nerf is awful and now the bullet trails are so noticible that I was having to move after every shot one map because someone was determined to kill me - I was taken out 3 times by the same cloaked shotgunner within seconds of shooting. My squad can now tell me exactly where a sniper is just because they've happened to notice the trails (which "are like a giant flashing neon arrow" pointing out the sniper according to one guy I was playing with).
Now, the redline has been changed, removing some sniping points from the map, the mountains have been altered in some maps and cover has been added so that you can no longer defend a point with a sniper rifle. And the new maps are really not very sniper friendly.
And I've played with nobody who's liked the new recticle. It's a real struggle to see whether you're on target or not, especially near installations. |
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7537
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Posted - 2014.11.09 22:44:00 -
[51] - Quote
sabre prime wrote:Breakin Stuff wrote:So you have no problem with the fact that you can oneshot everyone else...
But if they oneshot you it's unfair.
Get out. I don't often respond like this. But you're stupid. How did you come up with that response from symbs original post? Edit: before anyone starts getting their knickers in a twist let me support symbs. In very simple terms, sniping has been turned into 'i headshot you, you headshot me'. Or 'I one shot you, you one shot me'. CCP went too far with the damage increases and the ridiculous headshot multipliers. They reduced and simplified the sniping role, instead of building on it's tactical usefulness.
I'm sorry, but you aren't going for headshots, you shouldn't be using a sniper rifle.
It's made specifically for dropping targets at range with a single headshot. Snipers are about efficiency and psychological warfare. Drop enough targets stupid enough to stand still, and all of the sudden everyone starts to use cover. People are afraid to stand still in fear of that headshot.
You can take this even farther with a mobile sniper. You set up wide flanks on widely used battlegrounds. When both teams start shooting at each other, you can maneuver and remove their cover, making it impossible for them to regen of find safety. Done right: this can easily turn a firefight into your favor (Assuming non-bad blue dots)
I read the above as "I can't get headshots, bring back high damage body shots", to which I say "Learn how to aim".
The only legitimate complaint against this is the stupid sights and magnification. That is it.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1373
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Posted - 2014.11.09 22:44:00 -
[52] - Quote
Protocake JR wrote:Perhaps snipers shouldn't sit in one spot all match. Sniping should require repositioning, if you've been discovered.
Pitching a tent on top of a tower is what is ruining this game. Not when you could go and confront them , the people who are complaining about it are the one's who do nothing about it .
If someone snipes me and I know where it came from , I'm coming to see you no if's and's or but's about it .
I can agree with most of what Sym is saying .
Doubts are like flies and should be treated as such and crushed .
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Symbioticforks
Pure Evil. Capital Punishment.
875
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Posted - 2014.11.09 22:53:00 -
[53] - Quote
Pocket Rocket Girl wrote: well the reason why they changed it was to bring snipers closer to te burn zone and our of the red zone and to compensate for it the increased the damage,. even though some snipers still can hit hard from teh red line it makes it possible to counter sniper or of your suit is quick enough run in kill said sniper and get out. im not sure if you know why but just leting you know
You missed the point, the increased damage didn't require any trade off. When it was taking 3 clips of a tactical sniper or 2 clips of a standard sniper rifle to down a 1500hp heavy.. a base damage increase was well deserved without any reduction to the role. Snipers need LONGER range to function well. Sometimes there is nothing to shoot at except the guys over 400m away.. to position yourself to a more forward elevated location would require calling in yet another drop ship, making yourself super visible to the enemy team (as if the bullet trails weren't already doing that) and don't you dare try to recall that 30k isk drop ship, because your target will be long gone before you get set up again.
Often enough there is nothing to shoot at within 400m, but that guy off in the distance calling in an ADS to come kill you.. the only chance of defense you might have is shooting the pilot before he gets in. And snipers have now been denied this tactic as well because of the range reduction. Killing vehicle pilots was a very real thing, at worst delaying the enemy pilots for your team.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
875
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Posted - 2014.11.09 22:57:00 -
[54] - Quote
Ghost Kaisar wrote:sabre prime wrote:Breakin Stuff wrote:So you have no problem with the fact that you can oneshot everyone else...
But if they oneshot you it's unfair.
Get out. I don't often respond like this. But you're stupid. How did you come up with that response from symbs original post? Edit: before anyone starts getting their knickers in a twist let me support symbs. In very simple terms, sniping has been turned into 'i headshot you, you headshot me'. Or 'I one shot you, you one shot me'. CCP went too far with the damage increases and the ridiculous headshot multipliers. They reduced and simplified the sniping role, instead of building on it's tactical usefulness. I'm sorry, but you aren't going for headshots, you shouldn't be using a sniper rifle. It's made specifically for dropping targets at range with a single headshot. Snipers are about efficiency and psychological warfare. Drop enough targets stupid enough to stand still, and all of the sudden everyone starts to use cover. People are afraid to stand still in fear of that headshot. You can take this even farther with a mobile sniper. You set up wide flanks on widely used battlegrounds. When both teams start shooting at each other, you can maneuver and remove their cover, making it impossible for them to regen of find safety. Done right: this can easily turn a firefight into your favor (Assuming non-bad blue dots) I read the above as "I can't get headshots, bring back high damage body shots", to which I say "Learn how to aim". The only legitimate complaint against this is the stupid sights and magnification. That is it.
What % of headshots do you get in a PC match while sniping?
You cannot go for headshots 100% of the time. It's INCONSISTENT, and therefore NOT EFFECTIVE.
Nobody EVER has to STAND STILL. (and the good players don't)
This relegates the sniper rifle to being good against BAD PLAYERS ONLY.
This is what all in on Headshots gets you. CRAP.
Sniping Dust 514 (video series)
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DarthPlagueis TheWise
339
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Posted - 2014.11.09 22:59:00 -
[55] - Quote
Symbs, you just need a break man.
I was convinced I'd never skill into the SR. But after leaving Dust for a month and playing Destiny I realized how much I loved this game, and how much I loved sniping. So I said "**** it, I don't care how viable it is in PC or proto stomp skirms" and skilled into the Thale's.
Now I'm just going to run the ADV with a basic scout and not care about dying because I have WAY too many of these collecting dust in my inventory, not to mention the ADV salvage one, and the Covenant BPO.
Too much of ANYTHING is unhealthy. Oh, and apparently you don't Forge Gun much because trust me the sound is a lot worse.
Bolas deploys tank in strategic location
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manboar thunder fist
Dead Man's Game RUST415
221
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Posted - 2014.11.09 23:05:00 -
[56] - Quote
Unless every sniper can be reached by a light weapon other than a sniper they are OP and should be removed. No other play style has that high of a reward, kd/r advantage and damage potential without being vulnerable to anything but another sniper. Snipers require too much effort to remove, one has to travel hundreds of metres or call in a vehicle to eliminate a threat that does not offer any objective play tactical advantages. Snipers need a 250m max range. Don't QQ because no other suit is invulnerable like you to other play styles. It's true and you know it.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Symbioticforks
Pure Evil. Capital Punishment.
875
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Posted - 2014.11.09 23:08:00 -
[57] - Quote
DarthPlagueis TheWise wrote:Symbs, you just need a break man.
I was convinced I'd never skill into the SR. But after leaving Dust for a month and playing Destiny I realized how much I loved this game, and how much I loved sniping. So I said "**** it, I don't care how viable it is in PC or proto stomp skirms" and skilled into the Thale's.
Now I'm just going to run the ADV with a basic scout and not care about dying because I have WAY too many of these collecting dust in my inventory, not to mention the ADV salvage one, and the Covenant BPO.
Too much of ANYTHING is unhealthy. Oh, and apparently you don't Forge Gun much because trust me the sound is a lot worse.
I know the FG sound is worse, but you're not scoped in and unable to see your surroundings so you can turn your volume down with no loss of combat awareness. Scoped in with a Sniper Rifle, you need to hear what's going on around you (unless you're totally fine with an ADS coming up behind you and blasting you to bits)
Low kill count games are't my thing, I try my best every game, I bring my best every game. Suicide sniping with reduced damage (not full proto) and a paper thin suit that lets anything destroy me on contact just isn't my thing either. I feel I've wasted my time if I can't average 20 kills a game in full proto. Especially against teams running advanced or militia gear. 20 kills is a great number against a team wearing prototype. Anyway, 8-15 kills on random targets of no important is just wasting time. I can't do it.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
875
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Posted - 2014.11.09 23:17:00 -
[58] - Quote
manboar thunder fist wrote:Unless every sniper can be reached by a light weapon other than a sniper they are OP and should be removed. No other play style has that high of a reward, kd/r advantage and damage potential without being vulnerable to anything but another sniper. Snipers require too much effort to remove, one has to travel hundreds of metres or call in a vehicle to eliminate a threat that does not offer any objective play tactical advantages. Snipers need a 250m max range. Don't QQ because no other suit is invulnerable like you to other play styles. It's true and you know it.
Why remove a sniper when you can just ignore them? (vehicles, interior battlegrounds, cloaks, cover)
What makes you think a Sniper is OP if there isn't another "light weapon" that can reach them? You're trolling at this point, either that or mentally deficient.
I don't know, scouts are pretty invulnerable whenever they want to be.. dampened up and cloaked half the time, fast as hell. How do I revenge kill a cloaked scout? I don't think you do. I think they do whatever the **** they want, and dictate when and where they engage. (it's kind of hard to headshot cloaked scouts)
A heavy has enough hit points and point blank damage to hold down an interior objective like a beast. (you know those important spots in the game that decide who wins completely covered and sniper proof.)
Sniping Dust 514 (video series)
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manboar thunder fist
Dead Man's Game RUST415
221
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Posted - 2014.11.09 23:27:00 -
[59] - Quote
I think now you're just asking for it.
If a sniper can't be killed by another light weapon where is the balance? A shotgun is effective at close range but slight further it has no chance against a rifle. A rifle is good at medium range as it is a general purpose weapon. A sniper should be good at long range BUT has no chance at short range. Unfortunately your broken @** redline tactics mean that you are never approached short range, which means you have NO drawbacks to using your weapon.
Scouts are pretty invulnerable when they want to be???? You are mentally or skill wise deficient I would argue here... Cloaks only work against bad players, most sprint scouts are weak tank wise as hell, easy to eliminate, and those kin cats require huge fitting sacrifice as well as skill investment.
Then you claim they dictate when and where they engage... But so does a heavy sitting in a building But so does an assault sitting on a hill But so does a sniper sitting in the redline But so does a tank moving or staying in the redline
Your point? Range dictation falls to player skill not suit type.
And if objectives are covered as you say then snipers have no purpose in an objective focused team play game and are simply cowards looking to bolster their kdr by dealing huge damage from ridiculous ranges that cannot be approached by 99% of fits. Oh and heavies are MEANT to excel in short range objective building gameplay, that's their bloody niche.
Amateur. Stop QQing because your play style is op.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Symbioticforks
Pure Evil. Capital Punishment.
880
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Posted - 2014.11.09 23:58:00 -
[60] - Quote
manboar thunder fist wrote:I think now you're just asking for it.
If a sniper can't be killed by another light weapon where is the balance? A shotgun is effective at close range but slight further it has no chance against a rifle. A rifle is good at medium range as it is a general purpose weapon. A sniper should be good at long range BUT has no chance at short range. Unfortunately your broken @** redline tactics mean that you are never approached short range, which means you have NO drawbacks to using your weapon.
Scouts are pretty invulnerable when they want to be???? You are mentally or skill wise deficient I would argue here... Cloaks only work against bad players, most sprint scouts are weak tank wise as hell, easy to eliminate, and those kin cats require huge fitting sacrifice as well as skill investment.
Then you claim they dictate when and where they engage... But so does a heavy sitting in a building But so does an assault sitting on a hill But so does a sniper sitting in the redline But so does a tank moving or staying in the redline
Your point? Range dictation falls to player skill not suit type.
And if objectives are covered as you say then snipers have no purpose in an objective focused team play game and are simply cowards looking to bolster their kdr by dealing huge damage from ridiculous ranges that cannot be approached by 99% of fits. Oh and heavies are MEANT to excel in short range objective building gameplay, that's their bloody niche.
Amateur. Stop QQing because your play style is op.
"Snipers are MEANT to excel in long range objective outdoor gameplay, that's their bloody niche"
I might as well stand 350m away from a point and defend it with a forge gun, because at least I'll kill the guy that runs in there, (thank you splash damage) and in the mean time have 1500hp, and be able to blow up vehicles for massive war points. There is no incentive to snipe.
And you calling me a red line sniper? Get real.
If anything from the middle of the map I want to be able to kill enemy red line snipers, but they're too far away now.. and they're still able to cover their home point objective with impunity. To me that's what this range reduction has accomplished, it's given red line snipers god mode from forward recon snipers. The red line snipers can continue to head glitch, while the elevated map positions aren't close enough to the enemy red line to allow counter play.
This "fix" just created new problems, also this "fix" does nothing on small maps. It's like half a band-aid covered in dirt.
I agree a non-commando should stand little chance at close range against pretty much ANY other light weapon. I also believe the game is diverse enough to allow checks and balances to come from different areas other than confining everything to single weapon category type. Scouts aren't limited to fixed positions to define their usefulness. A sniper most certainly is.
Sniping Dust 514 (video series)
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