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Kallas Hallytyr
Skullbreakers
882
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Posted - 2014.11.02 19:58:00 -
[61] - Quote
Nothing Certain wrote:No, it just isn't all about you. What you can do is not relevant, what IS relevant is how each of those fits average overall. There are scouts going 30/0 but plenty of scouts going 1/10. There were ADS going 10/0 but no one was going 1/10. Not hypocrites, right. You're absolutely right: those who went 1/5 went broke before the sixth ship, unlike with the scout suits. Also, those scout suits don't require relearning how to move.
Alt of Halla Murr. Sentinel.
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5369
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Posted - 2014.11.02 21:25:00 -
[62] - Quote
Louis Domi wrote:DarthPlagueis TheWise wrote:How else are we going to clear those damn rooftop camping uplinks? Certainly not with OBs anymore.
Especially the tricky as hell ones that you can't OB and have a hard time landing a MLT dropship on.
****, I might skill into a python just for this purpose alone. (Or I guess an Incubus to be harder to kill) They will spawn thousands of swarms just to stop you... Trust me its a waste of money.. Seriously, it's like everyone and their mother specced into Wyrkomi Swarms, and half of those got Commando suits as well.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5369
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Posted - 2014.11.02 21:27:00 -
[63] - Quote
XxGhazbaranxX wrote:DarthPlagueis TheWise wrote:Well I just read the discussion archives and it just sounds like a twitch community reaction to ADS not being God-mode anymore. You've got to admit, those things were a terror on the battlefield.
I honestly refuse to believe an ADS that's committed to clearing a rooftop the entire match can't at least harass it, keeping the enemy AV on their toes.
And the less heavily guarded uplinks on top of structures should be easy to take out.
Trust me, being a Forge Gunner I can guarantee you it's a pain in the ******* ass to keep track of those ADS. As long as they keep moving in and out of our range we WILL get distracted, and we WILL have to need a quick reaction time to target them again once they reappear.
Your infantry should be keeping AV busy. I think that's the key here. Coordinating with your squad should give ADS a nice opening to do whatever the hell it needs to do. I love how people keep saying they used to be god mode. If i can go 30/2 with my f*cking plasma cannon then, why the f*ck do people get mad when i do the same in an ads. I am seriously tired of these double standards where a scout averages 20-40 kills in a match, a rail rifle can average 15 - 30 easy yet, god forbid the ads gunner gets 20 kills which means that the pilot and gunner got 10 kills each. Even if the gunner gets 40 kills its still 20 kills for the pilot and 20 kills for the gunner. Seriously i went 23 - 2 with my qaufe heavy in militia gear and no one gave a flying f*ck. This community is filled with hypocrites. ^QFFT
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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manboar thunder fist
Dead Man's Game RUST415
195
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Posted - 2014.11.02 22:00:00 -
[64] - Quote
Lol I went 37-16-0 with my laser rifle today, does that mean that there needs to be a buff to commandos with tracking fire extinguishers to nerf my clearly ridiculously op play styles? I've been reaching 40-0+ figures with adv gear my whole career, I onl specced into a proto cal suit last month, my first one, and having 28K Isk swarm launchers that are ridiculously hard to counter running about everywhere is ridiculous. Even militia swarms pose a threat you can't ignore, unless you're running a shield hardened Python, which is custom built to take on swarms, and even then, once they break through the passive rep you're in danger anyway. Personally I believe swarm range needs a reduction, from 400 to 325m, because being able to travel that far makes escape an impossibility currently.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Tesfa Alem
Death by Disassociation
289
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Posted - 2014.11.02 22:14:00 -
[65] - Quote
Nothing Certain wrote: ADS to get a good shot on it, completely surprise it only to watch it outrun my swarms laughing the whole way, then come back fully repped 10 seconds later and eat my swarms while he killed me and there was absolutely no eay I could stop him.
If the pilot had actually out run your swarms, so he didn't need to come back repped did he?
If i catch a single militia swarmer alone, my xt-1s will eat you alive. Only i have to wait until the missile hits to know wether or not you're militia, by then i've already afterburned halfway across the map, took the hits and realized they weren't not so bad, waited for the afterburner to cool down, then returned to make a pass in the area i thought you were, try to identify you're non rendering self by any nano hives in the area which render at greater distances, try to make a pass to either get you or the nano hives, try to avoid any hanging cranes or obstacles that render even lower than that, and identify you by watching you fire more missiles at me, so either i pull it off, or get ambushed by a full av nest, explode instantly or roughly 400m away making my escape.
God mode easy.
Redline for Thee, but no Redline for Me.
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Sir Snugglz
Red Star. EoN.
878
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Posted - 2014.11.02 22:21:00 -
[66] - Quote
Because the nerf to isk rewards after a match, it takes 1 destroyed ADS to already be at a loss. So I agree that they need a price drop.
I was ok with a godmode ads because it required a godlike commitment in terms of SP and ISK.
But now, a mortal ADS that requires godlike commitement in SP and ISK is considered useless. You cant just nerf the rewards and not the prerequisites.
There seems to be a misunderstanding when it comes to use of the word "uselessness" when it comes to ADS. And it is based on point of view.
The ADS is USEFUL to the TEAM because it helps them push, defend, transport, and all that great stuff.... ADS is USEFUL to the ENEMY because it gives them an easy target to get easy WP from, one less infantry they have to worry about, only requires 1 AV so you dont have to put aside a full squad to deal with it anymore....
Now, the ADS is USELESS to the PILOT that has to fly it. It is a high risk no reward vehicle to the PILOT. "But the PILOT turned the tide and got us the victory.." say the blueberries... Understand one thing, if a VICTORY costs on average 2 MIllion isk.... a PILOT will never see it as a victory. It is a loss. And a DEFEAT will always be a lot worse to a PILOT than anyone else.
Tanker will argue that they sometimes go negative too, and that is where the balance is. In the word SOMETIMES. That doesn't apply to ADS anymore. Before the nerf: ADS would RARELY go negative which led to GODLIKE COMPLEX asking for nerf. After nerf, ADS now RARELY goes positive which leads to USELESSNESS.
Just like protosuits, there is a possibility to either go positive or negative => balanced. ADS do not have that possibility. Let's try a different example, before nerf: ADS would die 1/10 matches avg. After nerf: ADS now survives 1/10 matches. It's a complete turn around.
It's easy for the none pilot to say its useful because they are not ones spending the SP or the isk. All they know is how to yell at the pilot and ask them to make the impossible possible. And just because pilots made it look easy, does not mean it ever was.
Unless the corp is willing to shell out the millions of isk to cover the losses for the ADS pilot, Why should a pilot bother to bring out the heavily invested ADS into a battle?
Think about that question and then come and say if you still think the ADS is useless or not
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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manboar thunder fist
Dead Man's Game RUST415
197
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Posted - 2014.11.02 22:39:00 -
[67] - Quote
You raise a good point. Before the nerf I was just managing to keep my ads only character self sufficient with monthly injections of a few million Isk if I died a lot in pc.
However yesterday I had to bail this same character out by 20 million Isk because I was losing an ads near enough every match if not two ads. I only have vehicles on that character so every time I lose a vehicle I am rendered useless apart from the odd militia kills to my team.
When smart play resulted in roughly the same Isk efficiency it was a balanced play style. When a victory at the cost of your ship leaves you ISK negative that's just unfair.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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