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41. With No Med-frame change, Scouts carry same # equips as A-1/C-1 Logi... - in Feedback/Requests [original thread]
Zeylon Rho wrote: Just an observation here. With the changes to scouts to carry equip (which is fine), the scouts will outdo/match the logis in some respects. Some people will be, like, "Whatever, I only roll proto, biznatch!" However, I think ...
- by maka rax - at 2014.02.26 13:34:00
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42. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
Glitch116 wrote: the thing i want to get across and that i don't think people get is you can remove WP from killing yellow turrets that is fine however that will not change anything or make yellow turrets useful they will still die no matter ...
- by maka rax - at 2014.02.26 13:28:00
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43. SP skill tree tiers - in Feedback/Requests [original thread]
Xaviah Reaper wrote: people constantly complain about not having much freedom with their SP and respecs always seem to creep their way into the forum requests somewhere. So what i propose is a new system to Dust514 to solve the issue once and f...
- by maka rax - at 2014.02.26 13:23:00
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44. "Reserve" or "Lock" fitted suits? - in Feedback/Requests [original thread]
I know this sounds like such a nicety when there are so many other necessities to be tackled. But I just wanted to put this out there... After I fit a suit, it'd be great if I could "lock" that suit in a way. Which means the modules that have bee...
- by maka rax - at 2014.02.25 17:14:00
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45. hmg varients? - in Feedback/Requests [original thread]
The Terminator T-1000 wrote: The HMG is the Minmitar heavy weapon and I do t think there will be another HMG. Other races have other type of heavy weapons Right, good point. I for one would REALLY want to see a HRG (Heavy Rail Gun)! Deadly a...
- by maka rax - at 2014.02.25 13:24:00
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46. How about Mission Running for DUST? - in Feedback/Requests [original thread]
CLONE117 wrote: i still want to invade a random eve ship...epic space battle ftw.. and have the ability to destroy it from the inside. I'm hoping for instant battles where you "take control" of a Fighter from a Carrier in Eve and dog fight! ...
- by maka rax - at 2014.02.25 13:17:00
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47. Implement the successful Eve-ish tech tree for suits - in Feedback/Requests [original thread]
Reign Omega wrote: Yeah the slot load out is more my style, 2 highs 3 lows, plus right now the sentinel bonus is worthless... Makes sense, it is a pretty worthless bonus.
- by maka rax - at 2014.02.25 13:10:00
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48. RE Scan Profile? - in Feedback/Requests [original thread]
I read that "EVERY device/vehicle/suit has a scan profile". What is a RE's scan profile...0? I think it should be at LEST (MOST?) 15 db in for the upcoming release.
- by maka rax - at 2014.02.25 12:54:00
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49. Implement the successful Eve-ish tech tree for suits - in Feedback/Requests [original thread]
Reign Omega wrote: The basic suits aren't even cheaper, my prototype basic heavy is 30k more expensive than the prototype sentinel Gah, I never even considered getting a proto basic suit.
- by maka rax - at 2014.02.25 12:48:00
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50. Team killing-Item protection - in Feedback/Requests [original thread]
Seems like CCP implemented FF without considering the maps/objectives were designed for non-FF game play originally. Now, if they gave us a "Team-FFA" type map/objective then this would be WAY more fun. That said, CCP is a kid with a magnifying ...
- by maka rax - at 2014.02.25 12:46:00
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51. hmg varients? - in Feedback/Requests [original thread]
Probably, you better just not skill into in HMG until they come out though. Better be safe than have fun!
- by maka rax - at 2014.02.25 12:37:00
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52. Implement the successful Eve-ish tech tree for suits - in Feedback/Requests [original thread]
It seems to me that there is an issue (now that all the suits are being provided) that there isn't a blanket specialized suit skill. What I mean is, in EVE, you can get LVL 5 Minmatar Frigate but to fly the specialized Minmatar Intercepter you nee...
- by maka rax - at 2014.02.25 12:15:00
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53. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
You sort of have to go back to Eve to figure out why Minni scouts would make "better" scouts (in your example). Minmatar are all about speed. Look at the ships in Eve and you'll see this. Now, look at the LARGE ships in eve. Where speed doesn't m...
- by maka rax - at 2014.02.25 12:06:00
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54. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Texs Red wrote: maka rax wrote: Bump, this needs to happen...Dust 1.9 should, in my opinion, absolutely be focused on THIS. ONLY. We need better deployable equipment to shape the terrain, give the players the ability to shape the maps and l...
- by maka rax - at 2014.02.24 01:30:00
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55. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Bump, this needs to happen...Dust 1.9 should, in my opinion, absolutely be focused on THIS. ONLY. We need better deployable equipment to shape the terrain, give the players the ability to shape the maps and leave out CCP force feeding us what the...
- by maka rax - at 2014.02.23 22:05:00
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56. Repec - in General Discussions [original thread]
CCP Logibro wrote: Due to the excesive spamming of topics related to the possibility of a respec, all discussion about respecs must take place in this thread. This includes any posts in support or against a respec. Any other topics anywhere els...
- by maka rax - at 2014.02.22 13:27:00
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57. Gal assualt vs Gal scout 1.8 - in Feedback/Requests [original thread]
Will those fits for scout be able to run the cloak? Even at max scout, it seems like the cloak mod seems to chew a lot of PG/CPU. You didn't really touch on the bonuses for the Assault, but you did for the Scout. Are the 25% reduction to hipfire ...
- by maka rax - at 2014.02.21 20:12:00
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58. Restrict Heavy Suits from LIGHT vehicles... - in Feedback/Requests [original thread]
Jacques Cayton II wrote: wahhhhh wahhhhh heavies are killing me wahhhh. Look add a cinematic to the vehicles and it is fixed but then your med frames will be crawling on the cars easy pickins I don't mind heavies killing things, if I see a h...
- by maka rax - at 2014.02.21 00:58:00
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59. Restrict Heavy Suits from LIGHT vehicles... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Would be better to have a proper exit animation in which the pilot is vulnerable while exiting. Perhaps my original post is extreme...ANY solutions would be welcome.
- by maka rax - at 2014.02.21 00:08:00
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60. Restrict Heavy Suits from LIGHT vehicles... - in Feedback/Requests [original thread]
Hoover Damn wrote: Why is it worse when they pop out with a light weapon. Can you articulate why you're more afraid of heavies wielding light weapons than heavies wielding heavy weapons without admitting that the heavy anti-infantry weapons suc...
- by maka rax - at 2014.02.21 00:06:00
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