Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. [suggestion] dropship support weapon - in Feedback/Requests [original thread]
Deployable mines/remote explosives would be an awesome addition as well.
- by madd greazy - at 2013.03.06 07:48:00
|
142. [suggestion] dropship support weapon - in Feedback/Requests [original thread]
being able to drop things like larger nanohives and small deployable turrets like people have mentioned would be a great idea! Maybe a dropship could even have an equipment slot like a logie, but instead of having to resupply it at base, have the...
- by madd greazy - at 2013.03.06 07:46:00
|
143. [Request] Dropship adjustments/changes - in Feedback/Requests [original thread]
Jax Saurian wrote: ChromeBreaker wrote: due to the way sniping mechanics work (dot turns orange=shoot) think it would be easier than you think. What about laser rifles? swarm launchers? those scoped AR's?... big kettle of fish this one lol...
- by madd greazy - at 2013.03.06 07:22:00
|
144. [Request] Dropship adjustments/changes - in Feedback/Requests [original thread]
So even if you couldn't fix the dropship in mid-air, they should at least increase the HP and shield regen rate on shield dropships, and just a larger HP bonus to armor. But I don't see a problem with allowing heavies to shoot from the dropship, ...
- by madd greazy - at 2013.03.05 22:47:00
|
145. [Request] Dropship adjustments/changes - in Feedback/Requests [original thread]
Any ideas on this or your own ideas on changes to the drpoship are appreciated to keep the thread going!
- by madd greazy - at 2013.03.05 09:52:00
|
146. [Request] Dropship adjustments/changes - in Feedback/Requests [original thread]
Just a small list of easy changes that would bring a whole new life to dropships. -Passengers need to be able to repair/fire from the dropship in flight, either with the bay doors open or closed. (having the doors closed would protect your occupa...
- by madd greazy - at 2013.03.05 09:46:00
|
147. [suggestion] dropship support weapon - in Feedback/Requests [original thread]
Dropships don't need any other weapons, high/low slots or increased HP, what they do need is: -Passengers to be able to repair/fire from the dropship in flight, either with the bay doors open or closed. (having the doors closed would protect your...
- by madd greazy - at 2013.03.05 09:41:00
|
148. Derpships - in Feedback/Requests [original thread]
I think they should just completely take away the impact force when hitting vehicles, maybe just reduce it, but it needs to be reduced quite a bit. I'm sure a futuristic aerial military vehicle of that nature, would have some sort of computer con...
- by madd greazy - at 2013.03.05 09:21:00
|
149. Tanks [feedback] - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I was expecting actual feedback instead of a response to the community. Call me crazy, but I think you have the wrong forum. lol
- by madd greazy - at 2013.03.05 09:15:00
|
150. Forge gun vs Drop Ship montage - in General Discussions [original thread]
I pilot dropships often, even though i hate how fragile they are, I still find flying around 30ft above a tank blasting the kitten out of it with my missile turrets, the most hilarious thing to watch in third person flight.
- by madd greazy - at 2013.03.05 09:03:00
|
151. [Request] Tractor Beams - in Feedback/Requests [original thread]
my bad on the messed up quote lol.
- by madd greazy - at 2013.03.05 08:58:00
|
152. [Request] Tractor Beams - in Feedback/Requests [original thread]
RINON114 wrote: [quote=Robert JD Niewiadomski]+1 As I have mentioned previously, carrying the fallen is not particularly possible as the work involved would be too complicated. A re-skin or alt fire to the repair gun is the simplest option as...
- by madd greazy - at 2013.03.05 08:57:00
|
153. [Request] Tractor Beams - in Feedback/Requests [original thread]
DeathStalker Synchro wrote: +1 This does sound like a great idea. It'll increase the Logi's capabilities on the battlefield and make them a lot more useful. And it will certainly cut down on the crappy revives some blue dots are giving. lo...
- by madd greazy - at 2013.03.05 08:55:00
|
154. Has the weekly cap dulled Dust? - in General Discussions [original thread]
Weekly cap is more convenient for more of us. Some of us have jobs and school which deters us from playing DUST everyday. At least with the weekly SP, we can reap the full benefits of the SP cap. Just wish they increased the weekly SP cap. [/quote...
- by madd greazy - at 2013.03.04 20:09:00
|
155. Request Completely remove SP - in Feedback/Requests [original thread]
You say that in the military you could not change position/professions at will, but this is not the military, nor are we soldiers, we are mercenaries. We don't have rules like armies do, we can just bring a tank into battle if we've got the isk f...
- by madd greazy - at 2013.03.03 11:30:00
|
156. level 3 prototype - in General Discussions [original thread]
Let me get this straight? You guys are complaining about how instead of losing game money (ISK) on a death, you can lose real money (AUR) instead? wait, wait but your hard earned game money isn't more, "hard earned" than someone else's real mone...
- by madd greazy - at 2013.03.03 11:13:00
|
157. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
This game is EVE based, technically there shouldn't be many or any dividing lines. I personally think vehicles need to have capacitors and capacitor modules so that shield boosting/armor repping can be done like it is in EVE, which to means seems ...
- by madd greazy - at 2013.02.17 11:36:00
|
158. If you are going to add spin up time to HMG, mass drivers normally has a rotatio... - in General Discussions [original thread]
Reiki Jubo wrote: HMGs have a bit 2 much range. could be nerfed a bit. MD needs a slower fire rate, that and FF and self damage when inside the will balance it. you can hurt yourself with mass drivers already genious, once again use it befor...
- by madd greazy - at 2013.02.17 11:33:00
|
159. If you are going to add spin up time to HMG, mass drivers normally has a rotatio... - in General Discussions [original thread]
stop whining about mass drivers until you see how hard they are. AND, no they are not useful in any situation, against shields you might as well throw rocks at the guy, and against vehicles... well, unless you plan on affecting a dropship pilots ...
- by madd greazy - at 2013.02.17 11:32:00
|
160. mass drivers - in General Discussions [original thread]
I'm not gonna lie, I've got some really decent skill with the mass driver (both personal gaming skill and skill points invested), and I've messed up shots alot of times. I've killed myself multiple times, I've damaged myself causing an easy kill f...
- by madd greazy - at 2013.02.17 11:25:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |